• Title/Summary/Keyword: body mapping

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A Study of Virtual 3D Fashion Coordination (가상 3D 패션 코디네이션 연구)

  • 강인애;김효숙;최창석
    • Journal of the Korean Home Economics Association
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    • v.40 no.6
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    • pp.159-171
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    • 2002
  • Today, many people seek for their own personal character which is distinguished from another people and they utilize fashion coordination as the was of expression their own image. In addition, interest in electronic commerce and cuber shopping mall on the internet is increasing. For this reason, visual and interesting virtual fashion coordination system is needed. The purpose of this study is to propose possibility of fashion coordination by virtual 3D model. For this study, 1. We make a 3D standard body model by automatic generation. 2. We make 3D fashion item (sleeveless top and flare skirt) by automatic generation. 3. We combine 3D body model with fashion item by special point, grouping and gap being between body and clothes. 4. We make textile palettes and textile DB for texture mapping and rendering. As a effect of this study, 1. It can give the chance to coordinate clothes suitable for their own character and bodyshape on the cuber space more speedily and variously. 2. It can help fashion internet shopping mall company can save a time, expenses and tries to advertise their new products, offer service for customers and lead customers to purchasing. 3. It can accumulate a database of design and textile for using by fashion and textile industry.

A Microgravity for Mapping Karstic Cavities at Gaeun (가은지역 석회 공동 탐지를 위한 고정밀 중력탐사)

  • Park, Yeong-Sue;Rim, Hyoung-Rae;Lim, Mu-Taek;Koo, Sung-Bon
    • 한국지구물리탐사학회:학술대회논문집
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    • 2008.10a
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    • pp.167-172
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    • 2008
  • A microgravity survey was applied for detecting and mapping karstic cavities over limestone area at Gaeun. The gravity data were collected at about 1, 100 stations by 4 m interval. The density distribution beneath the profiles was drawn by two dimensional inversion based on the minimum support stabilizing functional, which generated better focused images of density discontinuities. We also imaged three dimensional density distribution by growing body inversion. The density image showed that the cavities were dissolved, enlarged and connected into a cavity network system.

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Design and Implementation of 2.5D Mapping System for Cloth Pattern (의복패턴을 위한 2.5D 맵핑 시스템의 설계 및 구현)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.611-619
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    • 2008
  • 2.5D Mapping system that embody in this paper can make new design by doing draping to live various texture and model picture image of fashion clothes by pattern, and can confirm clothes work to simulation without producing direction sample or product directly. Also, the system can support function that can forecast fabric design and state of end article exactly, and the system can bring competitive power elevation of fashion industry and cost-cutting effect by doing draping using database of fabric and model picture image. 2.5D Mapping system composed and embodied by mesh warp algorithm module, light and shade extraction and application module, mapping path extraction module, mesh creation and transformation module, and 2.5D mapping module for more natural draping. Future work plans to study 3D fashion design system that graft together 3D clothes technology and 3D human body embodiment technology to do based on embodiment technology of 2.5D mapping system and overcomes expression limit of 2.5D mapping technology.

A Study of Mesh Automatic Generating Method for Cracked Body (균열을 포함한 계의 mesh 자동분할에 관한 연구)

  • Park, S.O.
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.2
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    • pp.162-172
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    • 1995
  • In this paper new mesh generation method is proposed for crack propagation analysis based on the finite element method. The main tool of the method is the Delaunay Triangulation, Transfinete element mapping, and it allows the setting of the arbitrary crack-growth increment and the arbitrary crack direction. It has the form of a subroutine, and it is easily introduced as a subroutine for any mesh generation method which is based on the blocking method.

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Immunocytochemical Mapping of Serotonergic Neurons in Postembrvonic Brains of Cabbage Butterfly Pieris rcpce (배추흰나비 유충, 용, 성충의 뇌에 분포하는 세로토닌 면역반응성 신경원)

  • 이봉희;심재원
    • The Korean Journal of Zoology
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    • v.35 no.4
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    • pp.428-438
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    • 1992
  • The serotonin-immunoreactive (5-HTil neurons have been investigated in the brains of lanra, pupa and adult from Pieris ropae. There are ca. 54 5-HTi neurons in 5-instar larva, ca. 20 in 2-dav-old pupa and ca. 118 in 1-day-old adult, respectively. Most of these 5-HTi neurons are interneurons, but efferent and afferent 5-HTi neurons were also observed. Most of the 5-HTi neurons project into the central neuropils of postembrvonic brains. The larval brain contains abundant 5-HTi processes in the central neuropils, including those in three cerebral commissures. But in the pupal brain the 5-HTi processes are restricted in small numbers to the given regions of central neuropil. The adult brain contains a large number of 5-HTi processes in mushroom body, central body complex, lateral protocerebrum, protocerebral bridge, antennal lobe, and tritocerebral and suboesophageal neuropils. However, the 5-HTi processes are not found in the optic lobe of the brains. One prominent feature of the 5-HTi fibers in the postembrvonic brains is the fact that they are greatly arborized.

