• Title/Summary/Keyword: artificial intelligence design

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Design of High School Software AI Education Model in IoT Environment (사물인터넷 환경에서의 고등학교 SW·AI 교육 모델 설계)

  • Keun-Ho Lee;JungSoo Han
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.49-55
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    • 2023
  • The evolution of new digital technologies is progressing rapidly. In particular, many changes in software and artificial intelligence are progressing rapidly in the field of education. The Ministry of Education is planning an educational program by linking software and artificial intelligence regular curriculum. Before applying it to regular subjects, various software and artificial intelligence related experience camps are being promoted. This study aims to construct an educational model for software and artificial intelligence education programs for high school students based on new digital technology. By expanding and distributing software and artificial intelligence education, we aim to enhance the basic capabilities of software and artificial intelligence for high school students. I would like to define the concept of software and artificial intelligence in high school and propose a model that links software and artificial intelligence learning factors to the regular curriculum.

An artificial intelligence-based design model for circular CFST stub columns under axial load

  • Ipek, Suleyman;Erdogan, Aysegul;Guneyisi, Esra Mete
    • Steel and Composite Structures
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    • v.44 no.1
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    • pp.119-139
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    • 2022
  • This paper aims to use the artificial intelligence approach to develop a new model for predicting the ultimate axial strength of the circular concrete-filled steel tubular (CFST) stub columns. For this, the results of 314 experimentally tested circular CFST stub columns were employed in the generation of the design model. Since the influence of the column diameter, steel tube thickness, concrete compressive strength, steel tube yield strength, and column length on the ultimate axial strengths of columns were investigated in these experimental studies, here, in the development of the design model, these variables were taken into account as input parameters. The model was developed using the backpropagation algorithm named Bayesian Regularization. The accuracy, reliability, and consistency of the developed model were evaluated statistically, and also the design formulae given in the codes (EC4, ACI, AS, AIJ, and AISC) and the previous empirical formulations proposed by other researchers were used for the validation and comparison purposes. Based on this evaluation, it can be expressed that the developed design model has a strong and reliable prediction performance with a considerably high coefficient of determination (R-squared) value of 0.9994 and a low average percent error of 4.61. Besides, the sensitivity of the developed model was also monitored in terms of dimensional properties of columns and mechanical characteristics of materials. As a consequence, it can be stated that for the design of the ultimate axial capacity of the circular CFST stub columns, a novel artificial intelligence-based design model with a good and robust prediction performance was proposed herein.

A Design-Based Research on Application of Artificial Intelligence(AI) Teaching-Learning Model in Elementary School

  • Kim, Wooyeol
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.201-208
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    • 2021
  • Recently, artificial intelligence(AI) has been used throughout society, and social interest in it is increasing. Accordingly, the necessity of AI education is becoming a big topic in the education field. As a response to this trend, the Korean education authorities have also announced plans for AI education, and various studies have been performed in academic field to revitalize AI education in the future. However, the curriculum research on what differentiates AI education from existing SW education and what and how to train AI is still in its infancy. In this paper, Therefore, we focused on the experiences of elementary school students in solving problems in their own lives, and developed a teaching-learning model based on design-based research so that students can design a problem-solving process and experience the process of feedback. We applied the developed teaching-learning model to the problem-solving process and confirmed that it increased students' understanding and satisfaction with AI education.

Exploring the Design of Artificial Intelligence Convergence Liberal Arts Curriculum Based on Flipped Learning and Maker Education: Focusing on Learner Needs Assessment (플립 러닝과 메이커 교육 기반 인공지능 융합교양교과목 설계 방향 탐색 : 학습자 요구 분석을 중심으로)

  • Kim, Sung-ae
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.221-232
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    • 2021
  • The purpose of this study is to explore the design direction of artificial intelligence convergence liberal arts subjects based on flip learning and maker education through analysis of learner needs in a non-face-to-face classroom environment caused by COVID-19. To this end, we analyzed the priorities of subject content elements by using the Borich needs assessment and The Locus for Focus model along with students' perceptions of flip learning for students who took and did not take maker education-based liberal arts courses. Based on this, it was used as basic data for designing the curriculum. The study results are as follows. First, the content elements of the artificial intelligence liberal arts curriculum based on maker education consisted of a total of 9 areas and were designed as a class using flip learning. Second, the areas with the highest demand for education are 'Artificial Intelligence Theory', 'Artificial Intelligence Programming Practice', 'Physical Computing Theory', 'Physical Computing Practice', followed by 'Convergence Project', '3D Printing Theory', '3D Printing practice' was decided. Third, most of the questionnaires regarding the application of flip learning in maker education-based artificial intelligence liberal arts subjects showed positive responses regardless of whether they took the course, and the satisfaction of the students was very high. Based on this, an artificial intelligence-based convergence liberal arts curriculum using flip learning and maker education was designed. This is meaningful in that it provides an opportunity to cultivate artificial intelligence literacy for college students by preparing the foundation for artificial intelligence convergence education in liberal arts education by reflecting the needs of students.

