• Title/Summary/Keyword: authoring system

Search Result 319, Processing Time 0.026 seconds

An Apache-based WebDAV Server Supporting Reliable Reliable Resource Management (아파치 기반의 신뢰성 있는 자원관리를 지원하는 웹데브 서버)

  • Jung, Hye-Young;Ahn, Geon-Tae;Park, Yang-Soo;Lee, Myung-Joon
    • The KIPS Transactions:PartC
    • /
    • v.11C no.4
    • /
    • pp.545-554
    • /
    • 2004
  • WebDAV is a protocol to support collaboration among the workers in geographically distant locations through the Internet. WebDAV extends the web communication protocol HTTP/1.1 to provide a standard infrastructure for supporting asynchronous collaboration for various contents across the Internet. To provide the WebDAV functionality in legacy applications such as web-based collaborative systems or document management systems, those systems need to be implemented additionally to handle the WebDAV methods and headers information. In this paper, we developed an Apache-based WebDAV server, named DAVinci(WebDAV Is New Collaborative web-authoring Innovation)which supports the WebDAV specification. DAVinci was implemented as a form of service provider on a mod_dav Apache module. Mod_day, which is an Apache module, is an open source module to provide WebDAV capabilities in an Apache web server. We used a file system for storing resources and the PostgreSQL database for their properties. In addition, the system provides a consistency manager to guarantee that both resources and properties are maintained without inconsistency between resources and their properties.

The Chair-of-Chair-Guided Floor Control for Sharing Objects without Collision in a Multi-Session Collaborative Authoring Environment (다중세션 공동저작 환경에서의 충돌 없는 객체 공유를 위한 대표의장 방식의 플로어 제어)

  • Shin, Seong-Woon;Oh, Sam-Kweon
    • The KIPS Transactions:PartA
    • /
    • v.12A no.5 s.95
    • /
    • pp.433-440
    • /
    • 2005
  • The sharing of objects for authoring frequently occurs among participating users in a cooperative authoring system where many users can collaborate. Floor control is therefore needed not only for minimizing the race condition during object accesses but also for ensuring the exclusive use of objects. h floor is a temporary access right that is given to a participating user who wants to use a shared object. Although the floor control methods for a single session environment can be found in various literature, those methods for a multi-session environment can hardly be found. In a multi-session environment, an object can be shared by multiple sessions. As a solution to the problems due to object sharing in such an environment, this paper presents a floor control method based on the chair-of-chair guidance. This method is an extension of those based on traditional chair guidance; the chair-of-chair elected among session chairs exists in this method.

The 2D Drawing-Based Authoring Tool for Scientific Inquiry Learning Virtual Environments (과학적 탐구학습 가상환경을 위한 2차원 Drawing 기반 저작도구)

  • Im, Jae-Won;Park, Kyoung-Shin;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.13 no.7
    • /
    • pp.1303-1311
    • /
    • 2009
  • This paper describes a new visual VR authoring tool called DEVISE (Drawing Environment for VR-based Inquiry-learning Science Education) which is designed to support scientific inquiry learning. DEVISE allows users with no programming expertise to easily build the science inquiry learning VR contents by using 2D drawing interface to place 3D objects and specify properties of the virtual worlds or objects. This paper first describes the related works of VR authoring tools and inquiry learning virtual environments. It also explains SASILE, an integrated virtual environment system for supporting science inquiry learning, and its problems. Then, it describes DEVISE system components and its workflow, and it discusses the observation results of user evaluations of developing science inquiry-learning VR contents.

Multimedia Presentation Authoring and Virtual Collaboration in Medicine

  • Hong, Chul-Eui
    • Journal of information and communication convergence engineering
    • /
    • v.8 no.6
    • /
    • pp.690-696
    • /
    • 2010
  • Web-based virtual collaboration is increasingly gaining popularity in almost every area in our society due to the fact that it can bridge the gap imposed by time and geographical constraints. However, in medical field, such collaboration has been less popular than other fields. Some of the reasons were timeliness, security, and preciseness of the information they are dealing with. In this paper, we are proposing a web-based distributed medical collaboration system called Virtual Collaboration System for Medicine (VCSM) for medical doctors that meet the needs. The proposed system consists of two parts - multimedia presentation and recordable virtual collaboration. The former supports synchronized multimedia presentation using Synchronous Multimedia Integration Language (SMIL.) It allows synchronization of the contents of a PowerPoint presentation file and a video file. The presentation may be provided to the participants before the discussion begins. Next, in the virtual collaboration stage, participants can use text along with associated symbols during the discussion over the presented medical images. The symbols such as arrows or polygons can be set or removed dynamically to represent areas of interest in digital images using so called layered architecture that separates image layer from annotation layer. XML files are used to record participants' opinions along with the symbols over some particular images

Design and Implementation of avatar behaving on Internet Using EAI (EAI를 이용한 인터넷 상에서의 아바타 동작에 관한 설계 및 구현)

  • 정회경;안성옥;정재길
    • The Journal of Information Technology
    • /
    • v.4 no.1
    • /
    • pp.97-108
    • /
    • 2001
  • This thesis is about the design and implementation of the system for controlling Avatar, user's alter ego in a simulated world using the EAI(External Authoring Interface) technology to be able to control VRML(Virtual Reality Modeling Language). In this thesis, user's Avatar described in VRML language embodied interactions to move and show an expression by JAVA according to a user's demand. In the future, this would be able to develop into a research to try to embody and construct a simulated society based on web for the purpose of various integration of society such as cyber government, lecture, trial performance, and auction.

