• Title/Summary/Keyword: collaborative writing

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A Study on Communication Competency Analysis and Development Plan of Educational Content for Engineering Undergraduates (이공계 대학생의 커뮤니케이션 역량 분석 및 교육콘텐츠 개발 방안 연구)

  • Kim, Kyung-Hwa
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.529-539
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    • 2017
  • The purpose of this study is to categorize and analyze the communication competency of engineering undergraduates and to develop educational content in order to improve that. In this study, communication competency of engineering undergraduates was categorized into three areas: critical thinking, scientific communication, and media literacy. As a means to improve communication competency, the experience with and perception of writing were investigated. The communication competency of undergraduates needs to be improved overall. There is a high need for writing programs that enhance critical thinking oriented around practice. It suggests flipped learning based on smart education, E-community, problem-solving programs based on action learning, cooperative learning programs, reflection journals & portfolio, and collaborative writing programs as educational content. The results of this study can be used as basic data to design competency-based communication curriculum and practical applications for engineering undergraduates.

A Collaborative learning using Wiki for the effectiveness of positive interaction (위키를 활용한 협력학습이 타인과의 긍정적인 상호작용에 미치는 영향 연구)

  • Joo, Yun-Jae;Moon, Gyo-Sik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.167-173
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    • 2011
  • Recently, the Web 2.0 bas gained much attention as an advanced form of Web technology. It is well observed that openness, participation, and sharing are the key ideas of Web 2.0 among many desirable characteristics of the technology. Furthermore, Wiki is one of the best representing tools that reflect effectively most of the characteristics of Web 2.0. Wiki is widely used to provide a Web-based communication tool for collaborative writing and editing freely. Therefore, it may be used for collaborative learning so that students can learn how to interact online with each other effectively and also acquire communication skills in an affirmative way. In the paper, we will discuss how students can change their aggresive, offensive, judgemental attitudes to affirmative, aggreable, thoughtful ones by way of exposing them to collaborative learning environment using Wiki as their interactive communication tool.

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The Study on Effective Factors of Reading Discussion for the Young Adults Program of A Local Children Care Center in Incheon (독서토론 프로그램 효과성 요인에 관한 연구 - 인천광역시 지역아동센터 프로그램을 중심으로 -)

  • Ahn, In-Ja;Youn, Youn-Seak
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.1
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    • pp.377-398
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    • 2013
  • The research has provided elementary and junior high school students at Children's Center in Incheon district and analyzed its effective factors in both educational and operational aspects. The educational factors in reading discussion include reading, writing, presenting, listening, and rethinking. In the result, the influential factors are as follows: the respondents' emotional intelligence, the level of reading completion, the level of sympathy with class participants, and the level of advance preference on reading. There are additional factors that have influences on the result, including suitability of topics, capabilities of leaders, selection of books, and combination of basic educational training, like speaking and writing.

Groupware: Current Status Analysis II (그룹웨어의 현황 분석 II)

  • Kim, Sun-Uk;Gim, Bong-Jin
    • IE interfaces
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    • v.11 no.2
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    • pp.211-225
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    • 1998
  • As mentioned in Part I all groupware products have been categorized into three areas which include cooperation/document management systems(CMS), collaborative writing systems(CWS), and decision-making/meeting system(DMS). This study deals with a comparative analysis of the last two areas, which is added to the first. It turns out that DMS has a higher market share than CWS. However. since effective collaboration requires the functions inherent to these two systems. they should be integrated somehow. The systems' functions that have been implemented in response to design issues have been described. Each group of the functions has been divided into three parts which consist of basic function, quasi-basic function. and others. Such a decision has been made according to the frequency rate of the functions provided in the products. While the basic functions in CWS include collaboraive writing beyond restriction of time and place, group awareness. version control. and others, in DMS realtime collaboration. brainstorming. presentation. various task support. policy formation. document management, multimedia, subgroup communication. topic commenter, categorizer, screen capture and various rile transfer. The basic functions are merged into the integrated functional model which was proposed in Part I. Since the model is so flexible that it can partially include the quasi-functions in addition to the hasic functions. a large number of products may stem from the modification of the functional model.

