• Title/Summary/Keyword: color modeling

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A Study on the Effective Symbolic Expression Methods of Uniform Design (유형별 유니폼 디자인의 효과적인 상징표현 방법)

  • Kim, Yun-Hee;Lee, Jae-Jung
    • Journal of the Korean Society of Costume
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    • v.56 no.8 s.108
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    • pp.148-159
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    • 2006
  • The objective of this study is to consider the uniform as visual communication, and analyze the expression of symbol shown on the uniform design by the pattern by applying the visual symbol in the communication and operation of the meaning. Also, it is to construct the systematic modeling method of the expression of design symbol by the pattern of uniform in th e various fields. This study is to analyze the symbolic expression method of the uniform design by the pattern by suggesting the symbolic expression method as a frame through the visual symbolic approach of the uniform design and the analysis of semantic symbol according to that. As a result, there arose simplification and emphasis and a method of symbolic expression with the national flag, a conceptual factor characteristically in the sports uniform design. The characteristics of symbolic expression of uniform design were mainly used in the symbolic expression with the customary code and symbol. Also, the uniform in the enterprises were widely used in the expression of uniform with the suggestion and code by the color. As for the characteristics of symbolic expression shown on the event uniform design, the method of symbolic expression by the pattern of uniform was grasped differently asa result of symbolic expression through the image. The method of symbolic expression suggested on this study could be used on a basis of uniform design in the future. Accordingly, this study has a meaning of suggesting the methodology of uniform design that would be a parameter.

Image Restoration Considering Chromatic Aberration Problem of Multi-Spectral Filter Array Image (다중 분광 필터 배열 영상의 색수차 문제를 고려한 영상 복원 알고리즘)

  • Kwon, Ji Yong;Kang, Moon Gi
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.5
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    • pp.123-131
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    • 2016
  • To capture color and near-infrared images simultaneously, a multi-spectral filter array(MSFA) sensor is used. This is because an NIR band gives additional invisible information to human eyes to see subject under extremely low light level. However, because lenses have different refractive indices for different wavelengths, lenses may fail to focus widely different rays to the same convergence point. This is why a chromatic aberration(CA) problem occurs and images are degraded. In this paper, the image restoration algorithm for an MSFA image, which removes the CA problem, is presented. The obtained MSFA image is filtered by the estimated low-pass kernel to generate a base image. This base image is used to remove CA problem in multi-spectral(MS) images. By modeling the image degradation process and by using the least squares approach of the difference between the high-frequencies of the base and MS images, the desired high-resolution MS images are reconstructed. The experimental results show that the proposed algorithm performs well in estimating the high-quality MS images and reducing the chromatic aberration problem.

A Study on the Establishment of a Production Pipeline Imported 3D Computer Graphics for Clay Characters (3D 컴퓨터그래픽을 도입한 클레이 캐릭터 제작 공정 개발에 관한 연구)

  • Kim, Jung-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1245-1257
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    • 2008
  • The establishment of a production pipeline imported 30 computer graphics is suggested in this paper to improve the efficiency of existing production pipeline of clay animation. The point is that the process of building clay characters that remains labor intensive among the existing procedures is replaced by the process of creating computer generated characters. In order to create characters out of clay by means of 30 computer graphics, a diffuse map and displacement map are made of an oil-based clay according to the UVW coordination of polygon modeling, which is the same color and kind of clay used to make a clay character. In addition, a panoramic HDRI recording system is developed to record the lighting information of shooting environment for miniature sets, which is imported in 3D computer graphic tools as digital light source. On account of the new production pipeline, a hyper realistic rendering image can be produced, and at the same time it improves the traditional pipeline of stop motion animation that is know-how based procedure of a complete artist by the engineering approach to the automatic process.

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Investigation of the effect of Erythrosine B on a β-amyloid (1-40) peptide using molecular modeling method

  • Lee, Juho;Kwon, Inchan;Cho, Art E.;Jang, Seung Soon
    • Proceeding of EDISON Challenge
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    • 2015.03a
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    • pp.14-23
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    • 2015
  • Alzheimer's disease is one of the most common types of degenerative dementia. As a considerable cause of Alzheimer's disease, neurotoxic plaques composed of 39 to 42 residue-long amyloid beta($A{\beta}$) fibrils have been found in the patient's brain in large quantity. A previous study found that erythrosine B (ER), a red color food dye approved by FDA, inhibits the formation of amyloid beta fibril structures. Here, in an attempt to elucidate the inhibition mechanism, we performed molecular dynamics simulations to demonstrate the conformational change of $A{\beta}40$ induced by 2 ERs in atomistic detail. During the simulation, the ERs bound to the surfaces of both N-terminus and C-terminus regions of $A{\beta}40$ rapidly. The observed stacking of the ERs and the aromatic side chains near the N-terminus region suggests a possible inhibition mechanism in which disturbing the inter-chain stacking of PHEs destabilizes beta-sheet enriched in amyloid beta fibrils. The bound ERs block water molecules and thereby help stabilizing alpha helical structure at the main chain of C-terminus and interrupt the formation of the salt-bridge ASP23-LYS28 at the same time. Our findings can help better understanding of the current and upcoming treatment studies for Alzheimer's disease by suggesting inhibition mechanism of ER on the conformational transition of $A{\beta}40$ at the molecular level.

