• Title/Summary/Keyword: cognitive inconsistency

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Cognitive Approach for Building Intelligent Agent (지능 에이전트 구현의 인지적 접근)

  • Tae Kang-Soo
    • Journal of Internet Computing and Services
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    • v.5 no.2
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    • pp.97-105
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    • 2004
  • The reason that an intelligent agent cannot understand the representation of its own perception or activity is caused by the traditional syntactic approach that translates a semantic feature into a simulated string, To implement an autonomously learning intelligent agent, Cohen introduces a experimentally semantic approach that the system learns a contentful representation of physical schema from physically interacting with environment using its own sensors and effectors. We propose that negation is a meta-level schema that enables an agent to recognize its own physical schema, To improve the planner's efficiency, Graphplan introduces the control rule that manipulates the inconsistency between planning operators, but it cannot cognitively understand negation and suffers from redundancy problem. By introducing a negative function not, IPP solves the problem, but its approach is still syntactic and is inefficient in terms of time and space. In this paper, we propose that, to represent a negative fact, a positive atom, which is called opposite concept, is a very efficient technique for implementing an cognitive agent, and demonstrate some empirical results supporting the hypothesis.

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Differentiation of expression on 5-day workweek concerned advertising -focused on lifestyle and cognitive inconsistency perspective (주5일 근무제 관련광고의 표현차별화 방식-라이프 스타일 및 인지 불균형의 관점에서)

  • 이현우
    • Archives of design research
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    • v.17 no.1
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    • pp.25-36
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    • 2004
  • The purpose of this study is to analyse and interpret the way of differentiated expression and changing creative trend following 5-day workweek which has been recently adopted. For this aim 11 pieces of distinctive advertising text were analysed. The criteria for selection of analysing text were relativeness with 5-day workweek and cognitive inconsistency. These texts were negative phrases, exaggerated expression, and excessively humorous appeals. The study revealed the followings: First, 5-day workweek concerned advertising texts were considered as high attention getting and successful in stimulating advertising audiences' curiosity by using the elements opposing the value and belief system formed in the existing audience. Second, consumption-driving lifestyle was found in most expressions for credit cards advertising. Third, hedonic need-oriented lifestyle was typical in young consumer products category. Fourth, family centered lifestyle emphasized meaning of rest and solidarity of family.

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Study of Audience Perceptions and Responses of Broadcasting Deliberation (시청자 집단의 심의 인식·반응에 관한 연구)

  • Yeo, Hyun-Chul;Jung, Jae-Ha;Jin, Chang-Hyun
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.87-100
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    • 2014
  • The objective of this study is to explore audience perceptions of and responses to broadcasting deliberation and analyze their characteristics. The study employed factor and cluster analyses to categorize audience perceptions of broadcasting deliberation, resulting in the identification of six types of preferences: strict standards applied to positive deliberation etc. The results indicate that audiences, which can be categorized into three types, are more likely to prefer positive deliberation over broadcasting codes. The ratio of civil compliance to a minimum standard of positive deliberation is higher than ratios involving the other standards that were included in the study. The study applied a range of theories, such as cognitive dissonance, inconsistency of perception and response, and psychological reactance, to examine and distinguish audience perceptions and responses. The study's findings provide valuable information for researchers and interested organizations and can help to lay a cornerstone for systematically classifying audience perceptions and needs in the future.

Types of Students' Responses to Anomalous Data (변칙 사례에 대한 학생들의 반응 유형)

  • Noh, Tae-Hee;Lim, Hee-Yeon;Kang, Suk-Jin
    • Journal of The Korean Association For Science Education
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    • v.20 no.2
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    • pp.288-296
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    • 2000
  • In this study, the types and the characteristics of students' responses to anomalous data were investigated. The criteria for classifying students' responses were 'acceptance of validity of anomalous data', 'acceptance of inconsistency between anomalous data and initial theory', and 'change of belief in initial theory'. Seven types of responses were identified as follows: Rejection, reinterpretation, exclusion, uncertainty, peripheral theory change, partial belief change, and theory change. Absolute belief in the intial theory and doubts about methodological accuracy were found to be the major reasons for rejecting anomalous data. The students did not accept the inconsistency between anomalous data and initial theory because they ignored the experimental procedures and focused on the similarity of the experimental results.

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STRUCTURAL INCONSISTENCY OF INTERNAL REPRESENTATIONS OF COGNITIVE PROCESSES OF SOFTWARE REUSE (소프트웨어 재사용시의 인지과정상에 나타난 내적표상의 구조적 불일관성)

  • JinwooKim
    • Korean Journal of Cognitive Science
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    • v.4 no.2
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    • pp.201-262
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    • 1994
  • This paper portrays software reuse as analogical mapping and rule development.In order to explore the impacts of inconsistent representationS on the cognitive process of software resuse,it manipulates the intermal representations of source and target problems and their program solutions.The experimental design for this study has two factors:1)the degree of structural consistency between the source problem and the target problem,and2) the degree of structural consistency between the source problem and the source solution.A full-scale protocol analysis reveals that these two factors influence the cognitive process of mapping between source and target,the process of developing rules,and the interrelation between analogical mapping and rule development.The paper concludes by discussing the implications of these results for software reuse.