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A study of creative humor represented in Moschino's works (모스키노의 패션 세계에 반영된 창조적 유머)

  • Kim, Sun Young
    • The Research Journal of the Costume Culture
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    • v.23 no.4
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    • pp.628-643
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    • 2015
  • This study is to assist in developing creative designs based on the humor available in the fashion world of Moschino. For the research method, this writing examined literature on humor and Moschino's fashion world and analyzed Moschino's fashion collection, show window, Maison Moschino, and collaborative products to conduct an empirical analysis of humor shown to the fashion media. The research results are as follows. The humor in Moschino's fashion appeared in the form of surrealistic humor with the depaysement technique, deconstructive wit in clothing, such as distortion, change, or exaggeration, and textual humor, including brand symbols, logos, and graffiti. Collection pieces indicated the brand's confirmative identity based on humor with the surrealistic depaysement technique and deconstructive wit through irregular phenomena, such as change, distortion, exaggeration, and illusion in clothing form. Additionally, such attributes added to Moschino's wit and humor in decorative costume components as graphic images, graffiti, and brand symbols, including smile, love, and reversal. The show window display delivered surprises and smiles through the production of surrealistic space borrowed from various objects. In particular, performance with surrealistic images helped to show the characteristics of parodic humor. Maison Moschino was a surrealistic space for the concept of the fairy tale and for practical experience, thus working as a communication channel for humor and emotion. Collaborative products also clearly reflected the identity of the designer's own humor, which showed scarcity value as well as differentiation.

The Effect of Young Children's Dyad Collaboration Based on Their Cognitive and Social Ability on Task Performance (인지적.사회적 변인을 함께 고려한 또래 쌍 협력활동이 유아의 과제 수행력에 미치는 효과)

  • Lee, Jeong-Hwa;Park, Jeong-Eon
    • Korean Journal of Child Studies
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    • v.30 no.1
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    • pp.127-148
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    • 2009
  • This study investigated the effects on task performance of dyad collaboration based on young children's cognitive and social ability. The 108 5-year-old subjects were assigned to a collaborative experimental group, a comparison group working individually in sorting, writing, and making a puzzle, or a control group. Data from before and after measurements on sorting and perspective taking tasks were analyzed by t-test and ANOVA. Results showed that (1) Children working in dyad collaboration obtained significantly more improvement in their performance on both tasks than those working individually. (2) Dyads composed of a child with high level social skill but low level intelligence and a child with low levels of both showed most improvement in performance on the perspective taking task.

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A Study on the Collaboration Development between the SSM and Traditional Markets in Korean Government Policies

  • Suh, Geun-Ha;Park, Seung-Je;Suh, Chang-Soo
    • Journal of Distribution Science
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    • v.10 no.11
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    • pp.55-60
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    • 2012
  • Purpose - This study aims to suggest policy directions for small retail markets in Korea by statistical analysis, which would help small retailers who are facing various difficulties. Research design, data, methodology - This study diagnoses the problems faced by small retail industries in Korea based on government statistics. In addition, this study identifies three areas for successful collaboration between the SSMs and traditional markets-information distribution, products, and fair trade. Results - This study makes three recommendations-information distribution, products, and fair trade. This includes activation of the existing mutual collaboration efforts, channels, CSR report writing and publicity, ethical management cooperation seminars, contract systems of no return, establishment of staff outsourcing standards, and support for suppliers' organizations. Conclusions - Our suggestions for a collaborative system (based on the three suggestions) show that collaboration rather than confrontation between large and small markets can lead to a sales increase of 2,258.2 billion Won, which is equivalent to the sales loss in 11 traditional markets in one year in Busan.

