• Title/Summary/Keyword: color images

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The Effect on Image Perception of Male Wearer with Chromatic-Achromatic Colors and Area-Radio of Stripe Necktie (스트라이프 넥타이의 유채-무채 배색과 면적비가 남성복 착용자의 이미지 지각에 미치는 영향)

  • Sung, Nam-Suk
    • Science of Emotion and Sensibility
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    • v.11 no.3
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    • pp.325-338
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    • 2008
  • This study aims to characterize the effect of different combinations of chromatic-achromatic colors and area-ratio of stripe necktie, and gender on the image of male wearer. The experimental materials developed for this study are a set of stimuli and response scales. The stimuli consist of 84 color pictures manipulated with every combination of 12 different colors and 7 different area-ratio. The 7-point scale designed for visual evaluation of image formation included 26 bipolar adjectives. The subjects were 2016 undergraduate students in Gyeongnam, Seoul, Busan, and Daegu areas. The results of this study were as follows.; The analyses of images of male wearer in terms of combinations of chromatic-achromatic colors and area-ratio of oblique stripe necktie reveal that the concerned factors are of five characteristic dimensions of youth-activity, ability, attractiveness, appeal, and warmness. In addition, it has been found that individual images of male wearer are affected by observer's gender as well as combinations of chromatic-achromatic colors and area-ratio of stripe neckties and that those images vary with every combination of each factor. The study results are highly expected to be used as useful sources in developing necktie designs.

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Measurement of Fiber Board Poisson's Ratio using High-Speed Digital Camera

  • Choi, Seung-Ryul;Choi, Dong-Soo;Oh, Sung-Sik;Park, Suk-Ho;Kim, Jin-Se;Chun, Ho-Hyun
    • Journal of Biosystems Engineering
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    • v.39 no.4
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    • pp.324-329
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    • 2014
  • Purpose: The finite element method (FEM) is advantageous because it can save time and cost by reducing the number of samples and experiments in the effort to identify design factors. In computational problem-solving it is necessary that the exact material properties are input for achieving a reliable analysis. However, in the case of fiber boards, it is difficult to measure their cross-directional material properties because of their small thickness. In previous research studies, the Poisson's ratio was measured by analyzing ultrasonic wave velocities. Recently, the Poisson's ratio was measured using a high-speed digital camera. In this study, we measured the transverse strain of a fiber board and calculated its Poisson's ratio using a high-speed digital camera in order to apply these estimates to a FEM analysis of a fiber board, a corrugated board, and a corrugated box. Methods: Three different fiber board samples were used in a uniaxial tensile test. The longitudinal strain was measured using the Universal Testing Machine. The transverse strain was measured using an image processing method. To calculate the transverse strain, we acquired images of the fiber board before the test onset and before the fracture occurred. Acquired images were processed using the image processing program MATLAB. After the images were converted from color to binary, we calculated the width of the fiber board. Results: The calculated Poisson's ratio ranged between 0.2968-0.4425 (Machine direction, MD) and 0.1619-0.1751 (Cross machine direction, CD). Conclusions: This study demonstrates that measurement of the transverse properties of a fiber board is possible using image processing methods. Correspondingly, these processing methods could be used to measure material properties that are difficult to measure using conventional measuring methodologies that employ strain gauge extensometers.

Men's Jewelry using Mario Botta's Architectural Images (마리오 보타의 건축이미지를 이용한 남성장신구)

  • Park, Seung-Chul;Ryu, Ki-Hyun
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.231-236
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    • 2009
  • Men's jewelry are thought to have a limited role as assisting women's jewelry or wedding gifts. The variety of designs are limited, and most of them are just copies of Japanese designs. In order to bring out a new kinds of variety in men's jewelry design, I have chosen architectural structures as a motif. Architectural structures have strong symbolical meanings that express man. They are powerful and challenging, and symbolize wealth and authority. Mario Botta, the wolrd famous architect is an architect with this kind of spirit. His architectural style does not lose his own color in a chaotic situation, but keeps the feeling of shape and space on the basis of locality. In this study I have started with a motif that may express specific and modem feelings by compressing the shape and spatial images of Mario Botta's structures minimally into men's jewelry in order to grope the possibilities in all aspects. I have done these in order to rediscover the beauty of the architectural structures by using the shape and spatial images that are found in Botta's structures, so that I may propose a new kind of men's jewelry with stresses on their shapes.

