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Preference Difference for Interior Style of Residential Space Depending on the Elderly' Characteristics and Cognitive Ages - Focused on Bedroom and Living room - (노인의 특성과 인지연령에 따른 주거공간의 인테리어 스타일에 대한 선호 차이 - 침실과 거실공간을 중심으로 -)

  • Oh, Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.25 no.1
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    • pp.56-64
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    • 2016
  • Housing for the elderly should be planned on the base of elder's needs and preferences as well as their physical, emotional, and socio-psychological characteristics. This study examined the interior style of bedroom and living room the elderly preferred and these preferences are significantly different depending on their characteristics and cognitive ages, or not. This study was carried out by face to face interview with a questionnaire and 6 colored printed 3D images. The subjects were 202 old aged who lives in Busan. The interior style of bedroom and living room were classified into 3 styles; Korean traditional style, Western classical style, and modern style. The subjects made a choice their preferred interior style among three 3D images per each room and answered the reasons. Also, they answered their cognitive ages and general characteristics, and their preferences for the layout of living room-dining room-kitchen, use pattern, floor finishes, and furniture of bedroom and living room. The results were as follows; 1) The subjects preferred bed in bedroom and sofa in living room. Also, they wanted to finish the floor of bedroom and living room by using synthetic material, traditional floor paper, and wood. 2) The elderly preferred Western classical style of bedroom. The reasons were general mood such as warm, comfort, or bright, and the color. 3) These preferred styles were not any significant differences according to their characteristics and cognitive ages. 4) They preferred Korean traditional style, Western classical style, and modern style, in order. They preferred them for their general mood and window. 5) Their preferred styles were significantly different according to their housing types and cognitive ages.

A Study on the New Ecology Fashion (뉴에콜로지 패션에 관(關)한 연구(硏究))

  • Ha, Min-A;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.4 no.3
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    • pp.15-33
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    • 2000
  • The purpose of this thesis is to suggest the new ecology fashion through the comprehensive approach to analyze the difference of characteristics between ecology fashion established before the early 1990's and new ecology fashion advented in the late 1990's and create the design inspired by the image of new ecology fashion. As a method of accomplishing this research, the articles and magazines related to the fashion were examained. Also internet was surfied for studying social and cultural background of new ecology and examining the trend of new ecology expressed at design at first. Through examining the fashion mode in the late 1990's related to the trend of new ecology, the characteristics of new ecology fashion have been devided by the fabric, color and detail and drown out three images of new ecology fashion. The cultural background of new ecology is advent of fusion, techno and zen culture in the late 1990's. The characteristics of new ecology fashion are as follows. As regards of the fabrics, It's been used naturalized synthetic fabrics such as lycra and tencel produced by the advanced technology as well as luxurious natural fabrics. As the aspect of colors, on the basis of neutral colors shown to the previous ecology fashion, the wide range of colors including the vivid colors has been presented sophisticatedly. The most evident characteristic of new ecology fashion is the increase of details, along with keeping the minimal style. According to this trend of new ecology fashion, three charicteristic images can be extracted ; the techno ecology, the modern ecology and the romantic ecology. As the megatrend sustained during the late 1990's, the trend of new ecology was the mainstream not only of the fashion but also of the human life style, and has the potential continued in the 2000's.

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A Study on Hampyeong Butterfly Festival Cultural Products Design Contents using CAD - Focus on Adobe illustrator CS2 - (CAD를 활용한 함평나비축제 문화상품 디자인 콘텐츠 연구 - Adobe Illustrator CS2를 중심으로 -)

