• Title/Summary/Keyword: camera image

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The Evaluation of Reconstructed Images in 3D OSEM According to Iteration and Subset Number (3D OSEM 재구성 법에서 반복연산(Iteration) 횟수와 부분집합(Subset) 개수 변경에 따른 영상의 질 평가)

  • Kim, Dong-Seok;Kim, Seong-Hwan;Shim, Dong-Oh;Yoo, Hee-Jae
    • The Korean Journal of Nuclear Medicine Technology
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    • v.15 no.1
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    • pp.17-24
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    • 2011
  • Purpose: Presently in the nuclear medicine field, the high-speed image reconstruction algorithm like the OSEM algorithm is widely used as the alternative of the filtered back projection method due to the rapid development and application of the digital computer. There is no to relate and if it applies the optimal parameter be clearly determined. In this research, the quality change of the Jaszczak phantom experiment and brain SPECT patient data according to the iteration times and subset number change try to be been put through and analyzed in 3D OSEM reconstruction method of applying 3D beam modeling. Materials and Methods: Patient data from August, 2010 studied and analyzed against 5 patients implementing the brain SPECT until september, 2010 in the nuclear medicine department of ASAN medical center. The phantom image used the mixed Jaszczak phantom equally and obtained the water and 99mTc (500 MBq) in the dual head gamma camera Symbia T2 of Siemens. When reconstructing each image altogether with patient data and phantom data, we changed iteration number as 1, 4, 8, 12, 24 and 30 times and subset number as 2, 4, 8, 16 and 32 times. We reconstructed in reconstructed each image, the variation coefficient for guessing about noise of images and image contrast, FWHM were produced and compared. Results: In patients and phantom experiment data, a contrast and spatial resolution of an image showed the tendency to increase linearly altogether according to the increment of the iteration times and subset number but the variation coefficient did not show the tendency to be improved according to the increase of two parameters. In the comparison according to the scan time, the image contrast and FWHM showed altogether the result of being linearly improved according to the iteration times and subset number increase in projection per 10, 20 and 30 second image but the variation coefficient did not show the tendency to be improved. Conclusion: The linear relationship of the image contrast improved in 3D OSEM reconstruction method image of applying 3D beam modeling through this experiment like the existing 1D and 2D OSEM reconfiguration method according to the iteration times and subset number increase could be confirmed. However, this is simple phantom experiment and the result of obtaining by the some patients limited range and the various variables can be existed. So for generalizing this based on this results of this experiment, there is the excessiveness and the evaluation about 3D OSEM reconfiguration method should be additionally made through experiments after this.

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3D Modeling from 2D Stereo Image using 2-Step Hybrid Method (2단계 하이브리드 방법을 이용한 2D 스테레오 영상의 3D 모델링)

  • No, Yun-Hyang;Go, Byeong-Cheol;Byeon, Hye-Ran;Yu, Ji-Sang
    • Journal of KIISE:Software and Applications
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    • v.28 no.7
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    • pp.501-510
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    • 2001
  • Generally, it is essential to estimate exact disparity for the 3D modeling from stereo images. Because existing methods calculate disparities from a whole image, they require too much cimputational time and bring about the mismatching problem. In this article, using the characteristic that the disparity vectors in stereo images are distributed not equally in a whole image but only exist about the background and obhect, we do a wavelet transformation on stereo images and estimate coarse disparity fields from the reduced lowpass field using area-based method at first-step. From these coarse disparity vectors, we generate disparity histogram and then separate object from background area using it. Afterwards, we restore only object area to the original image and estimate dense and accurate disparity by our two-step pixel-based method which does not use pixel brightness but use second gradient. We also extract feature points from the separated object area and estimate depth information by applying disparity vectors and camera parameters. Finally, we generate 3D model using both feature points and their z coordinates. By using our proposed, we can considerably reduce the computation time and estimate the precise disparity through the additional pixel-based method using LOG filter. Furthermore, our proposed foreground/background method can solve the mismatching problem of existing Delaunay triangulation and generate accurate 3D model.

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A Stereo Video Avatar for Supporting Visual Communication in a $CAVE^{TM}$-like System ($CAVE^{TM}$-like 시스템에서 시각 커뮤니케이션 지원을 위한 스테레오 비디오 아바타)

  • Rhee Seon-Min;Park Ji-Young;Kim Myoung-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.6
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    • pp.354-362
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    • 2006
  • This paper suggests a method for generating high qualify stereo video avatar to support visual communication in a CAVE$^{TM}$-like system. In such a system because of frequent change of light projected onto screens around user, it is not easy to extract user silhouette robustly, which is an essential step to generate a video avatar. In this study, we use an infrared reflective image acquired by a grayscale camera with a longpass filter so that the change of visible light on a screen is blocked to extract robust user silhouette. In addition, using two color cameras positioned at a distance of a binocular disparity of human eyes, we acquire two stereo images of the user for fast generation and stereoscopic display of a high quality video avatar without 3D reconstruction. We also suggest a fitting algorithm of a silhouette mask on an infrared reflective image into an acquired color image to remove background. Generated stereo images of a video avatar are texture mapped into a plane in virtual world and can be displayed in stereoscopic using frame sequential stereo method. Suggested method have advantages that it generates high quality video avatar taster than 3D approach and it gives stereoscopic feeling to a user 2D based approach can not provide.

