• 제목/요약/키워드: color simulation

검색결과 517건 처리시간 0.025초

Reconstruction of surface spectral reflectance using RGB digital color signals

  • 방상택;곽한봉;서봉우;이철희;안석출
    • 융합신호처리학회 학술대회논문집
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    • 한국신호처리시스템학회 2000년도 추계종합학술대회논문집
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    • pp.49-52
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    • 2000
  • The Estimation method for spectral reflectance of the object using five-band and nine-band have been developed. The five-band acquisition are required of five or three times same work for color image acquisition process. To solve the above problems, we proposed a new method that can be reconstructed spectral reflectance of object. The proposed method was to classify same hues corresponding a color stimulus, by using hue angle and chroma vector of a color stimulus. The reconstruction of spectral reflectance was examined by computer simulation, and evaluated by MSE(Mean Square Error) and color difference between the original and reconstructed spectral reflectance.

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물방울 무늬의 크기와 배색 변화가 원피스 드레스 이미지에 미치는 영향 - 명도 대비 배색을 중심으로 - (The Effect of Dot Pattern Size and the Variation of Coloration on Dress Wearers' Image Formation - Focused on Coloration of Value Contrast -)

  • 김선미;정수진
    • 복식문화연구
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    • 제16권5호
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    • pp.863-877
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    • 2008
  • The purpose of this study is to investigate the effect of dot pattern size(0.8, 1.8, 2.5, 5, 8), color combination (BG/R, Y/B), value tone(lt/dk, p/g), area-ratio on image information. Sets of stimulus and response scales(7 point semantic) were used as experimental materials. The stimuli were 20 color pictures manipulated with the combination of dot pattern size, color combination, value tone and area-ratio using computer simulation. The subjects were 240 female undergraduates living in Gyeongsangnam-do. Image factor of the stimulus was composed of 4 different components, visibility, chastity.feminity, cuteness and attractiveness. In the visibility, color combination, value tone, area-ratio, dot pattern size showed independent effect. In the chastity feminity, color combination, value tone, showed independent effect. In the cuteness, value tone, area-ratio, dot pattern size showed independent effect. Significant interaction effects of color and area-ratio combination on visibility and cuteness were found. Interaction efforts of color and value tone combination, value tone and area-ratio was significant on cuteness. For visibility image, BG/R combination of color and yellow background/blue dots were effective. For cuteness image, pale/grayish tone and background/dots area-ratio were effective.

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복식색과 색조합의 이미지 지각(제2 보)-여자 한복의 상.하 색조합 효과를 중심으로- (A Visual Image Perception of Clothing Colors, Color combinations of Korean Traditional Dress for Woman(Part 2))

  • 이혜숙;김재숙
    • 한국의류학회지
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    • 제22권8호
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    • pp.1052-1059
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    • 1998
  • The purposes of the study were to analyse the colors and, color combinations effect on the image perception using gestalt theory. The research method was a quasi-experimental with a between subjects design. The experimental materials developed for the study were a set of stimuli and a response scale. The stimuli was consisted of 17 drawings of females wearing Korean traditional dress, by using CAD simulation. A response scale consisted of semantic differential scales. The subjects were 1138 undergraduate students of Taejon city, Chungnam province and Chungbuk province. Their responses to the semantic differential scales were analyzed using factor analysis, ANOVA, Duncans multiple range test. Results were as follows; 1) The colors effect of blouse was significantly greater than the effect of skirt, and no interaction effect was found between blouse colors and skirt colors. 2) In bi-color combination dress set, the combined image of the two colors were compared to the image of the two mono color sets: No single principle was found, however, salient color (such as yellow) and unattractive color (such as green) seemed to act as central trait colors on the image perception. On conclusion the visual image of Korean traditional dress wearer was affected by central trait colors in bi-color combination, and this results support the gestalt theory with central traits.

