• 제목/요약/키워드: cloud robotics

검색결과 57건 처리시간 0.026초

Cloud Robotics Platform 환경에서 Node간 안전한 통신 기법 (Secure Scheme Between Nodes in Cloud Robotics Platform)

  • 김형주
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제10권12호
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    • pp.595-602
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    • 2021
  • 로봇은 주변 상황을 인지하고 Task를 부여받는 software oriented 형상으로 발전하고 있다. Cloud Robotics Platform은 로봇에 Service Oriented Architecture 형상을 지원하기 위한 방법으로, 상황에 따라 필요한 Task와 Motion Controller를 클라우드 기반으로 제공할 수 있는 방안이다. 휴머노이드 로봇으로 진화할수록 로봇은 로봇 3대 원칙에 따라 보편화된 일상생활 속에서 인간에게 도움을 주기 위해 사용될 것이다. 따라서 특정 개인만을 위한 로봇 이외에도, 상황에 따라 모든 인간에게 도움을 줄 수 있는 공공재로써의 로봇이 보편화될 것이다. 따라서, 생성하는 정보는 사람, 로봇, 로봇에 지능을 부여하는 클라우드 상의 서비스 애플리케이션, 로봇과 클라우드를 이어주는 클라우드 브릿지로 구성될 것으로 분석되는 Cloud Robotics Computing 환경에서 정보보안의 중요성은 인간의 생명 및 안전을 위해 필수불가결한 요소로 자리잡게 될 것이다. 본 논문에서는 지능화된 로봇을 위한 Cloud Robotics Computing 환경에서 사람, 로봇, 클라우드 브릿지, 클라우드 시스템간 통신 시 보안을 제공하여 해킹으로부터 안전하고 개인의 정보가 보호되는 로봇 서비스가 가능할 수 있는 Security Scheme을 제안한다.

5G MEC 기반 로봇 엔진 원격 구동을 위한 클라우드 로보틱스 시스템 구성 및 실증 (Validation of Cloud Robotics System in 5G MEC for Remote Execution of Robot Engines)

  • 구세완;강성규;정원홍;문형일;양현석;김영재
    • 로봇학회논문지
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    • 제17권2호
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    • pp.118-123
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    • 2022
  • We implemented a real-time cloud robotics application by offloading robot navigation engine over to 5G Mobile Edge Computing (MEC) sever. We also ran a fleet management system (FMS) in the server and controlled the movements of multiple robots at the same time. The mobile robots under the test were connected to the server through 5G SA network. Public 5G network, which is already commercialized, has been temporarily modified to support this validation by the network operator. Robot engines are containerized based on micro-service architecture and have been deployed using Kubernetes - a container orchestration tool. We successfully demonstrated that mobile robots are able to avoid obstacles in real-time when the engines are remotely running in 5G MEC server. Test results are compared with 5G Public Cloud and 4G (LTE) Public Cloud as well.

Extraction of Geometric Primitives from Point Cloud Data

  • Kim, Sung-Il;Ahn, Sung-Joon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2010-2014
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    • 2005
  • Object detection and parameter estimation in point cloud data is a relevant subject to robotics, reverse engineering, computer vision, and sport mechanics. In this paper a software is presented for fully-automatic object detection and parameter estimation in unordered, incomplete and error-contaminated point cloud with a large number of data points. The software consists of three algorithmic modules each for object identification, point segmentation, and model fitting. The newly developed algorithms for orthogonal distance fitting (ODF) play a fundamental role in each of the three modules. The ODF algorithms estimate the model parameters by minimizing the square sum of the shortest distances between the model feature and the measurement points. Curvature analysis of the local quadric surfaces fitted to small patches of point cloud provides the necessary seed information for automatic model selection, point segmentation, and model fitting. The performance of the software on a variety of point cloud data will be demonstrated live.

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라이다 점군 밀도에 강인한 맵 오차 측정 기구 설계 및 알고리즘 (Map Error Measuring Mechanism Design and Algorithm Robust to Lidar Sparsity)

  • 정상우;정민우;김아영
    • 로봇학회논문지
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    • 제16권3호
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    • pp.189-198
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    • 2021
  • In this paper, we introduce the software/hardware system that can reliably calculate the distance from sensor to the model regardless of point cloud density. As the 3d point cloud map is widely adopted for SLAM and computer vision, the accuracy of point cloud map is of great importance. However, the 3D point cloud map obtained from Lidar may reveal different point cloud density depending on the choice of sensor, measurement distance and the object shape. Currently, when measuring map accuracy, high reflective bands are used to generate specific points in point cloud map where distances are measured manually. This manual process is time and labor consuming being highly affected by Lidar sparsity level. To overcome these problems, this paper presents a hardware design that leverage high intensity point from three planar surface. Furthermore, by calculating distance from sensor to the device, we verified that the automated method is much faster than the manual procedure and robust to sparsity by testing with RGB-D camera and Lidar. As will be shown, the system performance is not limited to indoor environment by progressing the experiment using Lidar sensor at outdoor environment.