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A study on the characteristics of female shoes in 2000's (여성구두의 디자인 특성에 관한 연구 -2000년대를 중심으로-)

  • Chae, Min-Jung;Koo, Kyo-Jong;Chae, Jin-Mee
    • Korean Journal of Human Ecology
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    • v.17 no.5
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    • pp.975-987
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    • 2008
  • The purpose of this thesis is to conduct a thorough research on shoes of 2000s, understand the changes and analyze the differences and the characteristics of the shoe designs of the past and present in order to predict and indicate the future direction of the women shoe designs. The shoes of the millennium not only kept the old fashioned shapes but also showed futuristic shapes. With the increasing importance of shoes in fashion, shoes with various images were created. As far as the materials are concerned, natural materials and artificial materials were both used. The colors were vivid and the futuristic colors. On the other hand, pastel toned colors and romantic colors were used in many different designs and shapes regardlees of the seasons. Straps and hills differed from the oldies. Heavy decorations were added to strap shoes to form a whole new design and hills show geometrical platforms or the avantgarde like heights. Feminine images overwhelmed the shoe designs of the millennium. To elaborate, Pumps displayed feminine images the most for it showed a high frequency number regardless of the seasons. Shoes are presented in aesthetical perspective rather then functional or practical perspectives that are based on human nature. Cultural, social, environmental and some part religious factors had a great influence on the evolution on the shoes. Especially in the 2000s, future oriented concepts were implemented on shoe designs, resulting a wider range of expressiveness and in the end leading to a more creative shoe designing. Changes in shoe designs could be pointed out in many ways according to the shapes materials, colors, modeling of decorations or also with the diverting trends.

Smart HCI Based on the Informations Fusion of Biosignal and Vision (생체 신호와 비전 정보의 융합을 통한 스마트 휴먼-컴퓨터 인터페이스)

  • Kang, Hee-Su;Shin, Hyun-Chool
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.4
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    • pp.47-54
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    • 2010
  • We propose a smart human-computer interface replacing conventional mouse interface. The interface is able to control cursor and command action with only hand performing without object. Four finger motions(left click, right click, hold, drag) for command action are enough to express all mouse function. Also we materialize cursor movement control using image processing. The measure what we use for inference is entropy of EMG signal, gaussian modeling and maximum likelihood estimation. In image processing for cursor control, we use color recognition to get the center point of finger tip from marker, and map the point onto cursor. Accuracy of finger movement inference is over 95% and cursor control works naturally without delay. we materialize whole system to check its performance and utility.

Emotion Recognition Based on Facial Expression by using Context-Sensitive Bayesian Classifier (상황에 민감한 베이지안 분류기를 이용한 얼굴 표정 기반의 감정 인식)

  • Kim, Jin-Ok
    • The KIPS Transactions:PartB
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    • v.13B no.7 s.110
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    • pp.653-662
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    • 2006
  • In ubiquitous computing that is to build computing environments to provide proper services according to user's context, human being's emotion recognition based on facial expression is used as essential means of HCI in order to make man-machine interaction more efficient and to do user's context-awareness. This paper addresses a problem of rigidly basic emotion recognition in context-sensitive facial expressions through a new Bayesian classifier. The task for emotion recognition of facial expressions consists of two steps, where the extraction step of facial feature is based on a color-histogram method and the classification step employs a new Bayesian teaming algorithm in performing efficient training and test. New context-sensitive Bayesian learning algorithm of EADF(Extended Assumed-Density Filtering) is proposed to recognize more exact emotions as it utilizes different classifier complexities for different contexts. Experimental results show an expression classification accuracy of over 91% on the test database and achieve the error rate of 10.6% by modeling facial expression as hidden context.

Real-Time Foreground Segmentation and Background Substitution for Protecting Privacy on Visual Communication (화상 통신에서의 사생활 보호를 위한 실시간 전경 분리 및 배경 대체)

  • Bae, Gun-Tae;Kwak, Soo-Yeong;Byun, Hye-Ran
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.5C
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    • pp.505-513
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    • 2009
  • This paper proposes a real-time foreground segmentation and background substitution method for protecting the privacy on visual communication. Previous works on this topic have some problems with the color and shape of foreground and the capture device such as stereo camera. we provide a solution which can segment the foreground in real-time using fixed mono camera. For improving the performance of a foreground extraction, we propose the Temporal Foreground Probability Model (TFPM) by modeling temporal information of a video. Also we provide an boundary processing method for natural and smooth synthesizing that using alpha matte and simple post-processing method.

In-orbit Stray Light Analysis for Step and Stare observation at Geostationary Orbit

  • Oh, Eunsong;Hong, Jinsuk;Ahn, Ki-Beom;Cho, Seongick;Ryu, Joo-Hyung;Kim, Sug-Whan
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.2
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    • pp.218.2-218.2
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    • 2012
  • In the remote sensing researches, the reflected bright source such as snow, cloud have effects on the image quality of wanted signal. Even though those signal from bright source are adjusted in corresponding pixel level with atmospheric correction algorithm or radiometric correction, those can be problem to the nearby signal as one of the stray light source. Especially, in the step and stare observational method which makes one mosaic image with several snap shots, one of target area can affect next to the other snap shot each other. Presented in this paper focused on the stray light analysis from unwanted reflected bright source for geostationary ocean color sensor. The stray light effect for total 16 slot images each other were performed according to 8 band filters. For the realistic simulation, we constructed system modeling with integrated ray tracing technique which realizes the same space time in the remote sensing observation among the Sun, the Earth, and the satellite. Computed stray light effect in the results of paper demonstrates the distinguishable radiance value at the specific time and space.

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A study on the development of living products using heat and color conversion treated woods (디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로-)

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.20 no.5
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    • pp.467-479
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    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

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