  • Lee, Sang-Phil;Kim, Seon-Hong
    • The Research Journal of the Costume Culture
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    • v.15 no.5
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    • pp.760-769
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    • 2007
  • Cultural commodity is a tourism souvenir for tourists with a high added value in terms of economy. When it excellently represents the region and is based upon its tradition, the positive images of the place can be originated. In this way, the formation of benevolent images has economically considerable effects that can promote the competitive power of the area. The purpose of this study is to develop the pattern design of cultural commodity related to Hampyeong Butterfly Festival. The software to be used is Adobe illustrator CS2, which is a Vector Graphic software, and by utilizing the program, the pattern for the cultural goods will be produced. The forms of the pattern are All over Pattern, which is one of the arrangement methods used the most in a necktie field, and Stripe Pattern. After designing with those two patterns, the design is applied on neckties. Like this, by designing through the Vector Graphic software which we can easily get an access to, the concept of design is visualized; therefore, we can prevent the commodity development that can be conducted out of the concept. By making it possible to visualize the examination by various forms or color mixture, the time is shortened, and throughout reproduction of the object, adjustment of the size, colorway, and reusing or remanufacturing the image, we can check the result of design before hand to reduce the time and expenses required.

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A Study on Expressivity of Virtual Clothing made of 3D Apparel CAD System according to the Physical Properties of Fabric (3D 어패럴 캐드 시스템으로 제작된 가상의복의 소재물성별 실물 재현도에 관한 연구)

  • Oh, Song-Yun;Ryu, Eun-Joo
    • The Korean Fashion and Textile Research Journal
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    • v.17 no.4
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    • pp.613-625
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    • 2015
  • This research was conducted to provide basic data to improve expressivity required for virtual clothing to replace actual clothing. For the experiment, 6 materials were selected and 12(2 kinds of length) actual flared skirts were made. At the same time, simulations were carried out on OptiTex Runway 12.0 for 36(12 kinds of skirts $\times$ KES, FTU, KES weight/10) kinds of virtual flared skirts, which were applied with the measured property values (thickness, weight, bending, shear, friction, and stretch). Also, the study compared and analyzed the wearing images, silhouette overlapping images, and skirt length measurements of the actual and virtual skirts put on a dummy. As a result, the actual skirts showed clear distinction for each material. In contrast, virtual 1 and 2 expressed fabric 3 in the most similar way, but could not recreate the uniform, soft, and natural flare shape of the actual skirts in general. Virtual 3 formed natural flares as those of the actual skirts, and expressed fabric 1, 5, and 6 in a similar way. However, virtual 3 had too much volume and barely showed any distinction for each material. All of virtual 1, 2, and 3 expressed different flare shapes on the front and back sides of the skirt similarly to the actual skirts, and had a good visual expression for the color and texture of the materials. However, they could not effectively express the elasticity and fabric sagging in the bias direction.

A Study on the EO-1 Hyperion's Optimized Band Selection Method for Land Cover/Land Use Map (토지피복지도 제작을 위한 초분광 영상 EO-1 Hyperion의 최적밴드 선택기법 연구)

  • Jang Se-Jin;Lee Ho-Nam;Kim Jin-Kwang;Chae Ok-Sam
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.24 no.3
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    • pp.289-297
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    • 2006
  • The Land Cover/Land Use Map have been constructed from 1998, which has hierarchical structure according to land cover/land use system. Level 1 classification Map have done using Landsat satellite image over whole Korean peninsula. Level II classification Map have been digitized using IRS-1C, 1D, KOMPSAT and SPOT5 satellite images resolution-merged with low resolution color images. Level II Land Cover/Land Use Map construction by digitizing method, however, is consuming enormous expense for satellite image acquisition, image process and Land Cover/Land Use Map construction. In this paper, the possibility of constructing Level II Land Cover/Land Use Map using hyperspectral satellite image of EO-1 Hyperion, which is studied a lot recently, is studied. The comparison of classifications using Hyperion satellite image offering more spectral information and Landsat-7 ETM+ image is performed to evaluate the availability of Hyperion satellite image. Also, the algorithm of the optimal band selection is presented for effective application of hyperspectral satellite image.

