• Title/Summary/Keyword: artificial media

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Innovation and craft in a climate of technological change and diffusion

  • Hann, Michael A.
    • The Research Journal of the Costume Culture
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    • v.25 no.5
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    • pp.708-717
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    • 2017
  • Industrial innovation in Britain, during the eighteenth and nineteenth centuries, stimulated the introduction of the factory system and the migration of people from rural agricultural communities to urban industrial societies. The factory system brought elevated levels of economic growth to the purveyors of capitalism, but forced people to migrate into cities where working conditions in factories were, in general, harsh and brutal, and living conditions were cramped, overcrowded and unsanitary. Industrial developments, known collectively as the 'Industrial Revolution', were driven initially by the harnessing of water and steam power, and the widespread construction of rail, shipping and road networks. Parallel with these changes, came the development of purchasing 'middle class', consumers. Various technological ripples (or waves of innovative activity) continued (worldwide) up to the early-twenty-first century. Of recent note are innovations in digital technology, with associated developments, for example, in artificial intelligence, robotics, 3-D printing, materials technology, computing, energy storage, nano-technology, data storage, biotechnology, 'smart textiles' and the introduction of what has become known as 'e-commerce'. This paper identifies the more important early technological innovations, their influence on textile manufacture, distribution and consumption, and the changed role of the designer and craftsperson over the course of these technological ripples. The implications of non-ethical production, globalisation and so-called 'fast fashion' and non-sustainability of manufacture are examined, and the potential benefits and opportunities offered by new and developing forms of social media are considered. The message is that hand-crafted products are ethical, sustainable and durable.

Direct simulations on 2D mold-filling processes of particle-filled fluids

  • Hwang, Wook-Ryol;Kim, Worl-Yong;Kang, Shin-Hyun;Kim, See-Jo
    • Korea-Australia Rheology Journal
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    • v.21 no.3
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    • pp.193-200
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    • 2009
  • We present a direct simulation technique for two-dimensional mold-filling simulations of fluids filled with a large number of circular disk-like rigid particles. It is a direct simulation in that the hydrodynamic interaction between particles and fluid is fully considered. We employ a pseudo-concentration method for the evolution of the flow front and the DLM (distributed Lagrangian multipliers)-like fictitious domain method for the implicit treatment of the hydrodynamic interaction. Both methods allow the use of a fixed regular discretization during the entire computation. The discontinuous Galerkin method has been used to solve the concentration evolution equation and the rigid-ring description has been introduced for freely suspended particles. A buffer zone, the gate region of a finite area subject to the uniform velocity profile, has been introduced to put discrete particles into the computational domain avoiding any artificial discontinuity. From example problems of 450 particles, we investigated the particle motion and effects of particles on the flow for both Newtonian and shear-thinning fluid media. We report the prolonged particle movement toward the wall in case of a shear-thinning fluid, which has been interpreted with the shear rate distribution.

Ancient Cave Exploration: A Screen Climbing Game for Children (고대동굴탐험: 어린이를 위한 스크린 클라이밍 게임)

  • Kim, Jungsoo;Chung, Daniel;Sung, Bokyung;Chon, Suk;Ko, Ilju
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.117-126
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    • 2016
  • Screen climbing is a kind of screen sports. In screen climbing, the software program is executed in a computer system and climbing is progressed by the interaction between a climber and the content of the screen. We implemented a screen climbing game with the ancient cave exploration considering the development of children and the children's motivation to sports climbing. The content of the game is projected to the artificial climb wall and the interaction between a user and the game is done by a user's input of Kinect's depth data. The game is popular with the children in the children's exhibition event. There should be implemented more screen climbing game.

Stem Rot of Tatarian Aster(Aster tataricus) Caused by Sclerotium rolfsii in Korea

