• 제목/요약/키워드: artistic activity

검색결과 49건 처리시간 0.02초

20세기초 유럽 디자이너들의 작품에 나타난 표현주의적 특성 (Characteristic of Expressionism on the European Designer's Works in the early 20th Century)

  • 채금석
    • 대한가정학회지
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    • 제34권2호
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    • pp.5-30
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    • 1996
  • The purpose of this study is to observe artistic of Expressionism reflected to works of European costume designers by analizing works of seven major representative costume designers in the twentieth century. They are Mariano Fortuny, Paul poiret, Madelene Vionnet, Jean Patou, Jeanne Lanvin, Gabriel Chanel and Elsa Schiaparelli. These designers deployed individual and various creative costume design work with peculiar expresive techniques, which is based on the Expressionism. Although each creative work was made in extremely unique sense, there was comon expressive spirituality I their creative activity. The findings are as follows : 1. Based on the "Medieval-directed characteristic" which arose over all fields of art of those days, a modern and reformative clothing beauty was created by reanalyzing traditional motive. 2 Characteristic of Cubistic Expressionism were described in overall silhouette of clothing and fine decorative element. 3. Fantastic Expressionism, which pursued basic worth from the primitive and ethnic customs, effected costume style of early 20th century and draw such designers as Mariano Fortuny, Leon Bakst, Paul Poiet, Elsa Schiaqarelli to adopt intensive and primary color. And it also gave an impact against traditional concepts by accepting fantastic oriental Exoticism.Exoticism.

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Body Food: Touch Mat for Emotional and Physical Development of Children

  • Jo, HanGyeol;Kang, EunJeong;Yoon, Youngjun;Choi, Yongsoon
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.162-173
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    • 2019
  • This study proposed 'Body Food,' an interactive tactile mat that provides interactive visual responses and induces physical activity in young children at the time of developing tactile and five senses, along with the touch of various stimuli. The product combines fiber materials and digital content to achieve a variety of visual and auditory responses in real time when children touch the fabric. User tests were conducted for 4-year-olds and the result was positive in terms of physical exercise and artistic experience, but quantitative testing is required to generalize it. In the future, we will complement physical and digital contents to realize more complete product.

청소년의 정신건강과 창의성의 관계: 문화활동참여 빈도와 문화예술활동 경험 매개효과 중심으로 (The Relationship Between Mental Health and Creativity in Youth: Focusing on The Mediating Effects of Frequency of Cultural Activity Participation and Cultural Activity Experience)

  • 김수정
    • 감성과학
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    • 제27권2호
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    • pp.49-58
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    • 2024
  • 본 연구는 미래로 나아갈수록 창의적 인재가 요구되는 사회에서 청소년의 창의성을 어떻게 발현시키고 발달시킬 것인가에 대한 건강한 정신건강과 문화예술교육의 함의를 시사하고자 하였다. 본 연구의 연구 방법은 한국교육개발원에서 제공하는 한국교육종단연구(KELS) 패널 데이터 자료를 부분 추출하여 SPSS 23.0 프로그램을 사용하여 정신건강과 창의성의 관계를 살펴보았고 정신건강과 창의성의 관계에서 문화활동참여 빈도, 문화예술활동 경험 각각의 매개효과를 분석하였다. 연구 결과, 정신건강과 창의성의 관계는 유의미한 정적 관계로 나타났으며 부분매개효과를 확인했고 편안함, 즐거움, 행복함의 긍정적 정신건강과 문화예술교육, 문화예술활동이 청소년의 창의성에 긍정적인 영향을 미친다는 결과를 본 연구에서 검증하였다. 따라서 청소년의 창의성 발달을 위해 마음의 편안함, 즐거움, 행복함과 같은 심리·정서적 정신건강 증진이 우선 되어야 하며 촉진 수단의 매개로 문화예술활동에 참여하는 방법을 활용할 수 있으며 청소년 문화예술활동 경험의 활성화를 위한 지역사회와 교육 현장의 다양한 문화예술교육 프로그램 개발 및 제공은 미래 사회의 창의융합형 인재를 양성하기 위한 주요한 과제가 될 것이다.

