• Title/Summary/Keyword: archery

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A Study on Athletic Uniforms in Mongolian Naadam Festival (몽골 나담축제 경기복식에 관한 연구)

  • Kwon, Soon-Jung
    • Fashion & Textile Research Journal
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    • v.3 no.2
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    • pp.124-130
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    • 2001
  • It is said that the highlights of Naadam festival, the biggest festival of the year in Mongolia, are three athletic contests: wrestling, horse racing, and archery, where contestants display their courage, strength, dexterity, and marksmanship. This paper explores the characteristics of the uniforms worn in such athletic events The findings are as follows. First, wrestlers' costume is completely unique in that it consists of shuudag, snug shorts, zodog, a jacket with sleeves but with no front, a traditional hat, and gutul, traditional boots. The main material used in the costume is several pieces of embroidered red or blue silk. Second, horse riders, usually young children lighter than the adults in weight, wear a bright, colorful, and comfortable uniform of a simple jacket and a pants. Third, archers' mostly put on their traditional costume, deel and hats. The hats are of two kinds: the traditional ones or the European-style ones for men, which were introduced around 1930s.

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A Study on the Ideology of the Costume Policy of Qing Dynasty (淸朝의 복식정책 이념에 관한 연구)

  • 박현정;이순원
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.3_4
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    • pp.454-463
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    • 2002
  • The purpose of this thesis is to understand the role and meaning of costumes in feudal dynasties through Ideology, Content, and Consequence of Costume Policy of Qing. And this is to investigate the Ideology of Costume Policy as the first strep. The ideology of the costume policy of Qing dynasty stemmed from the ethnic identity. Huang-tai-ji(황태극) was not only the emperor, but the Qing's principle costume policymaker. He thought that the Man people's horse-riding and archery was the basis of their nation and their costume was vital to these abilities. Therefore if thar changed to the large sleeve costume of the Han people, they would lose their ethnicity. Hurting-tai-ju succeeding emperors continued the ideolo효 of retaining ethnicity.

A Web Based Archery Game Support System (웹기반 궁도경기지원시스템 개발)

  • Kwak, Chang-Uk;Byun, Jeongyong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1754-1757
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    • 2012
  • 전국의 궁도인구는 만 여명에 이른다. 매년 1~2주를 주기로 개최되는 이 대회는 참가접수부터 운영까지 오로지 오프라인으로만 진행되어 경기외적인 비용과 시간이 상당히 낭비된다. 이에 본 연구에서는 이용자의 접근성이 향상되고, 플랫폼에 독립적인 웹기반의 경기지원시스템을 구현하고자 한다. 시스템에 접근하는 이용자는 접수와 결과를 확인하는 대회 전/후에 집중되므로 이 때의 효율적인 DB Access 기술이 필요하다. 따라서 본 논문에서는 DBCP 기술을 이용하여 DB Connection부분에서 보다 효율적인 시스템으로 개발하고자 한다.

Evaluation on Kinematic Factors Affecting Scores of Olympic Round Game during the Follow Through in Archery (양궁 올림픽 라운드기록에 영향을 미치는 팔로 드로우 국면의 운동학적 요인 평가)

  • Hah, Chong-Ku;Yi, Jae-Hun
    • Korean Journal of Applied Biomechanics
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    • v.18 no.1
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    • pp.227-234
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    • 2008
  • The purpose of this study was to investigate kinematic factors affecting scores of Olympic Round Game during follow through which was basic and important in archery. For this study, 8 male archers($20{\pm}1\;yrs$, $77{\pm}13kg$, $178{\pm}5\;cm$) of K university participated in the experiment. The seven infrared cameras (Qualisys MCU-240) were used to acquire raw data, and analyzed with Matlab6.5 for variables. The results were as follows: First, angular average velocity of shoulder joint affecting scores was a statistical significance (p=.65, p<.10), and the regression equation was y = - 0.0637 x + 17.074, and determinant coefficient $R^2$ = 0.874 respectively. Second, good records was acquired about $120^{\circ}$/sec. of angular average velocity of shoulder joint. Third, as records was lower and lower, a peak-pulse on angular average velocity of shoulder joint was great during follow through. In conclusion, the record was greater as angular average velocity of shoulder joint was smaller and smaller from $110^{\circ}$/sec. to $160^{\circ}$/sec. It is suggested that a lower angular average velocity of shoulder joint and no peak-pulse may obtain good scores during follow through.

