• Title/Summary/Keyword: auditory sense

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A Study on Tactile Sensation Application for Computer Game and Virtual Reality (컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.646-654
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    • 2002
  • The human sense of touch provides us with an important source of information about our surroundings. Because of its unique position at interface between our bodies and the out world, touch sensation supplies sensory data which helps us manipulate and recognize objects and warn of harmful situation. But tactile sensation was recognized less important than visual sense and auditory sense but it plays an important immersing role in virtual reality and computer game. Tactile sensation can be used to influence to objects according to power and supplied sensory feedback to the player in a virtual environment. This paper investigated the characteristics of tactile sensation of human being and proposed method of sturdy using force sensing sensor, simple force modeling and data structure form for virtual reality and computer game. As a result, force distribution, depth, center point can be calculated using sensor output and this information is very effective to specific position for actions and reactions. This study can used as basic information for tactile sensation and it's application in computer game and virtual realty.

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A study on the Application of Multisensory emotional tendency in Architectural design (건축디자인에서의 다감각적 감성의 적용에 관한 기초연구)

  • Bahn, Sang-Chul;Jin, Bora
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.8
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    • pp.5683-5694
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    • 2015
  • In architecture, Sensibility is the most basic thing in the environmental cognition. Emotion is the phychological or cognitive phenomenon of sensory changes. A cross-causal relationship is formed between the two, and they have a consensus in contact with humans and environment. Sensibility ever to serve as bundle and cognize as mutual superposition. Humans unconsciously perceive through the synesthesia that integrated all the senses. In this study, it has been identified as a result of the study, the architectural design through the sense must be design to the multisensory experience of the emotional design. Depending on the times change, it can know that the gradual changes based on the anthropocentric sense and sensibility. Emotional design in architecture shall ensure that a variety of experience through the multisensory. In this emotional design, multisensory design (or various sensory function) -visual & tactory or visual & auditory etc.- is required beyond the limitation of conventional visual concenturated. Therefore, In order to achieve the demands of the modern social objectives of sympathy or empathy for the human-centered design sensibility, the visual perception as well as a variety of sensory must be recognized that a combination of cognitive and functional. And the application of multisensory design is required to aim the synesthesia cognition.

Development of exoskeletal type tendon driven haptic device (텐던 구동방식의 장착형 역/촉감 제시기구의 개발에 관한 연구)

  • 이규훈;최혁렬
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1285-1288
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    • 1997
  • The basic technology of virtual reality can be described as the cognition of the condition change in virtual world by stimulating the visual, auditory, kinesthetic and tactile sensation. Among these, the kinesthetic and tactile sensation is one of the most important things to recognize the interaction. In this paper, it is addressed the haptic device which help the human feel the sense of the operator, and is designed in modular type to expand for five fingers later. the haptic device is driven by tendon and ultrasonic motors located in the wrist part. Each joint is actuated by coupled tendons and adopts more actrator by one than the number of the joints, called 'N+1 type'. The haptic device adopts metamorphic 4-bar linkage structure and the length of linkages, shape and the location of joint displacement sensor are optimized through the analysis.

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Improvement of active nose control in vehicle interior using a RLS algorithm (RLS 알고리즘을 이용한 승용차 내 능동소음제어의 개선)

  • 김영욱;이윤희;김기두
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.12
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    • pp.106-113
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    • 1997
  • While driving, the low frequency interior noise below 200Hz causes the main component that irritates the auditory acoustic sense. But these passive control methods bring out increment in cost and weight of the vehicle and result in low efficiency. Recently, various ANC(Active Noise Control) methos to suppress the low frequency noise began to launch into application. In this study, we implemented the active noise control system for passenger vehicle to cancel the engine booming noise using DSP-based control unit, 4 micorphones, and 2 speakers. We used MEFX-LMS (Multiple Error Filtered X-Least Mean Square) algorithm since it can be easily implemented in real time. Also, MEFX-RLS algorithm was taken to enhance the suppression of the harmonic components of the engine booming noise inspite of its computational complexity. The performance of two adaptive algorithms were analyzed with experimental resutls.

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Implementation of the Auditory Sense for the Smart Robot: Speaker/Speech Recognition (로봇 시스템에의 적용을 위한 음성 및 화자인식 알고리즘)

  • Jo, Hyun;Kim, Gyeong-Ho;Park, Young-Jin
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.05a
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    • pp.1074-1079
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    • 2007
  • We will introduce speech/speaker recognition algorithm for the isolated word. In general case of speaker verification, Gaussian Mixture Model (GMM) is used to model the feature vectors of reference speech signals. On the other hand, Dynamic Time Warping (DTW) based template matching technique was proposed for the isolated word recognition in several years ago. We combine these two different concepts in a single method and then implement in a real time speaker/speech recognition system. Using our proposed method, it is guaranteed that a small number of reference speeches (5 or 6 times training) are enough to make reference model to satisfy 90% of recognition performance.

