• Title/Summary/Keyword: authoring system

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Design And Implementation Of A Lecture Supporting Web Site Construction System Using Remote Execution Techniques (원격실행 기술을 이용한 강의지원 웹사이트 자동생성시스템 설계 및 구현)

  • Im, In-Taek;Kim, Jae-Il;Song, Gyu-Baek;Kim, Jong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.6
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    • pp.1911-1922
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    • 2000
  • Recently, various web page development tools for both the beginner and the experienced user are introduced. These tools allow them to generate web pages easily and quickly. However the web pages generated by the tools have lots of functional limitations. Generally authors must have much knowledge for web authoring tools, HTML, CGI programming to open web sites for special purpose. Especially, most of the lecture supporting web site necessarily requires much effort to construct it as well as special functions using CGI, Javascript, Java Applet, etc. to generate dynamic web pages. In order to solve above mentioned limitations, we design and implement an automatic web site construction system using RASIS based on remote execution technologies.

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Design and implementation of MPEG-4 Authoring tool (MPEG-4 저작툴의 설계와 구현)

  • 조상범;이남열;정영승;진광범;초민서
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.595-597
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    • 2002
  • MPEG그룹은 미디어 객체를 시간과 3차원 공간상에 배치하여, 멀티미디어 컨텐츠를 표현하고, 사용자의 상호작용을 가능하게 하는 MFEG-4 System물 표준화하였으며, 다양한 전송계층 (File, TCF/IP, Broadcasting등)을 통합하여 처리할 수 있는 MPEG-4 System의 Multimedia Interface Framework)[3] 전송규약을 표준화하였다. 이 논문에서는 MPEG-4 System을 이용하여 비디오, 오디오, 그랙픽과 같은 다양한 미디어들을 결합하해주고 사용자와의 상호작용에 의한 실시간 표현을 가능하게 해주며 사용자가 MPEG-4 Sytem에 대해서 잘 알고 있지 않더라도 손쉽게 MPEG-4미디어 파일을 만들 수 있도록 해주는 저작툴을 제안한다 [1,3,5]

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An Authoring Tool based on Student Model for Intelligent Tutoring System - on the 300-Certification Program of English Conversation - (지능형 교육 시스템을 위한 학습자 모델 기반의 저작 도구 - 생활영어 300인증제 중심으로 -)

  • Kim, Jee-Youn;Lee, Young-Seok;Cho, Jung-Won;Choi, Byung-Uk
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.805-806
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    • 2006
  • In many of ITS(Intelligent Tutoring System), they only evaluate student level or simple some student character. We propose student model for considering many student characteristics. Our student model contains student level and student's weak problem type, domain field, problem situation. We can provide optimum problem to individual student by student model.

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Design and Implementation of XML Digital Contract Authoring-Tool for M-Commerce (M-Commerce를 위한 XML 전자 계약서 저작 도구 설계 및 구현)

  • Kang, Sung-Min;Hwang, Ki-Tae;Kim, Nam-Yun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05c
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    • pp.2037-2040
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    • 2003
  • M-Commerce 에서 사용되는 전자 계약서는 단말기의 제약성과 이동 통신망의 전송 속도를 고려하여 제작되어야 한다. 즉, 전자 계약서는 크기가 작고 모든 단말기에서 수행될 수 있도록 호환성이 유지될 수 있도록 설계되어야 한다. 본 논문에서는 M-Commerce 에서 사용되는 전자계약서를 XML 구조로 정의하고, XML 전자계약서를 GUI환경에서 쉽게 제작 할 수 있는 저작 도구를 설계 구현한다.

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A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city (U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구)

  • Jo, Byung-Wan;Kim, Do-Keun;No, Seung-Hyun;Yoon, Kwang-Won
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.661-664
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    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

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A heterogeneous multicast communication for the network virtual reality system (다중 참여자 네트웍 가상현실 시스템을 위한 복수 멀티케스트 통신구조)

  • 성운재
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.1-14
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    • 1998
  • In this paper, we propose an efficient network communication scheme tailored to the network virtual reality(NVR) system. We first present the architecture and implementation of CVRAT (collaborative virtual reality authoring tool). The design goal of CVRAT is to provide consistent and scalable shared virtual environments. To achieve this goal, we classify the network messages according to their reliability and latency requirements. These conflicting requirements lead us to conceive a heterogeneous communication scheme which provides the unicast and three different multicast transport services; unreliable multicast, receiver-driven reliable multicast, fast reliable multicast. Each protocol has trade-offs in reliability, latency and bandwidth usage. The characteristics are analyzed by several experiments. Finally, applying this communication method to multi-participant battle-field tank simulation, we show the efficacy of proposed heterogeneous transport mechanism.