Image Superimposition for the Individual Identification Using Computer Vision System (컴퓨터 시각 인식 기법을 이용한 영상 중첩법에 의한 개인식별)

  • Ha-Jin Kim
    • Journal of Oral Medicine and Pain
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    • v.21 no.1
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    • pp.37-54
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    • 1996
  • In this thesis, a new superimposition scheme using a computer vision system was proposed with 7 pairs of skull and ante-mortem photographs, which were already identified through other tests and DNA fingerprints at the Korea National Institute of Scientific Investigation. At this computer vision system, an unidentified skull was caught by video-camcoder with the MPEG and a ante-mortem photograph was scanned by scanner. These two images were processed and superimposed using pixel processing. Recognition of the individual identification by anatomical references was performed on the two superimposed images. These results were as followings. 1. For the enhancement of skull and ante-mortem photographs, various image processing schemes, such as SMOOTH, SHARPEN, EMBOSS, MOSAIC, ENGRAVE, INVERT, NEON and COLOR TO MONO, were applied using 3*5 window processing. As an image processing result of these methods, the optimal techniques were NEON, INVERT and ENGRAVE for the edge detection of skull and ante-mortem photograph. 2. Using various superimposition image processing techniques (SRCOR, SRCAND, SRCINVERT, SRCERASE, DSTINVERT, MERGEPAINT) were compared for the enhancement of image recognition. 3. By means of the video camera, the skull image was inputed directly to a computer system : superimposing it on the ante-mortem photograph made the identification more precise and time-saving. As mentioned above, this image processing techniques for the superimposition of skull and ante-mortem photographs simply used the previous approach, In other wrods, taking skull photographs and developing it to the same size as the ante-mortem photographs. This system using various image processing techniques on computer screen, a more precise and time-saving superimposition technique could be able to be applied in the area of individual identification in forensic practice.

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A Study of Hair and Make up illustration Techniques -focusing on production based on graphical expression techniques- (헤어와 메이크업 일러스트레이션 기법 연구 -사실적 표현기법에 의한 작품제작을 중심으로-)

  • Kuh, Ja-Myung
    • Journal of the Korean Society of Fashion and Beauty
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    • v.1 no.1 s.1
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    • pp.65-78
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    • 2003
  • This research is to provide practical help in learning hair and makeup illustration skills by presenting techniques for hair and makeup drawing; to serve efficient illustration education; and to enhance the status of beauty and contribute to artistic development. Hair style and makeup techniques include graphical one, pattern-centered one, one using pattern paper, simplifying one and mood one expressing image. Of them, this research made the illustrations to use cosmetics, color pencils and pastel based on the graphical technique. for each design of the illustrations, ethnic, sexy, natural, romantic and gorgeous images, which were considered to be appropriate to the graphical technique, were chosen by the researcher out of hair and makeup styles that appeared in the fashion magazines including Vogue, Gap, Mode et Mode from 2000 through 2001. In particular, they were chosen with focusing on basic styles. The summaries below were found with the experience of making illustrations. Various techniques and skills are required to express the ideas of hair and makeup styles. Of them, the graphical technique is very useful as the primary step to learn various techniques and improve drawing skills. First, the graphical technique may enable not only expressing what is desired to draw as is, but also accurately representing hair and makeup designs so as to convey objective expression. In this regard, it is a proper way to achieve its inherent purpose as conveyance of messages. Second, more accurate styling of hair and makeup is available through graphical expression, which helps understand related practical techniques. In addition, makeup illustration, which is expressed through direct makeup products and instruments, may serve skill improvement since such direct use provides the feeling of real makeup. Third, the graphical technique as a basic drawing skill may unrestrictedly show the artist's expression ability. Fourth, although artistic merits implying individuality and creativity should be shared through illustrations that express the artist's ideas or emotions, the graphical technique is the easiest method to beginners who just started learning of illustration, in that it enables expression without highly advanced skills.

