• Title/Summary/Keyword: communication networks

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Addressing and Routing Method for Zigbee Network Expansion (Zigbee 기반 네트워크의 확장을 위한 어드레스 방식과 라우팅 방법)

  • Choi, Sung-Chul;Jeong, Woo-Jeong;Kim, Tae-Ho;Jeong, Kyu-Seuck;Kim, Jong-Heon;Lee, In-Sung
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.57-66
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    • 2009
  • Zigbee is a universal communication standard used in USN and is utilized in various applications. Zigbee protocol provides an address within a single PAN network, and at this time, it uses DAA. This is a method that divides a 16-bit address area into blocks with a fixed size according to the depth to assign one to each node. However, this method is limited because it has to assign addresses in 16 bits. As the depth increases, the number of nodes also increases exponentially to the maximal number of routers provided to each depth. Therefore, it is difficult to construct a huge network with numerous routers and large depth as in the places which are wide or have many shadow areas. Besides, since all the operations are performed in a single PAN network, it is hard to make several PANs into a single network. This article suggests new addressing and routing methods that can construct several PAN networks into a single network and combine broad area with less limitation in the number of routers and depth by extending the Zigbee-based network. Moreover, this paper has tested its performance and has verified its usability through substantive tests.

Media Platform Design for Terrestrial Ultra-High Definition(UHD) Broadcasting Service (UHD 방송서비스를 위한 지상파 방송의 플랫폼 구축 연구)

  • Oh, Jai-Pil;Kim, Min-Ki;Kim, Seong-Kweon;Kim, Dong Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.6-12
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    • 2014
  • The traditional broadcasting service has advanced into a smart media service with the help of communication network. in In the smart media ecosystem, a variety of innovative media services have been provided by new players. However, terrestrial broadcasting service companies seem to lag comparatively behind new players in spite of their powerful contents production capacity and stable terrestrial media delivery networks. In this paper, we design a proposed media platform based on a set-to-box (STB) with various new function for terrestrial ultra-high definition(UHD) broadcasting service. Also we suggest specific transmission network architecture and platform components for UHD broadcasting service. The proposed media platform is expected to increase the number of direct home reception and to enhance the right of the free-viewers which is one of the natural mission of terrestrial broadcasting company. Also it can provide some profit model of UHD terrestrial broadcasting service with new value-added services.

Effective Backup and Real-Time Replication Techniques for HSS System in All-IP Mobile Networks (All-IP 이동 통신망에서 HSS 시스템의 효과적인 백업과 실시간 이중화 기법)

  • Park, Seong-Jin;Park, Hyung-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.4
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    • pp.795-804
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    • 2009
  • An HSS(Home Subscriber Server) system requires a main-memory database on main-memory unit for the real-tine management of the subscriber information in the mobile communication service, in that the system controls not only basic data for handling calls of users, but also additional service data related to user authentication and operational data. Nonetheless, HSS-DBS system, requiring the reliability and stability, need more secure data store method and a back-up technique because the system have a long startup time and the big problem on the failures of main-memory. This paper proposes an efficient back-up replication technique, on the basis of enhancing the stability and performance of HSS system. The proposed shadowing back-up technique adopting the delayed recovery process, can help minimize the real-time back-up overloads by location registration, while the proposed backup replication method enables more stable system operations with replicating the data to remote server in real time.

A Method of the Grandmaster Selection and the Time Synchronization Using Single TimeSync Frame for Audio/Video Bridging (동기식 이더넷에서 단일 타임싱크 프레임을 이용한 그랜드마스터 결정 및 시간 동기 방법)

  • Kang, Sung-Hwan;Lee, Jung-Won;Kim, Min-Jun;Eom, Jong-Hoon;Kwon, Yong-Sik;Kim, Sung-Ho
    • Journal of KIISE:Information Networking
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    • v.35 no.2
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    • pp.112-119
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    • 2008
  • Today, A matter of concern of home network technology increase. The standard of communication between home network devices are required. IEEE 802.1 AVB(Audio/Video Bridging) specifies transmission method for time-sensitive data between these devices using Ethernet in bridged local area networks. IEEE 802.1 AVB and IEEE 1588 PTP(Precision Time Protocol) have various message type for grandmaster selection and synchronize the devices. These messages bring on complexity protocol. We propose a method that uses Single TimeSync frame in order to the problem. Our proposal is appropriate process complexity and low transmission delay for home network by using the TimeSync frame. Furthermore, after all devices are adjusted to the single TimeSync frame, a resource reservation, a forwarding and queueing rule are needed for a time-sensitive application.

