• Title/Summary/Keyword: color images

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A Framework for Cognitive Agents

  • Petitt, Joshua D.;Braunl, Thomas
    • International Journal of Control, Automation, and Systems
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    • v.1 no.2
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    • pp.229-235
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    • 2003
  • We designed a family of completely autonomous mobile robots with local intelligence. Each robot has a number of on-board sensors, including vision, and does not rely on global positioning systems The on-board embedded controller is sufficient to analyze several low-resolution color images per second. This enables our robots to perform several complex tasks such as navigation, map generation, or providing intelligent group behavior. Not being limited to playing the game of soccer and being completely autonomous, we are also looking at a number of other interesting scenarios. The robots can communicate with each other, e.g. for exchanging positions, information about objects or just the local states they are currently in (e.g. sharing their current objectives with other robots in the group). We are particularly interested in the differences between a behavior-based approach versus a traditional control algorithm at this still very low level of action.

Measurement of Face Region Size in Motion Picture (동영상에서 블록화된 차영상 기반의 얼굴 영역 크기 측정 기법)

  • 장희준;고혜선;최영우;한헌수
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.313-316
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    • 2003
  • This paper proposes a new measurement method of face region size for real-time serveillance systems. The proposed method consists of three steps. In the first step, it detects global face area based on the block-based difference images. In the second step, it measures the face region size using face color information. In the third step, it estimates the face position in the next input image using the trajectory of face regions. The experimental results have shown that the proposed algorithm measures the face size within 20% relative error on average, which is a]towable for most surveillance systems.

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Study on the Measurement Technology of Fluid Film Thickness with Nanometer Scale by Dichromatic Incident Light (Dichromatic 투사광선에 따른 나노 미터 해상도의 점접촉 유막 두께 측정 연구)

  • 공현상;장시열
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.686-689
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    • 2003
  • Many technologies are applied to the measurement of elastohydrodynamic lubrication (EHL) film thickness. In particular, optical in-situ interferometric method has many advantages in making the actual contact behaviors realized with the experimental apparatus. Careful selection of incident lights greatly enhances the fringe resolution up to nanometer scale by using image processing technology. In this work, it is found that dichromatic incident light can provide much finer resolution of EHL film thickness than monochromatic incident light, because it has much more variables of color components to be discriminated among the wavelengths of colors according the variations of EHL film thickness. Some simulated interferometric images are shown how the film thickness is resolutionized in nanometer scale

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Dissection for rat hippocampus using high-definition stereoscopic microscope system (HD급 입체현미경시스템을 이용한 해마세포 적출)

  • Im, Yeong-Tae;Kim, Nam;Lee, Chan-Su;Lee, Gwon-Yeon
    • Proceedings of the Optical Society of Korea Conference
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    • 2007.07a
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    • pp.367-368
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    • 2007
  • Dissection of rat hippocampus using high-definition stereoscopic microscope system is demonstrated. Many surgical operation or animal anatomies are anatomized with stereoscopic microscope. With stereoscopic microscope system, the environments of operation is important factor to dissector. Lights, resolution of acquired stereo images, reflected on the liquid, colors and eye fatigue are fatal factors to dissector. We reduced reflections with two incident angle of lights at 45 degree and used a complementary color at the basement and reform the stereoscopic microsystem. Dissector has felt more comfortable after compensation and operation time is more continuous.

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A Photometric Study of Five Open Clusters in the SDSS

  • Ryu, Jin-Hyuk;Lee, Myung-Gyoon
    • The Bulletin of The Korean Astronomical Society
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    • v.35 no.2
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    • pp.81.1-81.1
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    • 2010
  • We present a study of five open clusters (Alessi 53, Berkeley 49, Berkeley 84, Czernik 5, Pfleiderer 3) based on ugriz images of the Sloan Digital Sky Survey (SDSS). Physical properties of these clusters are not yet well known. The center and size of these clusters are determined using the radial number density profile. Using the proper motion data, we select the members of the target clusters. We estimate physical parameters of the clusters based on the isochrone fitting in the Color-Magnitude Diagram (CMD) : reddening, distance, and age. The foreground reddening is determined to be E(B-V)=0.71-1.55 mag. The distances to target clusters are derived to be 2.0-4.4 kpc, corresponding to the galactocentric distances of 7.5-11.9 kpc. Their ages are in the range of 280 to 1000 Myr. Their spatial distribution in our Galaxy is similar to that of other intermediate-age open clusters. We find ten blue straggler star candidates in Berkeley 49. This number of blue stragglers is a typical value for the age of Berkeley 49.

