• Title/Summary/Keyword: battlefield

Search Result 363, Processing Time 0.025 seconds

Battlefield Ontology for Communication Unit Mission (통신부대 임무수행을 위한 전장온톨로지)

  • Lee, Yujin;Lee, Kyong-Ho
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.5
    • /
    • pp.667-672
    • /
    • 2020
  • Defense M&S (Modeling&Simulation) is a tool that creates a virtual battle situation similar to the real world, measuring and evaluating the effects of war or combat elements. However, it is very challenging to consider all the possible outcomes on the battlefield. To solve this problem, we propose a battlefield ontology, which conceptualizes the data of battlefield situation with tactical considerations. The proposed battlefield ontology is evaluated based on various communication posts in war game scenarios. The battlefield ontology is expected to assist the process of quick and accurate command decisions in convoluted battlefield situations.

A Study on Construction Method of AI based Situation Analysis Dataset for Battlefield Awareness

  • Yukyung Shin;Soyeon Jin;Jongchul Ahn
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.10
    • /
    • pp.37-53
    • /
    • 2023
  • The AI based intelligent command and control system can automatically analyzes the properties of intricate battlefield information and tactical data. In addition, commanders can receive situation analysis results and battlefield awareness through the system to support decision-making. It is necessary to build a battlefield situation analysis dataset similar to the actual battlefield situation for learning AI in order to provide decision-making support to commanders. In this paper, we explain the next step of the dataset construction method of the existing previous research, 'A Virtual Battlefield Situation Dataset Generation for Battlefield Analysis based on Artificial Intelligence'. We proposed a method to build the dataset required for the final battlefield situation analysis results to support the commander's decision-making and recognize the future battlefield. We developed 'Dataset Generator SW', a software tool to build a learning dataset for battlefield situation analysis, and used the SW tool to perform data labeling. The constructed dataset was input into the Siamese Network model. Then, the output results were inferred to verify the dataset construction method using a post-processing ranking algorithm.

Moving Object Management System for Battlefield Simulation

  • Ahn, Yoon-Ae
    • Journal of the Korean Data and Information Science Society
    • /
    • v.15 no.3
    • /
    • pp.663-675
    • /
    • 2004
  • A battlefield simulation is the evaluation and analysis of the battlefield area, based on the data for terrain, climate, unit's maneuver and tactics basically required in battlefield simulation. Because it is difficult for the military authorities to collect all of the information perfectly for the reason of communication technology, jamming, and tactics, the military authorities need the future moving status for the target units by using acquired moving information. Therefore, we propose a moving object management system that concurrently provides domain reasoning function for the battlefield simulation. In order to implement the proposed system, we show the data modeling of the moving object for the battlefield simulation, and propose an inference engine using domain rule base and spatiotemporal operation. Also, we analyze the query response rate by inference function to verify domain reasoning of the implemented system.

  • PDF

The Synergic Effects of Combat Power on the Netted Battlefield (전장네트워크를 통한 전투력 상승효과)

  • 권용수;황인혁
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.4 no.2
    • /
    • pp.233-242
    • /
    • 2001
  • This paper is a analytical study on the synergic effects of combat power in the netted battlefield. In this work, the relation between the netted battlefield and the uncertainty are described by the command and control system. It is shown that the netted battlefield may reduce the uncertainty in battlefield and increase the combat power

  • PDF

A Virtual Battlefield Situation Dataset Generation for Battlefield Analysis based on Artificial Intelligence

  • Cho, Eunji;Jin, Soyeon;Shin, Yukyung;Lee, Woosin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.6
    • /
    • pp.33-42
    • /
    • 2022
  • In the existing intelligent command control system study, the analysis results of the commander's battlefield situation questions are provided from knowledge-based situation data. Analysis reporters write these results in various expressions of natural language. However, it is important to analyze situations about information and intelligence according to context. Analyzing the battlefield situation using artificial intelligence is necessary. We propose a virtual dataset generation method based on battlefield simulation scenarios in order to provide a dataset necessary for the battlefield situation analysis based on artificial intelligence. Dataset is generated after identifying battlefield knowledge elements in scenarios. When a candidate hypothesis is created, a unit hypothesis is automatically created. By combining unit hypotheses, similar identification hypothesis combinations are generated. An aggregation hypothesis is generated by grouping candidate hypotheses. Dataset generator SW implementation demonstrates that the proposed method can be generated the virtual battlefield situation dataset.

Environmental Data Management and Supply Plan for Building Synthetic Battlefield Environment of Air Combat Simulation (항공 전투 시뮬레이션의 합성전장환경 구축을 위한 환경 데이터 관리 및 공급 방안)

  • Yang, Ka-Ram;Hwam, Won K.;Park, Sang C.
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.3
    • /
    • pp.7-14
    • /
    • 2013
  • In this paper, there is a research for providing environmental data to reflect environmental effects to the simulation for the aviation weapon systems by the construction of the synthetic battlefield. The results of the aviation engagement simulation are able to differ by environmental effect. This paper analyzes the real aviation battlefield and designs the synthetic battlefield based on the analysis. In order to construct the designed synthetic battlefield, we collects the real environmental data for the atmosphere and structures the collected data using GIS (Geographic information system interpolation). The main objective of this paper is to design the synthetic battlefield based on the derived environmental factors from the analysis of the real aviation battlefield, and it constructs the designed synthetic battlefield by the collection of real atmosphere data. The constructed synthetic battlefield provides the environmental data which are requested from the distributed simulation system, and it makes the system reflect environmental effects to the simulation.

