• Title/Summary/Keyword: compute simulation

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MOLECULAR-DYNAMIC SIMULATION ON THE STATICAL AND DYNAMICAL PROPERTIES OF FLUIDS IN A NANO-CHANNEL

  • Hoang, Hai;Kang, Sang-Mo;Suh, Yong-Kweon
    • Journal of computational fluids engineering
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    • v.14 no.1
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    • pp.24-34
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    • 2009
  • The equilibrium molecular-dynamic simulations have been performed to estimate the properties of the three kinds of fluids confined between two plates that are separated by 1.086 nm; included in the statical properties are the density distribution and the static structure, and the autocorrelation velocity function in the dynamic property. Three kinds of fluids considered in this study are the Lennard-Jones fluid, water and aqueous sodium-chloride solution. The water molecules are modeled by using the SPC/E model and the ions by the charged Lennard-Jones particle model. To treat the water molecules, we combined the quaternion coordinates with Euler angles. We also proposed a plausible algorithm to assign the initial position and direction of molecules. The influence of polarization of water molecules as well as the presence of ions in the solution on the properties will be addressed in this study. In addition, we performed the non-equilibrium molecular-dynamic simulation to compute the flow velocity for the case with the gravitational force acting on molecules.

Hydrodynamic Modeling of Saemangeum Reservoir and Watershed using HSPF and EFDC (HSPF-EFDC를 이용한 새만금호와 유역의 수리 변화 모의)

  • Shin, Yu-Ri;Jung, Ji-Yeon;Choi, Jung-Hoon;Jung, Kwang Wook
    • Journal of Korean Society on Water Environment
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    • v.28 no.3
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    • pp.384-393
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    • 2012
  • Saemangeum lake is an artificial lake created by reclamation works and an estuary embankment since 2006. The sea water flows into the lake by the operation of two sluice gates, and the freshwater enters into the lake by the upper streams. For the reflection of hydrology and hydrodynamics effects in Saemangeum area, a hydrodynamics model was developed by connecting Hydrological Simulation Program with Fortran (HSPF) and Environmental Fluid Dynamic Code (EFDC). The HSPF was applied to simulate the freshwater discharge from the upper steam watershed, and the EFDC was performed to compute water flow, water temperature, and salinity based on time series from 2008 to 2009. The calibration and validation are performed to analyze horizontal and vertical gradients. The horizontal trend of model simulation results is reflected in the trend of observed data tolerably. The vertical trend is conducted an analysis of seasonal comparisons because of the limitation of vertically observed data. Water temperature reflects on the seasonal changes. Salinity has an effect on the near river input spots. The impact area of salinity is depending on the sea water distribution by gate operation, mainly.

A response spectrum method for seismic response analysis of structures under multi-support excitations

  • Li, Jian-Hua;Li, Jie
    • Structural Engineering and Mechanics
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    • v.21 no.3
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    • pp.255-273
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    • 2005
  • Based on the random vibration theory, a response spectrum method is developed for seismic response analysis of linear, multi-degree-of-freedom structures under multi-support excitations is developed. Various response quantities, including the mean and variance of the peak response, the response mean frequency, are obtained from proposed combination rules in terms of the mean response spectrum. This method makes it possible to apply the response spectrum to the seismic reliability analysis of structures subjected to multi-support excitations. Considering that the tedious numerical integration is required to compute the spectral parameters and correlation coefficients in above combination rules, this paper further offers simplified procedures for their computation, which enhance dramatically the computational efficiency of the suggested method. The proposed procedure is demonstrated for tow numerical examples: (1) two-span continuous beam; (2) two-tower cabled-stayed bridge by using Monte Carlo simulation (MC). For this purpose, this paper also presents an approach to simulation of ground motions, which can take into account both mean and variation properties of response spectrum. Computed results based on the response spectrum method are in good agreement with Monte Carlo simulation results. And compared with the MSRS method, a well-developed multi-support response spectrum method, the proposed method has an incomparable computational efficiency.