Design and Implementation of a Home Network System on OpenWrt using Android Remote Control (OpenWrt와 Android 연동 원격 홈 네트워크 제어 시스템 설계 및 구현)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.7 no.3
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    • pp.130-134
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    • 2012
  • This paper introduces a home network service system using a low-cost wireless router on OpenWrt which can be remotely controled by Android devices. The proposed system consists of an embedded system development platform for home network service control based on OpemWrt embedded Linux, an embedded system development platform, a remote control on Android, and a home linghting device made by an interface board with LEDs. The prototype system is made of a wireless router of Buffalo, WZR-HP-G450H, Arduino Uno interface board with LEDs, and an Android development kit of HBE-SM5-S421. The operation was performed by TCP/IP programming for Android remote control, socket programming between Android development kit and wireless router, and UART communication programming between the interface board and wireless router. The implementation result shows that a low cost home network systme could be implemented with a wireless router.

Load Distribution Method based on Transcoding Time Estimation on Distributed Transcoding Environments (분산 트랜스코딩 환경에서 트랜스코딩 시간 예측 기반 부하 분산 기법)

  • Kim, Jong-Woo;Seo, Dong-Mahn;Jung, In-Bum
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.4
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    • pp.195-204
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    • 2010
  • Due to improved wireless communication technologies, it is possible to provide multimedia streaming service for mobile device clients like PDAs and cellphones. Wireless networks are serviced on low bandwidth channels and mobile devices work on limited hardware specifications. In these conditions, transcoding technologies are needed to adapt the media for streaming services to given mobile environments. To transcode from the source media to the target media for corresponding grades, transcoding servers perform transcoding jobs as exhausting their resources. Since various transcoding loads occur according to the target transconding grades, an effective transcoding load balancing policy is required among transcoding servers. In addition to transcoding process, servers should maintain QoS streams for mobile clients for total serviced times. It requires real-time requirements to support QoS for various mobile clients. In this paper, a new transcoding load distribution method is proposed. The proposed method can be driven for fair load balance between distributed transcoding servers. Based on estimated transcoding time, movie information and target transcoding bit-rate, it provides fair transcoding load distribution and also performs admission control to support QoS streams for mobile clients.

Design and Implementation of a CORBA/JMF-based Audio/Video Stream System (CORBA/JMF 기반 오디오/비디오 스트림 시스템의 설계 및 구현)

  • 김만수;정목동
    • Journal of Korea Multimedia Society
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    • v.4 no.4
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    • pp.297-305
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    • 2001
  • Recently advances in high-speed networks and multimedia computer technologies allow new types of multimedia applications to manipulate large volumes of multimedia data. However, in the real time and/or the heterogeneous data transmissions, there are many difficulties such as network transmission delay, the implementation difficulties, and so on. To solve these problems, in this paper, we extend the method of the multimedia service design which is proposed by OMG. To do this, we suggest an efficient real time audio/video stream framework, called Smart Explorer, based un CORBA and JMF Java Media API. And we separate the transmission path of control data from that of media data and use RTP/RTCP protocol for efficient real time audio/video transmission. Also we show the appropriate implementation of the audio/video stream system based on our suggested framework Smart Explorer. In the future, we expect our audio/video stream system to be applied to the real time communication software such as broadcasting, distance learning, and video conferencing.

