• 제목/요약/키워드: automatically

검색결과 6,815건 처리시간 0.03초

손 치수 측정을 위한 3차원 반자동 측정 방법 개발 (Development of a 3D Semi-Automatic Measurement Protocol for Hand Anthropometric Measurement)

  • 이원섭;윤성혜;유희천
    • 산업공학
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    • 제24권2호
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    • pp.105-111
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    • 2011
  • Measurement protocols for hand anthropometry have been studied for ergonomic product design. The present study developed a 3D semi-automatic measurement protocol (3D-SAMP) which semi-automatically measures various hand dimensions using a 3D scanner. The 3D-SAMP was compared with the conventional direct measurement method (DMM) to examine its effectiveness. The 3D-SAMP consists of (1) fabricating a plaster cast of the hand, (2) placing landmarks on the plaster hand, (3) scanning the plaster hand with a 3D scanner, (4) identifying automatically the positions of the landmarks on the digital hand, and (5) extracting automatically hand anthropometric measurements (lengths, widths, thicknesses, and circumferences). An evaluation experiment conducted in the study found the 3D-SAMP preferred to the DMM in terms of reliability (the number of dimensions exceeding the variability criteria SD=2 mm and CV=5% : 3D-SAMP =2 and DMM=24) and ease of measurement (3D-SAMP=5.2 and DMM=4.3 out of 7). The 3D-SAMP can be applied to ergonomic design of a hand-held product.

마이크로머쉰의 자동 시뮬레이션 시스템 (Automated Simulation System for Micromachines)

  • 이준성
    • 한국시뮬레이션학회논문지
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    • 제5권1호
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    • pp.29-29
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    • 1996
  • This paper describes a new automated simulation system for micromachines whose size range $10^{-6}$ to $10^{-3}$ m. An automic finite element (FE) mesh generation technique, which is bases on the fuzzy knowledge processing and computation al geometry technique, is incorporated into the system, together with one of commerical FE analysis codes, MARC, and one of commerical solid modelers, Designbase. The system allows a geometry model of concern to be automatically converted to different FE models, depending on physical phenomena of micromachines to be analyzed, i,e. electrostatic analysis, stress analysis, modal analysis and so on. The FE models are then automatically analyzed using the FE analysis code. Among a whole process of analysis, the definition of a geometry model, the designation of local node patterns and the assignment of material properties and boundary conditions onto the geometry model are only the interactive process to be done by a user. The interactive operations can be processed in a few minutes. The other processes which are time consuming and labour-intensive in conventional CAE systems are fully automatically performed in a popular engineering workstation environment. This automated simulation system is successfully applied to evaluate an electrostatic micro wobble actuator.

마이크로머쉰의 자동 시뮬레이션시스템 (Automated Simulation System for Micromachines)

  • 이준성
    • 한국시뮬레이션학회논문지
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    • 제5권1호
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    • pp.28-42
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    • 1996
  • This paper describes a new automated simulation system for micromachines whose size range $10^{-6}$ to $10^{-3}$ m. An automic finite element (FE) mesh generation technique, which is bases on the fuzzy knowledge processing and computation al geometry technique, is incorporated into the system, together with one of commerical FE analysis codes, MARC ,and one of commerical solid modelers, Designbase. The system allows a geometry model of concern to be automatically converted to different FE models, depending on physical phenomena of micromachines to be analyzed , i,e. electrostatic analysis, stress analysis, modal analysis and so on. The FEmodels are then automatically analyzed using the FE analysis code, Among a whole process of analysis, the definition of a geometry model, the designation of local node patterns and the assignment of material properties and boundary conditions onto the geometry model are only the interactive process to be done by a user. The interactive operations can be processed in a few minutes. The other processes which are time consuming and labour-intensive in conventional CAE systems are fully automatically performed in a popular engineering workstation environment. This automated simulation system is successfully applied to evaluate an electrostatic micro wobble actuator.