  • Kwon, Jin-Hyeuk;Park, Chang-Seuk
    • Mycobiology
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    • v.30 no.2
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    • pp.102-104
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    • 2002
  • In July 2001, a destructive stem rot of tatarian aster(Aster taturicus) was occurred sporadically in exhibition farm of Gyeongsangnam-do Agricultural Research and Extension Services, in Hamyang, Korea. The fungus also caused collar and crown rot and systemic wilt or blight of whole plant. White mycelium spread over stems and petioles of infected plants and sclerotia formed on the old lesions and near the soil surface. The fungus showed maximum mycelial growth was obtained around $30^{\circ}C$ but did not grow below $5^{\circ}C$ or above $45^{\circ}C$. The mycelial width ranges $4.2{\sim}10.4{\mu}m$. and the color is white, usually many narrow mycelial stand grow in the aerial mycelium and formed clamp connection. Numerous sclerotia were formed in artificial media like PDA at $30^{\circ}C$. The shape of sclerotia were sphere and $1.0{\sim}3.2{\mu}m$ in diameter. The fungus was isolated repeatedly from the infected, tissues and confirmed its pathogenecity to aster and identified as Sclerotium rolfsii. This is the first report that Sclerotium rolfsii causes stem rot of tatarian aster in Korea.

Effect of Various Sawdusts and Logs Media on the Fruiting Body Formation of Phellinus gilvus

  • Jo, Woo-Sik;Rew, Young-Hyun;Choi, Sung-Guk;Hwang, Mi-Hyun;Park, Seung-Chun;Seo, Geon-Sik;Sung, Jae-Mo;Uhm, Jae-Youl
    • Mycobiology
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    • v.35 no.1
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    • pp.6-10
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    • 2007
  • Present experiments were conducted to determine the possibility of artificial culture with various sawdust of P. gilvus. The pH value was 6.0 of oak sawdust, 6.5 of mulberry sawdust, 6.6 of elm sawdust, 6.3 of acacia sawdust and 6.1 of apple tree sawdust. Mycelial density on elm sawdust and acacia sawdust were lower than those of oak sawdust, and apple sawdust. Weight of fresh fruiting body showed that 179 g on oak tree, 227 g on oak sawdust, 21 g on elm tree, 76 g on elm sawdust, 106 g on apple tree, and 170 g on apple sawdust. Among them, the yield of oak substrates was the highest whereas acacia sawdust was the lowest, and it is concluded that the yields of sawdust substrates were higher than log substrates. P. gilvus grown on various sawdusts and logs used in this study have shown similar in anti-tumor activity against P388.

The Role of Narrative Transportation in Web Series as Branded Entertainment

  • SULESTARINI, Yusarifah;WULANDARI, Nuri;NASUTION, Reza A.
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.11
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    • pp.439-447
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    • 2020
  • The dynamics of communications powered by the Internet, specifically from the increased use of social media, has led marketers to find creative channels to engage with the customers. One of the recent channels, "branded entertainment", is becoming familiar as an advertising strategy in which the content presented is a marketing tool for the advertising of certain brands. The current study examined the case of a branded-entertainment channel and the mechanism of the advertising instrument that leads to purchase intention. The specific purpose of this research is to investigate whether there is evidence of the role of narrative transportation and the fantasy proneness leading towards purchase of the brand advertised. To arrive at the conclusion, the study using web series sponsored by an artificial sweetener brand and employs a quantitative survey to question the audience. The findings contribute toward the understanding of how consumers respond to branded entertainment via video-sharing platforms. It is indicated that the stories presented in the web series can stimulate the audience to fantasize. Thus, the advertising message conveyed through narrative persuasion can form a favorable attitude toward the brand, which leads to intention to purchase. Practical elements are identified along with limitations and future research suggestions.

Potential Use of Microalgae Scenedesmus acuminatus for Tertiary Treatment of Animal Wastewater (축산폐수 고도처리를 위한 미세조류 Scenedesmus acuminatus의 이용 가능성)

  • Park, Ki-Young;Lim, Byung-Ran;Lee, Ki-Say;Lee, Soo-Koo
    • Journal of The Korean Society of Agricultural Engineers
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    • v.53 no.1
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    • pp.63-69
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    • 2011
  • The green algae Scenedesmus acuminatus was cultured in different media: animal wastewater and an artificial culture medium in order to evaluate potential use for tertiary treatment. The experiments were conducted with air flowrate 1~2 L/min at $28{\sim}30^{\circ}C$. The nitrogen and phosphorus showed very similar removal efficiencies (68~77 % and 69~80 % for nitrogen and phosphorus respectively). The optimal fed period was estimated as three days in the semi-continuous experiment. The effects of $CO_2$ (4.5 %) injection on nutrient uptake from animal wastewater (biological treatment effluent) were compared to an air injection under the same conditions of light and photoperiod. The uptake rates of nutrient with air injection were observed 0.009 gN/gChl-a/day, 0.028 gN/gChl-a/day and T-P 0.003 gP/gChl-a/day for nitrate, total nitrogen and phosphorus respectively. The rates were enhanced by addition of $CO_2$ to 0.026 gN/gChl-a/day, 0.076 gN/gChl-a/day and T-P 0.018 gP/gChl-a/day. This study establishes that $CO_2$ addition during nutrient deprivation of microalgal cells may accelerate tertiary wastewater treatment.

