• Title/Summary/Keyword: artificial intelligence design

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Design and Application of App-Inventor-Software Class using Artificial Intelligence (인공지능을 활용한 앱인벤터 소프트웨어 교육 수업 설계 및 적용)

  • Park, Mi Hee;Hu, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.13-23
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    • 2021
  • This study requires SW education that can adapt to the advent of the fourth industrial revolution and the new normal environment of COVID-19 pandemic. Small and powerful smartphones, which have become a necessity in digital society, are designed and applied to create apps with useful apps or artificial intelligence modules that have been trained with data using the App Inventor program as a good teaching tool. After conducting the class in a blended method that combines face-to-face and non-face methods, the survey questioned the technical and cognitive maturity of artificial intelligence and the pros and cons of blended software classes. We also found changes in career orientation, which is intended to explore SW-related talent occupations that require a lot of demand in terms of national development before and after artificial intelligence classes. Significant results were reached in three of the sub-elements. Even in non-face-to-face situations, it is expected that an app vendor software education program using artificial intelligence will be provided to the actual site.

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Design and Utilization of Connected Data Architecture-based AI Service of Mass Distributed Abyss Storage (대용량 분산 Abyss 스토리지의 CDA (Connected Data Architecture) 기반 AI 서비스의 설계 및 활용)

  • Cha, ByungRae;Park, Sun;Seo, JaeHyun;Kim, JongWon;Shin, Byeong-Chun
    • Smart Media Journal
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    • v.10 no.1
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    • pp.99-107
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    • 2021
  • In addition to the 4th Industrial Revolution and Industry 4.0, the recent megatrends in the ICT field are Big-data, IoT, Cloud Computing, and Artificial Intelligence. Therefore, rapid digital transformation according to the convergence of various industrial areas and ICT fields is an ongoing trend that is due to the development of technology of AI services suitable for the era of the 4th industrial revolution and the development of subdivided technologies such as (Business Intelligence), IA (Intelligent Analytics, BI + AI), AIoT (Artificial Intelligence of Things), AIOPS (Artificial Intelligence for IT Operations), and RPA 2.0 (Robotic Process Automation + AI). This study aims to integrate and advance various machine learning services of infrastructure-side GPU, CDA (Connected Data Architecture) framework, and AI based on mass distributed Abyss storage in accordance with these technical situations. Also, we want to utilize AI business revenue model in various industries.

U sing Artificial Intelligence in the Configuration Design of a High-Speed Train (인공신경망을 이용한 고속철도의 최고속도 예측과 구성설계)

  • 이장용;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.4
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    • pp.222-230
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    • 2003
  • Artificial intelligence has been used in the configuration design stage of high-speed train. The traction system of a high-speed train is composed of transformers, motor blocks, and traction motors of which locations and number in the trainset should be determined in the early stage of the train conceptual design. Components of the traction system are heavy parts in the train, so it gives strong influence to the top speeds and overall train configuration of high-speed trains. Top speeds have been predicted using the neural network with the associated data of the traction system. The neural networks have been learned with data sets of many commercially operated high-speed trains, and the predicted results have been compared with the actual values. The configuration design of the train set of a high-speed train determines the basic specification of the train and layout of the traction system. The neural networks is a useful design tool when there is not sufficient data for the configuration design and we need to use the existing data of other train for the prediction of trainset in development.

Methodology for Visual Communication Design Based on Generative AI

  • Younjung Hwang;Yi Wu
    • International journal of advanced smart convergence
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    • v.13 no.3
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    • pp.170-175
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    • 2024
  • The field of Generative AI(Artificial Intelligence) involves a technology that autonomously comprehends user intentions through commands and learns from provided data to generate new content, such as images or text. This capability, which allows autonomous creativity even with design keywords, is anticipated to play a significant role in the domain of visual communication design. This article delves into the tools of generative AI applicable to visual design and the methodology for design creation using these tools. Furthermore, it discusses how designers can interact visually with AI technology in the era of generative AI.

Design of Autonomous Mobile Robot System Based on Artificial Immune Network and Internet (인공 면역망과 인터넷에 의한 자율이동로봇 시스템 설계)

  • Lee, Dong-Je;Lee, Min-Jung;Choi, Young-Kiu
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.50 no.11
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    • pp.522-531
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    • 2001
  • Recently conventional artificial intelligence(AI) approaches have been employed to build action selectors for the autonomous mobile robot(AMR). However, in these approaches, the decision making process to choose an action from multiple competence modules is still an open question. Many researches have been focused on the reactive planning systems such as the biological immune system. In this paper, we attempt to construct an action selector for an AMR based on the artificial immune network and internet. The information from vision sensors is used for antibody. We propose a learning method for artificial immune network using evolutionary algorithm to produce antibody automatically. The internet environment for an AMR action selector shows the usefulness of the proposed learning artificial immune network application.

