• Title/Summary/Keyword: artificial hand

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A Novel Method for Avoiding Congestion in a Mobile Ad Hoc Network for Maintaining Service Quality in a Network

  • Alattas, Khalid A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.132-140
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    • 2021
  • Under the mobile ad-hoc network system, the main reason for causing congestion is because of the limited availability of resources. On the other hand, the standardised TCP based congestion controlling mechanism is unable to control and handle the major properties associated with the shared system of wireless channels. It creates an effect on the design associated with suitable protocols along with protocol stacks through the process of determining the mechanisms of congestion on a complete basis. Moreover, when bringing a comparison with standard TCP systems the major environment associated with mobile ad hoc network is regraded to be more problematic on a complete basis. On the other hand, an agent-based mobile technique for congestion is designed and developed for the part of avoiding any mode of congestion under the ad-hoc network systems.

Training-Free sEMG Pattern Recognition Algorithm: A Case Study of A Patient with Partial-Hand Amputation (무학습 근전도 패턴 인식 알고리즘: 부분 수부 절단 환자 사례 연구)

  • Park, Seongsik;Lee, Hyun-Joo;Chung, Wan Kyun;Kim, Keehoon
    • The Journal of Korea Robotics Society
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    • v.14 no.3
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    • pp.211-220
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    • 2019
  • Surface electromyogram (sEMG), which is a bio-electrical signal originated from action potentials of nerves and muscle fibers activated by motor neurons, has been widely used for recognizing motion intention of robotic prosthesis for amputees because it enables a device to be operated intuitively by users without any artificial and additional work. In this paper, we propose a training-free unsupervised sEMG pattern recognition algorithm. It is useful for the gesture recognition for the amputees from whom we cannot achieve motion labels for the previous supervised pattern recognition algorithms. Using the proposed algorithm, we can classify the sEMG signals for gesture recognition and the calculated threshold probability value can be used as a sensitivity parameter for pattern registration. The proposed algorithm was verified by a case study of a patient with partial-hand amputation.

Development of Hand-drawn Clothing Matching System (손그림을 통한 의류검색 시스템)

  • Lim, Ho-Kyun;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.553-554
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    • 2021
  • 온라인 쇼핑 시장의 규모나 나날이 증가하고 있는 추세이다. 이러한 시장 경제 속에서 사용자들을 유지하기 위해 저마다 다른 독자적이 서비스를 제공하고 있으며 서비스 경쟁의 노력 중 하나로 이미지 검색을 사용하는 사이트가 늘어나고 있다. 하지만 기존의 이미지 검색을 의류 쇼핑몰에 그대로 적용할 경우 사용자가 검색하고자 하는 의류가 해당 사이트에 존재하지 않거나 검색을 위한 이미지를 소유하고 있지 않은 경우 기존 텍스트 형식의 검색 시스템을 그대로 이용해야 하는 등의 문제들이 존재한다. 이에 본 논문에서는 사용자가 직접 그린 그림을 이용한 '손그림 의류 검색 시스템'을 제안하였다. 본 시스템을 기존의 텍스트와 이미지에 국한되어 있던 검색 경험과 별개로 그림으로 검색을 시도함으로써 사용자에게 폭넓은 검색 경험을 제공할 수 있을 것으로 기대한다.

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Research on Content Control Technology using Hand Gestures to Improve the Usability of Holographic Realistic Content

  • Sangwon LEE;Hyun Chang LEE
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.163-168
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    • 2024
  • Technologies that are considered to be a part of the fourth industrial revolution include holograms, augmented reality, and virtual reality. As technology advances, the industry's scale is growing quickly as well. While the development of technology for direct use is moving slowly, awareness of floating holograms-which are considered realistic content-is growing as the industry's scale and rate of technological advancement continue to accelerate. Specifically, holograms that have been incorporated into museums and exhibition spaces are static forms of content that viewers gaze at inertly. Additionally, their use in educational fields is very passive and has a low rate of utilization. Therefore, in order to improve usability from the viewpoint of viewers of realistic content, such as exhibition halls or museums, we introduce realistic content control technology in this study using a machine learning framework to recognize hands. It is anticipated that using the study's findings, manipulating realistic content independently will enhance comprehension of objects presented as realistic content and boost its applicability in the industrial and educational domains.

