• Title/Summary/Keyword: client/server

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MODELLING THE PERFORMANCE OF A CLIENT/SERVER DATABASE SYSTEM

  • Lee, Hui-Seok
    • Proceedings of the Korea Database Society Conference
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    • 1994.09a
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    • pp.49-69
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    • 1994
  • A client/server system has become the computing architecture for the business organization which seeks competitive edges. Technically, a client/server system places application processing close to the user and thus increases performance. This paper's two primary goals are (i) to present a performance model for client/server database systems and (ii) to demonstrate analytically the effectiveness of client/server computing in comparison with other computing architectures via an illustrative example. The model is most likely to be used as a practical performance guide for client/server computing.

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A Mechanism of CAS Client Personalization through separating CAS Service of Protocol A.1 on TTA.KO-07.0079 XCAS (TTA.KO-07.0079 XCAS 프로토콜 A.1의 CAS 서비스 분리를 통한 CAS Client 개인화 메커니즘)

  • Kim, Young-Mo;Jang, Eun-Gyeom;Choi, Yong-Rak
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.57-66
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    • 2010
  • CAS Client personalization means to issue CAS ID or Key for CAS service, which is Core Technology for CAS operation. Protocol A.1 on TTA.KR-07.0079 XCAS, stores CAS Client personalization data from CAS server in XCAS server, and transmits the personalization data by request of XCAS HOST for CAS Client personalization. However, this may increase Network Traffic and CAS Client image management in XCAS server. In this thesis, to complement this, CAS Client personalization is executed on CAS Server by separating CAS service field. Therefore this can distribute Image management and Network Traffic of XCAS server.

Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

HTTP based remote monitoring and control system using JAVA (HTTP 기반의 자바를 이용한 원격 감시 및 제어 시스템)

  • Yi Kyoung-Woong;Choi Han-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.9
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    • pp.847-854
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    • 2004
  • In this paper, It is studied to control and to monitor the remote system state using HTTP(Hyper Text Transfer Protocol) object communication. The remote control system is controlled by using a web browser or a application program. This system is organized by three different part depending on functionality-server part, client part, controller part. The java technology is used to composite the server part and the client part and C language is used for a controller. The server part is waiting for the request of client part and then the request is reached, the server part saves client data to the database and send a command set to the client part. The administrator can control the remote system just using a web browser. Remote part is worked by timer that is activated per 1 second. It gets the measurement data of the controller part, and then send the request to the server part and get a command set in the command repository of server part using the client ID. After interpreting the command set, the client part transfers the command set to the controller part. Controller part can be activated by the client part. If send command is transmitted by the client part, it sends sensor monitoring data to the client part and command set is transmitted then setting up the value of the controlled system.

PDA-based Text Extraction System using Client/Server Architecture (Client/Server구조를 이용한 PDA기반의 문자 추출 시스템)

  • Park Anjin;Jung Keechul
    • Journal of KIISE:Software and Applications
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    • v.32 no.2
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    • pp.85-98
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    • 2005
  • Recently, a lot of researches about mobile vision using Personal Digital Assistant(PDA) has been attempted. Many CPUs for PDA are integer CPUs, which have no floating-computation component. It results in slow computation of the algorithms peformed by vision system or image processing, which have much floating-computation. In this paper, in order to resolve this weakness, we propose the Client(PDA)/server(PC) architecture which is connected to each other with a wireless LAN, and we construct the system with pipelining processing using two CPUs of the Client(PDA) and the Server(PC) in image sequence. The Client(PDA) extracts tentative text regions using Edge Density(ED). The Server(PC) uses both the Multi-1.aver Perceptron(MLP)-based texture classifier and Connected Component(CC)-based filtering for a definite text extraction based on the Client(PDA)'s tentativel99-y extracted results. The proposed method leads to not only efficient text extraction by using both the MLP and the CC, but also fast running time using Client(PDA)/server(PC) architecture with the pipelining processing.

A Design of Client BBS System for Secure HVA

  • Park, Jae-Kyung;Kim, Young-Ja
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.73-80
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    • 2018
  • In this paper, we propose a new type of client server environment to improve the architecture vulnerable to hacking in an existing client server environment. On the server side, move the existing Web server to the client side and This is a way for clients to communicate only the data they need and suggests a structure that completely blocks the web attack itself to the server. This can completely prevent a server from being hacked, spreading malicious code and hacking data on a server. It also presents a new paradigm that will not affect servers even if malware is infected with client PCs. This paper validates the proposed environment through BBS (Big Bad Stick) hardware in the form of USB on the client side. This study proof that secure services are provided through encryption communication with server-side security equipment, indicating that this study is a system with new security.