A Design of Dangerous Sound Detection Engine of Wearable Device for Hearing Impaired Persons (청각장애인을 위한 웨어러블 기기의 위험소리 검출 엔진 설계)

  • Byun, Sung-Woo;Lee, Soek-Pil
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.7
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    • pp.1263-1269
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    • 2016
  • Hearing impaired persons are exposed to the danger since they can't be aware of many dangerous situations like fire alarms, car hones and so on. Therefore they need haptic or visual informations when they meet dangerous situations. In this paper, we design a dangerous sound detection engine for hearing impaired. We consider four dangerous indoor situations such as a boiled sound of kettle, a fire alarm, a door bell and a phone ringing. For outdoor, two dangerous situations such as a car horn and a siren of emergency vehicle are considered. For a test, 6 data sets are collected from those six situations. we extract LPC, LPCC and MFCC as feature vectors from the collected data and compare the vectors for feasibility. Finally we design a matching engine using an artificial neural network and perform classification tests. We perform classification tests for 3 times considering the use outdoors and indoors. The test result shows the feasibility for the dangerous sound detection.

Preliminary Results of Polarimetric Characteristics for C-band Quad-Polarization GB-SAR Images Using H/A/$\alpha$ Polarimetric Decomposition Theorem

  • Kang, Moon-Kyung;Kim, Kwang-Eun;Lee, Hoon-Yol;Cho, Seong-Jun;Lee, Jae-Hee
    • Korean Journal of Remote Sensing
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    • v.25 no.6
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    • pp.531-546
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    • 2009
  • The main objective of this study is to analyse the polarimetric characteristics of the various terrain targets by ground-based polarimetric SAR system and to confirm the compatible and effective polarimetric analysis method to reveal the polarization properties of different terrain targets by the GB-SAR. The fully polarimetric GB-SAR data with HH, HV, VH, and VV components were focused using the Deramp-FFT (DF) algorithm. The focused GB-SAR images were processed by the H/A/$\alpha$ polarimetric decomposition and the combined H/$\alpha$ or H/A/$\alpha$ and Wishart classification method. The segmented image and distribution graphs in H/$\alpha$ plane using Cloude and Pottier's method showed a reliable result that this quad-polarization GB-SAR data could be useful to classified corresponding scattering mechanism. The H/$\alpha$-Wishart and H/A/$\alpha$-Wishart classification results showed that a natural media and an artificial target were discriminated by the combined classification, in particular, after applying multi-looking and the Lee refined speckle filter.

The Effect of Digitalization and Virtual Leadership on Organizational Innovation During the COVID-19 Pandemic Crisis: A Case Study in Indonesia

  • HUTAJULU, Richard Surungan;SUSITA, Dewi;ELIYANA, Anis
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.10
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    • pp.57-64
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    • 2021
  • In the last decade, the effect of digitalization was the most cited issue in economic discourse, especially since technological advances, automation, and artificial intelligence are the key to the future discussions. Unemployment is one of the most important and continuous debates, especially in times of crisis due to the COVID-19 pandemic. Therefore, this study aims to analyze the influence of leadership style in innovation organizations to deal with the crisis. In this study, a non-probability purposive sampling method was used. A total of 377 respondents were from LinkedIn social media in Indonesia, with the criteria of employees who have worked for at least 6 years. The structural equation model was analyzed with Amos 25.0. The results show that virtual, servant, and transformational leadership influence employee creativity. Moreover, employee creativity strongly influences organizational innovation; therefore, a new model was found to meet the challenges during the COVID-19 pandemic crisis, which is leadership. Therefore, these results are useful for managers to overcome challenges during the COVID-19 pandemic crisis to manage employee creativity for a better innovative organization and make science a reference for finding solutions to the global wave of unemployment in the revolution 5.0 era.