• Title/Summary/Keyword: auditory sense

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A Study on Interactive Information Service based on Augmented Reality (증강현실기반 양방향 정보서비스에 관한 연구)

  • Kim, Yong
    • Journal of Information Management
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    • v.41 no.4
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    • pp.41-67
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    • 2010
  • Augmented reality technology was invented for military purposes at the beginning. But the development of wireless and location based technology in 2000s makes AR services reach the age of innovation. Especially, it attracts attention as a media which enriches our perception. There is a potential that it can extend the virtual information in the real world from optical sense to auditory, tactile, and olfactory sense. This study proposed the interactive information service system and method based on AR. To do it, technical background on AR was analyzed and a method to apply the technology was examined. Especially, as a eco service, this study proposed new information service using 2D bar code in a library for user need and convenience in ubiquitous environment. The proposed service system can optimize practical utilization of information resources in virtual and real reality as consolidating analog and digital resources in a library.

Classification of fun elements in metaverse content (메타버스 콘텐츠의 재미 요소 분류)

  • Lee, Jun-Suk;Rhee, Dea-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1148-1157
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    • 2022
  • In 2019, COVID-19 changed many people's lives. Among them, metaverse supports non-face-to-face services through various methods, replacing daily tasks. This phenomenon was created and formed like a culture due to the prolonged COVID-19. In this paper, the fun elements used in the existing game were organized to find out the fun factors of the metaverse, and the items and contents were reclassified according to the metaverse with five experts. Classification was classified using reproducibility, sensory fun [graphic, auditory, text, manipulation, empathy, play, perspective], challenging fun [absorbedness, challenging, discovery, thrill, reward, problem-solving], imaginative fun [new story, love, freedom, agency, expectation, change], social fun[rules, competition, social behavior, status, cooperation, participation, exchange, belonging, currency transaction], interactive fun[decision making, communication sharing, hardware, empathy, nurturing, autonomy], realistic fun[sense of unity in reality, easy of learning, adaptation, intellectual problems solving, pattern recognition, sense of reality, community], and creative fun[application, creation, customizing, virtual world].

Design and Implementation of an Emotion Recognition System using Physiological Signal (생체신호를 이용한 감정인지시스템의 설계 및 구현)

  • O, Ji-Soo;Kang, Jeong-Jin;Lim, Myung-Jae;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.57-62
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    • 2010
  • Recently in the mobile market, the communication technology which bases on the sense of sight, sound, and touch has been developed. However, human beings uses all five - vision, auditory, palatory, olfactory, and tactile - senses to communicate. Therefore, the current paper presents a technology which enables individuals to be aware of other people's emotions through a machinery device. This is achieved by the machine perceiving the tone of the voice, body temperature, pulse, and other biometric signals to recognize the emotion the dispatching individual is experiencing. Once the emotion is recognized, a scent is emitted to the receiving individual. A system which coordinates the emission of scent according to emotional changes is proposed.

Tele-Manipulation of ROBHAZ-DT2 for Hazard Environment Applications

  • Ryu, Dong-Seok;Lee, Jong-Wha;Yoon, Seong-Sik;Kang, Sung-Chul;Song, Jae-Bok;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2051-2056
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    • 2003
  • In this paper, a tele-manipulation in explosive ordnance disposal(EOD) applications is discussed. The ROBHAZ-DT2 is developed as a teleoperated mobile manipulator for EOD. In general, it has been thought that the robot must have appropriate functions and accuracy enough to handle the complicated and dangerous mission. However, the research on the ROBHAZ-DT2 revealed that the teleoperation causes more restrictions and difficulties in EOD mission. Thus to solve the problem, a novel user interface for the ROBHAZ-DT2 is developed, in which the operator can interact with various human senses (i.e. visual, auditory and haptic sense). It enables an operator to control the ROBHAZ-DT2 simply and intuitively. A tele-manipulation control scheme for the ROBHAZ-DT2 is also proposed including compliance control via force feedback. It makes the robot adapt itself to circumstances, while the robot faithfully follows a command of the operator. This paper deals with a detailed description on the user interface and the tele-manipulation control for the ROBHAZ-DT2. An EOD demonstration is conducted to verify the validity of the proposed interface and the control scheme.

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A Proposal of the Olfactory Information Presentation Method and Its Application for Scent Generator Using Web Service

  • Kim, Jeong-Do;Byun, Hyung-Gi
    • Journal of Sensor Science and Technology
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    • v.21 no.4
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    • pp.249-255
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    • 2012
  • Among the human senses, olfactory information still does not have a proper data presentation method unlike that regarding vision and auditory information. It makes presenting the sense of smell into multimedia information impossible, which may be an exploratory field in human computer interaction. In this paper, we propose an olfactory information presentation method, which is a way to use smell as multimedia information, and show an application for scent generation and odor display using a web service. The olfactory information can present smell characteristics such as intensity, persistence, hedonic tone, and odor description. The structure of data format based on olfactory information can also be organized according to data types such as integer, float, char, string, and bitmap. Furthermore, it can be used for data transmitting via a web service and for odor display using a scent generator. The scent generator, which can display information of smell, is developed to generate 6 odors using 6 aroma solutions and a diluted solution with 14 micro-valves and a micropump. Throughout the experiment, we confirm that the remote user can grasp information of smell transmitted by messenger service and request odor display to the computer controlled scent generator. It contributes to enlarge existing virtual reality and to be proposed as a standard reference method regarding olfactory information presentation for future multimedia technology.

