• 제목/요약/키워드: built-environment features

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어린이 기초건축교육의 투사검사 활용 가능성에 관한 연구 - MBTI 심리선호경향과 비교분석을 통하여 - (A Study on the Possibility of Using Children's Architectural Work as Projective Test - Through Comparative Analysis with MBTI Psychological Preference Types -)

  • 이승재
    • 대한건축학회논문집:계획계
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    • 제36권3호
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    • pp.39-47
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    • 2020
  • This study is preliminary and qualitative research to find out the possibility of using children's architectural work as projective test tools. The features of 21 works from the activity of built-environment education for children was analyzed and compared with MBTI psychological preference types. The key results are as follows: 1) Observation and communication was required to understand and analyze children's architectural works. 2) The results of children's work appeared in various ways, and were classified as indicators according to composition, shape, expression, program, circulation. These indicators also showed the independence of personal expression types regardless of age or gender. 3) The comparison between architectural expressions and MBTI preference types revealed a significant relationship between the indicators. The relationship only appeared in certain indicator pairs. Therefore, it can be said that the built-environment education could be used as a projection test tool to understand the psychological preferences of children. In conclusion, the meanings and limitations of this study and the possibility of future researches were discussed.

공공도서관 아동열람실의 환경행태특성평가에 관한 연구 (Evaluation of Environmental Behavioral Characteristics of Children's Reading Room in Public Libraries)

  • 황연숙;전세란
    • 한국디지털건축인테리어학회논문집
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    • 제9권3호
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    • pp.103-111
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    • 2009
  • This study examined the arrangement features in public library infant and children's reading room and provide basic material in after children's reading room space planning by studying the space features, which are valued in the environment behavioral point of view. We limited the check list to libraries built after year 2000 that are located around Seoul and from 5 libraries with children reading rooms. After analyzing items by the space features, considering children's environment behavior, pleasantness was most favorable, children scale, safety, comfortableness, flexibility followed in order. It shows the basic surroundings and the furniture that composes the children's reading room are relatively favorable, but in the other hand, it seems that reading rooms lack the ability to form an environment that can adapt to children's growth, inducting new activity areas flexibly or rearrange them. there are limitations to getting the children's needs objectively and significantly, so survey research, interview research and not only studying Korean's but comparing and analyzing with foreign country's cases will be needed.

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Mobile Robot Localization in Geometrically Similar Environment Combining Wi-Fi with Laser SLAM

  • Gengyu Ge;Junke Li;Zhong Qin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권5호
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    • pp.1339-1355
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    • 2023
  • Localization is a hot research spot for many areas, especially in the mobile robot field. Due to the weak signal of the global positioning system (GPS), the alternative schemes in an indoor environment include wireless signal transmitting and receiving solutions, laser rangefinder to build a map followed by a re-localization stage and visual positioning methods, etc. Among all wireless signal positioning techniques, Wi-Fi is the most common one. Wi-Fi access points are installed in most indoor areas of human activities, and smart devices equipped with Wi-Fi modules can be seen everywhere. However, the localization of a mobile robot using a Wi-Fi scheme usually lacks orientation information. Besides, the distance error is large because of indoor signal interference. Another research direction that mainly refers to laser sensors is to actively detect the environment and achieve positioning. An occupancy grid map is built by using the simultaneous localization and mapping (SLAM) method when the mobile robot enters the indoor environment for the first time. When the robot enters the environment again, it can localize itself according to the known map. Nevertheless, this scheme only works effectively based on the prerequisite that those areas have salient geometrical features. If the areas have similar scanning structures, such as a long corridor or similar rooms, the traditional methods always fail. To address the weakness of the above two methods, this work proposes a coarse-to-fine paradigm and an improved localization algorithm that utilizes Wi-Fi to assist the robot localization in a geometrically similar environment. Firstly, a grid map is built by using laser SLAM. Secondly, a fingerprint database is built in the offline phase. Then, the RSSI values are achieved in the localization stage to get a coarse localization. Finally, an improved particle filter method based on the Wi-Fi signal values is proposed to realize a fine localization. Experimental results show that our approach is effective and robust for both global localization and the kidnapped robot problem. The localization success rate reaches 97.33%, while the traditional method always fails.

