• 제목/요약/키워드: character development

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역사적 인물의 캐릭터 개발 - 충무공 이순신 장군을 중심으로 (Character development of Korean historical person :Chungmugong General Lee Soon-shin)

  • 차인태;김수정;조택연;이제범
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.91-115
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    • 2002
  • Character industry in Korea has a history of less than 20 years by now, as it began in earnest at the end of the 1980s. Domestic character market is estimated to be around 1.2 trillion won occupying mere 0.01% of the world character market of 1,200 trillion won and less than 4% of the Japanese market, according to the according to the calculation made by Korea Animation Producers Association. Local character takes up only 5% of the domestic character market, necessitating the development of the local character and an increase in market share. It is painful to look at the current status of the local character market especially when compared with the huge world market. However, it might be and opportune moment for us to reverse the situation in our favor by a mental switchover. And we need to face up to the reality that the local character industry has many problems, and it is our duty to settle them. What then are the problems caused by the foreign character taking up 90% of the domestic market? Foreign character overwhelming the local market will bring about cultural dependency, emotional confusion, and financial loss caused by the payment of the royalties stemming from the intellectual property rights. The following is suggested as methods of settlement for such problems: 1. Development of character emotionally appealing to the Koreans 2. Development of long-lived character 3. Development of character firmly based on a good scenario 4. Thorough planning & marketing 5. Establishing an institution exclusively governing character business This study discussed the importance of developing long-lived character appealing not only to the Koreans but also to the whole world, that will meet the requirements as stated in 1 & 2 of above. For this purpose Chungmugong General Lee Soon-shin was chosen out of the Korean historical personages for further analysis, trying to rediscover the significance of the character development based on originality.

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A Character Development Program in University based on 49 Character Qualities

  • Park, Jong-Jin;Cobb, Robert W.
    • International Journal of Advanced Culture Technology
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    • 제4권4호
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    • pp.51-56
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    • 2016
  • Although character education has been done for many years in Korea, it has not been sufficiently implemented in Korean schools. Recently it has become more important and consequently a law for it has been announced by government. But studies and discussions about character education have focused on the primary and secondary education rather than higher education including university. In this paper, a character development program in university is proposed. It is using 49 character qualities to develop character in university students. A liberal arts course has been implemented using the program in Chungwoon University.

일부 치위생과 학생들의 인성교육에 대한 중요도 인식 및 인성발달 수준, 인성교육의 요구도 분석 (An Analysis on Awareness of the Importance of Character Education, Character Development Level and Needs for Character Education in Dental Hygiene)

  • 강용주
    • 한국콘텐츠학회논문지
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    • 제17권10호
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    • pp.171-178
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    • 2017
  • 본 연구는 일부 치위생과 학생들의 중요도 인식과 인성발달의 수준, 인성교육 요구도를 분석하여 효율적인 인성교육을 실시하기 위한 자료로 활용하기 위해 '대학생활과 인성'교과목을 수강한 180명의 치위생과 학생을 대상으로 조사하였다. 수집된 자료를 SPSS 23.0으로 분석한 결과는 다음과 같다. 첫째, 인성교육에 대한 중요도 인식에서는 효도 덕목이 가장 높게 나타났고, 용기 덕목이 가장 낮게 나타났다. 둘째, 조사대상자의 특성에 따른 인성교육에 대한 중요도 인식은 출신고교계열, 종교유무에서는 차이가 나타나지 않았으며, 학년별로 차이가 나타났다. 셋째, 현재 인성발달의 수준에서는 예절과 배려가 가장 높게 나타났다. 넷째, 조사대상자의 특성에 따른 현재 인성발달의 수준은 차이가 없는 것으로 나타났다. 다섯째, 인성교육의 중요도 인식과 현재 인성발달 수준의 상관관계는 성실을 제외하고 모든 항목에서 정적인 상관관계를 나타냈다. 여섯째, 인성교육의 요구도 분석 결과, 절제, 효도, 성실, 책임, 용기, 지혜, 준법, 정의, 예절, 존중, 협동, 배려의 순으로 나타났다. 이상과 같은 결과를 향후 인성교육에 기초차료로 활용하여 효율적인 인성교육을 실시해야 할 것이다.