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DESIGN AND IMPLEMENTATION OF FEATURE-BASED 3D GEO-SPATIAL RENDERING SYSTEM USING OPENGL API

  • Kim Seung-Yeb;Lee Kiwon
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.321-324
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    • 2005
  • In these days, the management and visualization of 3D geo-spatial information is regarded as one of an important issue in GiS and remote sensing fields. 3D GIS is considered with the database issues such as handling and managing of 3D geometry/topology attributes, whereas 3D visualization is basically concerned with 3D computer graphics. This study focused on the design and implementation for the OpenGL API-based rendering system for the complex types of 3D geo-spatial features. In this approach 3D features can be separately processed with the functions of authoring and manipulation of terrain segments, building segments, road segments, and other geo-based things with texture mapping. Using this implementation, it is possible to the generation of an integrated scene with these complex types of 3D features. This integrated rendering system based on the feature-based 3D-GIS model can be extended and effectively applied to urban environment analysis, 3D virtual simulation and fly-by navigation in urban planning. Furthermore, we expect that 3D-GIS visualization application based on OpenGL API can be easily extended into a real-time mobile 3D-GIS system, soon after the release of OpenGLIES which stands for OpenGL for embedded system, though this topic is beyond the scope of this implementation.

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A Multimedia Tutorial system for Learning the French Language

  • Jho, Gook-Hyung;Jang, Jae-Hyuk;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.1
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    • pp.191-198
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    • 2016
  • This paper aims to present how to design and implement a multimedia tutorial system for the self-learning French language using Director with additional tools. To implement a multimedia tutorial system we need to design several steps. First, we should choose the level of the users and design tutorial. Second, we should prepare all materials such as sounds, graphics, text and video. Finally, we should implement the selected elements and control the educational software. Due to the nature of the paper, it must emphasize French basic conversation to make environment that be used in each scene and the scene of the context dialog. In view of the fact that the fitness of each content utilization field of multimedia authoring tool is high, it is possible as part of the system sizing process of the manufacturing process, to impart its meaning. This learning-contents are composed of 10 units each situation, and we anticipate there are the several effects of this system on basic French students. This system helps lecturer get French students interested in lessons, and enables learner to learn French of the role of iterative practice by linking image and sound. Also this system helps learners to prepare and review French studying after a lesson and allows leaners to maximize their efficiency. The future of this work is to implement this system on the app.

Authoring Support Technique Using Text Analysis-based Dialogue History Tracking (텍스트 분석 기반 대화 이력 추적을 이용한 작가 지원 기법)

  • Kim, Hyun-Sik;Park, Seung-Bo;Lee, O-Joun;Baek, Yeong-Tae;You, Eun-Soon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.45-53
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    • 2014
  • This paper suggests methods to chronicle and track the history of dialogues exchanged among characters to prevent logical errors of a story. As for stories that are long with many characters, especially in full-length novels and co-written stories, cognitive burden is imposed on a writer. If the writer has confused understanding of a character, then a logical error would enter the story. This would compromise completeness and integrity of writing. Against the backdrop, this paper shows how dialogues among characters are chronicled and tracked by using the aforementioned tracking methods through design of a writer support system that relieves a writer's cognitive burden while supporting the writing and through an analysis of existing novels. In addition, we showed the accuracy results of average 68.5% through the performance evaluation of the query used in the dialogue history tracking.

Design and Implementation of a Digital Asset Manager for Contents Authoring Applications (컨텐츠 저작 응용을 위한 디지털 자산 관리자의 설계 및 구현)

  • Kim, Jong-Soo;Bang, Su-Ho;Chung, Yon-Dohn;Lee, Jae-Hyung;Kim, Min-Jung;Kim, Myoung-Ho;Chang, Duk-Ho;Park, Jong-Seung;Oh, Hwang-Seok
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.3
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    • pp.288-298
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    • 2000
  • Digital assets denote multimedia information that exists in the form of digitized materials such as images, audio, and video. The management of digital assets demands much effort because of a huge amount of storage space requirement and multidimensional characteristics of the information needed to describe their contents. In this paper, we design and implement a Digital Asset Manager that stores and manages digital assets efficiently. Among the various types of digital assets, we focus on the video asset which has the highest complexity. Our Digital Asset Manager provides various facilities for digital contents authoring applications. In the Digital Asset Manager, video assets are managed by using a hierarchical model in order to ensure efficient accesses to any part of a video asset. Our system also guarantees the independence from the storage platform, and provides a fast content-based similarity search method on the digital assets.

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