인공환경 분포방식에 의한 보행거리 인지 변화에 대한 연구 - 대학 캠퍼스 내 보행로의 실제거리와 인지거리의 차이를 중심으로 - (The Distortion of Road Distance Perception by the Pattern of Object Distribution - Focused on the Distance Estimation in the Campus by Students -)

  • 서경욱
    • KIEAE Journal
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    • 제14권4호
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    • pp.91-96
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    • 2014
  • The behavior of walking involves our action of seeing things. It is the intention of this research that the cognitive process of perceiving things along the path can affect the way we sense the length of the journey. The theory generally accepted in this line of thought is the 'feature accumulation theory'. It assumes that if the journey includes many objects or memorable features, then our memory recalls that journey much farther than it really was. This study set up a real-life experiment by asking university students about their mental memory of the two different routes in the campus. One is a longer path that has not much to look at except trees and the other a shorter path yet with many buildings, sign boards and street furnitures. The subjects processed their mental image in the brain based on their experience. They showed a strong tendency that the path with more features were remembered longer while that with less features shorter. More interestingly, it was found that as their experience increases, they become more accurate about the exact length of the questioned paths. The result corroborates the theory that human perception of space is based on the topological understanding of surroundings rather than geometric understanding.

공동주택 단위주거의 친환경 계획요소에 대한 전문가 의식조사 (Practitioners' Awareness of Planning Features for Environment-Friendly Apartment unit)

  • 권오진;이연숙
    • KIEAE Journal
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    • 제3권3호
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    • pp.11-18
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    • 2003
  • The purpose of this study was to find out awareness of the environment-friendly planning elements for residential unit space among practitioners. The respondents in this questionnaire survey were 140 practitioners in architecture and interior design field. The major findings of this study were as follows; most of the respondents were aware of the impact of indoor built environment on residents' wellness. In addition, the survey respondents viewed that the factors for planning environment-friendly high-rise apartments were represented by gardening and energy-saving while their perception on the concept excluded comprehensive components affecting residents' life quality. Over 50% of respondents had an experience of applying environment-friendly planning elements in their works, and high frequency appeared on the general planning elements which had been applied special awareness as pro-environmental features. The respondents considered environment-friendly planning elements as important. Specially, space planning and system were considered more likely important in interior design field. In application of environment-friendly planning elements, cost, lack of consumers' awareness of and underdevelopment of environment-friendly materials were of concern. Therefore, the consumer's cognition needs to be improved for wide application about environment-friendly planning element, and then consumers are willing to pay additional construction cost of environment-friendly apartments. At the same time, the current practice that housing developers pass the additional cost on to residents needs to be changed. Then, the quality of life in high-rise residential settings can be improved. More importantly, the exchange and development of the reliable information on environment-friendly planning elements need to be made, and technical support and long-term policy for the development are required. This research showed current status of knowledge and practice in sustainable planning of unit apartment and proved basic information for future direction.

Object oriented simulation in a CIM environment

  • 김종수
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1991년도 춘계공동학술대회 발표논문 및 초록집; 전북대학교, 전주; 26-27 Apr. 1991
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    • pp.67-76
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    • 1991
  • For several years, graduate students and faculty of the Engineering Systems Research Center at U.C., Berkeley have been studying new methods of planning and scheduling in a computer integrated manufacturing environment, with particular emphasis on large scale integrated circuit fabrication. One part of this work, focusing on short interval scheduling, uses simulation models as a primary research tool. We have built two versions of the same basic model (programmed in C) to study two different problems (one deals with machine down time and the other with setup times). These have proven to be efficient for studying particular problems, but are difficult and time consuming to modify. We are convinced that our research will be more effective: (1) if it were easier to build special purpose models tailored to the research question at hand; and (2) if we had better interfaces to graphics output. Commercially available factory simulators are inadequate for this research for a variety of reasons. Existing packages such as SIMKIT, SLAM, SIMAN and EXCELL have their own weaknesses. Typically, they are hard to develop and to modify. They do not allow for adding new dispatching decisions or release decision. Also, it is hard to add more machines to existing environment or change the route the product flows. For these various reasons, we had developed a new simulation package having flexibility and modularity. In this paper, based on experiences gained in the application of object oriented programming, we discuss unique features of the simulator developed in OOPS and ways to take advantage of features in developing and using manufacturing simulation software written in the OOPS

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STEP-Compliant CNC를 위한 STEP-NC Repository구축 (STEP-NC Repository for STEP-Compliant CNC)

