• 제목/요약/키워드: attention ability

검색결과 705건 처리시간 0.033초

고령자 연령별 반응속도 및 분리집중력 차이에 대한 비교분석: 운전능력 평가도구를 이용하여 (Comparative Analysis of Differences in Reaction Time and Divided Attention with Elderly Age: Using the Driving Ability Assessment Tool)

  • 우예신;신가인;박혜연
    • 재활치료과학
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    • 제9권3호
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    • pp.53-61
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    • 2020
  • 목적 : 본 연구는 운전능력 평가도구를 이용하여 운전과 관련된 반응속도와 분리집중력을 평가하여, 고령자의 연령대에 따른 평균점수의 차이 분석으로 추후 고령자의 운전위험여부 진단을 위한 기초 자료를 제공하고자 한다. 연구방법 : 본 연구의 대상은 2019년 8월부터 12월까지 강원도 W시에 거주하고 있는 65세 이상 복지관 이용 노인 70명을 대상으로 운전 평가 프로그램을 실시하였다. 1차적으로 운전관련 설문지를 작성한 후, 운전평가도구에 대한 설명을 듣고 반응속도와 분리집중력과제에 대한 평가를 진행하였다. 본 연구의 수집된 자료는 통계프로그램 SPSS 25.0을 이용하여 분석하였고, 유의수준은 0.1로 설정하였다. 결과 : 전기노인의 반응속도 과제에 대한 반응시간 평균은 0.717초, 후기노인은 0.843초로 유의수준 0.1에서 유의미한 차이가 나타났다(p=.084). 분리집중력 과제에 대한 반응시간은 0.669, 후기노인은 0.695로 유의미한 차이가 없었다(p=.901). 결론 : 운전능력 평가도구를 이용하여 고령운전자의 운전 시 반응속도와 분리집중력을 평가할 수 있었고, 향후 운전 평가도구 개발의 기초 자료로 활용될 수 있을 것이다.

주의력결핍 ${\cdot}$ 과잉운동장애 아동과 정상아동간의 사건관련전위 소견의 비교 연구 (A STUDY ON THE EVENT-RELATED POTENTIALS BETWEEN THE PATIENTS WITH ATTENTION-DEFICIT HYPERACTIVITY DISORDER AND NORMAL CHILDREN)

  • 조수철;신성웅
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제7권2호
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    • pp.179-189
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    • 1996
  • 주의력결핍 ${\cdot}$ 과잉운동장애 아동의 주의력결핍 양상을 발견하고자 뇌사건관련전위(ERP)를 측정하고, 연령을 맞춘 정상대조군과 비교하여 다음과 같은 결과를 얻었다. 1) 9세 이후의 주의력결핍 ${\cdot}$ 과잉운동장애 환아군은 동일한 연령군의 정상아동보다 선택적 주의집중력 및 자극변별력을 시사하는 파형의 잠복기(N1, P2)가 과제와 연관된 자극에 대해서 정상아동보다 통계적으로 유의하게 지연되어 있었다. 2) 환아군은 과제와 무관한 자극에 대해서는 정상아동보다 주의력을 시사하는 파형의 잠복기가 단축되고 진폭이 증가되어 있었다. 이를 통해 주의력결핍 ${\cdot}$ 과잉운동장애 환아군은 정상아동보다 쉽게 산만해지며 과제와 무관한 자극에 주의를 기울이는 반면, 과제를 수행하는 선택적이고 지속적인 주의집중력은 정상아동보다 떨어진다는 결론을 얻었다.

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마음챙김 기공이 소아청소년의 주의집중력에 미치는 영향 (Effects of mindfulness-based qigong for children's concentration ability)

  • 홍순상;조성훈
    • 동의신경정신과학회지
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    • 제23권2호
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    • pp.49-58
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    • 2012
  • Objectives : The purpose of this study is to examine the effects of Mindfulness-based concentration qigong for children (MBCQ-C) in healthy children with subjective poor attention. Methods : This study examined the effects of MBCQ-C on healthy children with subjective poor attention, who vistied Korean medicine hospital neuropsychiatry outpatient clinic. The MBCQ-C was practiced with 11 participants, 2 of them quit in the middle of the program, and hence, they were excluded for data analysis. MBCQ-C consisted of 8 sessions, and each session took about 60 minutes. The outcome measurement was Frankfurter Aufmerksamkeits-Inventar (FAIR), which measured selective attention, self-control and sustained attention. Results : The results of this study showed that selective attention, and sustained attention were significantly improved. Self-control also improved, but without any statistical significance. These results indicate MBCQ-C was effective for the improvement of attention abilities, but self-control, including upper cognition area needs more consistent exercise. Conclusions : The MBCQ-C consisting of 8 sessions were shown to be an effective intervention in improving the attention abilities of healthy children with subjective poor attention.