Back-Propagation Neural Network Based Face Detection and Pose Estimation (오류-역전파 신경망 기반의 얼굴 검출 및 포즈 추정)

  • Lee, Jae-Hoon;Jun, In-Ja;Lee, Jung-Hoon;Rhee, Phill-Kyu
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.853-862
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    • 2002
  • Face Detection can be defined as follows : Given a digitalized arbitrary or image sequence, the goal of face detection is to determine whether or not there is any human face in the image, and if present, return its location, direction, size, and so on. This technique is based on many applications such face recognition facial expression, head gesture and so on, and is one of important qualify factors. But face in an given image is considerably difficult because facial expression, pose, facial size, light conditions and so on change the overall appearance of faces, thereby making it difficult to detect them rapidly and exactly. Therefore, this paper proposes fast and exact face detection which overcomes some restrictions by using neural network. The proposed system can be face detection irrelevant to facial expression, background and pose rapidily. For this. face detection is performed by neural network and detection response time is shortened by reducing search region and decreasing calculation time of neural network. Reduced search region is accomplished by using skin color segment and frame difference. And neural network calculation time is decreased by reducing input vector sire of neural network. Principle Component Analysis (PCA) can reduce the dimension of data. Also, pose estimates in extracted facial image and eye region is located. This result enables to us more informations about face. The experiment measured success rate and process time using the Squared Mahalanobis distance. Both of still images and sequence images was experimented and in case of skin color segment, the result shows different success rate whether or not camera setting. Pose estimation experiments was carried out under same conditions and existence or nonexistence glasses shows different result in eye region detection. The experiment results show satisfactory detection rate and process time for real time system.

(Distance and Speed Measurements of Moving Object Using Difference Image in Stereo Vision System) (스테레오 비전 시스템에서 차 영상을 이용한 이동 물체의 거리와 속도측정)

  • 허상민;조미령;이상훈;강준길;전형준
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1145-1156
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    • 2002
  • A method to measure the speed and distance of moving object is proposed using the stereo vision system. One of the most important factors for measuring the speed and distance of moving object is the accuracy of object tracking. Accordingly, the background image algorithm is adopted to track the rapidly moving object and the local opening operator algorithm is used to remove the shadow and noise of object. The extraction efficiency of moving object is improved by using the adaptive threshold algorithm independent to variation of brightness. Since the left and right central points are compensated, the more exact speed and distance of object can be measured. Using the background image algorithm and local opening operator algorithm, the computational processes are reduced and it is possible to achieve the real-time processing of the speed and distance of moving object. The simulation results show that background image algorithm can track the moving object more rapidly than any other algorithm. The application of adaptive threshold algorithm improved the extraction efficiency of the target by reducing the candidate areas. Since the central point of the target is compensated by using the binocular parallax, the error of measurement for the speed and distance of moving object is reduced. The error rate of measurement for the distance from the stereo camera to moving object and for the speed of moving object are 2.68% and 3.32%, respectively.

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Online Multi-view Range Image Registration using Geometric and Photometric Feature Tracking (3차원 기하정보 및 특징점 추적을 이용한 다시점 거리영상의 온라인 정합)

  • Baek, Jae-Won;Moon, Jae-Kyoung;Park, Soon-Yong
    • The KIPS Transactions:PartB
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    • v.14B no.7
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    • pp.493-502
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    • 2007
  • An on-line registration technique is presented to register multi-view range images for the 3D reconstruction of real objects. Using a range camera, we first acquire range images and photometric images continuously. In the range images, we divide object and background regions using a predefined threshold value. For the coarse registration of the range images, the centroid of the images are used. After refining the registration of range images using a projection-based technique, we use a modified KLT(Kanade-Lucas-Tomasi) tracker to match photometric features in the object images. Using the modified KLT tracker, we can track image features fast and accurately. If a range image fails to register, we acquire new range images and try to register them continuously until the registration process resumes. After enough range images are registered, they are integrated into a 3D model in offline step. Experimental results and error analysis show that the proposed method can be used to reconstruct 3D model very fast and accurately.

