• Title/Summary/Keyword: artificial hand

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Control of IPMC-based Artificial Muscle for Myoelectric Hand Prosthesis

  • Lee Myoung-Joon;Jung Sung-Hee;Moon Inhyuk;Lee Sukmin;Mun Mu-Seong
    • Journal of Biomedical Engineering Research
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    • v.26 no.5
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    • pp.257-264
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    • 2005
  • This paper proposes an ionic polymer metal composite (IPMC) based artificial muscle to be applicable to the Myoelectric hand prosthesis. The IPMC consists of a thin polymer membrane with metal electrodes plated chemically on both faces, and it is widely applying to the artificial muscle because it is driven by relatively low input voltage. The control commands for the IPMC-based artificial muscle is given by electromyographic (EMG) signals obtained from human forearm. By an intended contraction of the human flexor carpi ulnaris and extensor carpi ulnaris muscles, we investigated the actuation behavior of the IPMC-based artificial muscle. To obtain higher actuation force of the IPMC, the single layered as thick as $800[{\mu}m]$ or multi-layered IPMC of which each layer can be as thick as $178[{\mu}m]$ are prepared. As a result, the bending force was up to the maximum 12[gf] from 1[gf] by actuating the single layered IPMC with $178[{\mu}m]$, but the bending displacement was reduced to 6[mm] from 30[mm]. The experimental results using an implemented IPMC control system show a possibility and a usability of the bio-mimetic artificial muscle.

Changes in the Recognition Rate of Kodály Learning Devices using Machine Learning (머신러닝을 활용한 코다이 학습장치의 인식률 변화)

  • YunJeong LEE;Min-Soo KANG;Dong Kun CHUNG
    • Journal of Korea Artificial Intelligence Association
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    • v.2 no.1
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    • pp.25-30
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    • 2024
  • Kodály hand signs are symbols that intuitively represent pitch and note names based on the shape and height of the hand. They are an excellent tool that can be easily expressed using the human body, making them highly engaging for children who are new to music. Traditional hand signs help beginners easily understand pitch and significantly aid in music learning and performance. However, Kodály hand signs have distinctive features, such as the ability to indicate key changes or chords using both hands and to clearly represent accidentals. These features enable the effective use of Kodály hand signs. In this paper, we aim to investigate the changes in recognition rates according to the complexity of scales by creating a device for learning Kodály hand signs, teaching simple Do-Re-Mi scales, and then gradually increasing the complexity of the scales and teaching complex scales and children's songs (such as "May Had A Little Lamb"). The learning device utilizes accelerometer and bending sensors. The accelerometer detects the tilt of the hand, while the bending sensor detects the degree of bending in the fingers. The utilized accelerometer is a 6-axis accelerometer that can also measure angular velocity, ensuring accurate data collection. The learning and performance evaluation of the Kodály learning device were conducted using Python.

A Method to Prevent Transfer Device of Image Stabilizer from Blunting by Artificial Vibration (가진입력에 의한 손떨림 보정용 이송장치의 둔화현상 방지대책)

  • Yeom, Dong-Hae
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1076-1079
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    • 2009
  • This article deals with an optical image stabilizer which moves an image sensor in the direction of cancelling the vibration caused by hand shaking to prevent a photographed image from blurring. The ball-guide way method adopted as a transfer device of the image sensor is easy to be manufactured because of its simple structure and is suitable to minimize the friction between mechanisms, but has weakness of a chance of physical defect such as groove and rising. In case that the movement of the transfer device equipped with the image sensor is blunted because a ball is stuck in defects of guide way, the performance of the image stabilizer falls down drastically. We propose a method to prevent the transfer device from blunting by applying artificial vibration. At this time, the artificial vibration should be designed under consideration of dynamic characteristics and specifications of the system to be discriminated from the vibration caused by hand shaking.

DULEX, A Wearable Hand Rehabilitation Device for Stroke Survivals (뇌졸중 환자를 위한 착용형 손 재활훈련기기, DULEX)

  • Kim, Young-Min;Moon, In-Hyuk
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.10
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    • pp.919-926
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    • 2010
  • This paper proposes a wearable hand rehabilitation device, DULEX, for persons with functional paralysis of upper-limbs after stoke. DULEX has three degrees of freedom for rehabilitation exercises for wrist and fingers except the thumb. The main function of DULEX is to extend the range of motions of finger and wrist being contracture. DULEX is designed by using a parallel mechanism, and its parameters such as length and location of links are determined by kinematic analysis. The motion trajectory of the designed DULEX is aligned to human hand to prevent a slip. To reduce total weight of DULEX, artificial air muscles are used for actuating each joint motion. In feedback control, each joint angle is indirectly estimated from the relations of the input air pressure and the output muscle length. Experimental results show that DULEX is feasible in hand rehabilitation for stroke survivals.

Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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Enhancement of Dyeing Fastness of Artificial Suede (3) (인조스웨드의 견뢰도 향상에 관한 연구 (3))

  • Kim, Kyung Pil;Kim, Hea In
    • Textile Coloration and Finishing
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    • v.28 no.4
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    • pp.280-289
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    • 2016
  • Silica microgel was prepared by sol-gel process and then functional groups, epoxy group and ethoxy group, were introduced on the particle by coupling treatment with 3-glysidoxypropyltrimethoxysilane. The functional silica microgel(functional SiGel) formation was identified using FT-IR spectrometry. Phase stability for DMF solution of functional SiGel, PU resin and pigment was evaluated by Turbiscan Lab. And physical properties of artificial suede including hand values, morphology and dyeing fastness were investigated. The mean particle size and the specific surface area of the functional SiGel were $0.77{\mu}m$ and $380m^2/g$. Mixture containing the functional SiGel, PU resin and pigment was more stable than the functional SiGel-free mixed solution. Artificial suede prepared by the functional SiGel had appearance and feeling close to natural suede. The migration fastness, the solvent wicking fastness and rubbing fastness of the artificial suede were enhanced to 4~5 grades, 4~5 grades and 3~4 grades, respectively.

A Study on the Mechanism of the Robot Hand based on the Segment Binary Control (구간분할 바이너리 제어기반 로봇핸드의 메커니즘에 관한 연구)

  • Jeong S.H.;Cha K.R.;Kim H.U.;Choi S.B.;Kim G.H.;Park J.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1232-1235
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    • 2005
  • In recent years, as the robot technology is developed the researches on the artificial muscle actuator that enable robot to move dextrously like biological organ become active. The widely used materials for artificial muscle are the shape memory alloy and the electroactive polymer. These actuators have the higher energy density than the electromechanical actuator such as motor. However, there are some drawbacks for actuator. SMA has the hysterical dynamic characteristics. In this paper the segmented binary control for reducing the hysteresis of SMA is proposed and the simulation of anthropomorphic robotic hand is performed using ADAMS.

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A study on Dynamic Characteristics of the Robot Hand Using the Segmented Binary Control (구간분할 바이너리 제어를 이용한 로봇핸드의 동특성에 관한 연구)

  • Jeong Sanghwa;Cha Kyoungrae;Kim Hyunuk;Choi Sukbong;Kim Gwangho;Park Juneho
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2005.05a
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    • pp.144-149
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    • 2005
  • In recent years, as the robot technology is developed the researches on the artificial muscle actuator that enable robot to move dextrously like biological organ become active. The widely used materials for artificial muscle are the shape memory alloy and the electroactive polymer. These actuators have the higher energy density than the electromechanical actuator such as motor. However, there are some drawbacks for actuator. SMA has the hysterical dynamic characteristics. In this paper the segmented binary control for reducing the hysteresis of SMA is proposed and the simulation of anthropomorphic robotic hand is performed using ADAMS.

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Marker Classification by Sensor Fusion for Hand Pose Tracking in HMD Environments using MLP (HMD 환경에서 사용자 손의 자세 추정을 위한 MLP 기반 마커 분류)

  • Vu, Luc Cong;Choi, Eun-Seok;You, Bum-Jae
    • Annual Conference of KIPS
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    • 2018.10a
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    • pp.920-922
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    • 2018
  • This paper describes a method to classify simple circular artificial markers on surfaces of a box on the back of hand to detect the pose of user's hand for VR/AR applications by using a Leap Motion camera and two IMU sensors. One IMU sensor is located in the box and the other IMU sensor is fixed with the camera. Multi-layer Perceptron (MLP) algorithm is adopted to classify artificial markers on each surface tracked by the camera using IMU sensor data. It is experimented successfully in real-time, 70Hz, under PC environments.

A Study on the Dynamic Characteristics of Robot Hand based on Segmented Control (구간분할 제어를 이용한 로봇핸드의 동특성에 관한 연구)

  • Jeong S.H.;Kim H.U.;Choi S.B.;Kim G.H.;Park J.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.310-313
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    • 2005
  • In recent years, as the robot technology is developed, the researches on the artificial muscle actuator that enable robot to move dexterously like biological organ become active. The widely used materials for artificial muscle are the shape memory alloy and the electro-active polymer. These actuators have the higher energy density than the electro-mechanical actuator such as motor. However, there are some drawbacks for actuator. SMA has the hysterical dynamic characteristics. In this paper, the simulation of anthropomophic robotic hand is performed using ADAMS and the segmented binary control for reducing the hysteresis of SMA is proposed. SMA is controlled by thermo-electric module. The relations between the force and the hysteresis are developed to verify the validity of the suggested method.

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