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A Study on Presentation Methods for Formation Ideas of Interior Spaces (실내 공간 형상화를 위한 아이디어 표현 방법에 관한 연구)

  • Lee, Jong-Ran
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.17-23
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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A Study on the Generation and Application of Photometric Data for Lighting Simulation (조명 시뮬레이션을 위한 측광데이터의 생성과 적용)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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Wavelet-compressed Image Improvement Method Using Modification of Wavelet Coefficients (웨이블릿 계수조정을 통한 웨이블릿 압축영상의 화질 개선 방법)

  • 이호근;김윤태;김주원;하영호
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1875-1878
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    • 2003
  • This paper Proposes a wavelet-based video compression method to improve compressed images using modification of wavelet coefficients. In conventional wavelet-based compression methods, bigger coefficients are transmitted early according to the significance of the coefficients. In this reason, when some coefficients which have more significance but are not bigger are not transmitted, image degradation occurs. The Proposed method considered two human visual characteristics. First, human eyes are more sensitive to the change of middle frequency which represents abrupt change of brightness than that of high frequency which expresses fine region. Second, human eyes are more dull to color component than luminance respectively. By adjusting the coefficients of wavelet transformed signals and allocating more bits for compression to the luminance signal, higher compression could be achieved.

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Evaluation of Popular Photometry Analysis Softwares Using DSLR Camera

  • Shim, Hyunjin
    • Journal of the Korean earth science society
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    • v.38 no.5
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    • pp.323-332
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    • 2017
  • The Digital Single Lens Reflex (DSLR) camera combined with a small aperture telescope is an efficient equipment for an astronomy-related lab exercise. This paper compares the different photometry softwares to provide insights on using the GUI-based photometry tool to the conventional command-line based photometry tool. The magnitude of the same point source measured within the aperture is consistent regardless of the software used although the background estimation, partial pixel treatment, and error estimation are slightly different. In a crowded field image where the aperture photometry is less reliable, the aperture photometry with varying aperture size is useful to see the qualitative trend for the magnitude. Due to the variation in ISO settings and the color dependence on the RGB Bayer system, an initial uncertainty of ~0.15mag is expected to be embedded in the magnitude derived from the DSLR images.

A study of Beauty Make-up Using Computer Graphics (뷰티 메이크업을 위한 컴퓨터 그래픽스 활용에 관한 연구)

  • Kwon, Hyun-Ah
    • Fashion & Textile Research Journal
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    • v.8 no.2
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    • pp.214-224
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    • 2006
  • Computer graphics mean a reproduction of various information through image processing or the technology that is widely thought in makeup areas also, recently. Especially, Adobe Illustrator, unlike Adobe Photoshop used in image editing and correction, is software suitable for image drawing and reproducing beauty makeup. Beauty makeup is a work adorning human body to fit to the aesthetic standard in that period, and is a plastic art expressing shapes, colors and textures using design elements. Adobe Illustrator is a 2D graphics designing images using shapes having plane colors. In this study I studied techniques reproducing each element of contours and colors of beauty makeup through Adobe Illustrator CS. In other words, I have prepared a reference data by studying techniques reproducing beauty makeup using Adobe Illustrator CS. In this study, though, I couldn't try various things, because I limited facial contour and skin color to only one kind. Therefore, I hope, in the future, others can expand the ethnics of using Adobe Illustrator in more enriched ways by working on various facial contours and skin colors.