A Study of Fashion Design using Mondrian's Neo-Plasticism - Using Textile CAD System -

  • Row Young;Lee Youn-Hee
    • The International Journal of Costume Culture
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    • 제7권2호
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    • pp.87-102
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    • 2004
  • By introducing Mondrian's creative world into the field of fashion design, I examined how its application can satisfy not only visual expressions but also the desire of fashion design for its simplicity, individuality, and sensitivity. As a program developing designs and guiding how to produce, the textile CAD system helps to develop a variety of textile systems. In case of dying or textile printing, a variety of free expressions of print patterns and functional color simulations are possible by the configuration of colors or enlargement of design. It can also confirm the flexible simulation with a variety of color changes through the monitor by treating the knit design with dots. Especially in case of consulting for the design with ordering customers, the system is very speedy and effective, because it is possible to correct on the spot those complicated elements of designs and color sensation and see the prints in the light of marketing, processing and artistic value. Mondrian's Art, beauty of balance and proportion in the Mondrian's plastic forms, the changes of coloring and texture were added into vertical and horizontal lines and the divisions of faces for the dressmaking. Whether they were the reciprocal action of human body, texture and color or the reciprocal action of human body and colors, these changes will be interpreted differently, depending on the individuals' experiences and psychological moods of situations. The emphases of the sense are also different, depending on the activity and functionality.

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인체의 조형미를 응용한 의상디자인 연구 -인체 조각을 중심으로 - (A Study on the Clothing Design through the Application of the Formative Aesthetic of Human Body)

  • 김정신
    • 복식
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    • 제51권3호
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    • pp.111-127
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    • 2001
  • This study aims to apply the formative aesthetic of human body to the form of clothing. For this purpose I try to find the various methods of analysis used in the work of sculpture. The method of inference and the checklists of design are used to relate the sculpture with the clothing design specifically. This methodology intends to regard human body as an artistic form and use the image of sculpture to the maximum. Especially I try to derive the motives of design and recreate them in clothing design emphasizing silhouette. On this methodology, following results were developed. First, the observations on the formative characteristic of human body show that the transformed form of human body expresses more perfect image of human body than the original form. The power of simplicity heightens the total beauty of the work. Second, the image of human body expressed in simplicity heightens the total beauty of the work. Second, the image of human body expressed in simplicity and exaggeration can be variously recreated in a silhouette with the formative and cubic effect, simplicity, and activity. Third, the elegant and static image found in the analysis and synthesis of human body can be used as a motive of clothing design and the changed details lead to the transformation of silhouette. Fourth, in developing designs by the item of checklists, one motive can be variously recreated according to the methods of designs.

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음향과 시각을 위한 메타버스 공간디자인 연구 : 다자간 의사소통 환경을 공동창작 개념틀로 사용할 때의 편이성 (Designing Metaverse Space for Sound and Vision : The Benefits of Co-creation Frameworks for Multiuser Communication Environment)

  • 권희정
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1095-1100
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    • 2009
  • 메타버스 공간 혹은 다자간 온라인 게임형 커뮤니케이션을 이용한 공동창작의 특성이나 장점에 대한 연구와 관심이 증가하고 있다. 본 연구는 제안된 공간에서 창작이라는 공통의 목적을 달성하기 위하여 서로의 아이디어와 기술, 그리고 예술적 창작물에 대한 의사교환을 시도하여, 각자의 창작 활동이 더욱 풍부하게 발전할 수 있도록 협업하는 참여적 디자인 실험을 진행하였다. 실험에 참가한 참가자들은 세컨드라이프에서 자신의 예술활동 혹은 음악활동을 목적으로 활발하게 활동하는 25 명의 그룹참여자들을 대상으로 진행되었다. 이들은 세컨드라이프 상에 구축된 갤러리 메타포를 중심으로 사진작가, 화가, 사운드 아티스트, 아키텍트, 콜렉터 등의 역할을 수행하였고, 연구 기간 동안 5 명의 예술가가 직접 자신의 전시회를 제안된 공간에서 진행하도록 하였다.

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현대 니트웨어 특성에 관한 연구 (The Study on Characteristics of Contemporary Knit Wears)

  • 권진;임영자
    • 복식
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    • 제55권8호
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    • pp.127-143
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    • 2005
  • This study provides a classifying framework in the modern knit wears, helps to have better understandings of the comparative differences between hand-knit skill and machine-knit skill in terms of the intrinsically characteristic values, and grasps the tendency in their applied techniques based on the characteristics. The comparative characteristics in modern knit wears are produced according to the used skills. The work completeness with which the clothing can be sublimated into the level of artistic phase is given in craftmanship-knit techniques. This makes it possible to design a rare one, and therefore provides a wider range of availability in clothing. The technical traits in craftman-ship-knit are identified as disassembly, specialty, decorativeness and rarity, and the different skills are employed by the characteristics. On the other hand, the differences are not used in ma-chine-knit wears in the way the craftmanship-knit type utilizes by the trait and, instead, the ma-chine-woven fabrics with a machine tool are taken on the whole. In the flow of fashion modes, the characteristics of machine-knitted wears are found remarkably in the modernized contemporary designs seeking for activity and functionality with the use of materials, colors and details minimized. And those trails are characterized as formality, simplicity, functionality and popularity. The comparison in knitting techniques is made in such a way of disassembly and formality; specialty and simplicity; decorativeness and functionality; and rarity and popularity.