Measuring gameplay similarity between human and reinforcement learning artificial intelligence (사람과 강화학습 인공지능의 게임플레이 유사도 측정)

  • Heo, Min-Gu;Park, Chang-Hoon
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.63-74
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    • 2020
  • Recently, research on automating game tests using artificial intelligence agents instead of humans is attracting attention. This paper aims to collect play data from human and artificial intelligence and analyze their similarity as a preliminary study for game balancing automation. At this time, constraints were added at the learning stage in order to create artificial intelligence that can play similar to humans. Play datas obtained 14 people and 60 artificial intelligence by playing Flippy bird games 10 times each. The collected datas compared and analyzed for movement trajectory, action position, and dead position using the cosine similarity method. As a result of the analysis, an artificial intelligence agent with a similarity of 0.9 or more with humans was found.

Design of a Multi-Platform Omok Program for Artificial Intelligence Education (인공지능 교육을 위한 멀티 플랫폼 오목 프로그램 설계)

  • Cha, Joo Hyoung;Woo, Young Woon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.530-532
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    • 2021
  • This paper deals with AI education service that enables developers who have completed basic programming education to program in C/C++ language in order to learn big data and artificial intelligence. In addition, a customized development environment configuration system according to the development environment and how the user implements and tests artificial intelligence are explained. And also it has a function to check the effect on artificial intelligence through manipulation of various internal parameters. It is expected that it will be possible to develop artificial intelligence education services without language restrictions through networks in the future.

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A study on the development of early childhood artificial intelligence education program (유아 인공지능교육 프로그램 개발 연구)

  • Kim Hee Young
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.695-702
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    • 2023
  • The purpose of this study is to develop an early childhood artificial intelligence education programs in kindergartens. In order to achieve the purpose of the study, a four-step program development procedure was taken: documentary analysis, program design and development, execution, and assessment. This study presented the purpose and goals, educational content, teaching-learning methods, and evaluation of the early childhood artificial intelligence education program in kindergarten. By implementing an artificial intelligence education in the process of developing the program, the practicality and utilization of the program were secured. This study is meaningful in that it derives practical support measures to apply and activate artificial intelligence education programs in the field of early childhood education.

Measures to Reduce Traffic Accidents in School Zones using Artificial Intelligence

  • Park, Moon-Soo;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.162-164
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    • 2022
  • Efforts are being made to prevent traffic accidents within the child protection zone. Efforts are being made to prevent accidents by enacting safety facilities and laws to prevent traffic accidents in the school zone. However, traffic accidents in school zones continue to occur. If the driver can know the situation in the child protection zone in advance, accidents can be reduced. In this paper, we design a camera that eliminates blind spots in school zones and a number recognition camera system that can collect pre-traffic information. Design a LIDAR system that recognizes vehicle speed and pedestrians. Design an LED guidance system that delivers information to drivers without smart devices. We study time series analysis and artificial intelligence algorithms that collect and process pedestrian and vehicle information recognized by cameras and LIDAR. In the artificial intelligence traffic accident prevention system learned by deep learning, before entering the school zone, the school zone information is sent to the driver through the Force Push Service and the school zone information is delivered to the driver on the LED sign. try to reduce accidents.

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Design to Improve Educational Competency Using ChatGPT

  • Choong Hyong LEE
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.182-190
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    • 2024
  • Various artificial intelligence neural network models that have emerged since 2014 enable the creation of new content beyond the existing level of information discrimination and withdrawal, and the recent generative artificial intelligences such as ChatGPT and Gall-E2 create and present new information similar to actual data, enabling natural interaction because they create and provide verbal expressions similar to humans, unlike existing chatbots that simply present input content or search results. This study aims to present a model that can improve the ChatGPT communication skills of university students through curriculum research on ChatGPT, which can be participated by students from all departments, including engineering, humanities, society, health, welfare, art, tourism, management, and liberal arts. It is intended to design a way to strengthen competitiveness to embody the practical ability to solve problems through ethical attitudes, AI-related technologies, data management, and composition processes as knowledge necessary to perform tasks in the artificial intelligence era, away from simple use capabilities. It is believed that through creative education methods, it is possible to improve university awareness in companies and to seek industry-academia self-reliant courses.

GreedyUCB1 based Monte-Carlo Tree Search for General Video Game Playing Artificial Intelligence (일반 비디오 게임 플레이 인공지능을 위한 GreedyUCB1기반 몬테카를로 트리 탐색)

  • Park, Hyunsoo;Kim, HyunTae;Kim, KyungJoong
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.572-577
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    • 2015
  • Generally, the existing Artificial Intelligence (AI) systems were designed for specific purposes and their capabilities handle only specific problems. Alternatively, Artificial General Intelligence can solve new problems as well as those that are already known. Recently, General Video Game Playing the game AI version of General Artificial Intelligence, has garnered a large amount of interest among Game Artificial Intelligence communities. Although video games are the sole concern, the design of a single AI that is capable of playing various video games is not an easy process. In this paper, we propose a GreedyUCB1 algorithm and rollout method that were formulated using the knowledge from a game analysis for the Monte-Carlo Tree Search game AI. An AI that used our method was ranked fourth at the GVG-AI (General Video Game-Artificial Intelligence) competition of the IEEE international conference of CIG (Computational Intelligence in Games) 2014.