• Title/Summary/Keyword: cluster synchronization

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MAC Protocol for Single-Hop Underwater Sensor Network (싱글 홉 수중 센서 네트워크를 위한 매체접속제어 프로토콜 설계)

  • Baek, Seung-Kwon;Cho, Ho-Shin;Jang, Youn-Seon
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.6
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    • pp.499-505
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    • 2009
  • Main design issues for MAC (Medium Access Control) protocol in underwater sensor networks are long propagation delay caused by the low speed of sound, difficult synchronization, and energy-limited node's life. We aimed to mitigate the problems of strict synchronization and channel inefficiency of TDMA and also the throughput degradation induced by unavoidable collisions in contention based MAC protocols. This proposed protocol improved not only the energy efficiency by adopting a sleep-mode, but also the throughput by reducing collisions and increasing channel efficiency.

The Design and Implementation of RISE for Managing a Large Scale Cluster in Distributed Environment (분산 환경의 대규모 클러스터를 관리하기 위한 RISE 시스템의 설계 및 구현)

  • Park Doo-Sik;Yang Woo-Jin;Ban Min-Ho;Jeong Karp-Joo;Lee Jong-Hyun;Lee Sang-Moon;Lee Chang-Sung;Shin Soon-Churl;Lee In-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.7
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    • pp.421-428
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    • 2006
  • In this paper, the way of remote installation and back-up of 3-tier structure is introduced for efficient utilizing the cluster system resources distributed at several places. Recently, cluster system is constructed as the system of over hundreds nodes under complex network system mixed with public networks and private networks. Therefore, the as installation method suitable for the large scale cluster system and the remote recovery of failure nodes are important. However the previous researches which are based on 2-tier architecture may not provide the efficient cluster installation and image back-up method when the network of cluster system is composed of several private networks and public networks. In this paper, RISE (Remote Installation Service and Environment) based on the 3-tier architecture is proposed to solve this problem. In our approach, the managing node's role is divided into the global master node (GRISE) and the local master node (LRISE) to provide the efficient initial system deployment and remote failure recovery of distributed cluster system under the various network systems. Also, LRISE's availability is ensured under the complex network environments by adopting the auto-synchronization mechanism between GRISE and LRISE. In this work, a 64-node cluster system with gigabit network system is utilized for the experiment. From the experimental result, the system image with 1.86GB data can be obtained in 5 minutes and 53 seconds and the image-based installation of 64-node system can be carried out in 17 minutes and 53 seconds.

Study on Automatic Generation of Platform Configuration Register in FlexRay Protocol (FlexRay 프로토콜에서 플랫폼 구성 변수의 자동 생성에 관한 연구)

  • Yang, Jae-Sung;Park, Jee-Hun;Lee, Suk;Lee, Kyung-Chang;Choi, GwangHo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.41-52
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    • 2012
  • Recently, FlexRay was developed to replace controller area network (CAN) protocol in chassis networking systems, to remedy the shortage of transmission capacity and unsatisfactory real-time transmission delay of conventional CAN. FlexRay network systems require correct synchronization and complex scheduling parameters. However, because platform configuration register (PCR) setting and message scheduling is complex and bothersome task, FlexRay is more difficult to implement in applications than CAN protocol. To assist a network designer for implementing FlexRay cluster, this paper presents an analysis of FlexRay platform configuration register and automatic generation program of PCR. To demonstrate the feasibility of the automatic generation program, we evaluated its performance using experimental testbed.

A New Routing Algorithm for Performance improvement of Wireless Sensor Networks (무선 센서 네트워크의 성능 향상을 위한 새로운 라우팅 알고리즘)

  • Yang, Hyun-Suk;Kim, Do-Hyung;Park, Joon-Yeol;Lee, Tae-Bong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.1
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    • pp.39-45
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    • 2012
  • In this paper, a distributed 2-hop routing algorithm is proposed. The main purpose of the proposed algorithm is to reduce the overall power consumption of each sensor node so that the lifetime of WSN(wireless sensor network) is prolonged. At the beginning of each round, the base station transmits a synchronization signal that contains information on the priority table that is used to decide whether each sensor node is elected as a cluster head or not. The priority table is constructed so that sensor nodes closer to half energy distance from the base station get the higher priority. 2-hop routing is done as follows. Cluster heads inside half energy distance from the base station communicate with the base station directly. Those outside half energy distance have to decide whether they choose 2-hop routing or 1-hop routing. To do this, each cluster head outside half energy distance calculates the energy consumption needed to communicate with the base station via 1-level cluster head or directly. If less energy is needed when passing through the 1-level cluster head, 2-hop routing is chosen and if not, 1-hop routing is chosen. After routing is done each sensor nodes start sensing data.