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Mobile Client Buffer Level-based Scheduling Algorithms for Variable-Bit-Rate Video Stream Transmission (VBR 비디오 스트림 전송을 위한 모바일 클라이언트 버퍼 수준 기반 스케쥴링 알고리즘)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.814-826
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    • 2012
  • In this paper, we propose scheduling algorithms for transporting variable-bit-rate video stream using playback buffer level of the clients over wireless communication networks. The proposed algorithms attempt to maximize the utilization of limited bandwidth between the central video server and the clients over a mobile network. Since a video server may serve several video request at the same time, it is important to allocate and utilize network bandwidth to serve them fairly and efficiently. In order to improve the quality of service and real-time performance of individual video playback, the video server attempts to allocate temporarily more network bandwidth to serve a video request with the lower buffer level preferentially. The simulation results prove the fair service and load balancing among the mobile concurrent clients with different buffer levels and hence maximizing the number of frames that are transported successfully to the client prior to their playback times.

An Efficient Multi-User Resource Allocation Scheme for Future IEEE 802.11 LRLP Communications (미래 IEEE 802.11 LRLP 통신을 위한 효율적인 다중 사용자 자원할당 기법)

  • Ahn, Woojin;Kim, Ronny Yongho
    • Journal of Advanced Navigation Technology
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    • v.20 no.3
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    • pp.232-237
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    • 2016
  • As a possible standardization of wireless local area network (WLAN), IEEE 802.11 LRLP is under discussion in order to support long range and low power (LRLP) communication for internet of things (IoT) including drones and many other IoT devices. In this paper, an efficient adaptive resource unit allocation scheme for uplink multiuser transmission in IEEE 802.11 LRLP networks is proposed. In the proposed scheme, which adopts OFDMA random access based transmission scheme of IEEE 802.11ax, in order to enhance the efficiency of the slotted OFDMA random access, access point (AP) traces the history of the sizes of successfully transmitted uplink data, and adjusts the sizes of resource units for the next uplink multiuser transmission adaptively. Our simulation results corroborate that the proposed scheme significantly improves the system throughput.

A Restricted retransimission Mechanism for Error Recovery in a Multicast Group (멀티캐스트 그룹에서의 오류 회복을 위한 재전송 제한 기법)

  • Kim, Eun-Suk;Choe, Jong-Won
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.957-965
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    • 1999
  • 그룹간 공동 작업이나 화상 회의와 같은 그룹 통신의 수요가 늘어나면서 멀티캐스팅을 이용한 효율적인 데이타 전송에 대한 요구가 증가하고 있다. 특히 오디오나 비디오 데이타와는 달리 공동 문서 작업이나 그룹간 문서 전송을 위한 데이타 처리를 위해서는 어느 정도의 시간 손실이 있더라도 신뢰성을 보장할 수 있는 멀티캐스트 프로토콜이 요구된다. 그러나 멀티캐스트 전송에서의 신뢰성을 보장하기 위하여 손실 패킷에 대한 재전송 패킷이 전체 그룹으로 멀티캐스트 되는 것은 네트워크 상에 트래픽을 폭증시키는 요인이 된다. 이에 본 논문에서는 지역 그룹에서의 오류 회복을 위한 재전송 제한 기법을 제안하여 손실 패킷의 재전송 과정에서 발생하는 트래픽의 폭주를 제어하고자 한다. 이것은 재전송 패킷이 중복없이 다중 수신자에게 전송될 수 있도록 하여 그룹 내의 재전송 패킷의 양을 줄이고 필요없는 중복 패킷이 네트워크의 효율을 저하시키는 것을 방지하고자 하는 데 그 목적이 있다. Abstract As the size and the geographic span of communication groups increases, efficient data transmission schemes using Multicast service become more and more essential. Especially, unlike audio and video applications, for some collaborative applications and other data delivery components which require ordered and lossless delivery of data, Reliable Multicast Service is needed to ensure consistent presentation across multiple views. Thus error recovery by retransmission of loss data is provided in order to guarantee the reliability of multicast transmission protocol. However, redundant retransmission packets by multicast may cause traffic implosion on the Internet and it can be aggravated with continuous retransmission.This paper describes a Restricted Retransmission Mechanism as an error recovery method of multicast service in a local group, which can handle traffic implosion in retransmission process. It reduces redundant retransmission packets flowing into a local group and supports reliable multicast transmission. The goal of this mechanism is to reduce retransmission packets and decrease the load for group members and networks.