• Title/Summary/Keyword: battery power

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Size Measurement of Radioactive Aerosol Particles in Intense Radiation Fields Using Wire Screens and Imaging Plates

  • Oki, Yuichi;Tanaka, Toru;Takamiya, Koichi;Osada, Naoyuki;Nitta, Shinnosuke;Ishi, Yoshihiro;Uesugi, Tomonori;Kuriyama, Yasutoshi;Sakamoto, Masaaki;Ohtsuki, Tsutomu
    • Journal of Radiation Protection and Research
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    • v.41 no.3
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    • pp.216-221
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    • 2016
  • Background: Very fine radiation-induced aerosol particles are produced in intense radiation fields, such as high-intensity accelerator rooms and containment vessels such as those in the Fukushima Daiichi nuclear power plant (FDNPP). Size measurement of the aerosol particles is very important for understanding the behavior of radioactive aerosols released in the FDNPP accident and radiation safety in high-energy accelerators. Materials and Methods: A combined technique using wire screens and imaging plates was developed for size measurement of fine radioactive aerosol particles smaller than 100 nm in diameter. This technique was applied to the radiation field of a proton accelerator room, in which radioactive atoms produced in air during machine operation are incorporated into radiation-induced aerosol particles. The size of $^{11}C$-bearing aerosol particles was analyzed using the wire screen technique in distinction from other positron emitters in combination with a radioactive decay analysis. Results and Discussion: The size distribution for $^{11}C$-bearing aerosol particles was found to be ca. $70{\mu}m$ in geometric mean diameter. The size was similar to that for $^7Be$-bearing particles obtained by a Ge detector measurement, and was slightly larger than the number-based size distribution measured with a scanning mobility particle sizer. Conclusion: The particle size measuring method using wire screens and imaging plates was successfully applied to the fine aerosol particles produced in an intense radiation field of a proton accelerator. This technique is applicable to size measurement of radioactive aerosol particles produced in the intense radiation fields of radiation facilities.

A Study of Air Pollution Monitoring System using Gossiping Route Protocol in wireless Sensor Network (Gossiping Route Protocol을 이용한 공기오염감지시스템에 관한 연구)

  • Park, Yong-Man;Kim, Hie-Sik;Kim, Gyu-Sik;Lee, Moon-Gyu;Ayurzana, Odgerel;Kwon, Jong-Won;Koo, Sang-Jun;Oh, Shi-Hwan;Kim, Dong-Ki;Jo, Ik-Kyun;Park, Jeong-Hun
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.485-486
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    • 2007
  • Wireless Sensor Networking is state of the art technology that has a wide range of potential applications. Sensor network generally consists of a large number of distributed nodes that organize themselves into a multi-hop wireless network. Each node has one or more sensors, embedded processors and low-power radios, and is normally battery operated because of small size. In this paper wireless sensor networking technology applies to the environment monitoring system in the underground. This system can monitor a pollution level of the underground in realtime for keeping up a comfortable environment.

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An Efficient Peer-to-Peer System in Ad-Hoc Networks (애드혹 망에서 효율적인 P2P 시스템)

  • Choi, Hyun-Duk;Park, Ho-Hyun;Woo, Mi-Ae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.4B
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    • pp.200-207
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    • 2007
  • Many P2P systems which are designed to implement large-scale data sharing have been introduced in internet recently. They exhibit interesting features like sell-configuration, sell-healing and complete decentralization, which make them appealing for deployment in ad hoc environments as well. This paper proposes an Gnutella-based P2P system that can operate efficiently in ad hoc networks. The objectives of this paper are to extend the overall system lifetime, to reduce overheads, and to provide enhanced performance. The proposed system uses an ultrapeer election scheme based on metric values and proactive distribution of ultrapeer information. According to the simulation results, the proposed system can provide better performance than Gnutella in terms of query success rate, query response time, overhead and residual battery power by utilizing network resources efficiently.

A Design of TNA(Traceback against Network Attacks) Based on Multihop Clustering using the depth of Tree structure on Ad-hoc Networks (애드혹 네트워크 상에 트리구조 깊이를 이용한 다중홉 클러스터링 기반 TNA(Traceback against Network Attacks) 설계)

  • Kim, Ju-Yung;Lee, Byung-Kwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.9
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    • pp.772-779
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    • 2012
  • In the current MANET, DOS or DDOS attacks are increasing, but as MANET has limited bandwidth, computational resources and battery power, the existing traceback mechanisms can not be applied to it. Therefore, in case of traceback techniques being applied to MANET, the resource of each node must be used efficiently. However, in the traceback techniques applied to an existing ad hoc network, as a cluster head which represents all nodes in the cluster area manages the traceback, the overhead of the cluster head shortens each node's life. In addition, in case of multi-hop clustering, as one Cluster head manages more node than one, its problem is getting even worse. This paper proposes TNA(Traceback against Network Attacks) based on multihop clustering using the depth of tree structure in order to reduce the overhead of distributed information management.