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Development of Data Base System for the Human Sensibility Evaluation (감성평가 데이터베이스 구축을 위한 시스템 개발)

  • 이동형;임준묵;배기웅;고복수;강진규;이정훈;남경돈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.277-281
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    • 2000
  • This paper deals with the construction of database system for the human sensibility evaluation.Recently, although a great deal of research efforts have been made to find out the relationships between products and emotion, the main focus of studies have been on visual and auditory sense and less on human sensibility evaluation. Therefore, we think that continuous and systematic studies on odors and the construction of database system are strongly needed in order to enhance the competitive power of products related to them.In this paper, we developed a human sensibility evaluation database system fitted with the characteristics of our country. 쏜 design procedures of database system are presented. According to these procudures, a new database system is implemented on personal computer using MS Access and Visual and is validated.

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A Study on Rhythm and Fidelity of Sound in Animation (애니메이션에서 음향의 리듬과 충실성에 대한 연구)

  • Choi, Yoo-Mi;Seong, Rye-Ah
    • Cartoon and Animation Studies
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    • s.6
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    • pp.132-151
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    • 2002
  • Animation is an art, which experiences through visual and auditory sense. The purpose of this study is to find out whether the theory of film sound can be also applied to animation sound. The study also aims to find out whether the mood and feeling of animation can be influenced by rhythm and fidelity of sound. To begin with, exampled a few animations and analyzed their sound base on the theoretical background of film sound and found out that influence of rhythm and fidelity of sound in animation is much more effective than in film. To find out the relationship between the changes of the mood according to different rhythm, I have applied the various rhythms of sound in a same sequential images. Result proved that the mood of animation was changed according to different rhythms that applied to animation. sound has a great ability of delivering the mood prior to images and different sound can change the overall feeling and mood of animation. Also proved that influence of fidelity of sound is much greater than rhythms of sound, especially in comic animation.

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Washout Algorithm with Fuzzy-Based Tuning for a Motion Simulator

  • Song, Jae-Bok;Jung, Ui-Jung;Ko, Hee-Dong
    • Journal of Mechanical Science and Technology
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    • v.17 no.2
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    • pp.221-229
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    • 2003
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research the Stewart-Gough-platform-based motion simulator has been developed. Implementation of vehicle dynamics is necessary in the motion simulator for realistic sense of motion, so bicycle dynamics is adopted in this research. In order to compensate for the limited range of the motion simulator compared with the real vehicle motion, washout algorithm composed of high-pass filter, low-pass filter and tilt coordination is usually employed. Generally, the washout algorithm is used with fixed parameters. In this research a new approach is proposed to tune the filter parameters based on fuzzy logic in real-time. The cutoff frequencies of the filters are adjusted according to the workspace margins and driving conditions. It is shown that the washout filter with the fuzzy-based parameters presents better performance than that with the fixed ones.

Performance Evaluation for Noise Suppression of a Silencer in Small Arms (소형 화기용 소음기의 소음 저감 성능 평가)

  • 박문선;구태완;강범수
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.9
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    • pp.151-158
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    • 2003
  • The impulse noise of bullet after shooting in small arms has an effect on the hearing ability of human. Although a silencer has been developed for noise reduction in small arms, there is only a few researches about relationships between the sound pressure level and the auditory sense of human. In this study, the quantitative sound pressure levels are revealed by experimental measurements of impulse noise with each silencer type. And the performance evaluation for noise suppression of a silencer in small arms is carried out to reduce a serious loss of the hearing ability of the small arms user. It is concluded that the evaluated results can be utilized for checking sound pressure and data accumulation for new small arms design with silencer.

A Study on the Subjective Response Evaluations of Acoustics Performance of the Large Gymnasium (대형 실내체육관 음향성능의 주관적 반응 평가에 관한 연구)

  • Yun, Hee-Kyoung;Kim, Jae-Soo
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2003.11a
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    • pp.53-58
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    • 2003
  • Now days, as the consideration of sound environment is getting important, method of physical measurement such as reverberation time and sound pressure level becomes common. However, such method cant include subjective sensation such as personal emotion and feeling, evaluation. So there is a limitation to make the most optimized sound environment. Therefore, in the present experiment, I improve big indoor gymnasium that has sound defect because of too long reverberation time. After that, I conduct the auditory sense evaluation of human psychological response. From the experiment, I will make research into sound satisfaction rate about the subject space and response of each item. As well as, I will present the result as basic database of sound environment improvement experiment of indoor gymnasium.

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