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Color Correction in Portable-type Urine Analyzer

  • Kim, Jae-Hyung;Park, Chang-Hee;Lee, Seung-Jin;Jeon, Gye-Rok;Kim, Gi-Ryon
    • Transactions on Electrical and Electronic Materials
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    • 제3권4호
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    • pp.21-26
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    • 2002
  • Color correction methods of chromaticity coordinates using Color Matching Function (CMF) were studied to develop a device-independent portable-type urine analyzer. The reflection spectra were measured for the degrees of 10 test items of the urine reagent strip (urine strip) to develop a portable-type urine analyzer. A computer simulation was performed to quantitatively distinguish the color reactions of the urine system, by using the spectral power distribution of Light Emitting Diode(LED), the reflection of a urine strip, and spectral sensitivity of a photodiode. To develop a device-independent system, chromaticity coordinates were modified to reduce the color deviations in the urine strip, by using the temperature compensation of LED and the color transformation by CMF. The experimental values obtained by developed urine system exhibited the accuracy above 95% for all color samples.

Construction of Confusion Lines for Color Vision Deficiency and Verification by Ishihara Chart

  • Cho, Keuyhong;Lee, Jusun;Song, Sanghoon;Han, Dongil
    • IEIE Transactions on Smart Processing and Computing
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    • 제4권4호
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    • pp.272-280
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    • 2015
  • This paper proposes color databases that can be used for various purposes for people with a color vision deficiency (CVD). The purpose of this paper is to group colors within the sRGB gamut into the CIE $L^*a^*b^*$ color space using the Brettel algorithm to simulate the representative colors of each group into colors visible to people with a CVD, and to establish a confusion line database by comparing colors that might cause confusion for people with different types of color vision deficiency. The validity of the established confusion lines were verified by using an Ishihara chart. The different colors that confuse those with a CVD in an Ishihara chart are located in the same confusion line database for both protanopia and deutanopia. Instead of the 3D RGB color space, we have grouped confusion colors to the CIE $L^*a^*b^*$ space coordinates in a more distinctive and intuitive manner, and can establish a database of colors that can be perceived by people with a CVD more accurately. Editor - Highlight - Do these changes reflect the intended meaning? If not, please rephrase as intended.

자동차 인테리어 배색 디자인을 위한 색상배색 지원 시스템 개발 (A Development of Color Coordinate Support System for Car Interior Color Design)

  • 박정순;정지원
    • 감성과학
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    • 제4권2호
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    • pp.57-62
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    • 2001
  • 자동차 인테리어 디자인에 있어서 색상은 외형 디자인과 함께 사용자의 감성적 평가를 결정짓는 중요한 요인중의 하나이다. 그러나 이러한 중요성에도 불구하고 이에 대한 체계적인 연구가 이루어지지 않고 있는데, 그 주된 이유로 자동차 프로토타입 모델의 완성 전에 가상적인 색상배색 시뮬레이션을 해 볼 수 있는 기술적 기반의 미약을 들 수 있다. 다행히 최근의 컴퓨터 하드웨어 발달로 자동차 색상계획 단계에서 실시간으로 색채배색 효과를 시뮬레이션 할 수 있는 환경의 구축이 가능해지고 있다 본 연구에서는 색상 이미지에 대한 사용자 감성척도를 기반으로 색상배색 디자인을 지원할 수 있는 자동자 인테리어 색상배색 지원 시스템을 제안하고자 한다. 지원 시스템은 색상감성 요소의 수집을 위한 정보수집 모듈, 색채감성과 색상속성의 상관관계를 추출하기 위한 컬러 감성해석 모듈, 디자이너의 색상 배색을 지원하기 위한 시뮬레이션 모듈, 도출된 배색의 평가 테스트를 위한 평가지원 모듈로 구성된다.

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색채 메이크업에 의한 얼굴이미지 연구 (A Study on the Face Image to Color of Make-up)

  • 송미영;박옥련;하종경
    • 한국의류산업학회지
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    • 제7권5호
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    • pp.527-534
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    • 2005
  • The purpose of this research is to study face images according to color of make-up was made by computer graphic simulation. The various facial images can be helpful for choosing suitable make-up color planning. In order to find out the differences of face images by make-up color, three different foundations and seven eye-shadows, six lips were applied on the round face model. Make-up Image Scale was used the scale of seven point modified the S-D method. Data were analyzed by Varimax perpendicular rotation method, Duncan's Multiple Range Test, Three-way ANOVA. As the result of make-up image perception analysis, a factor structure was divided into mildness, modernness, elegance, unique. The factor of mildness, modernness, unique affected on the foundation color. Foundation color was found out to be influential variable to distinguish color perception abilities. Also, the foundation, eye-shadow, lip color were influenced interactively on the perception of elegance factor. Pink color was important color, influenced on the mildness factor. Gray and purple color were influenced on the modernness factor. Mildness factor was perceived as the most bright foundation but unique factor was perceived as the most dark foundation. Then, the foundation, eye-shadow, lip color were influenced interactively on the perception of facial images. The results can be effectively applied to today's marketing and color design management which is focused on the product's emotional image in customer's mind.