이야기의 단기적 이용이 타인초점 주의 방향에 미치는 영향 (Influence of Short-term Use of Story on Other-focused Attention)

  • 안도현
    • 한국콘텐츠학회논문지
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    • 제17권12호
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    • pp.169-179
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    • 2017
  • 이 연구는 이야기의 이용과 사회관계 이해능력 사이의 관계를 탐구하기 위해, 소설과 영화의 단기적인 이용이 타인초점 주의에 미치는 영향을 분석했다. 이를 위해 참가자 74명을 2개의 처치집단(소설, 영화)과 대조집단(설명문) 등 3개 집단에 무작위로 배치해 약 30분 정도 자극물에 노출한 뒤, 세 집단의 주의초점(자신 대 타인)의 방향을 비교했다. 내용에 대한 영향을 배제하기 위해 설명문은 소설의 줄거리가 요약된 평론을 이용했다. 분석결과 이야기에 접한 처치집단(소설과 영화)은 대조집단(설명문)에 비해 유의미하게 주의 초점 방향을 타인에 향하는 경향이 높았다. 이야기의 이용과 사회관계 이해능력 사이에 인과적 관계에 대해서는 불분명했었는데, 이 연구는 이야기를 30분 정도의 짧은 시간을 통해 타인초점의 주의방향이 형성된다는 것을 보임으로써 이야기를 통한 사회관계의 체험이 사회인지 능력을 향상시킨다는 이야기의 모의실행론에 대한 경험적 근거를 제시했다는데 의미가 있다.

Investigation and Analysis of Mathematics Application Ability of Student of Senior One

  • Dan Qi
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제9권3호
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    • pp.295-303
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    • 2005
  • Students' mathematics application ability is a hot spot which mathematics education pays attention. So, I have carried on the test of mathematics application and the questionnaire survey to student of Senior One of the two middle schools. Through the test and the investigation, I discover that the level of the students' mathematics application ability is not high. To the simple application question, the difference of the male and the female is not big, but to the difficult application question, the male and the female has the remarkable difference. The students' lack of flexible and the original cognition monitoring ability in mathematics application process are afraid of studying mathematics application since childhood and lack of the training of this aspect. They thought mathematics foundation and reading understood ability is the key of mathematics application. Through analysis result of investigation, this paper proposed the way to raise mathematics application ability of students.

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University Virtual Environment for Attention Enhancement

  • Kang, Dong-Ju;Kim, Sun-I.
    • 대한의용생체공학회:의공학회지
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    • 제23권2호
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    • pp.155-163
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    • 2002
  • Attention Deficit Hyperactivity Disorder(ADHD) is a childhood syndrome characterized by short attention span. impulsiveness, and hyperactivity, which often leadㄴ to learning disabilities and various behavioral problems. For the treatment of ADHD, medication and cognitive-behavior therapy is applied in recent yearn Although psycho-stimulant medication has been widely used for many rears. current findings suggest that, as the sole treatment for ADHD, it is an inadequate form of intervention in that parents don't want their child to use drug and the effects are limited to the period in which the drugs are physiologically active. On the other hand, EEG biofeedback treatment studies for ADHD have reported promising results not only in significant reductions in hyperactive, inattentive, and disruptive behaviors, but also improvements in academic performance and IQ scores. However it is too boring for children to finish the whole treatment. The recent increase in computer usage in medicine and rehabilitation has changed the way health care is delivered. Virtual Reality technology provides specific stimuli that can be used in removing distractions and providing environments that get the subjects'attention and increasing their ability to concentrate. VR technology can hold a patient's attention for a longer period of time than other methods can, because VR is immersive, interactive and imaginal. Based on these aspects, we developed Attention Enhancement System (AES) using VR technology, EEG biofeedback, and cognitive training method for enhancing attention and made a clinical trial to people who have attention difficulty and behavioral problems.

중1 수학 과목의 능력진단에 대한 학생의견과 개별 보충학습 지도의 효과 분석 (An Analysis of Survey Results of Students' Opinions on Ability Diagnosis and Guidance for Individual Catch-up Study in Middle School 1st Year Mathematics)

  • 김성호;강상진;김성훈;송미영
    • 한국수학교육학회지시리즈A:수학교육
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    • 제38권2호
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    • pp.145-157
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    • 1999
  • Ability diagnosis is similar to medical diagnosis from a number of perspectives. However, a medical diagnosis is carried out by a direct observation through medical apparatuses, while an ability diagnosis is made by an indirect observation in the from of testing. In this respect, ability diagnosis is more difficult than medical diagnosis. Confined to middle school 1st year Mathematics, we collected survey data in 1996 from monthly tests. The data consist of student responses to diagnosis results on their abilities and of the effects of catch-up guidances for individual students which are provided based on their ability diagnosis outcomes. We analyzed the data and summarized the result in the paper. One of the main results is that the ability diagnosis as used in the paper has a very positive effect on catch-up study. But it is important to note that the effects vary across the ability groups, the effect appearing weaker in the lower ability group than in the higher ability group. This calls our attention to the need that the ability diagnosis and guidance for the catch-up study be differentiated among ability groups.

