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Development of Competency-Based Entrepreneurship Education Model : The Case of K University (역량기반 기업가정신 교육모델 개발 : K대학의 사례)

  • Lee, Cheolki;Ahn, Taeuk;Lee, Sangkon;Lee, Sangsook
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.61-72
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    • 2020
  • Entrepreneurship works as a driving force in socio-economic innovation, the leading role in job creation and economic development. As the importance of entrepreneurship is increased, research on entrepreneurship training methods based on the capability model is vitalized in order to effectively develop entrepreneurship in the EU and OECD. In Korea, however, the research on entrepreneurship capability is nearly not proceeding while the outcome of entrepreneurship training is insufficient. The research, therefore, invented the entrepreneurship training model at K university after analyzing cases of entrepreneurship training from inside and outside of the country followed up through the theoretical consideration of entrepreneurship capability and collecting suggestions from experts. The training model rejects the existing economics-based theory education, focuses on the development of entrepreneurship capability, and suggests an educational process considering students' developing stage of entrepreneurship capabilities.

A Study on the Effect of HMD VR Technology on Design Application: Focusing on 3DEXPERIENCE Platform VR (HMD VR 기술이 디자인 활용에 미치는 영향에 관한 연구: 3DEXPERIENCE 플랫폼의 VR을 중심으로)

  • Lee, Kyoung-Soon;Yoon, Jeong Shick
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.4
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    • pp.49-55
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    • 2020
  • Recently, companies are growing by introducing rational and optimized technology for all processes, including design. In particular, the emergence of ICT-based cloud platforms has given rise to solutions that are equipped with all the necessary business services in corporations and schools, affecting technical education and corporate growth that have not been experienced thus far. The virtual reality technology and convergence of HMD devices utilizing this platform is a new turning point in corporate development. Therefore, this study tested the VR functions used in design based on 3DEXP and HMD VR devices. Second, design utilization and this issue were examined through a survey based on the experimental data. The results showed that 3DEXP and HMD VR technologies are closely related in terms of design utilization and have demonstrated their mediated effects through statistical analysis. Nevertheless, it is not enough to generalize some engineering students as a result of the study. On the other hand, the introduction of HMD VR technology is one of the pillars of education and the implementation of virtual reality technology.

Effect of Music and Actor Evaluations on Musical Watching Intention: Comparison between Korea and China (음악과 배우에 대한 평가가 뮤지컬 관람의도에 미치는 영향: 한국과 중국의 비교)

  • Wang, Yueqi;Shin, Hyung-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.450-457
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    • 2020
  • This study investigated the effects of music and actor evaluation on musical watching intention by performing a survey on 187 undergraduate and graduate students in Korea and China. Controlling respondents' gender, major, interests on arts, annual number of musicals attended and musical participation motivation grouped by music and actor, we found three things. First, a high evaluation of music and actor leads to high watching intention. Second, when a person is motivated by music, high evaluation on music increases the watching intention, but this is not the case for the actor. Third, Chinese people do not show any interaction effects of watching motivation between musical evaluation and watching intention. In conclusion, people are found to have a greater musical watching intention when they are motivated by music and evaluate high on music, rather than when they are motivated by the actor and evaluate high on actor. Also, the differential effects of evaluation on the musical do not exist in China, where a different musical participation culture prevails.

The Effect of the Perceived Hedonic Value, Usefulness and Ease of use on Attitude toward using in Internet Shopping Mall and Purchase Intention of the Fashion Merchandise (지각된 쾌락적 가치, 유용성 및 용이성이 인터넷 쇼핑몰 이용태도와 패션상품 구매의도에 미치는 영향)

  • Hong, Byung-Sook;Na, Youn-Kue
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.1
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    • pp.147-156
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    • 2008
  • The purpose of this study is to find out the important factors and efficient strategies concerning Internet marketing. This study contributes to the effect on shopping behavior of Internet consumer applying technology acceptance model(TAM) in the Internet fashion merchandise shopping environment. The areas of study interest are, the perceived hedonic values, the perceived usefulness, the perceived ease of use, attitude toward using in Internet shopping mall and purchase intention of the fashion merchandise. To fulfill this objectives, a survey was conducted from May 20 to June 20 in 2007, and an subject of study is the college students and business man aged from 20s to 30s in purchase experience of the fashion merchandise to Internet shopping malls. Data collected over the Internet, and analyzed the 217 subjects. The empirical studies were summarized as follows. First, the perceived hedonic values, the perceived usefulness, and the perceived ease of use had an effect on attitude toward using in Internet fashion shopping mall. Second, the perceived hedonic values had an effect on the perceived usefulness in Internet fashion shopping mall. Third, the perceived ease of use had an effect on the perceived usefulness in Internet fashion shopping mall. Forth, the attitude toward using had an effect on intention of repurchase in Internet fashion shopping mall.

A development of creative capstone design process by product and mold design (제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구)

  • Kim, Kyung-A;Han, Seong-Ryeol
    • Design & Manufacturing
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    • v.13 no.4
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.

A Study on Influential Factors to the Career Maturity and Entrepreneurial Intention in Youth Entrepreneurship Education (청소년의 진로성숙도와 창업의도에 미치는 영향 연구)

  • Lee, Hye-Jin;Hwang, In-Ho;Kim, Jin-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.698-709
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    • 2016
  • Career maturity and the acquisition of entrepreneurial knowledge are important in entrepreneurship education for youth, and the environments surrounding youths influence their mental state and academic achievement. This study aims to analyze the influences of an educational program and environment in entrepreneurship education for youths on the mindset and the entrepreneurial intention for proper career decisions according to the education climate and entrepreneurial knowledge. A total of 216 questionnaires were collected from students who participated in a creative and entrepreneurial tour of Incheon. After excluding 30 questionnaires with unreliable responses, 186 were empirically analyzed using SPSS 18.0 and Amos 18.0. The results show that the quality of education service and education environment decide the education climate, and the entrepreneurial knowledge has a positive influence on entrepreneurial intention. This research is significant because it strategically establishes directions for entrepreneurial education and as practical research for achieving outcomes of entrepreneurial education.