A study on AI Education in Graduate School through IPA (대학원 인공지능교육의 방향 탐색: IPA를 활용하여)

  • Yoo, Jungah
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.675-687
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    • 2019
  • As interest in artificial intelligence increases, each university has been establishing a special graduate school with artificial intelligence major, and recently, the Korea government has established various support policies for artificial intelligence education. However, each university has a lot of difficulties because it has little experience in operating graduate education with the latest field of artificial intelligence and it is not easy to find experts. In this study, the response of graduate school students majoring in artificial intelligence was analyzed using IPA technique, and the direction of education of graduate school artificial intelligence major was searched. Among the 40 items surveyed by IPA, 12 items such as systematization of artificial intelligence curriculum, progress of class considering learning level, improvement of academic relations with guidance professors were extracted as items to be improved first. On the other hand, 8 items such as assistant capacity, and relationship with colleagues were overloaded, and twelve items such as instructor's lecture competency, appropriateness of educational contents, learner's artificial intelligence skills and knowledge, and attitude acquisition were to be maintained. In addition, eight items such as convergence education curriculum and diversity of education methods were all low in importance and performance. It is suggested that AI graduate school should be divided into two tracks(technical specialization, convergence expansion) by educational goal, and each track should be conducted by level-specific educational contents and methods suitable for student level. The curriculum should be elaborate and systematic to acquire AI knowledge, skills, and attitudes, and should have an individualized guidance system centered on excellent faculty members.

A Study on Worker Risk Reduction Methods using the Deep Learning Image Processing Technique in the Turning Process (선삭공정에서 딥러닝 영상처리 기법을 이용한 작업자 위험 감소 방안 연구)

  • Bae, Yong Hwan;Lee, Young Tae;Kim, Ho-Chan
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.12
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    • pp.1-7
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    • 2021
  • The deep learning image processing technique was used to prevent accidents in lathe work caused by worker negligence. During lathe operation, when the chuck is rotated, it is very dangerous if the operator's hand is near the chuck. However, if the chuck is stopped during operation, it is not dangerous for the operator's hand to be in close proximity to the chuck for workpiece measurement, chip removal or tool change. We used YOLO (You Only Look Once), a deep learning image processing program for object detection and classification. Lathe work images such as hand, chuck rotation and chuck stop are used for learning, object detection and classification. As a result of the experiment, object detection and class classification were performed with a success probability of over 80% at a confidence score 0.5. Thus, we conclude that the artificial intelligence deep learning image processing technique can be effective in preventing incidents resulting from worker negligence in future manufacturing systems.

Research of soccer robot system strategies

  • Bae, Jong-Il;Sugisaka, Masanori
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.149.4-149
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    • 2001
  • In this paper, the multiple micro robot soccer playing system is introduced at first. Learning and evolving in artificial agents is a difficult problem, but on the other hand a challenging task. In our laboratory, this soccer studies mainly centered on single agent learning problem. The construction of such experimental system has involved lots of kinds of challenges such as robot designing, vision processing, motion controlling. At last we will give some results showing that the proposed approach is feasible to guide the design of common agents system.

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Human-Computer Interaction Based Only on Auditory and Visual Information