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공과대학 신입생의 사고양식을 고려한 글쓰기 능력 탐색 (Exploration on Writing Ability Considering Thinking Styles in Engineering Freshmen)

  • 황순희
    • 공학교육연구
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    • 제21권1호
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    • pp.56-65
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    • 2018
  • This research aims to explore the relationships between academic writing ability and 'thinking styles' (capable of representing individual differences and diversity) in engineering freshmen in Korea, and to draw educational implications for the development of instructional strategies. (Academic) Writing is not just about conveying an idea or content, it is also about the representation of writer's self. In this perspective, there has been some research conducted on writing (process) and personality. However, to date, little attention has been paid to writing ability of engineering students and its relationships with thinking styles. This study was conducted with 127 engineering freshmen as well as 67 non-engineering freshmen at H University, and students' writing ability as well as their thinking styles have been measured before and after writing class for 15 weeks. Our findings show that firstly, there was a significant difference of writing ability by majors. Second, there were significant differences in freshmen's thinking styles by majors. Third, there was significant differences of writing ability according to thinking styles. Freshmen's internal, legislative and hierarchical styles scored significantly higher in writing ability than the others. And as for the engineering freshmen, internal, external and global styles scored significantly higher in writing ability than the others. Finally, there was a weak but significant relationship between writing ability and thinking styles(hierarchical & internal). These findings are expected to provide an explanation for the development of instructional strategies of writing (related) courses in engineering school.

색상과 톤, 스커트 폭·길이에 따른 원피스드레스 착용자의 인상평가 (The Impression Evaluation of the Dress's Wearer in Relation to Hue, Tone, Skirt Width and Length)

  • 최수경;강경자
    • 한국의류산업학회지
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    • 제6권4호
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    • pp.447-454
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    • 2004
  • The purpose of this study is to identify the effect of four clothing cues(hue, tone, skirt width, and skirt length of dress) on female impressions. The experimental materials developed for this study are a set of stimuli and response scales. The Stimuli are 40 color pictures manipulated with four clothing cues by drawing. The 7-point scale designed for visual evaluation of female impression formation includes 29 bipolar adjectives. The subjects were 240 undergraduate female students in Jinju city. The results of this study are as follow: As analyzing the impression of the female figure by the hue, tone, skirt width, and length, five factors including ability activity, elegance, attractiveness, concentration of attention, and tenderness were identified. Among these factors, ability activity and elegance were proved to be more important. Each impression of hue and tone with skirt width length have significant effects on concentration of attention, and tenderness. We can express various impressions by diversifying hue and tone. Each impression of skirt width length with hue and tone have significant effects on ability activity and elegance.

An interaction between cognitive ability and personality on the performance of computer-based group idea generation

  • 정종호
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권2호
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    • pp.265-286
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    • 2020
  • Purpose Among various psychosocial factors, negative social comparison, attention blocking to stimuli, and cognitive interference via information overload are considered most critical in hindering the effective performance improvement of computer-based idea generation. Given that the effect of negative social comparison along with a plausible solution based on the notion of performance feedback and goal setting has been successfully addressed, this study focused on the remaining issues of "attention blocking to stimuli and cognitive interference via information overload" and attempted to find a way to alleviate the effect of such process losses on performance. Design/methodology/approach A 2 × 4 between-subjects design was used, crossing cognitive ability (high and low) and personality (extroversion and introversion). Five subjects per each treatment were randomly selected to make the sample size equal. The group simulator was used to measure individual-level performance. The dependent variables were the quantity of and quality score of ideas. The manner by which these performance measures were operationalized was consistent with prior studies. An additional analysis using the number of diverse ideas was also conducted. Findings Three arguments were made in this study: (1) high cognitive individuals would perform better than low cognitive individuals, (2) extraverted individuals would perform better than introverted individuals, and (3) cognitive ability and personality would interact such that individuals in Q1 would have the highest performance. Cognitive ability had an effect on quality not quantity. Personality had an effect on both quantity and quality. An interaction between cognitive ability and personality was not found due to small sample size despite the use of the group simulator.