SIMULATION OF CORE MELT POOL FORMATION IN A REACTOR PRESSURE VESSEL LOWER HEAD USING AN EFFECTIVE CONVECTIVITY MODEL

  • Tran, Chi-Thanh;Dinh, Truc-Nam
    • Nuclear Engineering and Technology
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    • v.41 no.7
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    • pp.929-944
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    • 2009
  • The present study is concerned with the extension of the Effective Convectivity Model (ECM) to the phase-change problem to simulate the dynamics of the melt pool formation in a Light Water Reactor (LWR) lower plenum during hypothetical severe accident progression. The ECM uses heat transfer characteristic velocities to describe turbulent natural convection of a melt pool. The simple approach of the ECM method allows implementing different models of the characteristic velocity in a mushy zone for non-eutectic mixtures. The Phase-change ECM (PECM) was examined using three models of the characteristic velocities in a mushy zone and its performance was compared. The PECM was validated using a dual-tier approach, namely validations against existing experimental data (the SIMECO experiment) and validations against results obtained from Computational Fluid Dynamics (CFD) simulations. The results predicted by the PECM implementing the linear dependency of mushy-zone characteristic velocity on fluid fraction are well agreed with the experimental correlation and CFD simulation results. The PECM was applied to simulation of melt pool formation heat transfer in a Pressurized Water Reactor (PWR) and Boiling Water Reactor (BWR) lower plenum. The study suggests that the PECM is an adequate and effective tool to compute the dynamics of core melt pool formation.

GPU-accelerated Lattice Boltzmann Simulation for the Prediction of Oil Slick Movement in Ocean Environment (GPU 가속 기술을 이용한 격자 볼츠만법 기반 원유 확산 과정 시뮬레이션)

  • Ha, Sol;Ku, Namkug;Roh, Myung-Il
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.6
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    • pp.399-406
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    • 2013
  • This paper describes a new simulation technique for advection-diffusion phenomena over the sea surface using the lattice Boltzmann method (LBM), capable of predicting oil dispersion from tankers. The LBM is used to solve the pollutant transport problem within the framework of the ocean environment. The sea space is represented by the lattices, where each lattice has the information on oil transportation. Since dispersed oils (i.e., oil droplets) at sea are transported by convection due to waves, buoyancy, and turbulent diffusion, the conservation of mass and many physical oil transport rules were used in the prediction model. Since the LBM is modeled using the uniform lattices and simple rules, it can be easily accelerated by the parallel mechanism, for example, GPU-accelerated method. The proposed model using the LBM is used to simulate a simple pollution event with the oil pollutants of 10,000 kL. The simulation results indicate that the LBM method accelerated with the GPU is 6 times faster than that without the GPU.

Fast GPU Computation of the Mass Properties of a General Shape and its Application to Buoyancy Simulation

  • Kim, Jin-Wook;Kim, Soo-Jae;Ko, Hee-Dong;Terzopoulos, Demetri
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.326-333
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    • 2007
  • To simulate solid dynamics,a we must com-pute the mass, the center of mass, and the products of inertia about the axes of the body of interest. These mass property computations must be continuously re-peated for certain simulations with rigid bodies or as the shape of the body changes. We introduce a GPU-friendly algorithm to approximate the mass properties for an arbitrarily shaped body. Our algorithm converts the necessary volume integrals into surface integrals on a projected plane. It then maps the plane into a frame-buffer in order to perform the surface integrals rapidly on the GPU. To deal with non-convex shapes, we use a depth-peeling algorithm. Our approach is image-based; hence, it is not restricted by the mathematical or geometric representation of the body, which means that it can efficiently compute the mass properties of any object that can be rendered on the graphics hardware. We compare the speed and accuracy of our algorithm with an analytic algorithm, and demonstrate it in a hydrostatic buoyancy simulation for real-time applications, such as interactive games.

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Evaluation of Uncertainty Importance Measure in Fault Tree Analysis (결점나무 분석에서 불확실성 중요도 측도의 평가)

  • Cho, Jae-Gyeun;Jeong, Seok-Chan
    • The Journal of Information Systems
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    • v.17 no.3
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    • pp.25-37
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    • 2008
  • In a fault tree analysis, an uncertainty importance measure is often used to assess how much uncertainty of the top event probability (Q) is attributable to the uncertainty of a basic event probability ($q_i$), and thus, to identify those basic events whose uncertainties need to be reduced to effectively reduce the uncertainty of Q. For evaluating the measures suggested by many authors which assess a percentage change in the variance V of Q with respect to unit percentage change in the variance $v_i$ of $q_i$, V and ${\partial}V/{\partial}v_i$ need to be estimated analytically or by Monte Carlo simulation. However, it is very complicated to analytically compute V and ${\partial}V/{\partial}v_i$ for large-sized fault trees, and difficult to estimate them in a robust manner by Monte Carlo simulation. In this paper, we propose a method for evaluating the measure using discretization technique and Monte Carlo simulation. The proposed method provides a stable uncertainty importance of each basic event.

