• Title/Summary/Keyword: character type

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The FE-MCBP for Recognition of the Tilted New-Type Vehicle License Plate (기울어진 신규차량번호판 인식을 위한 FE-MCBP)

  • Koo, Gun-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.73-81
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    • 2007
  • This paper presents how to recognize the new-type vehicle license plate using multi-link recognizer after extract the features from characters. In order to assist this task, this paper proposed FE-MCBP to recognize each character that got through image preprocess, extract range of vehicle license plate and extract process of each character. FE-MCBP is the recognizer based on the features of the character, The recognizer is employed to identify the new-type vehicle licence plates which have both the hangul and the arabic numeral characters. And its recognition rate is improved 9.7 percent than the back propagation recognizer before. Also it makes use of extract of linear component and region coordinate generation technology to normalize a image of the tilted vehicle license plate. The recognition system of the new-type vehicle license plate make possible recognize a image of the tilted vehicle license plate when using this system. Also, this system can recognize the tilted or imperfect vehicle licence plates.

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Legibility evaluation of the safety and health information used in pesticides (농약 표시 글자 크기 가이드라인 설정을 위한 가독성 평가)

  • Lim, Chang-Wook;Hwang, Rae-Young;Song, Young-Woong
    • Journal of the Korea Safety Management & Science
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    • v.13 no.3
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    • pp.29-35
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    • 2011
  • Safety and health related information for the proper use and handling of pesticides is usually printed on the surface of the pesticide products (bottle type or bag type) in the form of texts. But, the guidelines or standards for the appropriate presentation of the texts for the pesticide products are most vague or not practical. Thus, this study aimed to provide the preliminary guidelines for the text sizes based on the legibility experiments. Total twenty subjects from two age groups (young: n=10, old: n=10, five males and five females in each group) participated in the experiment. First, subjects read the text cards presented in the distance of 50cm from the eyes of the subjects. Eight different text card sets were prepared for different font type(thick gothic-type and fine gothic-type), thickness of font(plain and bold), and number of syllables (2 and 3 syllables). When subjects read the cards, the correctness of reading (correct or wrong) was recorded and the degree of discomfort (from 1: no discomfort at all to 4: can't read at all) was also evaluated for all the text sizes. Results showed that the character size should be 4 pt or larger for the young subjects to read at least one word correctly in all the text conditions. For the old subjects to read at least one word correctly, the character size should be five pt or larder. The average of the minimum character sizes for 100% correct answer is 6.1 pt for young subjects and 10.5 pt for old subjects, respectively.

Personality Profiles of Patients Who Visit Oriental Neuropsychiatric Clinic : Analysis of Temperament and Character Inventory(TCI) (기질 및 성격검사(TCI)에 나타난 한방신경정신과 환자의 전반적 특성 및 화병 환자의 특성)

  • Kim, Sang-Young;Song, Seung-Yeon;Chung, Sun-Yong;Kim, Jong-Woo
    • Journal of Oriental Neuropsychiatry
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    • v.23 no.4
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    • pp.107-122
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    • 2012
  • Objectives : The purpose of this study is to examine the general personality profiles of patients who visited an oriental neuropsychiatric clinic and to investigate the specific profiles of patients diagnosed with Hwa-byung. Methods : We analyzed the profiles of 122 patients who completed TCI-RS questionnaire for the purpose of counseling. Patients were divided by sex, age and diagnosis related groups. Scales and subscales of each group were compared by an independent t-test and ANCOVA with SPSS windows 16.0. Types of temperament and character were classified by percentile ranks of the total patients and diagnosis related groups. Results : 1. Total patients were classified as the high harm avoidance type of temperament and of low self-directedness type of character. 2. Male patients showed significantly higher scores on NS, all subscales of NS, P2 and P3 than female patients. HA4 and C5 scores were significantly higher in the female group. Younger patients showed significantly higher scores on NS, all subscales of NS, HA1 and P3. However, older patients had significantly higher scores on SD4, SD5, ST2 and ST3. 3. Between diagnosis related groups, Hwa-byung group had significantly higher scores on RD, ST, SD3 and ST2. However P3 score of non-hwa-byung patients was higher than hwa-byung patients. In typical classification, both hwa-byung and non-hwa-byung groups were classified as the same types as total patients. Conclusions : This study showed that the patients visited an oriental neuropsychiatric clinic and had similar personality with that of general psychiatric disorders. Hwa-byung patients exhibited higher RD and ST scores than other disorders, but they had no typical differences.