An Energy Efficient and High Performance Data Cache Structure Utilizing Tag History of Cache Addresses (캐시 주소의 태그 이력을 활용한 에너지 효율적 고성능 데이터 캐시 구조)

  • Moon, Hyun-Ju;Jee, Sung-Hyun
    • The KIPS Transactions:PartA
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    • v.14A no.1 s.105
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    • pp.55-62
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    • 2007
  • Uptime of embedded processors for mobile devices are dependent on battery consumption. Especially the large portion of power consumption is known to be due to cache management in embedded processors. This paper proposes an energy efficient data cache structure for high performance embedded processors. High performance prefetching data cache issues prefetching instructions before issuing demand-fetch instructions based on reference predictions. These prefetching instruction bring reduction on memory delay by improving cache hit ratio, but on the other hand those increase energy consumption in proportion to the number of prefetching instructions. In this paper, we adopt tag history table on prefetching data cache for reducing energy consumption by minimizing parallel tag comparison. Experimental results show the proposed data cache improves performance on energy consumption as well as memory delay.

CSMA/CA based Transmission Scheme for QoS Assurance and Energy Efficiency of WPAN Systems (CSMA/CA 경쟁방식 기반의 WPAN 시스템을 위한 QoS 보장 및 에너지 효율적 전송방식)

  • Joo, Yang-Ick;Lee, Yeon-Woo;Jung, Min-A;Jang, Bong-Seog;Lee, Seong-Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3B
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    • pp.135-143
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    • 2008
  • In this paper, we propose a QoS guaranteed and energy-efficient transmission scheme for Wireless Personal Area Networks (WPANs), which operate in conjunction with contention-based access protocols such as CSMA/CA. Energy consumption is one of the most important issues in WPAN systems, because WPAN devices are often required to operate under limited battery capacity. Furthermore, if the WPAN adopts a contention-based medium access protocol, the energy consumption problem becomes even more critical due to the collisions caused by independent channel access trials. Therefore, in this paper, we propose an algorithm that selects the optimum fragment size, modulation level, and transmission power, in order to minimize the energy consumption and guaranteethe QoS (Quality of Service) requirements, simultaneously. Our simulation results show that the proposed algorithm has better performance than the previous ones.

Optimization Protocol using Load Balancing for Hierarchical Wireless Sensor Network (무선센서네트워크에서 부하 균등화를 위한 클러스터링 최적화 프로토콜)

  • Choi, Hae-Won;Kim, Sang-Jin;Pye, Su-Young;Chang, Chu-Seock
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.419-429
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    • 2013
  • The Wireless sensor network(WSN) consisting of a large number of sensors aims to gather data in a variety of environments. The sensor nodes operate on battery of limited power. so, To extend network life time is major goals of research in the WSN. In this paper, we state the key point of a energy consumption with minimum&load balancing. The proposed protocol guarantee balance of number of cluster member nodes using the node memory threshold and optimization of distribution of cluster head using the optimized clustering method. The results show that the proposed protocol could support the load balancing and high energy efficiency by distributing the clusters with a reasonable number of member nodes. The simulation results show that our schme ensure longer life time in WSN as compare with existing schemes such as LEACH and CBLM.

A Routing Method Considering Sensed Data in Wireless Sensor Networks (무선 센서 네트워크에서 데이터 센싱을 고려한 라우팅 기법)

  • Song, Chang-Young;Lee, Sang-Won;Cho, Seong-Soo;Kim, Seong-Ihl;Won, Young-Jin;Kang, June-Gill
    • 전자공학회논문지 IE
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    • v.47 no.1
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    • pp.41-47
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    • 2010
  • It is very important to prolong the lifetime of wireless sensor networks by using their limited energy efficiently, since it is not possible to change or recharge the battery of sensor nodes after deployment. LEACH protocol is a typical routing protocol based on the clustering scheme for the efficient use of limited energy. It is composed of a few clusters, which consist of head nodes and member nodes. Though LEACH starts from the supposition that all nodes have data transferred to a head, there must be some nodes having useless data in actual state. In this paper we propose a power saving scheme by making a member node dormant if previous sensed data and current data is same. We evaluate the performance of the proposed scheme in comparison with original clustering algorithms. Simulation results validate our scheme has better performance in terms of the number of alive nodes as time evolves.

Synchronous Buck Converter with High Efficiency and Low Ripple Voltage for Mobile Applications (고 효율 저 리플 전압 특성을 갖는 모바일용 동기 형 벅 컨버터)

  • Yim, Chang-Jong;Kim, Jun-Sik;Park, Shi-Hong
    • Journal of IKEEE
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    • v.15 no.4
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    • pp.319-323
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    • 2011
  • In this paper presents a new model of dual-mode synchronous buck converter with dynamic control for mobile applications was proposed. The proposed circuit can operate at 2.5MHz with supply voltage 2.5V to 5V for low ripple and minimum inductor and capacitor size, which is suitable for single-cell lithium-ion battery supply mobile applications. For high efficiency, the proposed circuit adopts synchronous type and dynamic control. The proposed circuit is designed by using the device parameter of TSMC 0.18um BCD process and the performance is evaluated by Cadence spectre. Experimental board level results show the maximum conversion efficiency is 96% at 100mA load current.

Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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