Design of Vision Based Punching Machine having Serial Communication

  • Lee, Young-Choon;Lee, Seong-Cheol;Kim, Seong-Min
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2430-2434
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    • 2005
  • Automatic FPC punching instrument for the improvement of working condition and cost saving is introduced in this paper. FPC(flexible printed circuit) is used to detect the contact position of K/B and button like a cellular phone. Depending on the quality of the printed ink and position of reference punching point to the FPC, the resistance and current are varied to the malfunctioning values. The size of reference punching point is 2mm and the above. Because the punching operation is done manually, the accuracy of the punching degree is varied with operator's condition. Recently, The punching accuracy has deteriorated severely to the 2mm punching reference hall so that assembly of the K/B has hardly done. To improve this manual punching operation to the FPC, automatic FPC punching system is introduced. Precise mechanical parts like a 5-step stepping motor and ball screw mechanism are designed and tested and low cost PC camera is used for the sake of cost down instead of using high quality vision systems for the FA. 3D Mechanical design tool(Pro/E) is used to manage the exact tolerance circumstances and avoid design failures. Simulation is performed to make the complete vision based punching machine before assembly, and this procedure led to the manufacturing cost saving. As the image processing algorithms, dilation, erosion, and threshold calculation is applied to obtain an exact center position from the FPC print marks. These image processing algorithms made the original images having various noises have clean binary pixels which is easy to calculate the center position of print marks. Moment and Least square method are used to calculate the center position of objects. In this development circumstance, Moment method was superior to the Least square one at the calculation of speed and against noise. Main control panel is programmed by Visual C++ and graphical Active X for the whole management of vision based automatic punching machine. Operating modes like manual, calibration, and automatic mode are added to the main control panel for the compensation of bad FPC print conditions and mechanical tolerance occurring in the case of punch and die reassembly. Test algorithms and programs showed good results to the designed automatic punching system and led to the increase of productivity and huge cost down to law material like FPC by avoiding bad quality.

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Inspection System using CIELAB Color Space for the PCB Ball Pad with OSP Surface Finish (OSP 표면처리된 PCB 볼 패드용 CIELAB 색좌표 기반 검사 시스템)

  • Lee, Han-Ju;Kim, Chang-Seok
    • Journal of the Microelectronics and Packaging Society
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    • v.22 no.1
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    • pp.15-19
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    • 2015
  • We demonstrated an inspection system for detecting discoloration of PCB Cu ball pad with an OSP surface finish. Though the OSP surface finish has many advantages such as eco-friendly and low cost, however, it often shows a discoloration phenomenon due to a heating process. In this study, the discoloration was analyzed with device-independent CIELAB color space. First of all, the PCB samples were inspected with standard lamps and CCD camera. The measured data was processed with Labview program for detecting discoloration of Cu ball pad. From the original PCB sample image, the localized Cu ball pad image was selected to reduce the image size by the binarization and edge detection processes and it was also converted to device-independent CIELAB color space using $3{\times}3$ conversion matrix. Both acquisition time and false acceptance rate were significantly reduced with this proposed inspection system. In addition, $L^*$ and $b^*$ values of CIELAB color space were suitable for inspection of discoloration of Cu ball pad.

Borehole Image Processing System(BIPS)를 이용한 사면 안정성 해석

  • Yu, Byeong-Ok;Kim, Byeong-Seop
    • Journal of the Korean Geophysical Society
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    • v.5 no.2
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    • pp.111-129
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    • 2002
  • Generally, investigation methods of cut slope are conucted only geological surface survey to gain engineering geological data of cut slopes. These methods have many problems such as limitations of investigation for a special area. So geophysical investigations such as geotomography, seismic and electrical resistivity methods have been used to search for failure surface in potential failure slopes or failed slopes. But investigation method using the borehole camera is recently a used method and it is thought that this method is more reliable method than other investigation methods because of being able to see by the eyes. Therefore, this paper was conducted investigations of borings and BIPS(Borehole Image Processing System) to search for potential sliding surfaces and was applied to obtain information of discontinuity on failed and potential failure slope in highway. As the results of BIPS, we could decide potential sliding surface in the slope, conducted to check slope stability and decided slope stability measures.

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Development of High Dynamic Range Panorama Environment Map Production System Using General-Purpose Digital Cameras (범용 디지털 카메라를 이용한 HDR 파노라마 환경 맵 제작 시스템 개발)

  • Park, Eun-Hea;Hwang, Gyu-Hyun;Park, Sang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.2
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    • pp.1-8
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    • 2012
  • High dynamic range (HDR) images represent a far wider numerical range of exposures than common digital images. Thus it can accurately store intensity levels of light found in the specific scenes generated by light sources in the real world. Although a kind of professional HDR cameras which support fast accurate capturing has been developed, high costs prevent from employing those in general working environments. The common method to produce a HDR image with lower cost is to take a set of photos of the target scene with a range of exposures by general purpose cameras, and then to transform them into a HDR image by commercial softwares. However, the method needs complicate and accurate camera calibration processes. Furthermore, creating HDR environment maps which are used to produce high quality imaging contents includes delicate time-consuming manual processes. In this paper, we present an automatic HDR panorama environment map generating system which was constructed to make the complicated jobs of taking pictures easier. And we show that our system can be effectively applicable to photo-realistic compositing tasks which combine 3D graphic models with a 2D background scene using image-based lighting techniques.