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Study on Fostering Empathy by Design Education -Focusing on Elementary Education- (디자인 교육을 통한 공감능력 함양에 관한 예비적 고찰 -초등교육을 중심으로-)

  • Jeong, Won-Joon;Kim, Chang-Hyun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.423-428
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    • 2018
  • The purpose of this study is to suggest the necessity of fostering empathy through design education since elementary education in order to develop human resources required in the artificial intelligence society. First we studied the definition, necessity and the present domestic state of design education. Also studied the elements of empathy, its necessity in the age of artificial intelligence, and how children can enhance empathy. Finally, we researched cases of design and empathy education abroad. In conclusion, the Nordic countries have developed social innovations through design and high levels of empathy. Also, design education in the form of playing with the process of communication, discussion and cooperation is important. Based on this study, we hope various design education programs develop that can foster empathy.

Review of the Application of Artificial Intelligence in Blasting Area (발파 분야에서의 인공지능 활용 현황)

  • Kim, Minju;Ismail, L.A.;Kwon, Sangki
    • Explosives and Blasting
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    • v.39 no.3
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    • pp.44-64
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    • 2021
  • With the upcoming 4th industrial revolution era, the applications of artificial intelligence(AI) and big data in engineering are increasing. In the field of blasting, there have been various reported cases of the application of AI. In this paper, AI techniques, such as artificial neural network, fuzzy logic, generic algorithm, swarm intelligence, and support vector machine, which are widely applied in blasting area, are introduced, The studies about the application of AI for the prediction of ground vibration, rock fragmentation, fly rock, air overpressure, and back break are surveyed and summarized. It is for providing starting points for the discussion of active application of AI on effective and safe blasting design, enhancing blasting performance, and minimizing the environmental impact due to blasting.

Digital Content to Improve Artificial Intelligence Literacy Ability

  • Han, Sun Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.93-100
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    • 2020
  • This study aims to design and develop effective digital contents to improve the ability for artificial intelligence literacy. First, we defined AI literacy and analyzed the competencies required for artificial intelligence literacy. After selecting the educational elements for AI ability, we composed 10 educational programs. To confirm the appropriateness of designed contents, we verified through content validity test by 10 experts. The CVI value was over 0.75, which was highly valid. The developed content was installed on the online system and applied to 55 AI beginners for 4 weeks. The learners showed a positive result of at least 3.85 in the items of content difficulty, understanding, effectiveness, and learning challenge. As a result of this analysis, we can see that the developed content is positive for helping many people understand AI and improving AI literacy.

Living Lab and Confusion Matrix for Performance Improvement and Evaluation of Artificial Intelligence System in Life Environment (생활 환경에서의 인공지능 시스템 성능 개선 및 평가를 위한 리빙랩 및 혼동 매트릭스)

  • Ha, Ji-Won;Seo, Ji-Seok;Lee, Seongsoo
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1180-1183
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    • 2020
  • Recently, the daily life safety detection functionalities such as fall accident detection and burn danger detection are widely disseminated along with the development of IoT and smart home. These safety detection functionalities are mostly performed by artificial intelligence. However, simple accuracy measurement of the safety detection in laboratory environment is often far from practical performance in daily life environment. To mitigate this problem, this paper introduces two techniques, i.e. living lab and confusion matrix. Living lab is more than simple simulation of daily life environment, and it enables users to directly participate technology development and product design. Various performance measures induced from confusion matrix significantly help to evaluate the performance of artificial intelligence system for proper application purposes.

A lightweight true random number generator using beta radiation for IoT applications

  • Park, Kyunghwan;Park, Seongmo;Choi, Byoung Gun;Kang, Taewook;Kim, Jongbum;Kim, Young-Hee;Jin, Hong-Zhou
    • ETRI Journal
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    • v.42 no.6
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    • pp.951-964
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    • 2020
  • This paper presents a lightweight true random number generator (TRNG) using beta radiation that is useful for Internet of Things (IoT) security. In general, a random number generator (RNG) is required for all secure communication devices because random numbers are needed to generate encryption keys. Most RNGs are computer algorithms and use physical noise as their seed. However, it is difficult to obtain physical noise in small IoT devices. Since IoT security functions are required in almost all countries, IoT devices must be equipped with security algorithms that can pass the cryptographic module validation programs of each country. In this regard, it is very cumbersome to embed security algorithms, random number generation algorithms, and even physical noise sources in small IoT devices. Therefore, this paper introduces a lightweight TRNG comprising a thin-film beta-radiation source and integrated circuits (ICs). Although the ICs are currently being designed, the IC design was functionally verified at the board level. Our random numbers are output from a verification board and tested according to National Institute of Standards and Technology standards.