3D 디지털 기술을 활용한 패션 갤러리 제작에 관한 연구 (A Study on the Application of 3D Digital Technology to Producing Cyber Fashion Gallery)

  • 김지언
    • 복식문화연구
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    • 제15권3호
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    • pp.446-460
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    • 2007
  • This study shows that digital technology is adapted practical method in fashion design process and virtual simulation and cyber fashion gallery based on virtual reality are researched. This study is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing color and texture used on 3D simulation. The results of this study are as follows: 1. This study produced Cyber Fashion Gallery in virtual space to the form of CD Rom title and web title by Macromedia Director 8.5, Macromedia Flash, Sound Forge. And it is enlarged the field of expression in aspect of Fashion Exhibition, beyond restriction of time and space. 2. Clothes modelling tools is able to easily adapt to various textiles and patterns in 3D dynamic virtual mannequin before making clothes. Digital technology is able to express image changed color and texture, especially new material, multi-finishing material and brilliant material and so on. So this study is able to develop tools for study of fashion coordination. 3. Cyber Fashion Gallery consists of gallery, story, painting, symbolism, example, image, quit. This study is enlarged the range of clothing expression by digital technology and open to possibility customized-manufacture.

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Sequential detection simulation of red-tide evolution for geostationary ocean color instrument with realistic optical characteristics

  • Jeong, Soo-Min;Jeong, Yu-Kyeong;Ryu, Dong-Ok;Kim, Seong-Hui;Cho, Seong-Ick;Hong, Jin-Suk;Kim, Sug-Whan
    • 한국우주과학회:학술대회논문집(한국우주과학회보)
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    • 한국우주과학회 2009년도 한국우주과학회보 제18권2호
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    • pp.49.3-49.3
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    • 2009
  • Geostationary Ocean Colour Imager (GOCI) is the first ocean color instrument that will be operating in a geostationary orbit from 2010. GOCI will provide the crucial information of ocean environment around the Korean peninsula in high spatial and temporal resolutions at eight visible bands. We report an on-going development of imaging and radiometric performance prediction model for GOCI with realistic data for reflectance, transmittance, absorption, wave-front error and scattering properties for its optical elements. For performance simulation, Monte Carlo based ray tracing technique was used along the optical path starting from the Sun to the final detector plane for a fixed solar zenith angle. This was then followed by simulation of red-tide evolution detection and their radiance estimation, following the in-orbit operational sequence. The simulation results proves the GOCI flight model is capable of detecting both image and radiance originated from the key ocean phenomena including red tide. The model details and computational process are discussed with implications to other earth observation instruments.

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키넥트를 이용한 다시점 영상 생성 시뮬레이션 프로그램 개발 (Development of a Multi-view Image Generation Simulation Program Using Kinect)

  • 이덕재;김민영;조용주
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 추계학술대회
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    • pp.818-819
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    • 2014
  • 최근 안경을 쓰지 않고 3차원 입체 영상을 볼 수 있는 무안경식 3차원 디스플레이 중에서 DIBR(Depth-Image-Based Rendering) 기반의 중간 영상을 생성하는 연구가 많이 진행되고 있다. DIBR 기반의 중간 영상 생성 방법은 정확한 깊이 정보를 요구하기 때문에 기존의 연구에서는 고가의 깊이 카메라를 활용하였다. 본 연구에서는 마이크로소프트사의 키넥트 센서를 이용한 실사 영상과 깊이 영상을 기반으로 다시점 중간 영상을 생성할 수 있는 시뮬레이션 프로그램을 개발하였다. 이 시뮬레이션은 키넥트(Kinect)를 활용한 저해상도의 깊이 영상으로부터 자연스러운 다시점 영상을 획득하는 것을 목적으로 하며, 이를 위해 생성된 영상의 품질을 평가할 수 있는 기능을 통합적으로 제공한다. 본 논문에서는 이러한 시뮬레이션 프로그램의 시스템 구조와 구현에 대해서 설명한다.

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