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Collaborative Authoring System using 3D Spatio-Temporal Space (삼차원 시.공간을 이용하는 프레젠테이션 공동저작 시스템)

  • 이도형;성미영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.623-634
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    • 2003
  • In this paper, we propose a collaborative multimedia authoring system. Our authoring system represents a multimedia presentation in a 3D coordinate system. One axis represents the traditional timeline information (T-zone), and the other two axes represent spatial coordinates (XY-zone). Our system represents a visual media objects as a 3D parallelepipeds and audio media objects as cylinders. This interface allows for simultaneous authoring and manipulation of both the temporal and the spatial aspects of a presentation. Using our system, users can design multimedia presentations collaboratively in the unified spatio-temporal space while freely traversing the spatial domain and the temporal domain without changing the context of authoring. In addition, we suggest an efficient mechanism of concurrency control for shared objects generated by our collaborative writing system. The mechanism is mainly based on the user awareness, the multiple versions, and the access permission of shared objects. Our concurrency control mechanism is designed to keep data consistency by minimizing the collision due to the delay or the failure of network communication and to allow maximum responsiveness for users using optimistic concurrency control. Also, the mechanism maximize the responsiveness by refining the locking granularity and applying different concurrency control mechanisms to each.

BioPlace: A Web-Based Collaborative Environment for Effective Genome Research

  • Ahn, Geon-Tae;Kim, Jin-Hong;Kang, Kyung-Mi;Lee, Myung-Joon;Han, In-Seob
    • Journal of Microbiology and Biotechnology
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    • v.14 no.5
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    • pp.1081-1085
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    • 2004
  • Genome research has become very popular in most nations. In order to enhance the efficiency of collaboration among genome research groups, ways to store and share data, communicate with each other, be guided through right research strategies, and to easily use well-established databases. In addition, since techniques and softwares for genome research groups are well established, a similar research road map could commonly be applied. In this study, we developed a web-based work place for effective genome research, named 'BioPlace.' From the beginning of writing a proposal, research members can work on the same environment with convenient aid to share files or data. BioPlace provides various ways of collaboration methods among genome researchers. The BioPlace system supports two types of workplaces, namely 'Personal Workspace' and 'Team Workspace.' For each BioPlace user, a Persona] Workspace is provided, while a Team Workspace is provided for each group with the same purpose. In addition, BioPlace provides a 'General Research Road Map' for genome research, and several Korean user interfaces for BLAST, PDB, and Primer3. We expect that BioPlace may facilitate collaboration of genome research among the experienced scientists and help beginners in many different ways as well.

Groupware Current Status Analysis Ⅰ (그룹웨어의 현황 분석 Ⅰ)

  • Kim, Sun-Uk;Gim, Bong-Jin
    • IE interfaces
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    • v.10 no.3
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    • pp.75-93
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    • 1997
  • Unlike individual applications, it is extremely hard to obtain user requirements for group systems, since there exists very complicated dynamics in group. This may result in spreading a great amount of products with a broad range of contents. Thus, this study presents a comparative analysis of groupware products. As a result, these products have been categorized into three areas which include cooperation/document management systems, collaborative writing systems, and decision-making/meeting systems. While the systems reviewed here focus on the cooperation/document management systems, the other two areas will be dealt in details in part Ⅱ. The first area ends up with two large categories such as proprietary groupware products and intranet groupware products. However, it has been observed that there is a natural convergence between these two categories. Consequently, the comparative analysis has been performed in terms of functions provided on the two categories and a combined category. Each group of the functions has been divided into three parts which consist of basic functions, quasi-basic functions, and others. Such a decision has been made based on the frequency rate of the functions provided in the products. With a more strict rule, the basic functions comprise electronic mail, sanction, bulletin board, document management, scheduling, security, Web browser, and Internet connectivity. This study also provides a framework for integrated functional model of groupware systems. The basic functions are merged into the model. However, the model is so flexible that it can partially include the quasi-functions in addition to the basic functions. In the future, it is expected that a large number of products will stem from the modification of the functional model.

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