Development of the Medication Algorithm for Panic Disorder(3) - Cognitive Behavioral Therapy - (공황장애 약물 치료에 대한 한국형 알고리듬 개발(3) - 인지행동치료 -)

  • Lee, Sang-Hyuk;Yang, Jong-Chul;Yoon, Se-Chang;Suh, Ho-Suk;Kim, Chan-Hyung;Yu, Bum-Hee;Park, Min-Sook
    • Anxiety and mood
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    • v.4 no.1
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    • pp.28-33
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    • 2008
  • Objective : A working group of psychiatrists from the Korean Academy of Anxiety Disorders was established to determine the appropriate medication algorithm for treating patients with panic disorder. In this article, we discussed the consensus among psychiatrists regarding the use of cognitive behavior therapy (CBT) in the development of a treatment algorithm for panic disorder in Korea. Methods : Based on the guidelines or algorithms published by the American Psychiatric Association, National Institute for Clinical Excellence, and Canadian Psychiatric Association, we constructed questionnaires regarding the core components and contents of CBT for patients with panic disorder. Fifty-four experts in panic disorder completed the questionnaires. Results : There was statistically significant consensus among the experts in the belief that cognitive reconstruction and psychological education are the core components of CBT for the treatment of patients with panic disorder. However, there was some inconsistency between the opinions of some experts regarding the content and frequency of CBT and the results of studies published outside of Korea. Conclusions : CBT, especially the psychological education and cognitive reconstruction components, should be considered when treating patients with panic disorder. However, further consideration needs to be put into the design of a more detailed treatment guideline for the use of CBT in the treatment of patients with panic disorder.

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A Review of the Cognitive Neuroscience of Creativity (창의성에 대한 인지신경과학 연구 개관)

  • Cho, Soohyun
    • Korean Journal of Cognitive Science
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    • v.26 no.4
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    • pp.393-433
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    • 2015
  • Creativity refers to the ability to generate novel and useful ideas. Understanding the mechanism of creativity and its enhancement is important in order to solve major problems of the modern society and to improve the wellness of mankind. Creativity is a highly heterogeneous and complex ability which should not be conceptualized as a single entity. Thus, the current literature on creativity is based on a component process approach to creativity. The present study introduces cognitive neuroscience research studying the mechanism of divergent thinking, insight, relational thinking and artistic creativity which are the major components of creativity. Based on an expansive review, the early hypothesis of hemispheric asymmetry emphasizing the importance of the right as opposed to the left hemisphere is not supported by scientific evidence. In addition, there is no consensus or consistency on which specific brain region is related to a certain component of creativity. In fact, there is a mixture of studies reporting involvement of various brain regions across all four lobes of the brain. This inconsistency in the literature most likely reflects heterogeneity of the component processes of creativity and sensitivity of the neural response to differences across tasks and cognitive strategy. The present study introduces examples of representative studies reporting seminal findings on the neural basis and the enhancement of creativity based on innovative methodology. In addition, we discuss limitations of the current cognitive neuroscience approach to creativity and present directions for future research.

A Case-Based New Financial Product Screening System

  • Lee, Hoon-Young
    • Journal of the Korean Operations Research and Management Science Society
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    • v.19 no.3
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    • pp.151-167
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    • 1994
  • Initial screening is one of the most important and difficult processes in new product development. Many new product screening models have been developed in management and marketing. However practical applications of these models have been limited in part due to their complexity and inflexibility, and in part due to their excessive data requirements. Thus simple judgment models have been popular in practice. However, these models suffer from inaccuracy and inconsistency originating form human cognitive limitations. In light of the problem swith traditional screening methods, we propose a new approach for screening based on managers' past experience and intuitive judgments-screening by analogy, and develop a computerized case-based system for screening new financial service concepts. Using the system, managers can predict the potential performance of a new product concept based on the performance of past products that are similar to it in terms of product characteristics, firm's resources, and market conditions. Based on this prediction, managers make a screening decision.

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The Consistency of High school Students Responses Concepts of 'Atmospheric and Water Cycle' according to Task Contexts ('대기와 물의 순환' 관련 개념들에 대한 과제 상황에 따른 고등학생들의 응답의 일관성)

  • Jeong, Jin-woo;Jang, Myoung-Duk;Nam, Youn-kyeong
    • Journal of the Korean earth science society
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    • v.25 no.8
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    • pp.656-662
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    • 2004
  • The purposes of this study was to analyze the knowledge sources and of high school students' responses on tasks in scientific context and tasks in everyday context, and was to investigate the relationship between the consistency of responses and cognitive style. One hundred fifteen students participated in study. The students were asked to solve ten paris of problems about several concepts of circulation of atmosphere and water. Each pair of the problems consisted of two questions which were about the same concept but were about different context. That is to say, one questions related to scientific context and the other related to everyday context. Every questions included one subquestion in other to investigate the students' sources of knowledge. The students' responses on two questions in each problem were analyzed in order to compare the sources of knowledge and examine the influence of task context. The results of the study can be summarized as follows: First, students' knowledge sources varied by task contexts. That is to say, the students selected 'Science activities in school' as main source in questions related scientific context and chose 'Experience in daily life' as main source in questions related to everyday context. Second, inconsistency score on all paris of problem was significantly higher than consistency score (p<.01). This result indicated students' responses were much dependent on context. third, field-dependent students were more dependent on context, considering higher inconsistency score than field-dependent ones.

Using 3D Sweetening for Efficient Directing Space in Stereoscopic Image (3D 스위트닝 과정을 이용한 입체영상의 효율적인 공간 연출)

  • Kim, Myung-Ha;Hong, Hyun-Ki
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.63-71
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    • 2012
  • Depth understanding is important for stereoscopic and various methods including space design and cognitive science should be taken account in contents production. Among them, human scientific engineering such as human factor needs to be touched. More specifically, when the stereoscopic designer determines a binocular disparity, the viewpoint of the camera has to be matched with that of the audience. In this process, the structural problem by the distortion due to the dichoptic error is happened, Therefore, 3D sweetening process based on geometric re-analysis and human scientific engineering to minimize the visual fatigue is significant. This paper analyzes the inconsistency problems of the viewpoint in stereoscopic images, and we produce the stereoscopic image contents based on human factors.