Research on Cyber IPB Visualization Method based on BGP Archive Data for Cyber Situation Awareness

  • Youn, Jaepil;Oh, Haengrok;Kang, Jiwon;Shin, Dongkyoo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.2
    • /
    • pp.749-766
    • /
    • 2021
  • Cyber powers around the world are conducting cyber information-gathering activities in cyberspace, a global domain within the Internet-based information environment. Accordingly, it is imperative to obtain the latest information through the cyber intelligence preparation of the battlefield (IPB) process to prepare for future cyber operations. Research utilizing the cyber battlefield visualization method for effective cyber IPB and situation awareness aims to minimize uncertainty in the cyber battlefield and enable command control and determination by commanders. This paper designed architecture by classifying cyberspace into a physical, logical network layer and cyber persona layer to visualize the cyber battlefield using BGP archive data, which is comprised of BGP connection information data of routers around the world. To implement the architecture, BGP archive data was analyzed and pre-processed, and cyberspace was implemented in the form of a Di-Graph. Information products that can be obtained through visualization were classified for each layer of the cyberspace, and a visualization method was proposed for performing cyber IPB. Through this, we analyzed actual North Korea's BGP and OSINT data to implement North Korea's cyber battlefield centered on the Internet network in the form of a prototype. In the future, we will implement a prototype architecture based on Elastic Stack.

A Study on the Agile Approach in Battlefield Management Information System R&D Project in Korea Military (국방 전장관리정보체계 연구개발사업의 애자일 적용 방안 연구)

  • Yun, SungHyun;Lim, GyooGun
    • Journal of Information Technology Services
    • /
    • v.20 no.1
    • /
    • pp.41-54
    • /
    • 2021
  • The SW-centered battlefield management information system R&D project takes a long period of 5-10 years or more by applying a complex and rigid batch acquisition strategy. In order to solve this problem, it is necessary to institutionalize a rapid and flexible battlefield management information system R&D project management procedure applying agile development methodology, and a government project management organization and contract management method to support it In this study, we analyzed the case of applying the Agile development method centered on Scrum to the US SW-centered weapon system R&D project and the characteristics and problems of the battlefield management information system R&D project in Korea, and suggested improvement measures as follows. First, the battlefield management information system R&D model applies the hybrid development method, and the system requirements analysis and system structure design use the existing waterfall development procedure, and the agile method is applied from the SW requirements analysis to the system integration stage. Second, flexible adjustment of performance, schedule, and cost by organizing an Agile IPT in which military (requirements) - DAPA (project management) - developer - functional specialized organizations (test and evaluation, quality, government research institutes, etc.) participate. Third, improving the Basic Order Agreement so that it can be applied to agile R&D.

Research on functional area-specific technologies application of future C4I system for efficient battlefield visualization (미래 지휘통제체계의 효율적 전장 가시화를 위한 기능 영역별 첨단기술 적용방안)

  • Sangjun Park;Jungho Kang;Yongjoon Lee;Jeewon Kim
    • Convergence Security Journal
    • /
    • v.23 no.4
    • /
    • pp.109-119
    • /
    • 2023
  • C4I system is an integrated battlefield information system that automates the five elements of command, control, communications, computers, and information to efficiently manage the battlefield. C4I systems play an important role in collecting and analyzing enemy positions, situations, and operational results to ensure that all services have the same picture in real time and optimize command decisions and mission orders. However, the current C4I has limitations whenever a new weapon system is introduced, as it only provides battlefield visualization in a single area focusing on the battlefield situation for each military service. In a future battlefield that expands not only to land, sea, and air domains but also to cyber and space domains, improved command and control decisions will be possible if organic data from various weapon systems is gathered to quickly visualize the battlefield situation desired by the user. In this study, the visualization technology applicable to the future C4I system is divided into map area, situation map area, and display area. The technological implementation of this future C4I system is based on various data and communication means such as 5G networks, and is expected to enable hyper-connected battlefield visualization that utilizes a variety of high-quality information to enable realistic and efficient battlefield situation awareness.

Threat Unification using Multi-Sensor Simulator of Battlefield Helicopter and Its Implementation (전장 헬기의 다중센서 시뮬레이터를 통한 위협통합 및 구현)

  • Park, Hun-Woo;Kang, Shin-Bong;Noh, Sang-Uk;Jeong, Un-Seob
    • Journal of Internet Computing and Services
    • /
    • v.10 no.3
    • /
    • pp.35-49
    • /
    • 2009
  • In electronic warfare settings, battlefield helicopters identify various threats based upon threat data, which are acquired using their multi-sensors of aircraft survivability equipment (ASE). To continually function despite of potential threats and successfully execute their missions, the battlefield helicopters have to repeatedly report threats in simulated battlefield situations. Toward this ends, the paper presents threat unification using multi-sensor simulator and its implementation. The simulator consists of (1) threat attributes generator, which models threats against battlefield helicopters and defines their specific attributes, (2) threat data generator, which generates threats, being similar to real ones, using normal, uniform, and exponential distributions, and (3) graphic display for threat analysis and unification, which shows unified threat information, for example, threat angle and its level. We implement a multi-sensor threat simulator that can be repeatedly operable in various simulated battlefield settings. Further, we report experimental results that, in addition to tangibly modeling the threats to battlefield helicopters, test the capabilities of threat unification using our simulator.

  • PDF