A Study on the Data Retrieval By Using a Cache Forward/Backward Technique (캐쉬 Forward/Backward기법을 이용한 데이터 검색에 관한 연구)

  • Kim Soo-Jang
    • 한국정보통신설비학회:학술대회논문집
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    • 2003.08a
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    • pp.229-233
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    • 2003
  • 최근, 인터넷 사용자가 급증하면서 빠른 서비스에 대한 문제가 큰 관심이 되고있다. 특히 데이터베이스 시스템에서 저장 삭세 수정 등은 사용자에게 긴 대기시간을 요구할 수도 있기 때문에 사용자의 불평을 야기할 수 있다. 이 논문에서는 3-티어 방식에서 요즘 많이 사용되는 application server의 cache에 대해서 말하고자 한다. 기존 application server는 데이터를 application server cache에 저장하여 같은 데이터를 서비스할 경우 server의 cache를 사용하지만 이 논문에서 제안하는 것은 접속된 client를 관리하여 각각의 client에 cache를 만들고 application server나 또는 데이터베이스 server가 서비스를 하지 못할 경우는 가장 최근의 데이터를 가지고 있는 client를 찾아 client cache에 있는 데이터를 서비스 하자는 것이다.

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PDA-based Text Localization System Using Client/Server Architecture (Client/Server 구조를 이용한 PDA기반의 문자 추출 시스템)

  • 박안진;정기철
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.751-753
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    • 2004
  • PDA에서 사용하는 대부분의 CPU는 실수 연산 구성요소(float computation component)가 없는 정수(integer) CPU를 사용한다. 인공 신경망(neural network)과 같은 실수 연산이 많은 알고리즘은 PDA에서 많은 수행시간을 가진다. 본 논문에서는 이런 단점을 해결하기 위해 무선 랜(LAN)으로 연결된 Client(PDA)/Server(PC) 구조를 이용한 효과적인 문자 추출 시스템을 제안한다. Client(PDA)는 대략적인 문자 추출 결과를 JPEG으로 압축하여 전송속도를 최소화한다. Server(PC)는 Client(PDA)의 결과를 바탕으로 정밀한 문자 영역 추출을 위해, 텍스춰 분류 방법과 연결 성분 분석 방법을 이용한다. 실험에서 제안한 방법은 속도뿐만 아니라 문자 추출에서도 효과적이었다.

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Development of Remote-Controlled Object-Recognizing Mobile Home CCTV Using Smartphone and Arduino (스마트폰과 아두이노를 이용한 원격제어 객체인식 이동형 홈 CCTV 개발)

  • Kim, Dong-Ju;Lim, Chae-Won;Choi, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1546-1549
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    • 2020
  • This paper introduces the development process of mobile home CCTV that enables remote control and object recognition using unused smartphones and Arduino. Clients can control motors connected to Arduino through button, enable bidirectional voice communication between client-server and receive video from the server in real time. The server sends a PUSH notification to the client when its battery is low. When the server recognizes the charger, the client's remote control allows the server to dock to the charger and charge it. It was confirmed that video and voice delivery between client and server works well without any problems, and that object recognition works smoothly.

The Controls of Client-Server System: Case Studies of Banks (클라이언트-서버 시스템에 대한 통제: 은행업체에 대한 사례연구)

  • 이상재
    • Korean Management Science Review
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    • v.17 no.2
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    • pp.97-113
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    • 2000
  • The introduction of client server systems raises some serious IS control concerns. Although client server systems increase system flexibility and compatibility, and facilitates system downsizing and process restructuring, multiple operating systems, database management systems, and platforms of client-server system increase th potential exposures and risks of the system. It is needed to recommend the effective control framework to mitigate risks. This paper suggests risks and control framework for client server system. The results of two case studies indicate that program and database management are important as program and data should be located and maintained in client and servers. It becomes difficult to manage divided programs and data logic that are distributed across clients and servers that have different platforms. The case studies of two banks show that the extent of distribution of program and data logic affects the importance of program and database management controls.

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