• Title/Summary/Keyword: color simulation

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Estimation of Color Translucency of Powder Coating using Multiple Artificial Skins and its Application to Makeup Simulation with Thickness Patterns (다수의 인조피부를 이용한 파우더 고유색 측정 및 도포 패턴 표현이 가능한 메이크업 시뮬레이션)

  • Kim, Myoung-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1859-1866
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    • 2015
  • This paper presents a novel makeup simulation method for powder application. We propose a color appearance model for powder coated skin that is simple but yet capable of producing realistic visual results. From the photos of several artificial skins before and after powder application, the translucency and thickness parameters are achieved by fitting the color model to the photos. Thickness patterns of powder application on actual human face skin is also extracted, and used in makeup simulations on photos of different human face to give more visually appealing results. From experiments, we found that the simulation results are quite realistic, and expect that the proposed makeup simulation can be used as a virtual coloring test in the cosmetic labs.

A Simulation Analysis on the Validity of Color Rescheduling Storage in an Automobile Painting Shop (자동차 도장공장의 Color Rescheduling Storage 설치를 위한 시뮬레이션 분석)

  • Moon, Dug-Hee;Kim, Ha-Seok;Song, Cheng;Kim, Kyung-Wan
    • IE interfaces
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    • v.16 no.2
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    • pp.211-221
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    • 2003
  • This paper introduces a simulation study regarding the design for the installation of Color Rescheduling Storage (CRS) in an automobile factory. In the painting shop the colors of vehicles are changed frequently according to the assembly schedule. When the color of a vehicle is changed from one to another, the cleaning process of painting-gun is necessary and it generates costs. Therefore many of the automobile manufacturers equip the CRS in front of the Top Coat Booth of the painting shop. The major objective of CRS is to reduce the change over cost in the painting process by grouping vehicles having same color. In this paper the configuration of CRS and the input/output algorithms are explained. The suggested system is verified using simulation models and experiments are conducted. Finally the best alternative is suggested by sensitivity analysis and evaluation of investment feasibility.

Color Reproduction Simulator Using Standard Display (표준 디스플레이를 이용한 발색 시뮬레이터)

  • Park, Gyun-Deuk
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.419-422
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    • 2005
  • In this paper, a display color characteristic simulation algorithm is proposed for nonstandard display units under development. In this algorithm, signal transformation matrix is calculated from the transfer characteristic of a nonstandard display unit to reproduce the same color of the one on a standard CRT display. Proposed algorithm can be used for the simulation of various color reproduction characteristics and the performance improvement of the nonstandard display.

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Study on Color Coordination Simulator based on Dual Mapping Model (이중매핑모델에 의한 칼라배색 시뮬레이터 구축에 관한 연구)

  • 김돈한;정지원
    • Archives of design research
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    • v.16 no.2
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    • pp.57-66
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    • 2003
  • In order to develop color image, color simulation based on data processing techniques has been developed and applied to data interpretation tools or product design supporting systems. It has been a commonmethod to use image key words to search for data and provide color coordination samples that determine computer combination in computerized support systems until recently. However, this method does not reflect system designers and users taste or preference on making final choices of color coordination samples because the database was designed based on an assumption of standardized group that was established database from large scaled image evaluation research. In this study, we suggest a color coordination simulator that supports designer's final decision-making procedure on sample groups through the simulation of various color combination. The simulator allows communications with the system to explore a designer's color combination taste and preference, and provides a user for an efficient environment to judge the optimum result. The color coordination simulator was designed based upon Dual mapping model derived from a designer's thought process, and four steps of operations longrightarrowdefining color concept longrightarrowmaking color sample groupslongrightarrow simulation-determining ranking among final combination samples - will be assisting color design process.

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Development of a Portable Colorimeter (소형 칼라미터의 개발에 관한 연구)

  • Kim, Jae-Hyung;Hwang, Jung-Yeon;Seo, Dae-Shik
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2001.11b
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    • pp.328-331
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    • 2001
  • Color simulation on a portable colorimeter was performed to distinguish quantitatively a chromaticity coordinates on a color guide of a urine strips by using the spectral power distribution of chip LED, the spectral reflectance of printed objects, and the spectral sensitivity of photodiode. The CIE tristimulus values and chromaticity coordinates realized by a colorimeter were modified to be conformable with real color reactions. Experimental results showed a real color in comparison with those obtained by Colorimeter CM2C(Color Savvy).