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압력 용기 유한 요소 해석 프로그램 개발 (Development of Customizing Program for Finite Element Analysis of Pressure Vessel)

  • 전윤철;김태완
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.654-659
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    • 2003
  • PVAP (Pressure Vessel Analysis Program V1.0) was developed by adopting the finite element analysis program ANSYS V6.0, and Microsoft Visual Basic V6.0 was also utilized for the interfacing and handling of input and output data during the analysis. PVAP offers the end user the ability to design and analyze vessels in strict accordance with ASME Section VIII, Division 2. More importantly, the user is not required to make any design decisions during the input of the vessel. PVAP consists of three analysis modules for the finite element analysis of the primary components of pressure vessel such as head, shell, nozzle, and skirt. In each module, finite element analysis can be performed automatically only if the end user gives the dimension of the vessel. Furthermore, the calculated results are compared and evaluated in accordance with the criteria given in ASME Boiler and Pressure Vessel Code, Section VIII, Division 2. In particular, heat transfer analysis and consecutive thermal stress analysis for the junction between skirt and head can be carried out automatically in the skirt-tohead module. Finally, report including the above results is created automatically in Microsoft Word format.

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CREATING JOYFUL DIGESTS BY EXPLOITING SMILE/LAUGHTER FACIAL EXPRESSIONS PRESENT IN VIDEO

  • Kowalik, Uwe;Hidaka, Kota;Irie, Go;Kojima, Akira
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.267-272
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    • 2009
  • Video digests provide an effective way of confirming a video content rapidly due to their very compact form. By watching a digest, users can easily check whether a specific content is worth seeing in full. The impression created by the digest greatly influences the user's choice in selecting video contents. We propose a novel method of automatic digest creation that evokes a joyful impression through the created digest by exploiting smile/laughter facial expressions as emotional cues of joy from video. We assume that a digest presenting smiling/laughing faces appeals to the user since he/she is assured that the smile/laughter expression is caused by joyful events inside the video. For detecting smile/laughter faces we have developed a neural network based method for classifying facial expressions. Video segmentation is performed by automatic shot detection. For creating joyful digests, appropriate shots are automatically selected by shot ranking based on the smile/laughter detection result. We report the results of user trials conducted for assessing the visual impression with automatically created 'joyful' digests produced by our system. The results show that users tend to prefer emotional digests containing laughter faces. This result suggests that the attractiveness of automatically created video digests can be improved by extracting emotional cues of the contents through automatic facial expression analysis as proposed in this paper.

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다중레벨 벡터양자화 기반의 유사도를 이용한 자동 음악요약 (Automatic Music Summarization Using Similarity Measure Based on Multi-Level Vector Quantization)

  • 김성탁;김상호;김회린
    • The Journal of the Acoustical Society of Korea
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    • 제26권2E호
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    • pp.39-43
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    • 2007
  • Music summarization refers to a technique which automatically extracts the most important and representative segments in music content. In this paper, we propose and evaluate a technique which provides the repeated part in music content as music summary. For extracting a repeated segment in music content, the proposed algorithm uses the weighted sum of similarity measures based on multi-level vector quantization for fixed-length summary or optimal-length summary. For similarity measures, count-based similarity measure and distance-based similarity measure are proposed. The number of the same codeword and the Mahalanobis distance of features which have same codeword at the same position in segments are used for count-based and distance-based similarity measure, respectively. Fixed-length music summary is evaluated by measuring the overlapping ratio between hand-made repeated parts and automatically generated ones. Optimal-length music summary is evaluated by calculating how much automatically generated music summary includes repeated parts of the music content. From experiments we observed that optimal-length summary could capture the repeated parts in music content more effectively in terms of summary length than fixed-length summary.