A Mechanism to Support Real-Time Internet Services over the ATM Network (ATM 망을 통한 실시간 인터넷 서비스 지원 메커니즘)

  • 금정현;정광수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6B
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    • pp.1113-1122
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    • 1999
  • In this paper, we propose MSS(Multicast Synchronization Server) and QCS(QoS Conversion Server) models that can support IP multicast and QoS(Quality of Service) over the ATM network more efficiently. In the MSS model, it is possible to establish shortcut VCs(Virtual Circuits) among all hosts in the ATM network and to transfer multicast data at high speed. Also the MSS model is more scalable, because the number of inter-cluster VCs needed in the MSS model is less than that of EARTH. In the QCS model, ATM switch is modified to support one QoS service and best effort service through the one point-to-multipoint VC at the same time so required network resources are reduced, and dedicated server is used for QoS conversion to accept heterogeneous receivers more efficiently. In this Paper, the proposed MSS model and QCS model have solved both efficiency problem and scalability problem. It is proved through the comparison of the VCs required in each model.

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A Study on the Spatial Configuration in the Metaverse - Focusing on Communication Game Virtual Worlds's 'Animal Crossing' - (메타버스에서의 공간 형태 구성에 관한 연구 - 커뮤니케이션 게임 가상세계 '모여봐요 동물의 숲'을 중심으로 -)

  • Yu, Yeon Seo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.52 no.1
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    • pp.1-16
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    • 2024
  • Alvin Toffler mentioned that it is important for future society to keep pace with synchronization and that time deviations can hinder social development. As we experience the new normal era of untact, we have experienced an increase in non-face-to-face contact and accelerated digital transformation. Amid these rapid changes, we can maintain the need for synchronization or change in space. Therefore, we would like to study what kind of settlements people create and choose. We looked at the metaverse as an object that could indirectly find out about this, and used the content called "Animal Crossing" to collect data related to the spatial form of the metaverse. Sampling utilized a judgment sampling method during non-probability sampling to alleviate differences due to the progress of the game. The collected data was classified according to floor plan and location type and briefly organized through descriptive statistics. After matching each facility by use, data was constructed by setting coordinates for each cluster and listing them. This data was interpreted graphically on the coordinate plane for each cluster, and Euclidean analysis was performed to analyze the relationships between clusters and residential choice using a Euclidean matrix. As a result of the analysis, it could be interpreted that efficiency was pursued by arranging similar functions in close proximity. Nevertheless, when choosing a residence, it was interpreted that the intention was to create a community through arrangement adjacent to residents rather than efficiency or convenience. Due to the differences between the metaverse and the real world, it is expected that there will be limitations in equating it with reality. However, through the space expressed in the virtual world by people who are far away from the constraints of reality, we can indirectly know the wishes that we have not been able to express due to our lack of awareness.

A synchronous/asynchronous hybrid parallel method for some eigenvalue problems on distributed systems

