• Title/Summary/Keyword: camera panning compensation

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Object-Based Video Segmentation Using Spatio-temporal Entropic Thresholding and Camera Panning Compensation (시공간 엔트로피 임계법과 카메라 패닝 보상을 이용한 객체 기반 동영상 분할)

  • 백경환;곽노윤
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.3
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    • pp.126-133
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    • 2003
  • This paper is related to a morphological segmentation method for extracting the moving object in video sequence using global motion compensation and two-dimensional spatio-temporal entropic thresholding. First, global motion compensation is performed with camera panning vector estimated in the hierarchical pyramid structure constructed by wavelet transform. Secondly, the regions with high possibility to include the moving object between two consecutive frames are extracted block by block from the global motion compensated image using two-dimensional spatio-temporal entropic thresholding. Afterwards, the LUT classifying each block into one among changed block, uncertain block, stationary block according to the results classified by two-dimensional spatio-temporal entropic thresholding is made out. Next, by adaptively selecting the initial search layer and the search range referring to the LUT, the proposed HBMA can effectively carry out fast motion estimation and extract object-included region in the hierarchical pyramid structure. Finally, after we define the thresholded gradient image in the object-included region, and apply the morphological segmentation method to the object-included region pixel by pixel and extract the moving object included in video sequence. As shown in the results of computer simulation, the proposed method provides relatively good segmentation results for moving object and specially comes up with reasonable segmentation results in the edge areas with lower contrast.

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Efficient Camera Panning Compensation Technique in Motion Detection System (움직임 검출 시스템에서 효율적인 카메라 패닝 보상 기법)

  • Kim, Nam-Hyo;Kim, Sun-Woo;Kim, Tae-Hun;Choi, Yeon-Sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.336-339
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    • 2005
  • 동영상에서의 움직임 검출에 대한 기술은 다양한 응용분야를 가지고 있다. 특히 고정된 카메라에서 움직임 검출과 움직이는 카메라에 대응하여 움직임 검출하고 추적하는 기법들은 현재까지 많은 연구들이 진행되고 있고, 또 응용 제품들의 출시되어지고 있다. 그렇지만 일반적이고 보다 완전한 제품의 개발은 아직 한계가 있다. 본 논문에서는 움직임 벡터를 이용하여 카메라가 패닝(Panning) 여부를 판단하여 패닝 시에는 움직임 검출을 하지 않는 기법을 제안한다. 이 기법은 카메라 패닝 시 즉, 카메라 팬/틸트 드라이버의 고장이나 바람등의 상황에는 움직임 검출을 하지 않음으로써 보다 효과적인 움직임 검출을 할 수 있다. 또한 두 개의 임계치를 적응적으로 조절할 수 있어 기존의 고정된 카메라에서 사용하는 움직임 검출 기법들보다 효율적이라고 할 수 있다.

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Locally Initiating Line-Based Object Association in Large Scale Multiple Cameras Environment

  • Cho, Shung-Han;Nam, Yun-Young;Hong, Sang-Jin;Cho, We-Duke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.3
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    • pp.358-379
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    • 2010
  • Multiple object association is an important capability in visual surveillance system with multiple cameras. In this paper, we introduce locally initiating line-based object association with the parallel projection camera model, which can be applicable to the situation without the common (ground) plane. The parallel projection camera model supports the camera movement (i.e. panning, tilting and zooming) by using the simple table based compensation for non-ideal camera parameters. We propose the threshold distance based homographic line generation algorithm. This takes account of uncertain parameters such as transformation error, height uncertainty of objects and synchronization issue between cameras. Thus, the proposed algorithm associates multiple objects on demand in the surveillance system where the camera movement dynamically changes. We verify the proposed method with actual image frames. Finally, we discuss the strategy to improve the association performance by using the temporal and spatial redundancy.