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Analysis of Color Uniformity of White LED Lens Packages for Direct-lit LCD Backlight Applications

  • Joo, Byung-Yun;Ko, Jae-Hyeon
    • Journal of the Optical Society of Korea
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    • v.17 no.6
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    • pp.506-512
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    • 2013
  • Recently, the color separation issue of wide-spreading white LEDs has attracted attention due to their wide applicability as light sources in direct-lit LCD backlights. These wide-spreading LED packages usually consist of LED chips, a color-conversion phosphor layer, and a light-shaping lens. The technical aspect of this color issue was related to a method for balancing the yellow spectral component emitting from phosphors with respect to the blue one from the LED chip as a function of viewing angle. In this study, we suggested an approach for carrying out quantitative analysis for the color separation problem occurring in wide-spreading LED packages by optical simulation. In addition, the effect of an internal scattering layer on the color uniformity was investigated, which may be considered as a potential solution for this problem.

Computer Simulation for Gradual Yellowing of Aged Lens and Its Application for Test Devices

  • Kim, Bog G.;Han, Jeong-Won;Park, Soo-Been
    • Journal of the Optical Society of Korea
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    • v.17 no.4
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    • pp.344-349
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    • 2013
  • This paper proposes a simulation algorithm to assess the gradual yellowing vision of the elderly, which refers to the predominance of yellowness in their vision due to aging of the ocular optic media. This algorithm employed the spectral transmittance property of a yellow filter to represent the color appearance perceived by elderly people with yellow vision, and modeled the changes in the color space through a spectrum change in light using the yellow filter effect. The spectral reflectivity data of 1269 Munsell matte color chips were used as reference data. Under the standard conditions of a D65 illuminant and a $10^{\circ}$ observer of 1964 CIE, the spectrum of the 1269 Munsell colors were processed through the yellow filter effect to simulate yellow vision. Various degrees of yellow vision were modeled according to the transmittance percentage of the yellow filter. The color differences before and after the yellow filter effect were calculated using the DE2000 formula, and the color pairs were selected based on the color difference function. These color pairs are distinguishable through normal vision, but the color difference diminishes as the degree of yellow vision increases. Assuming 80% of yellow vision effect, 17 color pairs out of $(1269{\times}1268)/2$ pairs were selected, and for the 90% of yellow vision effect, only 3 color pairs were selected. The result of this study can be utilized for the diagnosis system of gradual yellow vision, making various types of test charts with selected color pairs.

A Color-Filterless LCD with RGB LED and Lenticular-Lens Arrays

  • Kwon, Jin-Hyuk
    • Journal of Information Display
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    • v.11 no.2
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    • pp.45-48
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    • 2010
  • A direct-lit liquid crystal display that does not use color filters is proposed. A backlight unit that employs compartmentalized RGB LED and lenticular-lens arrays is used instead of color filters to direct the RGB LED lights into the RGB subpixels. The color-filterless LED backlight design, simulation, and experiment results are presented.

Measuring the Factor Influencing Tourist Preferences for Leaf Mustard Kimchi (관광객의 갓김치에 대한 선호도에 미치는 영향요인 평가)

  • Jeong, Hang-Jin;Kang, Jong-Heon
    • Journal of the Korean Society of Food Culture
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    • v.21 no.4
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    • pp.414-419
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    • 2006
  • The purpose of this study was to measure the factor influencing tourist preferences for leaf mustard iimchi. Among 250 questionnaires, 230 questionnaires were utilized for the analysis. Frequencies, conjoint model, max. utility model, BTL model, Logit model, K-means cluster analysis, and one-way ANOVA analysis were used for this study. The findings from this study were as follows. First, the Pearson's R and Kendall's tau statistics showed that the model fitted the data well. Second, it was found that total respondents and three clusters regarded taste and price as the very important factor. Third, it was found that the first cluster most preferred product with light red color, plain package, and mild taste sold at a cheap price in factory. The second cluster most preferred product with light red color, plain package, and moderately pungent taste sold at a expensive price in factory. The third cluster most preferred product with dark red color, shaped package, and highly pungent taste sold at a cheap price in factory. Fourth, it was found that the first cluster most preferred simulation product with light red color, shaped package, and mild taste sold at a cheap price in factory. The second cluster most preferred simulation product with light red color, shaped package, and moderately pungent taste sold at a cheap price in factory. The third clutter most preferred simulation product with dark red color, shaped package, and highly pungent taste sold at a cheap price in factory.