The Effect of Safety Education on Accident Proneness Prospect in Preschooler (안전교육이 학령전기 아동의 사고경향 예측에 미치는 효과)

  • Kim Shin Jeong;Lee Jung Eun
    • Child Health Nursing Research
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    • v.6 no.3
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    • pp.372-386
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    • 2000
  • The purpose of this study was to provide basic data on preschool children for accident prevention and improve their health through sound, safe living environment with safety education established through more systematic method. Data were collected from 300 preschoolers(150 preschooler are assigned to experimental group and 150 preschoolers are assigned to control group) from 4 to 6 years old using APP paper test which consists of questions and drawings. To experimental group, safety education were done 4 times within the time of 30 minutes per 1 time using education books, video, OHP, slide. The findings of this study are as follows: 1. There were significant difference in behavioral character between experimental group and control group(χ2=11.690, p= 0.003). So, safety education have effect on the behavioral character of preschooler. 2. In the accident proneness on preschooler between experimental group and control group according to general characteristics, it proved significant difference in the case of accident prevention education were done, movement stability(χ2=8.844, p=0.012) and behavioral character(χ2=6.699, p=0.035), in the case of housing pattern is mixed-type, behavioral character(χ2=10.37, p=0.006), in the case of subjects' age is 4 years old, watchfulness(χ2=9.525, p=0.009), in the case of subjects' age is 5 years old, behavioral character(χ2=7.324, p=0.026), in the case of children's order is second, behavioral character(χ2=14.31, p=0.001), in the case of children's sex is boy, living safety(χ2=7.981, p=0.018), movement speed (χ2=6.661, p=0.036), bihavioral character(χ2=8.837, p=0.012), in the case of children's sex is girl, reasoning power(χ2 =9.78, p=0.008), in the case of childrens have no past accidental experience, behavioral character(χ2=9.862, p=0.007), in the case of nuclear family, movement speed(χ2=6.341, p=0.042) and behavioral character(χ2=9.326, p=0.009), in the case of mothers' age is under thirty behavioral character(χ2=16.40, p=0.000), in the case of mothers' school career is under high school graduate, behavioral character(χ2 =8.375, p=0.015), in the case of mothers' school career is beyond college graduate, reasoning power(χ2=9.803, p=0.007) and behavioral character(χ2=6.205, p=0.045), in the case of mothers' job is part time, movement speed(χ2=10.99, p=0.004), in the case of mothers have no job, movement stability(χ2=8.490, p=0.014) and behavioral character(χ2=10.11, p=0.006). The difference of accident proneness between experimental group and control group according to general characteristics, it also showed that there were significant difference in behavioral character compared to other area.. From this findings, we can guess that safety education change and guide preschoolers' behavioral character to desirable direction.

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The Convergence Study effected of Adjustment to College life in Character, interpersonal relationship of health-related college (보건계열 대학생의 인성과 대인관계가 대학생활 적응에 미치는 융합 연구)

  • Jun, Mee-Jin;Noh, Eun-Kyung
    • Journal of the Korea Convergence Society
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    • v.9 no.4
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    • pp.433-442
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    • 2018
  • This study investigated factors affected to adjustment of college life character, interpersonal personal relationships of total 220 health-related college in G-city. This study was conducted by a self-report type survey between August 1 and December 30 in 2017, according to the findings, character level is aver. 3.49(1-5 score), interpersonal relationship aver. 3.40(1-5)score, adjustment to college life aver. 3.33(1-5)score were showed medium level, The relation between character, interpersonal relationship(r=.62, p<.001), adjustment to college life, character(r=.62, p<.001), adjustment of college life, interpersonal relations(r=.80, p<.001), Major satisfaction and adjustment of college life(r=-.32, p<.001) showed a significantly correlation of medium level. With improved personal relationships and higher behavior factor of level of character college adjustment to college life of these factors is 65%(F=102.97). The results reveals to develop program interpersonal relationship and character of college students in oder to improve adjustment process to college life.