닌텐도 '슈퍼마리오' 캐릭터 변천 분석에 따른 한국형 스타캐릭터 육성에 관한 연구 - 로봇태권 V를 중심으로 - (A Study on Nurturing Korean Star Character by Analysis of Nintendo Super Mario Character Transition - Focusing on Robot Taekwon V -)

  • 탁연숙
    • 한국멀티미디어학회논문지
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    • 제22권3호
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    • pp.395-402
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    • 2019
  • Star characters play a key role in the background of contents that secure global competitiveness. In this study, we study the growth factors and transitional forms of Nintendo Super Mario Bros. and suggest the direction of nurturing Korean star characters. As a result of the analysis of Super Mario Bros., it was possible to derive the growth factors of Originality, repeatability, Continuity, Pertain, and Star Fame and the transition result of step development method. Robot Taekwon V was presented as a reference model while Korean game characters with global competitiveness were excavated. Robot Taekwon V, which combines the features of friendly, unique, symbolism, and narrative, could be used to present a development model of the type of jump development. In the jump development model, character development and Upbringing, diversification of genre, pioneering of new markets combined with new technology, and fostering of characters through linkage with other industries were presented.

수학교사의 요구를 반영한 창의성과 인성 교육 전문성 신장 내용요소 탐색 (Exploring the content factors to develop mathematics teachers' professionalism for creativity and character education)

  • 김현아;이봉주
    • 한국수학교육학회지시리즈A:수학교육
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    • 제55권4호
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    • pp.485-501
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    • 2016
  • This study was to explore the factors that mathematics teachers actually need to improve their students' creativity and character to pursue education in the direction of the revised curriculum. We first temporarily extracted the elements to reinforce mathematics teachers' professionalism for creativity and character education through literature review, and then conducted the modified delphi technique and interview by targeting secondary school mathematics teachers. Based on the discussion of previous studies, we divided into five areas for mathematics teachers' professional development of creativity and character education: 1. understanding of creativity and character education, 2. creating an environment, 3. understanding curriculum for creativity and character education, 4. instructional design and apply for creativity and character education, 5. evaluating for creativity and character education. Actually content elements highly required by mathematics teachers were reset 17 items. The results of this study are expected to be used as the basis for teachers' professional development of creativity and character education in mathematics education.

7가지 리더십 관점에서의 성품 계발 타당성 연구 (A Study on Validity of Character Development in view of 7 Leadership Perspectives)

  • 박종진
    • 문화기술의 융합
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    • 제4권1호
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    • pp.183-186
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    • 2018
  • 성품 계발을 위한 핵심 덕목이 정해졌다면 이 덕목들을 이용해 어떻게 각 품성을 훈련하고 체화하는 것이 중요한 관건이 될 것이다. 이는 단순히 지식을 가지는 것만으로는 안 되고 핵심 덕목을 실천하고 체험 기회를 확대함으로써 가능하다. 본 연구에서는 이러한 성품 계발을 위해 7가지 리더십 관점에서 핵심 덕목을 나누고 설문조사를 통해 7가지 리더십 관점에서 성품계발의 타당성을 조사, 연구한다. 이를 통해 개개인은 자신의 성향에 더 필요한 품성들을 집중적으로 계발할 수 있다.

Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.64-79
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    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

애니메이션캐릭터를 이용한 국내 패션산업의 현황 분석 (Analysis of the Present Situations of Internal Fashion Industry Using Animation Character)

  • 백경실;유태순
    • 한국의류산업학회지
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    • 제1권4호
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    • pp.326-334
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    • 1999
  • The purpose of this study was known the animation history, function of the animation character, the development process of the animation industry, and the industry process of the animation character in the center of the animation character of America and Japan occupying the internal character market largely. Also, it was examined how the animation character was used in the fashion industry and was recognized the importance of the character industry, and it was seen the design development of the fashion character in the future and the proceeding method of the fashion marketing strategy. The following this study was examined by using the various newspaper and magazine, the internal and external reference. In the result of this study, the animation character created in the TV and the screen is extended the related industry and is developed the various cultural products, and it is recognized as the product of the highly added value. The internal animation characters are mostly the characters of America and Japan, but now the internal animation productions is recognized the importance of the animation industry and is producted the animation to attack the internal and external market. The potential of the animation character was really excessive. The excellent animation product was important but the animation character and the activity of the accompaniment industry related to it was important. Also the animation character mostly had influence on the fashion industry.