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A Study on Association-Rules for Recurrent Items Mining of Multimedia Data (멀티미디어 데이타의 재발생 항목 마이닝을 위한 연관규칙 연구)

  • 김진옥;황대준
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.281-289
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    • 2002
  • Few studies have been systematically pursued on a multimedia data mining in despite of the over-whelming amounts of multimedia data by the development of computer capacity, storage technology and Internet. Based on the preliminary image processing and content-based image retrieval technology, this paper presents the methods for discovering association rules from recurrent items with spatial relationships in huge data repositories. Furthermore, multimedia mining algorithm is proposed to find implicit association rules among objects of which content-based descriptors such as color, texture, shape and etc. are recurrent and of which descriptors have spatial relationships. The algorithm with recurrent items in images shows high efficiency to find set of frequent items as compared to the Apriori algorithm. The multimedia association-rules algorithm is specially effective when the collection of images is homogeneous and it can be applied to many multimedia-related application fields.

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Content-Based Retrieval System Design for Image and Video using Multiple Fetures (다중 특징을 이용한 영상 및 비디오 내용 기반 검색 시스템 설계)

  • Go, Byeong-Cheol;Lee, Hae-Seong;Byeon, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.26 no.12
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    • pp.1519-1530
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    • 1999
  • 오늘날 멀티미디어 정보의 양이 매우 빠른 속도로 증가함에 따라 멀티미디어 데이타베이스에 대한 효율적인 관리는 더욱 중요한 의미를 가지게 되었다. 게다가 영상과 같은 비 문자형태의 데이타에 대한 사용자들의 내용기반 검색욕구 증가로 인해 비디오 인덱싱에 대한 관심은 더욱 고조되고 있다. 따라서 본 논문에서는 우선적으로 분할된 샷 경계면에서 추출된 대표 프레임과 정지 영상 데이타베이스로부터 유사 영상과 유사 대표 프레임을 검색할 수 있는 환경을 제공한다. 우선적으로 영상에 의한 질의는 기존에 주로 사용되어온 색상 히스토그램방식을 탈피하여 본 논문에서 제안하는 CS와 GS방식을 이용하여 색상 및 방향성 정보도 고려하도록 설계하였다. 또한 얼굴에 의한 질의는 대표 프레임으로부터 얼굴 영역을 추출해 내고 얼굴의 경계선 값 및 쌍 직교 웨이블릿 변환에 의해 얻어진 2개의 특징값을 이용하여 유사 인물이 포함된 대표 프레임을 검색해 내도록 설계하였다. Abstract There is a rapid increase in the use of digital video information in recent years, it becomes more important to manage multimedia databases efficiently. There is a big concern about video indexing because users require content-based image retrieval. In this paper, we first propose query-by-image system environment which allows to retrieve similar images from the chosen representative frames or images from the image databases. This algorithm considers not only the discretized color histogram but also the proposed directional information called CS & GS method. Finally, we designe another query environment using query-by-face. In this system , user selects a people in the representative frame browser and then system extracts a face region from that frame. After that system retrieves similar representative frames using 2 features, edge information and biorthogonal wavelet transform.

Experimental Study on the Supersonic Jets at Low Operating Pressure Ratio (낮은 작동 압력비의 초음속 제트에 대한 실험적 연구)

  • Lee, Jae Hyeok;Zhang, Guang;Kim, Tae Ho;Kim, Heuy Dong
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.41 no.7
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    • pp.489-495
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    • 2017
  • An experimental study on supersonic jets produced by supersonic nozzles at low operating pressure ratio is conducted. In the present experiments, particle image velocimetry (PIV) was employed to quantitatively specify the jet flowfield, and a color Schlieren optical method was applied to observe the same jets qualitatively. Convergent-divergent nozzles were used to generate the jet flow with design Mach numbers of 1.5 and 1.8. Nozzle pressure ratios (NPRs) were varied from 4 to 7. A good comparison of the jet size from the Schlieren images with the theoretical values is obtained. The obtained images clearly showed the major features of the under-expanded jet and over-expanded jet.