ICP 계산속도 향상을 위한 빠른 Correspondence 매칭 방법 (A Fast Correspondence Matching for Iterative Closest Point Algorithm)

  • 신건희;최재희;김광기
    • 로봇학회논문지
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    • 제17권3호
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    • pp.373-380
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    • 2022
  • This paper considers a method of fast correspondence matching for iterative closest point (ICP) algorithm. In robotics, the ICP algorithm and its variants have been widely used for pose estimation by finding the translation and rotation that best align two point clouds. In computational perspectives, the main difficulty is to find the correspondence point on the reference point cloud to each observed point. Jump-table-based correspondence matching is one of the methods for reducing computation time. This paper proposes a method that corrects errors in an existing jump-table-based correspondence matching algorithm. The criterion activating the use of jump-table is modified so that the correspondence matching can be applied to the situations, such as point-cloud registration problems with highly curved surfaces, for which the existing correspondence-matching method is non-applicable. For demonstration, both hardware and simulation experiments are performed. In a hardware experiment using Hokuyo-10LX LiDAR sensor, our new algorithm shows 100% correspondence matching accuracy and 88% decrease in computation time. Using the F1TENTH simulator, the proposed algorithm is tested for an autonomous driving scenario with 2D range-bearing point cloud data and also shows 100% correspondence matching accuracy.

로봇 소프트웨어 개발을 위한 클라우드 기반 통합 개발 환경 (A Cloud-based Integrated Development Environment for Robot Software Development)

  • 윤재훈;박홍성
    • 제어로봇시스템학회논문지
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    • 제21권2호
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    • pp.173-178
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    • 2015
  • Cloud systems are efficient models that can utilize various infrastructures, platforms, and applications regardless of the type of clients. This paper proposes a cloud-based integrated development environment (IDE) for robot software development which would make software development easier. The proposed system provides robot simulation to test the robot HW modules or robot systems for development and testing of software operating in a robot system with two or more different operating systems (OS) such as Windows, Linux, and real-time OS. This paper implements and evaluates the proposed system using OPRoS [33].

T-50 고등훈련기 빙결시험을 위한 과냉각구름 생성시스템 개발 (Super-cooled State Cloud Generation System Development for T-50 Supersonic Jet Trainer Icing Test)

  • 이철;전철우
    • 제어로봇시스템학회논문지
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    • 제14권6호
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    • pp.580-586
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    • 2008
  • Icing cloud generation system was developed to perform the in-flight icing simulation test for T-50 Supersonic Jet Trainer on the ground. The developed system successfully generated the almost natural icing cloud in the super-cooled state (liquid state) below freezing point and with the required LWC (Liquid Water Content). For full-scale aircraft icing test, an icing scaling method was adopted due to the limitation of wind generation speed with open-circuit type blower and its applicability was experimentally verified. Under the required in-flight icing condition based on the icing scaling method, T-50 aircraft subsystems were successfully operated and functionally checked.

클라우드 로봇을 위한 적응형 그룹통신 기반 정보공유 모델 (Information Sharing Model based on Adaptive Group Communication for Cloud-Enabled Robots)

  • 마테오 로미오;이재완
    • 인터넷정보학회논문지
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    • 제14권4호
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    • pp.53-62
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    • 2013
  • 클라우드 로봇에서, 효율적인 정보공유 모델은 연구과제이다. 본 논문에서는 클라우드 기반 로봇들이 서로 연동하고 지식을 공유하기 위한 지식공유 모델을 제시한다. 효율적인 메시지 전송을 위해 멀티 에이전트 기반 적응형 그룹 통신을 제시하며, 연결(link) 노드는 주요 링크를 결정하기 위한 비중함수를 사용한다. 성능평가 결과, 제시한 알고리즘이 최소 메세지 오버헤드를 나타내었으며, 전통적인 그룹통신 방법에 비해 주요 링크를 사용함으로 인해 질의에 대한 응답이 빠름을 보였다.

FFD를 이용한 3차원 라스트 데이터 생성 시스템 (Development of a Three Dimensional Last Data Generation System using FFD)

  • 박인덕;임창현;김시경
    • 제어로봇시스템학회논문지
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    • 제9권9호
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    • pp.700-706
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    • 2003
  • This paper presents a 3D last design system that provides the 3-dimensional last data based on the FFD(Free Form Deformation) method. The proposed system utilizes the control points for deformation factor to convert from the 3D point cloud foot data to the 3D point cloud last data. The deformation factor of the FFD is obtained from the conventional last design technique, and constructed on the FFD lattice based on the bottom view and lateral view of the measured 3D point cloud foot data. In addition, the control points of FFD lattice is decided on the anatomical points of foot. The deformed 3D last obtained from the proposed FFD is saved as a 3D dxf foot data. The experimental results demonstrate that the proposed system have the descent 3D last data based on the openGL window.

원격 작업을 위한 3 차원 점군 데이터기반의 실시간 폴리곤 생성 및 텍스처 맵핑 기법 (Real-time Polygon Generation and Texture Mapping for Tele-operation using 3D Point Cloud Data)

  • 장가람;신용득;윤재식;박재한;배지훈;이영수;백문홍
    • 제어로봇시스템학회논문지
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    • 제19권10호
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    • pp.928-935
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    • 2013
  • In this paper, real-time polygon generation algorithm of 3D point cloud data and texture mapping for tele-operation is proposed. In a tele-operation, it is essential to provide more highly realistic visual information to a tele-operator. By using 3D point cloud data, the tele-operator can observe the working environment from various view point with a reconstructed 3D environment. However, there are huge empty space in 3D point cloud data, since there is no environmental information among the points. This empty space is not suitable for an environmental information. Therefore, real-time polygon generation algorithm of 3D point cloud data and texture mapping is presented to provide more highly realistic visual information to the tele-operator. The 3D environment reconstructed from the 3D point cloud data with texture mapped polygons is the crucial part of the tele-operation.