• Title/Summary/Keyword: cave research

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Channel Migration of Byeongmun River Caused by Roof Collapse of Gurin Cave in Mount Halla, Jeiu Island (한라산 구린굴의 천장 함몰로 인한 병문천의 유로 변경)

  • Kim, Tae-Ho;An, Jong-Gi
    • Journal of the Korean Geographical Society
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    • v.43 no.4
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    • pp.466-476
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    • 2008
  • Gurin Cave, 442 m long, is a lava tube developed on the northern slope of Mount Halla. Seventy-three meters of its lower reach became a river channel since Byeongmun River flowed into a window after roof collapse took place. The subterranean channel has a width of 447 cm and a height of 501 cm, respectively. Its banks show well-developed lava shelves of a typical lava tube, while its floor has sculpted forms which characterize a bed of a bedrock stream. The reach is likely to be collapsed and then has four collapsed windows since its roof has the densely developed testudinal joints and consists of thin lavas with a thickness of 30 to 60 cm. Before the subterranean channel appeared, a ground channel flowed over the cave and joined into a main channel of Byeongmun River at 653 m in altitude. However, the subterranean channel substituted the ground channel since a bed of the ground channel collapsed into the cave. The new channel, flowing through the cave, joined into a main channel at 660 m in altitude. As the drainage area of Byeongmun River expanded upstream the cave, the new channel changed into a main channel. Since floodwater flows down the ground channel as well as the subterranean channel, a distributary stream has temporarily appeared at the collapsed window. Lava tubes are likely to have an affect on the development of river system in Jeiu Island, in that the caves have constantly shown roof-fall.

Real-Time Stereoscopic Visualization of Very Large Volume Data on CAVE (CAVE상에서의 방대한 볼륨 데이타의 실시간 입체 영상 가시화)

  • 임무진;이중연;조민수;이상산;임인성
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.679-691
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    • 2002
  • Volume visualization is an important subarea of scientific visualization, and is concerned with techniques that are effectively used in generating meaningful and visual information from abstract and complex volume datasets, defined in three- or higher-dimensional space. It has been increasingly important in various fields including meteorology, medical science, and computational fluid dynamics, and so on. On the other hand, virtual reality is a research field focusing on various techniques that aid gaining experiences in virtual worlds with visual, auditory and tactile senses. In this paper, we have developed a visualization system for CAVE, an immersive 3D virtual environment system, which generates stereoscopic images from huge human volume datasets in real-time using an improved volume visualization technique. In order to complement the 3D texture-mapping based volume rendering methods, that easily slow down as data sizes increase, our system utilizes an image-based rendering technique to guarantee real-time performance. The system has been designed to offer a variety of user interface functionality for effective visualization. In this article, we present detailed description on our real-time stereoscopic visualization system, and show how the Visible Korean Human dataset is effectively visualized on CAVE.

Experimental Assessment for the Effect of Burial Depth on the Formation of Underground Cavities and Ground Cave-ins by Damaged Sewer Pipes (하수관 손상으로 인한 지하공동 및 지반함몰 발생에 대한 하수관 매립심도 영향의 실험적 평가)

  • Kwak, Tae-Young;Chung, Choong-Ki;Kim, Joonyoung;Lee, Minho;Woo, Sang-Inn
    • Journal of the Korean Geotechnical Society
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    • v.35 no.11
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    • pp.37-49
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    • 2019
  • In order to analyze the effect of burial depth on the generation of ground cavities and cave-ins, a series of model experiments with different height of model ground were performed. Digital images of the model ground were captured to evaluate the internal deformation of the model grounds by adopting the PIV (Particle Image Velocimetry) technique. Additionally, the vertical displacement at the surface, the size of the cavity, and the weight of the discharged soil were measured in each test. The results indicate that the model ground with low burial depth, which does not satisfy the criterion, was more vulnerable to ground cavities and cave-ins than the model ground with high burial depth.

Trends of Cave Study in Korea (국내의 동굴 연구 동향)

  • Hong, Hyun-Cheol;Kim, Won-Jin;You, Young-Jun
    • Journal of the Speleological Society of Korea
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    • no.90
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    • pp.1-8
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    • 2009
  • Speleology has been recognized as a comprehensive science. The purpose of this study examine the research trends of the cave in korea. Journal of the Speleological Society was used for analysis. In the 1970s, research was focused primarily in the field of geomorphology(geology). But, since the 2000s, a variety of disciplines in the cave study is in progress.

Hex Code-based Geological Cross-sections Describing Landscape Dynamics in the Jeju Geomunoreum Lava Tube System

  • Yi, Yun-Jae;Kim, Soo-In;Ahn, Ung-San;Lee, Keun Chul;Lee, Mi-Kyung;Lee, Jung-Sook;Kim, Dae-Shin;Kim, Jong-Shik
    • Korean Journal of Environmental Agriculture
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    • v.41 no.1
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    • pp.65-70
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    • 2022
  • BACKGROUND: The Geomunoreum Lava Tube System (GLTS) is both vast and culturally valuable. The Jeju Volcanic Island and Lava Tubes, which are partly composed of the GLTS, have been declared as a United Nations Educational, Scientific, and Cultural Organization (UNESCO) World Heritage Site. Exploration of the caves is strictly regulated to conserve these vulnerable environments. Photographs provide limited information and do not describe the entire environment comprehensively. Therefore, we created several illustrations of the lava tubes to display their environmental features. METHODS AND RESULTS: We explored six lava caves (upstream and downstream) in the GLTS and photographed their geological features and yellow walls, the colors of which are influenced by microbial mats. We compared the hex codes of the wall colors using the Clip Studio v1.10.5 software and created illustrations that accurately represent the scale and features of the caves. CONCLUSION(S): Upstream and downstream caves of the GLTS differ in scale and volcanic features. We illustrated various characteristics of the caves including lava cave features, vegetation, and microbial mats. We also described the internal and external cave environments.

