• Title/Summary/Keyword: chatting data analysis

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Analysis on the Chatting Language of Elementary School Students (초등학생들이 사용하는 채팅 언어의 분석)

  • Ceong, Hee-Taek;Jeong, Yeong-Sun
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.99-112
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    • 2005
  • In this research, we analyze chatting language of elementary school students, present the properties which are a result of this analysis and propose the method to solve it. Analysis on the chatting language considering organic relation of sentences is classified into syntactic, semantic and statistical characteristics. As a result of analysis, new characteristics is discovered writing by the way children pronounce their words, writing by switching the order of syllable's frontal and rear ends, inarticulate conversation of the other man. To minimize language misuse and to establish a chatting culture that is favorable to the development of children's emotional development, we propose the methods of computer system.

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Technical Approaches for Blocking Obscenity in Internet Video Chatting (화상 채팅의 음란성을 차단하기 위한 기술적 해결 방안)

  • Cho Dong Uk;Kim Ji Yeong
    • The KIPS Transactions:PartD
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    • v.11D no.7 s.96
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    • pp.1499-1506
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    • 2004
  • In this paper an analysis of current video chatting situation and connection status is performed and a technical method to block the obscene contents is proposed. Methods to shut down socially degenerate Internet sites are well known, which are essentially directory or vocabulary based. For the video chatting sites. however, dynamic selectivity is required as the chatting groups in a sites are all different and even in a single group the contents of chatting may turn socially objectionable as time passes. The proposed method is based on the analysis of chatting contents and selectively blocks the sound and/or video data streams. To prove the effectiveness of the method the experiments are performed and the results are shown very satisfactioy.

Emotion Classification System for Chatting Data (채팅 데이터의 기분 분류 시스템)

  • Yoon, Young-Mi;Lee, Young-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.11-17
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    • 2009
  • It's a trend that the proportion of using an internet messenger among on-line communication methods is getting increased. However, there are not many applications which efficiently utilize these messenger communication data. Messenger communication data have specific characteristics that reflect the user's linguistic habits. The linguistic habits are revealed through frequently used words and emoticons, and user's emotions can be grasped by these. This paper proposes the method that efficiently classifies the emotions of a messenger user using frequently used words or symbols. The emotion classifier from repeated experiments achieves high accuracy of more than 95%.

Chatting Pattern Based Game BOT Detection: Do They Talk Like Us?

  • Kang, Ah Reum;Kim, Huy Kang;Woo, Jiyoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2866-2879
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    • 2012
  • Among the various security threats in online games, the use of game bots is the most serious problem. Previous studies on game bot detection have proposed many methods to find out discriminable behaviors of bots from humans based on the fact that a bot's playing pattern is different from that of a human. In this paper, we look at the chatting data that reflects gamers' communication patterns and propose a communication pattern analysis framework for online game bot detection. In massive multi-user online role playing games (MMORPGs), game bots use chatting message in a different way from normal users. We derive four features; a network feature, a descriptive feature, a diversity feature and a text feature. To measure the diversity of communication patterns, we propose lightly summarized indices, which are computationally inexpensive and intuitive. For text features, we derive lexical, syntactic and semantic features from chatting contents using text mining techniques. To build the learning model for game bot detection, we test and compare three classification models: the random forest, logistic regression and lazy learning. We apply the proposed framework to AION operated by NCsoft, a leading online game company in Korea. As a result of our experiments, we found that the random forest outperforms the logistic regression and lazy learning. The model that employs the entire feature sets gives the highest performance with a precision value of 0.893 and a recall value of 0.965.

Variables Predicting Advertisement Preference and Intention to Purchase Product in Sexuality-Oriented Jeans Advertising (성적 소구에 의한 진 의류 광고의 선호도 및 제품 구매의도에 대한 예측 변인 규명)

  • 홍희숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.3
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    • pp.607-620
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    • 1997
  • The purpose of this study was to identify the variables which could predict advertisement preference and intention to purchase product in sexuality-oriented fashion advertising. The data were collected using questionnaires which contained nine advertisements of Guess jeans, selected from Vogue magazine published from 1990 to 1996.441 college students (female= 225, male=216) living in Seoul, Korea participated in the study. The data were analyzed by factor analysis and stepwise elimination method of multiful regression analysis. The results of this study were as follows: First, seven factors of New Young Generation oriented characteristics were identified: fashion, individuality, preferences of caffa or reggae bar with affective mood, expression of emotion, individualism, preferences of a foreign-made product/western culture oriented tastes and activity of fan club/chatting through personal computers. Three factors of fashion advertising involvement were identified: social involvement, hedonic involvement and utilitarian involvement. Second, the variables which predicted preferences of advertisements in sexuality-oriented fashion advertising were perceived eroticism levels, hedonic involvenent, prior brand attitude and preference of a foreign-made product/western culture oriented tastes in the case of females, while perceived eroticism levels, hedonic involvenent prior brand attitude, preference of a foreign-made product/western culture oriented tastes and activity of fan club/ chatting through personal computers were identified as predictor variables for males. Third, the intention to purchase product was predicted by preference of a foreign-made product/western culture oriented tastes, prior brand attitude, hedonic involvenent and fashion for females, and by perceived eroticism levels, fashion opinion leadership, hedonic involvenent and prior brand attitude in the case of males.

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An Analysis to Computer Mediated Communication Words (PC통신 언어 분석)

  • Cha, In-Tae
    • Speech Sciences
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    • v.8 no.3
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    • pp.75-91
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    • 2001
  • Nowadays, computer-mediated communications such as chatting and e-mail are widely used in younger generation. It has been known that the communicating words used by on-line users (so-called netizens) are quite different from those used by ordinary people. That is, the words are generally characterized by shortened, mimetic and onomatopoeic words, and the netizens also use various types of emoticon expressed like signs or symbols. This can cause some orthographic as well as cultural problems. This paper investigates some statistical data in PC-based communications, analyzes the general characteristics, and provides some explanations.