A Method of Detecting Character Data through a Adaboost Learning Method (에이다부스트 학습을 이용한 문자 데이터 검출 방법)

  • Jang, Seok-Woo;Byun, Siwoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.655-661
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    • 2017
  • It is a very important task to extract character regions contained in various input color images, because characters can provide significant information representing the content of an image. In this paper, we propose a new method for extracting character regions from various input images using MCT features and an AdaBoost algorithm. Using geometric features, the method extracts actual character regions by filtering out non-character regions from among candidate regions. Experimental results show that the suggested algorithm accurately extracts character regions from input images. We expect the suggested algorithm will be useful in multimedia and image processing-related applications, such as store signboard detection and car license plate recognition.

Foreground segmentation and tracking from sequential stereo images for 3D object modeling (3차원 물체 모델링을 위한 연속된 스테레오 이미지 상에서의 전경 영역 분리 및 추적)

  • Han, In-Kyu;Kim, Hyoung-Nyoun;Kim, Kyung-Koo;Park, Ji-Hyung
    • Journal of the HCI Society of Korea
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    • v.6 no.1
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    • pp.9-16
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    • 2011
  • The previous researches of 3D object modeling have been performed in a limited environment where a target object only exists. However, in order to model an object in the real environment, we need to consider a dynamic environment, which has various objects and a frequently changing background. Therefore, this paper presents a segmentation and tracking method for a foreground which includes a target object in the dynamic environment. By using depth information than color information, the foreground region can be segmented and tracked more robustly. In addition, the foreground region can be tracked on the sequential images by referring depth distributions of the foreground region because both the position and the status in the consecutive images of the foreground region are almost unchanged. Experimental results show that our proposed method can robustly segment and track the foreground region in various conditions of the real environment. Moreover, as an application of the proposed method, it is presented a method for modeling an object extracting the object regions from the foreground region that is segmented and tracked.

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A Method of Highspeed Similarity Retrieval based on Self-Organizing Maps (자기 조직화 맵 기반 유사화상 검색의 고속화 수법)

  • Oh, Kun-Seok;Yang, Sung-Ki;Bae, Sang-Hyun;Kim, Pan-Koo
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.515-522
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    • 2001
  • Feature-based similarity retrieval become an important research issue in image database systems. The features of image data are useful to discrimination of images. In this paper, we propose the highspeed k-Nearest Neighbor search algorithm based on Self-Organizing Maps. Self-Organizing Map(SOM) provides a mapping from high dimensional feature vectors onto a two-dimensional space. A topological feature map preserves the mutual relations (similarity) in feature spaces of input data, and clusters mutually similar feature vectors in a neighboring nodes. Each node of the topological feature map holds a node vector and similar images that is closest to each node vector. We implemented about k-NN search for similar image classification as to (1) access to topological feature map, and (2) apply to pruning strategy of high speed search. We experiment on the performance of our algorithm using color feature vectors extracted from images. Promising results have been obtained in experiments.

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Real-Time Image-Based Relighting for Tangible Video Teleconference (실감화상통신을 위한 실시간 재조명 기술)

  • Ryu, Sae-Woon;Parka, Jong-Il
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.807-810
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    • 2009
  • This paper deals with a real-time image based relighting system for tangible video teleconference. The proposed image based relighting system renders the extracted human object using the virtual environmental images. The proposed system can homogenize virtually the lighting environments of remote users on the video teleconference, or render the humans like they are in the virtual places. To realize the video teleconference, the paper obtains the 3D object models of users in real-time using the controlled lighting system. In this paper, we use single color camera and synchronized two directional flash lights. Proposed system generates pure shading images using on and off flash images subtraction. One pure shading reflectance map generates a directional normal map from multiplication of each reflectance map and basic normal vector map. Each directional basic normal map is generated by inner vector calculation of incident light vector and camera viewing vector. And the basic normal vector means a basis component of real surface normal vector. The proposed system enables the users to immerse video teleconference just as they are in the virtual environments.