  • 박필성
    • Proceedings of the Korean Society of Computational and Applied Mathematics Conference
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    • 2003.09a
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    • pp.11-11
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    • 2003
  • 오늘날 단일 슈퍼컴퓨터로는 처리가 불가능한 거대한 문제들의 해법이 시도되고 있는데, 이들은 지리적으로 분산된 슈퍼컴퓨터, 데이터베이스, 과학장비 및 디스플레이 장치 등을 초고속 통신망으로 연결한 GRID 환경에서 효과적으로 실행시킬 수 있다. GRID는 1990년대 중반 과학 및 공학용 분산 컴퓨팅의 연구 과정에서 등장한 것으로, 점차 응용분야가 넓어지고 있다. 그러나 GRID 같은 분산 환경은 기존의 단일 병렬 시스템과는 많은 점에서 다르며 이전의 기술들을 그대로 적용하기에는 무리가 있다. 기존 병렬 시스템에서는 주로 동기 알고리즘(synchronous algorithm)이 사용되는데, 직렬 연산과 같은 결과를 얻기 위해 동기화(synchronization)가 필요하며, 부하 균형이 필수적이다. 그러나 부하 균형은 이질 클러스터(heterogeneous cluster)처럼 프로세서들의 성능이 서로 다르거나, 지리적으로 분산된 계산자원을 사용하는 GRID 환경에서는 이기종의 문제뿐 아니라 네트워크를 통한 메시지의 전송 지연 등으로 유휴시간이 길어질 수밖에 없다. 이처럼 동기화의 필요성에 의한 연산의 지연을 해결하는 하나의 방안으로 비동기 반복법(asynchronous iteration)이 나왔으며, 지금도 활발히 연구되고 있다. 이는 알고리즘의 동기점을 가능한 한 제거함으로써 빠른 프로세서의 유휴 시간을 줄이는 것이 목적이다. 즉 비동기 알고리즘에서는, 각 프로세서는 다른 프로세서로부터 갱신된 데이터가 올 때까지 기다리지 않고 계속 다음 작업을 수행해 나간다. 따라서 동시에 갱신된 데이터를 교환한 후 다음 단계로 진행하는 동기 알고리즘에 비해, 미처 갱신되지 않은 데이터를 사용하는 경우가 많으므로 전체적으로는 연산량 대비의 수렴 속도는 느릴 수 있다 그러나 각 프로세서는 거의 유휴 시간이 없이 연산을 수행하므로 wall clock time은 동기 알고리즘보다 적게 걸리며, 때로는 50%까지 빠른 결과도 보고되고 있다 그러나 현재까지의 연구는 모두 어떤 수렴조건을 만족하는 선형 시스템의 해법에 국한되어 있으며 비교적 구현하기 쉬운 공유 메모리 시스템에서의 연구만 보고되어 있다. 본 연구에서는 행렬의 주요 고유쌍을 구하는 데 있어 비동기 반복법의 적용 가능성을 타진하기 위해 우선 이론적으로 단순한 멱승법을 사용하여 실험하였고 그 결과 순수한 비동기 반복법은 수렴하기 어렵다는 결론을 얻었다 그리하여 동기 알고리즘에 비동기적 요소를 추가한 혼합 병렬 알고리즘을 제안하고, MPI(Message Passing Interface)를 사용하여 수원대학교의 Hydra cluster에서 구현하였다. 그 결과 특정 노드의 성능이 다른 것에 비해 현저하게 떨어질 때 전체적인 알고리즘의 수렴 속도가 떨어지는 것을 상당히 완화할 수 있음이 밝혀졌다.

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A Framework for Constructing Interactive Tiled Display Applications (인터랙티브 타일드 디스플레이 응용프로그램 개발을 위한 프레임워크)

  • Cho, Yong-Joo;Kim, Seok-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.1
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    • pp.37-44
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    • 2009
  • This paper describes a new tiled display framework called, iTDF (Interactive Tiled Display Framework), that is designed to support rapid construction of the interactive digital 3D contents running on top of the cluster-based tiled display. This framework allows synchronizing the rendering slaves, sharing software's state over the network, the features, such as, launching multiple applications on a cluster-based computers, moving and resizing windows, synchronization of rendering slaves, distributed shared memory, and unified input interface. This paper analyzes the requirements of the framework and describes the design and implementation of the framework. A couple desktop-based applications are ported with the new iTDF and to find out the usefulness and usability of the framework.

Improving Performance of Large Sparse Linear System Solvers On Distributed Memory Systems By Asynchronous Algorithms (비동기 알고리즘을 이용한 분산 메모리 시스템에서의 초대형 선형 시스템 해법의 성능 향상)

  • Park, Pil-Seong;Sin, Sun-Cheol
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.439-446
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    • 2001
  • The main stream of parallel programming today is using synchronous algorithms, where processor synchronization for correct computation and workload balance are essential. Overall performance of the whole system is dependent upon the performance of the slowest processor, if workload is not well-balanced or heterogeneous clusters are used. Asynchronous iteration is a way to mitigate such problems, but most of the works done so far are for shared memory systems. In this paper, we suggest and implement a parallel large sparse linear system solver that improves performance on distributed memory systems like clusters by reducing processor idle times as much as possible by asynchronous iterations.

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Development of a VR Juggler-based Virtual Reality Interface for Scientific Visualization Application (과학적 가시화 어플리케이션을 위한 VR Juggler 기반 가상현실 인터페이스 개발)

  • Gu, Gibeom;Hwang, Gyuhyun;Hur, YoungJu
    • KIISE Transactions on Computing Practices
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    • v.22 no.10
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    • pp.488-496
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    • 2016
  • In this paper, we introduce a virtual reality interface for scientific visualization applications. Our VR interface is based on an open-source framework called VR Juggler. Although VR Juggler has its own advantages, it lacks some of the important functionalities needed for practical applications - event handling, synchronization and data sharing among cluster nodes, to name a few. We explain how these issues are resolved while developing the VR interface. Also, a new interface with a smart device, which replaces the virtual reality input device, is introduced. Finally, system usability test results are provided to prove the effectiveness of the proposed interfaces.