  • PDF

The Design and Implementation of Script Interpreter for Multimedia Authoring (멀티미디어 저작을 위한 스크립트 인터프리터의 설계 및 구현)

  • Cha, Hyun-Sung;Han, Kwang-Rok
    • The Transactions of the Korea Information Processing Society
    • /
    • v.5 no.5
    • /
    • pp.1098-1108
    • /
    • 1998
  • The script of multimedia authoring tool must be able to define the basic events, represent the special function of an object and change the entire system dynamically. In this paper, we design and implement a script interpreter that defines the properties and events of various multimedia objects and executes them, and describe the analysis of script source, the management of execution table, and the method for storing the script information to the objects and executing it according to the user's events.

  • PDF

Visual Authoring of Time Relation on MPEG-4 Authoring System (MPEG-4 저작 시스템에서 시간 관계의 시각 저작)

  • 박지현;김미영;이동훈;정재일;김상욱
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.04b
    • /
    • pp.394-396
    • /
    • 2001
  • 본 논문은 MPEG-4 컨텐츠를 구성하는 멀티미디어 객체 사이의 시간관계를 시각적으로 저작할 수 있는 저작 시스템을 제안한다. MPEG-4 시스템 표준안은 멀티미디어 객체들로 구성된 시청각장면을 컨텐츠 단위로 표현하기 위해서 장면을 기술하는 장면 디스크립터를 가진다. 장면 디스크립터는 멀티미디어 객체 사이의 공간관계와 시간 관계를 표현한다. 본 저작 시스템은 사용자가 쉽게 객체간의 시간 관계를 설정할 수 있는 저작 환경을 제공한다. MPEG-4 저작 도구는 사용자의 시각적인 저작을 통해서 객체간의 시간 관계를 표현하는 장면 디스크립션을 생성한다. 멀티미디어 객체간의 시, 공간 관계 저작을 가능하게 하는 MPEG-4 저작도구는 장면 디스크립션의 의미를 더욱 높여주고 사용자에게 효율적인 저작환경을 제공한다.

  • PDF

Discourse Structure Analysis for Requirement Mining

  • Kang, Juyeon;Saint-dizier, Patrick
    • International Journal of Knowledge Content Development & Technology
    • /
    • v.3 no.2
    • /
    • pp.43-65
    • /
    • 2013
  • In this work, we first introduce two main approaches to writing requirements and then propose a method based on Natural Language Processing to improve requirement authoring and the overall coherence, cohesion and organization of requirement documents. We investigate the structure of requirement kernels, and then the discourse structure associated with those kernels. This will then enable the system to accurately extract requirements and their related contexts from texts (called requirement mining). Finally, we relate a first experimentation on requirement mining based on texts from seven companies. An evaluation that compares those results with manually annotated corpora of documents is given to conclude.

Development of Video-toon Authoring Solution Designed based on the Web (웹을 기반으로 설계한 영상툰 저작 솔루션 개발)

  • Kwon, Jin-Sol;Park, Jae-Yong;Liuyuyan, Liuyuyan
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.07a
    • /
    • pp.109-110
    • /
    • 2021
  • 본 논문에서는 웹툰(Webtoon)에서 파생되어 현재 온라인 동영상 플랫폼에서 활발하게 저작되고 있는 영상툰을 위한 영상툰 저작 시스템의 설계를 설명한다. 설명하는 저작 시스템은 웹을 기반으로 설계하여 저작자의 접근성을 높이고 웹에 접근할 수 있는 어느 장소에서든 저작이 가능하다는 이점으로 인해 편의성을 높였다. 또한, 많이 사용되고 있는 영상 저작 프로그램의 기본 형태를 따라 설계를 진행하여 처음 접하는 사용자들이 익숙하게 작업할 수 있도록 하여 적응을 위한 시간을 최소한으로 줄이고 단기간 내에 익숙하게 사용할 수 있도록 설계하였다. 설계된 시스템은 제안한대로 사용자가 익숙하게 사용할 수 있는 구조로 구성하였고, 향후에는 영상툰을 위한 다양한 효과들을 추가하여 시스템의 유용성 및 편의성을 높일 예정이다.

  • PDF