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3-Finger Robotic Hand and Hand Posture Mapping Algorithm for Avatar Robot (아바타 로봇을 위한 3지 로봇 손과 손 자세 맵핑 알고리즘)

  • Kim, Seungyeon;Sung, Eunho;Park, Jaeheung
    • The Journal of Korea Robotics Society
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    • v.17 no.3
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    • pp.322-333
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    • 2022
  • The Avatar robot, which is one of the teleoperation robots, aims to enable users to feel the robot as a part of the body to intuitively and naturally perform various tasks. Considering the purpose of the avatar robot, an end-effector identical to a human hand is advantageous, but a robotic hand with human hand level performance has not yet been developed. In this paper we propose a new 3-finger robotic hand with human-avatar hand posture mapping algorithm which were integrated with TOCABI-AVATAR, one of the teleoperation system. Due to the flexible rolling contact joints and tendon driven mechanism applied to the finger, the finger could implement adaptive grasping and absorb the impact force caused by unexpected contacts. In addition, human-avatar hand mapping algorithm using five calibration hand postures propose to compensate physical differences between operators. Using the TOCABI-AVATAR system with the robotic hands and mapping algorithm, the operator can perform 13 out of 16 hand postures of grasping taxonomy and 4 gestures. In addition, using the system, we participated in the ANA AVATAR XPRIZE Semi-final and successfully performed three scenarios which including various social interactions as well as object manipulation.

View-Invariant Body Pose Estimation based on Biased Manifold Learning (편향된 다양체 학습 기반 시점 변화에 강인한 인체 포즈 추정)

  • Hur, Dong-Cheol;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
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    • v.36 no.11
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    • pp.960-966
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    • 2009
  • A manifold is used to represent a relationship between high-dimensional data samples in low-dimensional space. In human pose estimation, it is created in low-dimensional space for processing image and 3D body configuration data. Manifold learning is to build a manifold. But it is vulnerable to silhouette variations. Such silhouette variations are occurred due to view-change, person-change, distance-change, and noises. Representing silhouette variations in a single manifold is impossible. In this paper, we focus a silhouette variation problem occurred by view-change. In previous view invariant pose estimation methods based on manifold learning, there were two ways. One is modeling manifolds for all view points. The other is to extract view factors from mapping functions. But these methods do not support one by one mapping for silhouettes and corresponding body configurations because of unsupervised learning. Modeling manifold and extracting view factors are very complex. So we propose a method based on triple manifolds. These are view manifold, pose manifold, and body configuration manifold. In order to build manifolds, we employ biased manifold learning. After building manifolds, we learn mapping functions among spaces (2D image space, pose manifold space, view manifold space, body configuration manifold space, 3D body configuration space). In our experiments, we could estimate various body poses from 24 view points.

Development of a program for Scoliosis FE Model Automatic Generation (척추측만증 유한 요소 모델 자동 생성 프로그램 개발)

  • 유한규;김영은
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1154-1159
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    • 2004
  • Unexpected postoperative changes, such as growth in rib hump, has been occasionally reported after corrective surgery for scoliosis. However there has been experimental data for explanation of these changes, nor the suggestion of optimal correction method. This numerical study was designed to investigate the main correlating elements in operative kinematics with post-operative changes of vertebral rotation and rib cage deformation in the corrective surgery of scoliosis. To develop a scoliotic spine model automatically, a special program for converting normal spine model to scoliotic spine model was developed. A mathematical finite element model of normal spine including rib cage, sternum, both clavicles, and pelvis was developed with anatomical details. The skeletal deformity of scoliosis was reconstructed, by mapping the X-ray images of a scoliosis into this three dimensional normal spine and rib cage model. The geometric mapping was performed by translating and rotating the spinal colume with the amount analyzed from the digitized 12 built-in coordinate axes in each vertebral image. By utilizing this program, problems generated in mapping procedure such as facet joint overlapping, vertebral body deformity could be automatically resolved.

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Diagnostic Significance of pH-Responsive Gd3+-Based T1 MR Contrast Agents

  • Bhuniya, Sankarprasad;Hong, Kwan Soo
    • Investigative Magnetic Resonance Imaging
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    • v.23 no.1
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    • pp.17-25
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    • 2019
  • We discuss recent advances in Gd-based $T_1$-weighted MR contrast agents for the mapping of cellular pH. The pH plays a critical role in various biological processes. During the past two decades, several MR contrast agents of strategic importance for pH-mapping have been developed. Some of these agents shed light on the pH fluctuation in the tumor microenvironment. A pH-responsive self-assembled contrast agent facilitates the visualization of tumor size as small as $3mm^3$. Optimization of various parameters is crucial for the development of pH-responsive contrast agents. In due course, the new contrast agents may provide significant insight into pH fluctuations in the human body.