A Hierarchical Block Matching Algorithm Based on Camera Panning Compensation (카메라 패닝 보상에 기반한 계층적 블록 정합 알고리즘)

  • Gwak, No-Yun;Hwang, Byeong-Won
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2271-2280
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    • 1999
  • In this paper, a variable motion estimation scheme based on HBMA(Hierarchical Block Matching Algorithm) to improve the performance and to reduce heavy computational and transmission load, is presented. The proposed algorithm is composed of four steps. First, block activity for each block is defined using the edge information of differential image between two sequential images, and then average block activity of the present image is found by taking the mean of block activity. Secondly, camera pan compensation is carried out, according to the average activity of the image, in the hierarchical pyramid structure constructed by wavelet transform. Next, the LUT classifying each block into one among Moving, No Moving, Semi-Moving Block according to the block activity compensated camera pan is obtained. Finally, as varying the block size and adaptively selecting the initial search layer and the search range referring to LUT, the proposed variable HBMA can effectively carries out fast motion estimation in the hierarchical pyramid structure. The cost function needed above-mentioned each step is only the block activity defined by the edge information of the differential image in the sequential images.

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A Distance Estimation Method of Object′s Motion by Tracking Field Features and A Quantitative Evaluation of The Estimation Accuracy (배경의 특징 추적을 이용한 물체의 이동 거리 추정 및 정확도 평가)

  • 이종현;남시욱;이재철;김재희
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.621-624
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    • 1999
  • This paper describes a distance estimation method of object's motion in soccer image sequence by tracking field features. And we quantitatively evaluate the estimation accuracy We suppose that the input image sequence is taken with a camera on static axis and includes only zooming and panning transformation between frames. Adaptive template matching is adopted for non-rigid object tracking. For background compensation, feature templates selected from reference frame image are matched in following frames and the matched feature point pairs are used in computing Affine motion parameters. A perspective displacement field model is used for estimating the real distance between two position on Input Image. To quantitatively evaluate the accuracy of the estimation, we synthesized a 3 dimensional virtual stadium with graphic tools and experimented on the synthesized 2 dimensional image sequences. The experiment shows that the average of the error between the actual moving distance and the estimated distance is 1.84%.

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Camera Motion Estimation using Geometrically Symmetric Points in Subsequent Video Frames (인접 영상 프레임에서 기하학적 대칭점을 이용한 카메라 움직임 추정)

  • Jeon, Dae-Seong;Mun, Seong-Heon;Park, Jun-Ho;Yun, Yeong-U
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.2
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    • pp.35-44
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    • 2002
  • The translation and the rotation of camera occur global motion which affects all over the frame in video sequence. With the video sequences containing global motion, it is practically impossible to extract exact video objects and to calculate genuine object motions. Therefore, high compression ratio cannot be achieved due to the large motion vectors. This problem can be solved when the global motion compensated frames are used. The existing camera motion estimation methods for global motion compensation have a large amount of computations in common. In this paper, we propose a simple global motion estimation algorithm that consists of linear equations without any repetition. The algorithm uses information .of symmetric points in the frame of the video sequence. The discriminant conditions to distinguish regions belonging to distant view from foreground in the frame are presented. Only for the distant view satisfying the discriminant conditions, the linear equations for the panning, tilting, and zooming parameters are applied. From the experimental results using the MPEG test sequences, we can confirm that the proposed algorithm estimates correct global motion parameters. Moreover the real-time capability of the proposed technique can be applicable to many MPEG-4 and MPEG-7 related areas.

Analysis of Camera Rotation Using Three Symmetric Motion Vectors in Video Sequence (동영상에서의 세 대칭적 움직임벡터를 이용한 카메라 회전각 분석)

  • 문성헌;박영민;윤영우
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.2
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    • pp.7-14
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    • 2002
  • This paper proposes a camera motion estimation technique using special relations of motion vectors of geometrically symmetrical triple points of two consecutive views of single camera. The proposed technique uses camera-induced motion vectors and their relations other than feature points and epioplar constraints. As contrast to the time consuming iterations or numerical methods in the calculation of E-matrix or F-matrix induced by epipolar constraints, the proposed technique calculates camera motion parameters such as panning, tilting, rolling, and zooming at once by applying the proposed linear equation sets to the motion vectors. And by devised background discriminants, it effectively reflects only the background region into the calculation of motion parameters, thus making the calculation more accurate and fast enough to accommodate MPEG-4 requirements. Experimental results on various types of sequences show the validity and the broad applicability of the proposed technique.

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