• Title/Summary/Keyword: communication behaviors

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Online Evolution for Cooperative Behavior in Group Robot Systems

  • Lee, Dong-Wook;Seo, Sang-Wook;Sim, Kwee-Bo
    • International Journal of Control, Automation, and Systems
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    • v.6 no.2
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    • pp.282-287
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    • 2008
  • In distributed mobile robot systems, autonomous robots accomplish complicated tasks through intelligent cooperation with each other. This paper presents behavior learning and online distributed evolution for cooperative behavior of a group of autonomous robots. Learning and evolution capabilities are essential for a group of autonomous robots to adapt to unstructured environments. Behavior learning finds an optimal state-action mapping of a robot for a given operating condition. In behavior learning, a Q-learning algorithm is modified to handle delayed rewards in the distributed robot systems. A group of robots implements cooperative behaviors through communication with other robots. Individual robots improve the state-action mapping through online evolution with the crossover operator based on the Q-values and their update frequencies. A cooperative material search problem demonstrated the effectiveness of the proposed behavior learning and online distributed evolution method for implementing cooperative behavior of a group of autonomous mobile robots.

Swarm Group Mobility Model for Ad Hoc Wireless Networks

  • Kim, Dong-Soo S.;Hwang, Seok-K.
    • Journal of Ubiquitous Convergence Technology
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    • v.1 no.1
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    • pp.53-59
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    • 2007
  • This paper proposes a new group mobility model for wireless communication. The mobility model considers the psychological and sociological behavior of each node and the perception of other nodes for describing interactions among a set of nodes. The model assumes no permanent membership of a group, capable of capturing natural behaviors as fork and join. It emulates a cooperative movement pattern observed in mobile ad hoc networks of military operation and campus, in which a set of mobile stations accomplish a cooperative motion affected by the individual behavior as well as a group behavior. The model also employs a physic model to avoid a sudden stopping and a sharping turning.

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Monte Carlo Simulation of Thermionic Low Pressure Discharge Plasma (저압 열전자 방전 플라즈마의 Monte Carlo 시뮬레이션)

  • Koh, Wook Hee
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.12
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    • pp.1880-1885
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    • 2012
  • Nonlinear dynamical behaviors in thermionic low pressure discharge are investigated using a particle-in-cell(PIC) simulation. An electrostatic PIC code is developed to model the plasma discharge system including the kinetic effects. The elastic collision, excitation collision, ionization collision, and electron-ion recombination collision are considered in this code. The generated electrons and ions are traced to analyze physical characteristics of the plasma. The simulation results show that the nonlinear oscillation structures are observed for cold plasma in the system and the similar structures are observed for warm plasma with a shift in values of the bifurcation parameter. The detailed oscillation process can be subdivided into three distinct mode; anode-glow, temperature-limited, and double-layer modes.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model (확률적 전투모형과 분산 네트워크 적용)

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.210-216
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    • 1999
  • Todays computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these two models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exist and some fo these are significant based on a limited number of experiments.

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Cognitive and Emotional Structure of a Robotic Game Player in Turn-based Interaction

  • Yang, Jeong-Yean
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.154-162
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    • 2015
  • This paper focuses on how cognitive and emotional structures affect humans during long-term interaction. We design an interaction with a turn-based game, the Chopstick Game, in which two agents play with numbers using their fingers. While a human and a robot agent alternate turn, the human user applies herself to play the game and to learn new winning skills from the robot agent. Conventional valence and arousal space is applied to design emotional interaction. For the robotic system, we implement finger gesture recognition and emotional behaviors that are designed for three-dimensional virtual robot. In the experimental tests, the properness of the proposed schemes is verified and the effect of the emotional interaction is discussed.

An Automated Negotiation System Using Intelligent Agents (지능형 에이전트를 이용한 자동협상전략 수립 시스템)

  • Park, Se-Jin;Kwon, Ick-Hyun;Shin, Hyun-Joon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.29 no.2
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    • pp.20-30
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    • 2006
  • Due to recent growing interest in autonomous software agents and their potential application in areas such as electronic commerce, the autonomous negotiation become more important. Evidence from both theoretical analysis and observations of human interactions suggests that if decision makers have prior information on opponents and furthermore learn the behaviors of other agents from interaction, the overall payoff would increase. We propose a new methodology for a strategy finding process using data mining in autonomous negotiation system; ANSIA(Autonomous Negotiation System using Intelligent Agent). ANSIA is a strategy based negotiation system. The framework of ANSIA consists of three component layers; 1) search agent layer, 2) data mining agent layer and 3) negotiation agent layer. ANSIA is motivated by providing a computational framework for negotiation and by defining a strategy finding model with an autonomous negotiation process.

A Design Method For An On-line Adaptive Neural Networks Based Intelligent Controller (온라인 적응 신경회로망을 이용한 지능형 제어기 설계방법)

  • Kim, I.J.;Gu, S.W.;Choi, J.Y.;Choy, I.;Kim, K.B.
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1341-1343
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    • 1996
  • This paper presents a design method for an on-line adaptive neural networks based intelligent controller. The proposed neural controller, assuming PID controller is initially presented, learns the equivalent behaviors of the existing PID controller initially and switches to take over the PID control system. Then, it executes on-line adaptation via evaluating its performance and minimizing user defined cost function constantly so that the optimal control can be achieved. The PID controller and the proposed neural controller are investigated and compared in computer simulation.

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Learning Single - Issue Negotiation Strategies Using Hierarchical Clustering Method (계층적 군집화 기법을 이용한 단일항목 협상전략 수립)

  • Jun, Jin;Kim, Chang-Ouk;Park, Se-Jin;Kim, Sung-Shick
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.2
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    • pp.214-225
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    • 2001
  • This research deals with an off-line learning method targeted for systematically constructing negotiation strategies in automated electronic commerce. Single-issue negotiation is assumed. Variants of competitive learning and hierarchical clustering method are devised and applied to extracting negotiation strategies, given historical negotiation data set and tactics. Our research is motivated by the following fact: evidence from both theoretical analysis and observations of human interaction shows that if decision makers have prior knowledge on the behaviors of opponents from negotiation, the overall payoff would increase. Simulation-based experiments convinced us that the proposed method is more effective than human negotiation in terms of the ratio of negotiation settlement and resulting payoff.

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Evaluation of Drop/Impact Performance of Laptop Computer (컴퓨터의 충격해석 및 실험적 검증)

  • Youn, Youg-Han;Rim, Kyung-Hwa;Kim, Jin-Kyoo;An, Chae-Hun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2000.11a
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    • pp.737-741
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    • 2000
  • Portable communication devices such as laptop computers suffer impact-induced failure in their usage. Drop/impact performance of these products is one of important concerns of product design. Because of the small size of this kind of electronics products, it is very expensive, time-consuming and difficult to conduct drop tests to directly detect the failure mechanism and identify their drop behaviors. Finite element analysis provides a vital, powerful vehicle to solve the problems. The models are created with HYPERMESH, and the analysis is carried out with LS-DYNA3D. The analysis is focused on HDD impact behavior in acceleration peak values.

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A Study on the Behavior of Knowledge Sharing (지식공유 이용행태에 관한 연구)

  • 김성희;변자영
    • Journal of the Korean Society for Library and Information Science
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    • v.35 no.2
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    • pp.227-247
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    • 2001
  • This study examines the concept of knowledge management and knowledge sharing. Then, it identifies obstacles and um factors for knowledge sharing. Finally, this stud, analyzes knowledge sharing behaviors in terms of knowledge necessity, knowledge sharing, reward system, and communication channels. The suggestions of the study can be used to establish knowledge sharing in organizations.

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