An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.467-474
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    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

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The Effect of Clothing Type and Hair Style on Men’s Impression Formation (의복유형과 헤어스타일이 남성의 인상형성에 미치는 영향)

  • 임남영;강승희
    • The Research Journal of the Costume Culture
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    • v.11 no.3
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    • pp.340-351
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    • 2003
  • The purpose of this study was to examine the effect of clothing type and hair style on men’s impression formation. The experimental design was 4×2×2×2 (clothing type×hair style×perceiver’s age×perceiver’s role) factorial design with between-subjects design. The stimuli of color photographs of male in his 20's model and semantic differential scale were used. The data were obtained from questionnaires completed by 881 men and women in the metropolitan area of Seoul. The SPSS package was used for data analysis which includes factor analysis, t-test, and Cronbach’s a to measure the reliability. This study showed the following results. Four factors were derived to account for the dimensions of impression formation. These were dignity, activity, individual character, and social intercourse. Men evaluated individual character factor higher than women did. Dignity factor was evaluated higher by students, while social intercourse factor was evaluated higher by office workers. The clothing type of shirts/pants was evaluated to be more active and more sociable than of jacket/pants. Men wanted to exhibit natty image and women did elegant image through clothes.

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Influence of Personal Character on Quality of Life of Patients with Esophageal Cancer in North Henan Province and Influencing Factors

  • Lin, Jian-Ying;Wang, Ming-Sheng;Dong, Liang-Peng;Xu, Da-Wei;Wang, Ying;Li, Xue-Liang;Li, Xiu-Min
    • Asian Pacific Journal of Cancer Prevention
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    • v.13 no.11
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    • pp.5415-5420
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    • 2012
  • The aim of this study was to investigate QoL (quality of life) of patients with esophageal cancer in northern Henan province, China, and to accurate evaluate and reflect the relationship between patient characteristics and QoL. In the high risk area of esophageal cancer in the north of Henan province, 735 patients with esophageal cancer were investigated. The Eysenck personality questionnaire (EPQ) and QoL were analyzed by using the questionnaire of general situation, EPQ, QLQ-C30 and QLQ-OES18. The effects of personal character on the QoL of esophageal carcinoma patients were analyzed by SPSS 11.0 software. The QoL of esophageal cancer patients in Northern Henan region was significantly affected by character. The difference between choleric and type of melancholic temperament types was significant (P<0.01), also in OESEAT, OESTA, OESCO and OESSP (P<0.05). Differences in personal character can thus influence the quality of esophageal cancer patient lives.

Chracteristics of Cosplay Costume (코스프레 코스튬의 특성)

  • Cho, Hyun-Jin;Cho, Woo-Hyun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.109-123
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    • 2006
  • Cosplay is compound of 'costume' and 'play' and teenagerses disguise equally with populace star or cartoon master who like and it is typical culture of character generation as play that imitate to dress and hair style, gestures. Type of cosplay costume get devided as following according to cosplay object. Animation cosplay costume represent person who appear in cartoon and animation equally. Fan cosplay costume imitates entertainer or celebrity. Game cosplay costume represent character of internet on-line Same. Movie cosplay costume is more realistic than animation or game Character as that imitate moviestar. Character cosplay costume is used by commerce purpose brand or event. Characteristics that appeared commonly in types of cosplay costume are as following. First, cosplay costume is consisted of peculiar mechanism that cosplayer perform series progress such as work selection, design development, manufacture, production, acting alone in aspect of Performance costume. Second, according to cosplay object, degree of representation became different. Character is stronger, because the characteristic is emphasized, tendency that degree of reproduction becomes low showed. Third, cosplayer's distiction appeared according to material selection, design development method and analysis.

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Analysis of Gesture Features on Character Expression of (캐릭터 성격표현에 의한 제스처 특징 분석 : 영화 <아바타>의 '나비족' 캐릭터를 중심으로)

  • Lee, Young-Sook;Choi, Eun-Jin
    • Cartoon and Animation Studies
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    • s.24
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    • pp.155-172
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    • 2011
  • The purpose of this study is to analyze the gesture features on the personalities of Navi characters in . In order to analyze the personality type of characters, the study applied the classification of Enneagram based on script of . The character features are classified according to character types, then the metaphorical character of the expression is obtained through gesture analysis in . Thus, it is possible to set up characters that fit its personalities in Contents of digital image. Also this study suggests creation of attractive characters and expression methods with gesture based personality.