• Title/Summary/Keyword: camera in hand

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Vision-based hand gesture recognition system for object manipulation in virtual space (가상 공간에서의 객체 조작을 위한 비전 기반의 손동작 인식 시스템)

  • Park, Ho-Sik;Jung, Ha-Young;Ra, Sang-Dong;Bae, Cheol-Soo
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.553-556
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    • 2005
  • We present a vision-based hand gesture recognition system for object manipulation in virtual space. Most conventional hand gesture recognition systems utilize a simpler method for hand detection such as background subtractions with assumed static observation conditions and those methods are not robust against camera motions, illumination changes, and so on. Therefore, we propose a statistical method to recognize and detect hand regions in images using geometrical structures. Also, Our hand tracking system employs multiple cameras to reduce occlusion problems and non-synchronous multiple observations enhance system scalability. Experimental results show the effectiveness of our method.

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Hand motion estimation for interactive image composition (상호작용 영상합성을 위한 손의 움직임 추정)

  • Koo, Ddeo-Ol-Ra;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.951-952
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    • 2008
  • This paper proposes a new method for image composition which estimates the rotation angle of human hand and uses the reserved image in real-time camera images. First, we capture a background image and extract a interesting region by background subtraction. Next, we estimate the skin region from the interesting region and calculate the rotation angle of estimated skin region using PCA(Principal Components Analysis). Finally, we composite the reserved image for the calculated rotation angle in camera images. The proposed method can be applied to control the 3D avatar for marker-less augmented reality.

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The Size and Structural factors of The Korean Elementary School Girls' Hands (학령기 여아의 손 치수 및 구조요인 분석)

  • Jeon, Eun-Kyung;Suk, Eun-Young;Park, Soon-Jee
    • Korean Journal of Human Ecology
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    • v.13 no.6
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    • pp.1023-1029
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    • 2004
  • In the current study, we measured the hands and other representative body items of 223 elementary school girls using Martin Anthropometer and a digital camera so that we would be able to provide information on both size and shape of hands for design of hand-related products. As time goes on, hands get bigger, yet they get thinner at the same time. The data implies that the frame of hands grows, but the skin fat lessens, which could be a determinant factor in the size system of hand-related products. According to the results of a factor analysis on 26 hand items, 5 factors including hand laterality and linearity, fingertip shape, finger breadth, and hand depth, have been extracted. Pearson's correlation showed that most of hand-related factors were strongly associated with other body items. Finger breadth and hand depth, however, were found less related to other body items. The ANOVA test used in testing the difference of hand factors showed, in most items, a difference by ages, but there was no significant differences in fingertip breadth, the third factor, Interestingly, in hand depth, the fifth factor, lower grade girls' hands were thicker than higher grade girls'. This research suggests that the size system of uniformly increasing the size of all hand parts by age groups should be reconsidered and leaves much for improvement.

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Video Mosaics in 3D Space

  • Chon, Jaechoon;Fuse, Takashi;Shimizu, Eihan
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.390-392
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    • 2003
  • Video mosaicing techniques have been widely used in virtual reality environments. Especially in GIS field, video mosaics are becoming more and more common in representing urban environments. Such applications mainly use spherical or panoramic mosaics that are based on images taken from a rotating camera around its nodal point. The viewpoint, however, is limited to location within a small area. On the other hand, 2D-mosaics, which are based on images taken from a translating camera, can acquire data in wide area. The 2D-mosaics still have some problems : it can‘t be applied to images taken from a rotational camera in large angle. To compensate those problems , we proposed a novel method for creating video mosaics in 3D space. The proposed algorithm consists of 4 steps: feature -based optical flow detection, camera orientation, 2D-image projection, and image registration in 3D space. All of the processes are fully automatic and successfully implemented and tested with real images.

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Development of Three Dimensional Vision Using a Color T.V. Set (Color T.V Set를 이용한 삼차원 영상장치의 개발)

  • Kim, C.J.;Chung, S.S.
    • Journal of the Korean Society for Nondestructive Testing
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    • v.5 no.1
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    • pp.3-8
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    • 1985
  • A three dimensional vision is obtained by stereoscopic view using a modified commercial TV set and matching color filter glasses. Two video signals from two CCTV cameras are connected to the RGB (red, green, blue) inputs of picture tube selecting two different colors for two video signals. A synchronizing signal drives a CCTV camera and the color TV set. On the other hand, a delayed synchronizing signal drives the other CCTV camera shifting its image on display. This shift is used in correcting image distortion.

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Numeric Sign Language Interpreting Algorithm Based on Hand Image Processing (영상처리 기반 숫자 수화표현 인식 알고리즘)

  • Gwon, Kyungpil;Yoo, Joonhyuk
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.3
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    • pp.133-142
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    • 2019
  • The existing auxiliary communicating aids for the hearing-impaired have an inconvenience of using additional expensive sensing devices. This paper presents a hand image detection based algorithm to interpret the sign language of the hearing-impaired. The proposed sign language recognition system exploits the hand image only captured by the camera without using any additional gloves with extra sensors. Based on the hand image processing, the system can perfectly classify several numeric sign language representations. This work proposes a simple lightweight classification algorithm to identify the hand image of the hearing-impaired to communicate with others even further in an environment of complex background. Experimental results show that the proposed system can interpret the numeric sign language quite well with an accuracy of 95.6% on average.

An Application of AdaBoost Learning Algorithm and Kalman Filter to Hand Detection and Tracking (AdaBoost 학습 알고리즘과 칼만 필터를 이용한 손 영역 탐지 및 추적)

  • Kim, Byeong-Man;Kim, Jun-Woo;Lee, Kwang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.47-56
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    • 2005
  • With the development of wearable(ubiquitous) computers, those traditional interfaces between human and computers gradually become uncomfortable to use, which directly leads to a requirement for new one. In this paper, we study on a new interface in which computers try to recognize the gesture of human through a digital camera. Because the method of recognizing hand gesture through camera is affected by the surrounding environment such as lighting and so on, the detector should be a little sensitive. Recently, Viola's detector shows a favorable result in face detection. where Adaboost learning algorithm is used with the Haar features from the integral image. We apply this method to hand area detection and carry out comparative experiments with the classic method using skin color. Experimental results show Viola's detector is more robust than the detection method using skin color in the environment that degradation may occur by surroundings like effect of lighting.

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Human-Computer Natur al User Inter face Based on Hand Motion Detection and Tracking

  • Xu, Wenkai;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.501-507
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    • 2012
  • Human body motion is a non-verbal part for interaction or movement that can be used to involves real world and virtual world. In this paper, we explain a study on natural user interface (NUI) in human hand motion recognition using RGB color information and depth information by Kinect camera from Microsoft Corporation. To achieve the goal, hand tracking and gesture recognition have no major dependencies of the work environment, lighting or users' skin color, libraries of particular use for natural interaction and Kinect device, which serves to provide RGB images of the environment and the depth map of the scene were used. An improved Camshift tracking algorithm is used to tracking hand motion, the experimental results show out it has better performance than Camshift algorithm, and it has higher stability and accuracy as well.

Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.129-137
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    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.

3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.