A Unique Prokaryotic Assemblage of Wall Biofilm of a Volcanic Cave (Daesubee) in Jeju (제주도 용암동굴 대섭이굴 미생물 막의 독특한 원핵미생물 군집)

  • Moon, Jong-Geun;Jung, Man-Young;Kim, Jong-Geol;Park, Soo-Je;Kim, Dae-Shin;Kim, Jong-Shik;Rhee, Sung-Keun
    • Korean Journal of Microbiology
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    • v.49 no.2
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    • pp.184-190
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    • 2013
  • Cave environment provides special ecosystems for evolution of lives distant from surface environments. We investigated bacterial and archaeal communities of wall biofilm obtained from of a volcanic cave (Daesubee) in Jeju, Republic of Korea. Bacterial and archaeal 16S rRNA genes were PCR-amplified and sequenced using pyrosequencing technologies. Unique prokaryotic communities with low diversities were observed. The main bacterial sequences (ca. 83% of total reads) were affiliated with Pseudonocardia mongoliensis of phylum Actinobacteria and clustered with clones obtained from various caves. Reflection of light on the wall surface of cave might be caused by formation of beads of water caused by hydrophobic filaments of actinobacterial colonies. Main archaeal sequences (ca. 65.7% of total reads) were related with those of I.1a-Associated group of phylum Thaumarchaeota. The sequences were related with that of Candidatus Nitrosotalea devanaterra which was known to oxidize ammonia under acidic condition (ca. pH 5.0). Nutrients leached through volcanic soils contribute formation of unique microbial communities of wall biofilm of cave Daesubee.

An analysis of research trends on caves by the Speleological Society of Korea (한국동굴학회의 동굴에 관한 주제별 연구동향 분석)

  • Choi, Byong-Cheon
    • Journal of the Speleological Society of Korea
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    • no.84
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    • pp.46-52
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    • 2008
  • In an early stage, a study on speleologyand cave environment was very active even though the number of papers was limited. From the mid 1980s to 2000, the academic activities on caves were the most active with a variety of subjects. Since the 1990s, people started to focus on the environmental change in caves and preservation rather than development. Recently, many studies have dealt with humanistic environment, seeing caves as a tourism resource. Therefore, the correlation between the cave and surrounding tourist destinations has been actively studied.

A preliminary study of prehistoric tunnel-dwelling sites and rock-shelters in Che-Ju Island, Korea (제주도지방의 선사문화와 동굴${\cdot}$바위 그늘 주거지)

  • Lee, Chung-Kyu;Kang, Chang-Wha
    • The Korean Journal of Quaternary Research
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    • v.1 no.1
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    • pp.47-67
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    • 1987
  • Geologically speaking, many lava tunnels and caves are characteristic geomorphic features in Che-Ju Island. Especially, cave-ins are found along cliffs of shoreline and streams. The prehistoric early inhabitants in the island used the tunnels and cave-ins as their major shelters from palaeolithic period to the iron period (AD300-600). These tunnel-dwelling sites and rock-shelters are unsidered to be long-term shelters from the palaeolithic period to the neolithic period. However, these shelters and sites might be changed as temporary camping sites from the bronze to the iron period.

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Research about CAVE Practical Use Way Through Culture Content's Restoration Process that Utilize CAVE (가상현실시스템(CAVE)을 활용한 문화 Content의 복원 과정을 통한 CAVE활용 방안에 대한 연구)

  • Kim, Tae-Yul;Ryu, Seuc-Ho;Hur, Yung-Ju
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.11-20
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    • 2004
  • Virtual reality that we have seen from the movies in 80's and 90's is hawing near based on the rapid progress of science together with a computer technology. Various virtual reality system developments (such as VRML, HMD FishTank, Wall Type, CAVE Type, and so on) and the advancement of those systems make for the embodiment of virtual reality that gives more sense of the real. Virtual reality is so immersive that makes people feel like they are in that environment and enable them to manipulate without experiencing the environment at first hand that is hard to experience in reality. Virtual reality can be applied to the spheres, such as education, high-level programming, remote control, surface exploration of the remote satellite, analysis of exploration data, scientific visualization, and so on. For some connote examples, there are training of a tank and an aeroplane operation, fumiture layout design, surgical operation practice, game, and so on. In these virtual reality systems, the actual operation of the human participant and virtual workspace are connected each other to the hardware that stimulates the five senses adequately to lend the sense of the immersion. There are still long way to go, however, before long it will be possible to have the same feeling in the virtual reality as human being can have by further study and effort. In this thesis, the basic definition, the general idea, and the kind of virtual reality were discussed. Especially, CAVE typed in reality that is highly immersive was analyzed in definition, and then the method of VR programming and modeling in the virtual reality system were suggested by showing the restoration process of Kyongbok Palace (as the content of the original form of the culture) that was made by KISTI(Korea Institute of Science and Technology Information) in 2003 through design process in virtual reality system. Through these processes, utilization of the immersive virtual reality system was discussed and how to take advantage of this CAVE typed virtual reality system at the moment was studied. In closing the problems that had been exposed in the process of the restoration of the cultural property were described and the utilization plan of the virtual reality system was suggested.

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