천연색 항공영상을 이용한 지형요소 반자동 추출에 관한 연구 (A Study on Semi-automatic Feature Extraction Using False Color Aerial Image)

  • 김감래;김경록;전호원
    • 한국측량학회지
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    • 제19권2호
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    • pp.109-115
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    • 2001
  • 최근 수치사진측량시스템의 도입으로 수치정사영상의 활용도가 높아지고 있으며, 이에 따라 수치정사영상으로부터 지형지물의 반자동 또는 자동 추출에 관한 연구가 대두되고 있지만, 최근 많은 연구보고서에 의하면 흑백항공사진에서의 지형지물을 판단하거나 속성인식에 한계가 있음을 알 수 있다. 본 연구에서는 천연색 항공사진 영상을 흑백항공사진 영상과 비교, 분석하여 천연색 항공사진 영상의 특성을 분석하였으며, 반자동으로 지형요소를 추출하는 알고리즘을 개발하였고, 추출한 지형요소를 국립지리원에서 제작하는 1:5,000 수치지형도와 비교하여 반자동으로 추출가능한 지형요소를 분석하였다. 이러한 결과를 토대로 천연색 항공사진영상을 이용한 지형요소 추출 가능성과 지형요소 추출시 문제점을 분석하였고, 향후 연구에 대한 방안을 제시하였다.

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자동 촬영에 의한 파노라마 영상 생성 방법 (Panorama Image Construction Method By Automatic Shot)

  • 김태우
    • 한국산학기술학회논문지
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    • 제8권6호
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    • pp.1524-1529
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    • 2007
  • 본 논문에서는 자동 촬영 파노라마 생성 방법을 제안한다. 기존에는 두 장의 파노라마 멤버들을 수동으로 촬영하여 파노라마 영상을 만드는 반면, 제안한 방법은 이동되는 카메라에서 파노라마 멤버들을 자동으로 촬영하여 파노라마 영상을 생성한다. 파노라마 멤버들은 카메라로부터 들어오는 영상 스트림에서 추적 영역을 자동으로 추적하여 촬영된다. 촬영된 멤버들은 추적 영역을 포함하는 정합 영역에 대해 불변 특징 방법을 적용한다. 이 방법은 파노라마 멤버들을 자동으로 촬영할 수 있고 파노라마 생성 속도가 빠른 장점이 있다. 실험에서 $320{\times}240$ 크기의 칼라 영상에 대해 제안한 방법의 처리 시간이 약 0.89초로 기존의 특징 기반 방법(6)에 비해 처리 속도가 약 2배 빠른 결과를 보였다.

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An Evolutionary Model for Automatically Generating Artificial Creatures of Various Shapes and Colors

  • Lee, Peisuei;Masayuki-Nakajima
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.119-124
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    • 1999
  • This paper proposes an evolutionary model for automatically generating artificial creatures of various shapes and colors according to insect ecology. This model offers a novel way to naturally evolve the shapes and colors of artificial creatures. The evolutionary model used in our research is based on Genetic Algorithms (GA). In this paper, artificial Computer Graphics(CG) creatures develop into various shapes and colors according to the evolutionary model. Later, they can be used as CG animated characters. This model also solves the problem of reducing the time and labor cost for mass production of various characters. It could be used in such areas as the cavalry battle scene in Disney's animation, “Mulan”. Our approach has two steps. At first, artificial creatures move according to information gathered form the five senses. This information is also used for generating the shapes of the five sense organs[1]. Then, based on the GA, evolutionary mode[2], we prepare prototype creatures, which evolve into various shapes and different colors in alternating generations. Finally, our evolutionary model successfully generates various character shapes and colors automatically.

지뢰 탐지를 위한 지면추종 및 탐지위치 표식에 관한 연구 (A Study on the Ground Following and Location Marking Method for Mine Detection System)

  • 이명천;신호철;윤종훈
    • 한국군사과학기술학회지
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    • 제14권6호
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    • pp.1002-1008
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    • 2011
  • The mine-detection system, which is one of the various mission equipments for Ground Vehicle System, detects mine under the ground. The mine detection sensors comprised of Metal Detection(MD) sensor and Ground Penetration Radar(GPR) are attached on the end of the multi-DOF manipulator. The manipulator moves the sensor to sweep mine areas keeping the pre-determined distance between the sensor and ground to enhance mine detection performance. The detection system can be operated automatically, semi-automatically and manually. When the detection system is operated automatically, the sensor should avoid collisions with unexpected obstacles which may exist on the ground. Two types of ultra-sonic sensors were developed for the mine detection sensor system to keep the appropriate gap between sensor and the ground to avoid the obstacles. Also, mine place marking device was developed.