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SNS 마케팅을 위한 지역 캐릭터 개발 방안 연구 -한국과 일본 지역 캐릭터 비교를 중심으로- (A Study on Development Plan of Local Character for SNS Marketing -Focused on Korean and Japanese Local Character-)

  • 조윤주;김승인
    • 디지털융복합연구
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    • 제14권12호
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    • pp.457-462
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    • 2016
  • 본 연구는 한국과 일본의 성공적인 지역 캐릭터 분석을 통하여 국내 SNS 캐릭터 활성화를 위한 경쟁력 있는 지역 캐릭터 개발 방안을 제시하는 데 목적이 있다. 연구 방법은 1차로 문헌 조사를 통해 SNS 지역 캐릭터의 개념과 현황을 분석하였고, 2차로 성공적인 4개 지역 캐릭터의 사례를 분석한 후, SNS 이용자를 대상으로 캐릭터 구성요건에 따른 심층 면접 인터뷰를 진행하였다. 이에 따라 제안하는 개발 방안은 다음과 같다. 첫째, 지역 캐릭터는 지역 홍보와 소통 수단으로 SNS 마케팅 활용을 목적으로 하는 개발이 필요하다. 둘째, 기존 지역 캐릭터는 지역 상징물로서 상징성이 중요시되었으나, SNS 지역 캐릭터는 친밀성을 중시해야 한다. 셋째, 대중의 기호를 반영한 높은 매력성을 가져야 한다. 넷째, 화제성을 위해 궁금증을 유발하는 독창성이 있어야 한다. 마지막으로, 한눈에 알 수 있도록 디자인과 이름이 직관적이어야 한다. 본 연구를 통해 국내 지역 캐릭터들이 SNS 마케팅의 흐름을 반영하여 지역 활성화에 더욱 높은 영향을 끼칠 수 있는 방향으로 개발되기를 기대한다.

셔레이드 기법이 인물의 성격구축 결정에 미치는 영향 : 영화 "4월 이야기"를 중심으로 (Effect of Charade Techniques on a Character's Personality Development : Focusing on the Movie "April Story")

  • 김성훈
    • 한국콘텐츠학회논문지
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    • 제12권2호
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    • pp.127-141
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    • 2012
  • 영화에 있어서 등장인물은 곧 영화의 구성이며 이야기를 이끌어 나가는 주요한 요소이다. 인물은 성격 묘사와 밀접한 관계가 있으며 인물의 연령과 배경 그리고 학력, 직업은 성격을 판단하는 자료가 된다. 셔레이드가 중요한 이유는 셔레이드 기법을 쓰면 대사나 나레이션으로 설명하는 것보다도 훨씬 강한 인상으로 인물의 심리를 표현 할 수가 있다. 인간은 생각이 바뀌어야 행동이 바뀌고 행동이 반복되면 습관이 되고 습관이 반복이 되면 성품이 되는 것이다. 성품은 곧 인물의 성격, 캐릭터라 부른다. 셔레이드 기법이 인물의 심리를 잘 표현하는 것이기에 인물의 성격구축에 중요한 축을 유지 하고 있고 인간 심성과 심리적인 심층묘사는 곧 인물의 성격 구축과 일맥상통하는 것이기에 본 연구를 통하여 논의하고자 한다. 이와이 슈운지 감독의 "4월 이야기"를 텍스트로 선택하여 인물들이 행하는 섬세한 셔레이드 연기기법을 통해 인물의 성격을 어떻게 구축하는지의 방법론을 찾아 제시하여 작품 속의 셔레이드 기법이 인물의 성격구축에 미치는 영향을 분석 하겠다.