A Study for Developing the Competitive Swimming Suit Design with Korean Traditional Image (II) - focused on the 5 traditional colors and Taeguk motive - (한국적 이미지의 경기용 수영복 디자인 개발에 관한 연구 (II) - 오방색과 태극문을 중심으로 -)

  • 최경희;엄준희;김민자
    • Journal of the Korean Society of Costume
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    • v.53 no.4
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    • pp.49-69
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    • 2003
  • The purpose of the study is to develop the competitive swimming suit design with Korean traditional images. which excels in dimension of functionality, aesthetics, and symbolism. To accomplish this study, first. a theoretical examination about Korean image was added, on the basis of the practical research about professional swimmers' preferences as well as the theoretical research about the history of swimming suits and the qualifications of competitive swimming suits in the prior study. Next, practical designing was performed to achieve the creative designs according to Lamb & Kallal's design process. and the superiority of the newly designed swimming suits was evaluated by using Grant's alpha-beta model. The results of this study can be summarized as follows : First. in the problem apprehension stage. the need for swimming suit designs with Korean traditional images for professional swimmers was acknowledged, and three major criteria. which are functionality, aesthetics. and symbolism has been verified. Second. in the preliminary brainstorming stage, considerable amounts of data for the design concept considering the criteria above have been gathered. The athletic one-piece for women and the brief for men in style and nylon/lycra in fabric were used in the aspect of functionality. And the S Korean traditional colors in color and Tae-guk motive and others in pattern were selected to apply Korean traditional images in the aspects of aesthetics and symbolism. Finally, the 13 series of creative designs with 4 themes( l17pieces in total) have been suggested. Third, in the design improvement stage. after the preference to each design was surveyed, reformation of the designs was arranged on the basis of the results. Fourth, in the prototyping stage. the 17 actual prototypes, including 13 pieces for women and 4 pieces for men were produced. Fifth. in the evaluation stage. the evaluation procedure using Grant's alpha-beta model was performed. As a result, the newly designed swimming suits were rated above other existing ones in all three aspects of functionality, aesthetics, and symbolism.

Human-Computer Interaction Based Only on Auditory and Visual Information

  • Sha, Hui;Agah, Arvin
    • Transactions on Control, Automation and Systems Engineering
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    • v.2 no.4
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    • pp.285-297
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    • 2000
  • One of the research objectives in the area of multimedia human-computer interaction is the application of artificial intelligence and robotics technologies to the development of computer interfaces. This involves utilizing many forms of media, integrating speed input, natural language, graphics, hand pointing gestures, and other methods for interactive dialogues. Although current human-computer communication methods include computer keyboards, mice, and other traditional devices, the two basic ways by which people communicate with each other are voice and gesture. This paper reports on research focusing on the development of an intelligent multimedia interface system modeled based on the manner in which people communicate. This work explores the interaction between humans and computers based only on the processing of speech(Work uttered by the person) and processing of images(hand pointing gestures). The purpose of the interface is to control a pan/tilt camera to point it to a location specified by the user through utterance of words and pointing of the hand, The systems utilizes another stationary camera to capture images of the users hand and a microphone to capture the users words. Upon processing of the images and sounds, the systems responds by pointing the camera. Initially, the interface uses hand pointing to locate the general position which user is referring to and then the interface uses voice command provided by user to fine-the location, and change the zooming of the camera, if requested. The image of the location is captured by the pan/tilt camera and sent to a color TV monitor to be displayed. This type of system has applications in tele-conferencing and other rmote operations, where the system must respond to users command, in a manner similar to how the user would communicate with another person. The advantage of this approach is the elimination of the traditional input devices that the user must utilize in order to control a pan/tillt camera, replacing them with more "natural" means of interaction. A number of experiments were performed to evaluate the interface system with respect to its accuracy, efficiency, reliability, and limitation.

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Detection and Blocking of a Face Area Using a Tracking Facility in Color Images (컬러 영상에서 추적 기능을 활용한 얼굴 영역 검출 및 차단)

  • Jang, Seok-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.454-460
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    • 2020
  • In recent years, the rapid increases in video distribution and viewing over the Internet have increased the risk of personal information exposure. In this paper, a method is proposed to robustly identify areas in images where a person's privacy is compromised and simultaneously blocking the object area by blurring it while rapidly tracking it using a prediction algorithm. With this method, the target object area is accurately identified using artificial neural network-based learning. The detected object area is then tracked using a location prediction algorithm and is continuously blocked by blurring it. Experimental results show that the proposed method effectively blocks private areas in images by blurring them, while at the same time tracking the target objects about 2.5% more accurately than another existing method. The proposed blocking method is expected to be useful in many applications, such as protection of personal information, video security, object tracking, etc.