Rainfall-Runoff Analysis using SURR Model in Imjin River Basin

  • Linh, Trinh Ha;Bae, Deg-Hyo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2015.05a
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    • pp.439-439
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    • 2015
  • The temporal and spatial relationship of the weather elements such as rainfall and temperature is closely linked to the streamflow simulation, especially, to the flood forecasting problems. For the study area, Imjin river basin, which has the specific characteristics in geography with river cross operation between North and South Korea, the meteorological information in the northern area is totally deficiency, lead to the inaccuracy of streamflow estimation. In the paper, this problem is solved by using the combination of global (such as soil moisture content, land use) and local hydrologic components data such as weather data (precipitation, evapotranspiration, humidity, etc.) for the model-driven runoff (surface flow, lateral flow and groundwater flow) data in each subbasin. To compute the streamflow in Imjin river basin, this study is applied the hydrologic model SURR (Sejong Univ. Rainfall-Runoff) which is the continuous rainfall-runoff model used physical foundations, originally based on Storage Function Model (SFM) to simulate the intercourse of the soil properties, weather factors and flow value. The result indicates the spatial variation in the runoff response of the different subbasins influenced by the input data. The dependancy of runoff simulation accuracy depending on the qualities of input data and model parameters is suggested in this study. The southern region with the dense of gauges and the adequate data shows the good results of the simulated discharge. Eventually, the application of SURR model in Imjin riverbasin gives the accurate consequence in simulation, and become the subsequent runoff for prediction in the future process.

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Study on Modeling and Simulation for Fire Localization Using Bayesian Estimation (화원 위치 추정을 위한 베이시안 추정 기반의 모델링 및 시뮬레이션 연구)

  • Kim, Taewan;Kim, Soo Chan;Kim, Jong-Hwan
    • Journal of the Society of Naval Architects of Korea
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    • v.58 no.6
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    • pp.424-430
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    • 2021
  • Fire localization is a key mission that must be preceded for an autonomous fire suppression system. Although studies using a variety of sensors for the localization are actively being conducted, the fire localization is still unfinished due to the high cost and low performance. This paper presents the modeling and simulation of the fire localization estimation using Bayesian estimation to determine the probabilistic location of the fire. To minimize the risk of fire accidents as well as the time and cost of preparing and executing live fire tests, a 40m × 40m-virtual space is created, where two ultraviolet sensors are simulated to rotate horizontally to collect ultraviolet signals. In addition, Bayesian estimation is executed to compute the probability of the fire location by considering both sensor errors and uncertainty under fire environments. For the validation of the proposed method, sixteen fires were simulated in different locations and evaluated by calculating the difference in distance between simulated and estimated fire locations. As a result, the proposed method demonstrates reliable outputs, showing that the error distribution tendency widens as the radial distance between the sensor and the fire increases.

Parallel Structure Design Method for Mass Spring Simulation (질량스프링 시뮬레이션을 위한 병렬 구조 설계 방법)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.55-63
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    • 2019
  • Recently, the GPU computing method has been utilized to improve the performance of the physics simulation field. In particular, in the case of a deformed object simulation requiring a large amount of computation, a GPU-based parallel processing algorithm is required to guarantee real-time performance. We have studied the parallel structure design method to improve the performance of the mass spring simulation method which is one of the methods of implementing the deformation object simulation. We used OpenGL's GLSL, a graphics library that allows direct access to the GPU, and implemented the GPGPU environment using an independent pipeline, the compute shader. In order to verify the effectiveness of the parallel structure design method, the mass - spring system was implemented based on CPU and GPU. Experimental results show that the proposed method improves computation speed by about 6,000% compared to the CPU Environment. It is expected that the lightweight simulation technology can be effectively applied to the augmented reality and the virtual reality field by using the design method proposed later in this research.