  • 김준환;천상욱;한순흥
    • 한국CDE학회논문집
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    • 제8권1호
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    • pp.48-54
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    • 2003
  • In a design-to-manufacturing environment, the product data is shared by various CAD/CAM/CAE systems with little integration or substantial data redundancy. The main purpose of this paper is to build a database containing all the features required for STEP-NC machining and to show how a STEP-NC repository can support the complete process for machining. A STEP-NC database schema has been constructed and several query functions have been built for the purpose of implementing the retrieving system of a STEP-NC database. The EXPRESS data model of ISO 14649 has been mapped to the database data definition language of the Oracle database. To apply the STEP-NC database to an industry example, the ISO 14649 part program has been stored into the STEP-NC database. To implement example scenarios, the sample query interface has been built.

Combining Machine Learning Techniques with Terrestrial Laser Scanning for Automatic Building Material Recognition

  • Yuan, Liang;Guo, Jingjing;Wang, Qian
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.361-370
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    • 2020
  • Automatic building material recognition has been a popular research interest over the past decade because it is useful for construction management and facility management. Currently, the extensively used methods for automatic material recognition are mainly based on 2D images. A terrestrial laser scanner (TLS) with a built-in camera can generate a set of coloured laser scan data that contains not only the visual features of building materials but also other attributes such as material reflectance and surface roughness. With more characteristics provided, laser scan data have the potential to improve the accuracy of building material recognition. Therefore, this research aims to develop a TLS-based building material recognition method by combining machine learning techniques. The developed method uses material reflectance, HSV colour values, and surface roughness as the features for material recognition. A database containing the laser scan data of common building materials was created and used for model training and validation with machine learning techniques. Different machine learning algorithms were compared, and the best algorithm showed an average recognition accuracy of 96.5%, which demonstrated the feasibility of the developed method.

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국내 상상 어린이 공원의 친환경성 평가 연구 (A Study on the Environment-Friendliness Evaluation of Sangsang Children's Park in Korea)

  • 김자경
    • 한국실내디자인학회논문집
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    • 제23권4호
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    • pp.169-180
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    • 2014
  • Since Seoul city supplied 'Sangsang Children's Park', domestic children's parks are changing from formal facilities to creative play space recently. From eco-friendly safe playground model development project, the awareness of eco-friendly playground, namely children's park is increasing and its necessity is magnified. However, we could not know how well most children's parks aimed at the eco-friendly playground reflect eco-friendly features and whether they are eco-friendly or not because there are not the specific planning guidelines and evaluation standards for making the eco-friendly playground or children's park. Therefore, in this study we established the environment-friendliness evaluation standards of children's parks and estimated the environment-friendly features of the 9 parks built on the subject of green among Sangsang Children's Parks. In the observational survey of the 9 parks, we evaluated the environment-friendliness of these parks in the 8 fields(location and placement, ecological environment, play space, play equipment and facilities, additional facilities, materials and resources, energy saving, environmental load reduction) according to the levels(suitable, partial reflection, unsuitable, non-reflection) of reflection of eco-friendly planning factors. The assessment results showed that 4 items (location and placement, additional facilities, play space, play equipment and facilities) were suitable and others (energy saving, environmental load reduction, ecological environment, materials and resources) were partial reflection or unsuitable. Therefore, on the basis of these results, this study proposed the planning indicators to be considered first and the planning factors that should be complemented and improved in the construction of eco-friendly children's park in future.

패턴언어 체계에 기초한 환경디자인 접근방법 (The Approach of Environmental Design on the System of Pattern Language)

  • 임은영
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.60-67
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    • 2001
  • Built-up environments by humans are cultural byproducts which combine social ideology and architectural paradigm. The process of modernization in the Western countries has the characteristic of decisive paradgm based on materialism. Therefore, environmental design in modern world failed to focus on the essential features of humanity which are the subject of space and replaced it for objective and unilateral architectural environments, instead. Environment without supporting the human psychological and complicated behaviorism is as same as the hardware without the vitality. under these regards, this study will cover the design approach of pattern language as a design method of environment design. The purpose of design approach by pattern language lies in creating the space of flexibility, adaptability and strong vitality. It is summed up as humanization in space and it helps the user to verbalize individualized space language for their own. The range and method of in the study attribute to the pattern language of Christopher Alexander and a researcher' method on them. In premise that human behavior ought to the multilateral and indefinite under rapid change of circumstances in modern world, th study tried to find the design method stimulating creative behavior of human being.

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