뉴 미디어 시대의 매체예술적 공간 상호작용 특성 연구 (A Study on Characteristics of Spatial Interaction of Media Art in the Age of New Media)

  • 이고은;이찬
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.70-80
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    • 2013
  • This study aims to discover characteristics of interaction through media artistic space, a field of media investigation, for understanding interaction which represents the age of new media and a view on development of interaction which plays a bigger role in it. To achieve this, a research infrastructure was prepared by having access to expression components of which media are applied in a context of art history on media art. Further, physical interaction, perceptual interaction, and mediational interaction were derived by presenting interaction discussed in the existing various areas from an integrated perspective. Subsequently, in order to understand the contents of interaction and its activity, cases were analyzed through analytic frames consisting of interaction elements of subordinate concepts which each interaction has. For results derived from the research, interaction characteristics of media serve as a leading role in space as they are actively used as a potential tool. Therefore, although interaction has been variously represented, it forms a relationship focused on participants, and in order to build a closer relationship with the participants and further interaction, it will be possibly developed in a manner of thinking.

나이젤코츠(Nigel Coates) 작품에 나타난 오브제적 감성공간 특성 연구 (A Study on the Features of Object-Focused Emotional Space in the Works of Nigel Coates)

  • 이하나;이찬
    • 한국실내디자인학회논문집
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    • 제23권3호
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    • pp.108-116
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    • 2014
  • Postmodernism, a cultural movement which occurred in the mid-20th century, avoided functional form, one of the features of modernism, and pursued post-rational and post-centric pluralistic thought which puts human emotions in importance. Postmodernism set a high value on emotional instincts of humans and focused on creation of empathy. It includes scepticism of rationalism and indicates the significance of emotional and psychological instincts of humans, or 'emotions'. Along with the big change in that time, more dynamic and unprecedented indoor spaces had appeared. Nigel Coates, who had taken various kinds of artistic activity from the early 1980s to the late 1990s, had tried to make a new approach of objet-focused emotional spaces. Such an approach made in the time when science and technology had rapidly developed and social structure had changed was considerably fresh, liberal, and futuristic. He interpreted spaces by escaping from realistic intentions and communicating with drawings, and designed object-focused emotional spaces by actively employing objets on the basis of ideas. He tried to make emotional sharing between the public and spaces through objet, and showed unique spaces in his own way by reinterpreting the meanings of spaces and stimulating human emotion. This study was intended to look into his artworks to show his way of approaching objets, and to find an application plan and the future possibility of the plan.

미술작품을 통한 미술교육: 수학 원리를 중심으로 (Art Education through Artwork: Focusing on the Mathematical Principle)

  • 정경철
    • 한국콘텐츠학회논문지
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    • 제10권4호
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    • pp.447-457
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    • 2010
  • 미술작품이나 건축물에 수학 원리가 내재해 있다. 중등학교 학생들이 미술작품에서 이러한 원리를 찾는 일은 중요하다. 하지만, 미술작품이나 건축물에 내재한 수학 원리를 찾는 것 자체만의 학생 활동은 미술교육 본연의 목적을 달성하기 어렵다는 것이다. 그러므로 미술 교육의 목적을 달성하기 위해서는, 미적 체험과 작품 감상을 통하여 학생들 스스로 미술작품에서 수학 원리를 찾고, 이 원리를 응용한 새로운 작품을 구성하고, 감상하고, 표현하는 활동이 필요하다는 것이다. 이러한 관점에서, 본 논문에서는 수학 원리가 내재한 몇 몇 미술작품이나 건축물을 조사하였다. 그리고 학생 스스로 미술작품에서 수학 원리를 찾고, 이 원리를 이용하여 새로운 작품 구성 활동 능력을 기대할 수 있는 프로그램 모델을 구성하였다. 또한, 수학 원리가 내재한 Escher의 작품을 예로 들어 프로그램에서의 교사활동과 학생활동을 가상적으로 구성하였다.