As for Services of the Public Libraries toward the Youth (공공도서관의 청소년들에 대한 봉사에 대하여 - 학교도서관과의 협조적 측면에서)

  • Han, Yoon-Ok
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.3 no.1
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    • pp.39-55
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    • 1978
  • The following results have been driven out from a survey of the actual conditions of the public libraries service in Korea, made through questionnaire in reference with the actual service for youth that are presently done by the foreign countries' libraries, in order to prepare a perfect and objective base in establishing a service activities of the public libraries in this country: (1) It was found that the public libraries' loarning hours during the week days which accords with the schooling hours of the schools are shown to 50 %. On Saturdays during Summer season seven libraries and during Winter season twelve libraries would close their loaning before 17 : 00 hours, and on Holidays and Sundays fifteen libraries are not doing their loarning. (2) The followings are the present status of the service activities for the youth by the public libraries: a. It was found that they do introduction activity (50 %) of newly published books as a service for inducing reading interestings of the youth, and except this it was found that others are on beginning. b. The service activities by the data for the visual and auditory sense are almost negelected. and the rate of doing such activity is shown to 9.74%. c. It has been found that little information service activity is for inducing the youth to the libraries. d. As a cooperative activity with the school's, a passive service activity to have pursuaded to visit the public libraries by each class, are mostly being done (27.27%). Some research meeting for solving all the matters between the school libraries are not held mostly.

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Comparison of head-related transfer function models based on principal components analysis (주성분 분석법을 이용한 머리전달함수 모형화 기법의 성능 비교)

  • Hwang, Sung-Mok;Park, Young-Jin;Park, Youn-Sik
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.04a
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    • pp.920-927
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    • 2008
  • This study deals with modeling of Head-Related Transfer Functions (HRTFs) using Principal Components Analysis (PCA) in the time and frequency domains. Four PCA models based on Head-Related Impulse Responses (HRIRs), complex-valued HRTFs, augmented HRTFs, and log-magnitudes of HRTFs are investigated. The objective of this study is to compare modeling performances of the PCA models in the least-squares sense and to show the theoretical relationship between the PCA models. In terms of the number of principal components needed for modeling, the PCA model based on HRIR or augmented HRTFs showed more efficient modeling performance than the PCA model based on complex-valued HRTFs. The PCA model based on HRIRs in the time domain and that based on augmented HRTFs in the frequency domain are shown to be theoretically equivalent. Modeling performance of the PCA model based on log-magnitudes of HRTFs cannot be compared with that of other PCA models because the PCA model deals with log-scaled magnitude components only, whereas the other PCA models consider both magnitude and phase components in linear scale.

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A study on Health healing method for incite to the brain of the part of the visual nerve and auditory (3D 영상 기반에서 시각 및 청각 뇌 자극을 이용한 가상현실 건강치유기법에 관한 연구)

  • Jeong, Yang-Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.233-239
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    • 2008
  • This study is study regarding system implementation that a ruler maximizing an autoimmunity effect supported it as I stimulate I am visual hearing so that treatment ability is possible. As I am known in a lot of conspiracy mental problems by being disproportionate for a direct reason to be connected to an action, the brain whom emotional, govern spirits through fragrance to stimulate sense of smell so that, specially, an ARoMa treatment is effective. I will inquire into changes and an influence around alpha of the rear wave object before watching this system.

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Teleloperation of Field Mobile Manipulator with Wearable Haptic-based Multi-Modal User Interface and Its Application to Explosive Ordnance Disposal

  • Ryu Dongseok;Hwang Chang-Soon;Kang Sungchul;Kim Munsang;Song Jae-Bok
    • Journal of Mechanical Science and Technology
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    • v.19 no.10
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    • pp.1864-1874
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    • 2005
  • This paper describes a wearable multi-modal user interface design and its implementation for a teleoperated field robot system. Recently some teleoperated field robots are employed for hazard environment applications (e.g. rescue, explosive ordnance disposal, security). To complete these missions in outdoor environment, the robot system must have appropriate functions, accuracy and reliability. However, the more functions it has, the more difficulties occur in operation of the functions. To cope up with this problem, an effective user interface should be developed. Furthermore, the user interface is needed to be wearable for portability and prompt action. This research starts at the question: how to teleoperate the complicated slave robot easily. The main challenge is to make a simple and intuitive user interface with a wearable shape and size. This research provides multi-modalities such as visual, auditory and haptic sense. It enables an operator to control every functions of a field robot more intuitively. As a result, an EOD (explosive ordnance disposal) demonstration is conducted to verify the validity of the proposed wearable multi-modal user interface.

A Voice Annotation Browsing Technique in Digital Talking Book for Reading-disabled People (독서장애인을 위한 음성 도서 어노테이션 검색 기법)

  • Park, Joo Hyun;Lim, Soon-Bum;Lee, Jongwoo
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.510-519
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    • 2013
  • In this paper, we propose a voice-annotation browsing system that make the reading-disabled people to be able to find and play the existing voice-annotations. The proposed system consists of 4 steps: input, ranking & recommendation, search, and output. For the reading-disabled people depending only on the auditory sense, all steps can accept voice commands. To evaluate the effectiveness of our system, we design and implement an android-based mobile e-book application supporting the voice-annotation browsing ability. The implemented system is tested by a number of blind-folded users. As a result, we can see almost all the reading-disabled people can successfully and easily reach the existing voice-annotations they want to find.