Evaluation of the Engineering Education Quality Based on the Criteria of MBNQA (MBNQA 평가 기준을 활용한 공과대학 교육 품질 평가)

  • So Hyoung-Ki;Sohn So-Young
    • Journal of Engineering Education Research
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    • v.3 no.2
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    • pp.84-92
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    • 2000
  • U.S. Congress established the Malcolm Baldrige National Quality Award (MBNQA) program in 1987 to recognize U.S. organizations for their achievements in quality and business performance and to raise awareness about the importance of quality and performance excellence as a competitive edge. The Baldrige Award was envisioned as a standard of excellence that would help U.S. organizations achieve world-class quality. Recently the U.S, Congress approved legislation that made education and health care organizations eligible to participate in the Award Program. These criteria are applied to evaluate two academic departments (Computer Science & Industrial Systems and Electrical Engineering) at Yonsei University. It was an informal evaluation performed by the undergraduate students who took quality Engineering course. Evaluated total scores turn out to be 522.5 and 548.5 for both, respectively. According to the MBNQA diagnosis, this level of score represents that there are some areas or work units which need to be improved. We hightlight them so that they can be used as feedback information.

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Research on the Contents Construction for the Information-oriented Family Life and Development of Professional Occupations : Based on the Analysis of the Present Condition of Information Needs among the Human Ecology Majors (가정생활 정보화 콘텐츠 구성과 전문 직업 개발을 위한 연구 : 생활과학 전공자의 정보화 요구 실태분석을 통하여)

  • 윤소영
    • Journal of Families and Better Life
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    • v.21 no.3
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    • pp.75-85
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    • 2003
  • This study is aimed at sowing two purposes. The first is to analyze the real condition and demand of profession development from the human ecology majors. The second is to develop necessary methods in which ordinary people can collect necessary information about family life. Related questionnaire was distributed to 147 the human ecology majors, and analysis was performed on the several web sites providing with information related to family life. Web sites such as“www.yahoo.com”and“www.naver.com”were included in the analysis. Questionnaire consisted of questions about whether the students majoring in the human ecology were familiar with the information-related terms or futuristics-related books, and whether they have ever taken the related courses in college. The results of analysis are as follows: First, analysis shows that the present level of the human ecology majors' information orientation and networking experiences is extremely low. Secondly, according to the analysis on whether they have optimistic or pessimistic attitude toward the contemporay informatized society, the human ecology majors have rather optimistic attitude in group while having pessimistic one individually. As to their response to the question about whether informatized society is connected with industrial society or not, the human ecology majors are divided in neatly equal ratio. Thirdly, analysis of the human ecology majors' understanding of profession relevant to their major indicates that they have high level of perception and information about the professions of fashion designing, traditional garment designing, nutrition counselling or consumer counselling. On the other hand, they are not familiar with the information about professions such as professional QR Programming, eating habit-related information business and family welfare. Lastly, level of web sites supplying information about family life is fragmentary. Especially, probe into the directories providing with necessary information of family life subdivided into special areal of life shows that they lack systematic organization making more convenient consumer use.

Contextual Factors and Rating Behavior in the Peer Evaluation System (동료평가 시스템에서의 상황맥락 요인과 평가행동)

  • Park, Jong-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.3
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    • pp.175-183
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    • 2012
  • The study investigates peer rating, one of the most commonly used sources of performance rating other than those of supervisors. On the whole, both field and laboratory studies indicate that peer assessment is a valid and reliable evaluation procedure, but on average, peer rating is not usually accurate. The aim of the investigation is to explore the relationship of beliefs and attitude about the performance appraisal system as well as a dispositional characteristic as self-monitoring with rating behavior. In particular, the study tests whether the relationship between rating context variables-appraisal self efficacy and appraisal validity- and rating behavior depends in part on the personality of the rater. Data from 445 undergraduate students are analyzed for hypotheses testing. The study finds evidences that the high on appraisal self efficacy and appraisal validity are more likely to affect discriminating rating tendency and to reduce rating level. Results also show that self-monitoring make the moderating effects between contextual factors and rating behaviors. Some implications, future research directions, and limitations are discussed.

Effect of MMS Addiction on User's Health and Academic Performance in an Era of Convergence (융복합 시대에 모바일 메신저 서비스 중독이 사용자들의 건강과 학업 성과에 미치는 영향)

  • Kim, Byoungsoo;Kang, Minhyung
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.131-139
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    • 2016
  • Given social problems of service addiction such as mobile messenger services(MMSs), many studies on service management and information systems have examined the negative outcomes of service addiction. MMS addiction significantly influences user's health and academic performance. In this regard, this study investigated the effects of MMS addiction on user's health and academic performance problems. We posit personal traits and service features as key antecedents of MMS addiction. The research framework was tested by using survey data collected from 162 university students who have frequently used Kakaotalk. The analysis results found that MMS addiction significantly influences users' health and academic performance problems. The findings of this study indicate that self-esteem and self-control play an important role in generating MMS addiction. While attention significantly affects MMS addiction, social relationship formation and perceived enjoyment are not significantly associated with MMS addiction. The analysis results help MMS providers and government establish policies or guidelines to induce healthy MMS use.