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The Influence of Online-Store Cue on Consumers Perceived Quality and Online Purchase Intention

  • Liu, Fei;Sun, Yang;Na, Seung-Hwa
    • Journal of Distribution Science
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    • v.11 no.4
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    • pp.13-21
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    • 2013
  • Purpose - The purpose of this research is to find out the relationship between cue utilization and perceived website quality and purchase intention for an online store. To achieve this, we suggest a conceptual model that examines the relationship among product introductions, online communications, online reviews, perceived quality, and online purchase intention. Research design, data, and methodology - This research utilizes SPSS 19.0 and AMOS17.0 to analyze the data. We used factor analysis to shape the structure of the original data and saved the information with multiple dimensions. We then deployed the AMOS software to analyze the model. We performed both factor analysis and structural equation analysis. Results - The findings of this study show that graphic and word descriptions, online chatting, and online reviews have a positive influence on perceived quality. Furthermore, perceived quality has a positive influence on purchase intention. Conclusions - First, detailed product information should be added to influence quality perception. Second, consumers expect a certain level of service while shopping. Simultaneously, online products reviews from consumers deserve attention as they can impact consumer purchase intention.

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Development of mobile counseling program for the promotion of voluntary problem solving of disabled persons and families (장애인과 가족의 자발적 문제해결증진을 위한 모바일 상담 프로그램 개발)

  • Cho, NamOk;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
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    • v.20 no.3
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    • pp.47-57
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    • 2017
  • The purpose of this study was to design and develop the Mobile Disabilities Family Counseling (MDFC) application as a tool to voluntarily solve problems that disabilities family faces in every day life and investigate the effects of the application. To do so, counseling contents were designed and the MDFC application was developed based on ADDIE, an educational program model. Contents consisted of the results of need analysis of people with disabilities and their family and extracted literature review. The MDFC developed has following distinctive characteristics: 1) people with disabilities and their family can voluntarily participate in the MDFC and solve real problems and intrinsic ones; 2) chatting counseling of the MDFC allows client to choose his/her time and chatting program; 3) the MDFC and confirms client's objective data in mobile counseling by connecting and recommending online psychological tests of counselor. The effectiveness of the MDFC contained high satisfaction rate in contents, counseling procedure, problem solving, manual, recommendation, information gathering and showed high level of counseling access. These results of the study also suggest useful development ideas for future mobile counseling programs.

Differences between Fashion Opinion Leaders and Followers in the Characteristics oriented New Young Generation and the Types of Fashion Advertising Involvement (신세대 특성의 지향과 의류광고 관여 유형에 대한 유행의사선도자와 추종자 집단간 차이)

  • 홍희숙
    • Journal of the Korean Home Economics Association
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    • v.35 no.3
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    • pp.63-75
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    • 1997
  • The purposes of this study was to identify the differences between fashion opinion leaders and followers in the characteristics oriented New Young Generation and the types of fashion advertising involvement. The data were collected via a questionnaire from 431 college students(female=218 male=213) living in Seoul, Korea and analyzed by factor analysis and t-test. The results of this study were as follows: First, eight factors of the characteristics oriented New Young Generation were identified: Fashion, individuality, preference of caffe with affective mood, expression of emotion, indivisualism, preference of tastes oriented Western Europe, activity of pan club and chatting by personal computer. The significant differences between fashion opinion leaders and followers in fashion, individuality, preferences of the caffe with affetive mood, and expression of emotion were found in the data collected from female. There were significant differences between fashion opinion leaders and followers in fashion, individuality in the data collected from male. Second, three factors of fashion involvement advertising were identified: The hedonic involvement, social involvement, utilitarian involvement. The significant differences between fashion opinion leaders and followers in the hedonic involvement, social involvement, utilitarian involvement and the levels of involvement were found in the case of female's data. There were significant differences between fashion opinion leaders and followers in the hedonic involvement, social involvement and levels of involvement except for utilitarian involvement in the case of male's data.

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Impact of Depression, Ego-resilience, and Active Stress Coping on Internet Addiction Tendency among College Students (대학생의 우울, 자아탄력성, 적극적 스트레스 대처가 인터넷중독경향에 미치는 영향)

  • Oh, Won Oak;Shin, Hyunjeong
    • Journal of Korean Public Health Nursing
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    • v.30 no.1
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    • pp.56-69
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    • 2016
  • Purpose: The prevalence of problematic internet usage among college students is a cause for concern. There is a lack of study examining influences of cognitive protecting or buffering factors on internet addiction among college students. The purpose of this study was to examine influences of depression, ego-resilience, and active stress coping on internet addiction tendency (IAT) among college students. Methods: A cross-sectional, descriptive design was used. Data were collected between October and December 2013. A convenience sample of 244 students completed self-report questionnaires consisting of Ego-resiliency Scale, Ways of Coping Checklist, Center for Epidemiologic Studies-Depression, and Self-report Scale for Internet Use. Stepwise multiple regression analysis was performed for data analysis. Results: We found that higher levels of depression were associated with higher levels of IAT. However, an inverse association was found between active stress coping and IAT. Students who mainly used the internet for chatting showed lower levels of IAT than those who used the internet for games or blogs. These factors explained 15.1% of the variance in IAT of college students. Conclusion: The study results suggest that stress coping strategies and depression are important factors for evaluation when developing intervention programs targeting college students with problematic internet use.