  • Sha, Hui;Agah, Arvin
    • Transactions on Control, Automation and Systems Engineering
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    • v.2 no.4
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    • pp.285-297
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    • 2000
  • One of the research objectives in the area of multimedia human-computer interaction is the application of artificial intelligence and robotics technologies to the development of computer interfaces. This involves utilizing many forms of media, integrating speed input, natural language, graphics, hand pointing gestures, and other methods for interactive dialogues. Although current human-computer communication methods include computer keyboards, mice, and other traditional devices, the two basic ways by which people communicate with each other are voice and gesture. This paper reports on research focusing on the development of an intelligent multimedia interface system modeled based on the manner in which people communicate. This work explores the interaction between humans and computers based only on the processing of speech(Work uttered by the person) and processing of images(hand pointing gestures). The purpose of the interface is to control a pan/tilt camera to point it to a location specified by the user through utterance of words and pointing of the hand, The systems utilizes another stationary camera to capture images of the users hand and a microphone to capture the users words. Upon processing of the images and sounds, the systems responds by pointing the camera. Initially, the interface uses hand pointing to locate the general position which user is referring to and then the interface uses voice command provided by user to fine-the location, and change the zooming of the camera, if requested. The image of the location is captured by the pan/tilt camera and sent to a color TV monitor to be displayed. This type of system has applications in tele-conferencing and other rmote operations, where the system must respond to users command, in a manner similar to how the user would communicate with another person. The advantage of this approach is the elimination of the traditional input devices that the user must utilize in order to control a pan/tillt camera, replacing them with more "natural" means of interaction. A number of experiments were performed to evaluate the interface system with respect to its accuracy, efficiency, reliability, and limitation.

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Clinical outcomes of a low-cost single-channel myoelectric-interface three-dimensional hand prosthesis

  • Ku, Inhoe;Lee, Gordon K.;Park, Chan Yong;Lee, Janghyuk;Jeong, Euicheol
    • Archives of Plastic Surgery
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    • v.46 no.4
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    • pp.303-310
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    • 2019
  • Background Prosthetic hands with a myoelectric interface have recently received interest within the broader category of hand prostheses, but their high cost is a major barrier to use. Modern three-dimensional (3D) printing technology has enabled more widespread development and cost-effectiveness in the field of prostheses. The objective of the present study was to evaluate the clinical impact of a low-cost 3D-printed myoelectric-interface prosthetic hand on patients' daily life. Methods A prospective review of all upper-arm transradial amputation amputees who used 3D-printed myoelectric interface prostheses (Mark V) between January 2016 and August 2017 was conducted. The functional outcomes of prosthesis usage over a 3-month follow-up period were measured using a validated method (Orthotics Prosthetics User Survey-Upper Extremity Functional Status [OPUS-UEFS]). In addition, the correlation between the length of the amputated radius and changes in OPUS-UEFS scores was analyzed. Results Ten patients were included in the study. After use of the 3D-printed myoelectric single electromyography channel prosthesis for 3 months, the average OPUS-UEFS score significantly increased from 45.50 to 60.10. The Spearman correlation coefficient (r) of the correlation between radius length and OPUS-UEFS at the 3rd month of prosthetic use was 0.815. Conclusions This low-cost 3D-printed myoelectric-interface prosthetic hand with a single reliable myoelectrical signal shows the potential to positively impact amputees' quality of life through daily usage. The emergence of a low-cost 3D-printed myoelectric prosthesis could lead to new market trends, with such a device gaining popularity via reduced production costs and increased market demand.

The Growth of Hosta Longipes by Management Methods on Artificial Ground Greening (인공지반녹지의 토심 및 관리형태에 따른 비비추의 생육)

  • Choi, Hee-Sun;Lee, Yong-Beom;Lee, Hye-Jin;Kim, Kwi-Gon
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.6 no.4
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    • pp.1-7
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    • 2003
  • Artificial ground greening, which is considered as a way for the greening of cities, should be constructed easily and maintained continuously. Thus it is necessary to use light soils for keeping in flexible formation and light load. And the garden should be managed optimally taking account for the characteristics of the soil and plant. But in most landscape green area, they are not under management. Mostly they are occasionally irrigated without nutrient by hand-operating. So this study was conducted to investigate plant growth by management methods and soil depth(15cm, 30cm). As a results of the different methods of management had effect on the plant growth and on the rate of flowering. When Hosta longipes were grown in different three management methods, control(rainfall), periodical irrigation, and nutri-irrigation(fertigation), the content of chlorophyll, the plant growth and the rate of flowering were higher in nutri-irrigation (fertigation) treatment than those in control(rainfall) and periodic irrigation. And nutrient contents of leaf are also higher. Between 15cm and 30cm soil depth, the plant growth of 15cm soil depth is better than that of 30 soil depth. According to these results on artificial ground greening, determination of optimal soil depth by plant species is required, And a specialist for nutrient management is demanded.