Effect of Kinetic Degrees of Freedom of the Fingers on the Task Performance during Force Production and Release: Archery Shooting-like Action

  • Kim, Kitae;Xu, Dayuan;Park, Jaebum
    • Korean Journal of Applied Biomechanics
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    • v.27 no.2
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    • pp.117-124
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    • 2017
  • Objective: The purpose of this study was to examine the effect of changes in degrees of freedom of the fingers (i.e., the number of the fingers involved in tasks) on the task performance during force production and releasing task. Method: Eight right-handed young men (age: $29.63{\pm}3.02yr$, height: $1.73{\pm}0.04m$, weight: $70.25{\pm}9.05kg$) participated in this study. The subjects were required to press the transducers with three combinations of fingers, including the index-middle (IM), index-middle-ring (IMR), and index-middle-ring-little (IMRL). During the trials, they were instructed to maintain a steady-state level of both normal and tangential forces within the first 5 sec. After the first 5 sec, the subjects were instructed to release the fingers on the transducers as quickly as possible at a self-selected manner within the next 5 sec, resulting in zero force at the end. Customized MATLAB codes (MathWorks Inc., Natick, MA, USA) were written for data analysis. The following variables were quantified: 1) finger force sharing pattern, 2) root mean square error (RMSE) of force to the target force in three axes at the aiming phase, 3) the time duration of the release phase (release time), and 4) the accuracy and precision indexes of the virtual firing position. Results: The RMSE was decreased with the number of fingers increased in both normal and tangential forces at the steady-state phase. The precision index was smaller (more precise) in the IMR condition than in the IM condition, while no significant difference in the accuracy index was observed between the conditions. In addition, no significant difference in release time was found between the conditions. Conclusion: The study provides evidence that the increased number of fingers resulted in better error compensation at the aiming phase and performed a more constant shooting (i.e., smaller precision index). However, the increased number of fingers did not affect the release time, which may influence the consistency of terminal performance. Thus, the number of fingers led to positive results for the current task.

A Study on the Architectural Space of Bed Room and Backyard at Gyeongbokgung in the early Joseon Dynasty (조선전기 경복궁의 침전(寢殿)과 후원의 건축공간에 관한 연구)

  • Yi, Jeong-Kuk
    • Journal of architectural history
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    • v.20 no.6
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    • pp.131-146
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    • 2011
  • The purpose of this study is to understand the architectural space of Chimjeon (寢殿), the King's Bedroom, and Backyard, in the early Joseon Dynasty. The Royal palace can be divided into three parts, political space for King, living space for King and his family and government office. So first, we should to understand the characteristics of each space in the Royal Palace. Up to now we have looked at the architectural space of the King's Bedroom in the central area and Backyard in Gyeongbokgung (景福宮), one of the Royal Palace, the result of this study is as followings. Cheonchujeon (千秋殿) and Manchunjeon (萬春殿) were not both sides of Sajeongjeon (思政殿), were on the north side of Gangnyeongjeon (康寧殿) Gangnyeongjeon was not a bedroom for the King and Queen, only for King. Bedroom for Queen was located another space in the Royal palace. There was Hamwonjeon on the west side of Koytaejeon. Jamidang and Cheongyeonroo were on the right side of Koytaejeon The Backyard on the north side of Gyeongbokgung had a wide area for horseback archery and the practice of battle formation The arrangement of the King's bedroom in the central area was assumed like as the Fig 7. and Fig 8.

The Use on Physical Therapies of Korean Delegation in the 2008 Beijing Olympic Games (베이징 올림픽 대한민국 선수단의 물리치료 이용 실태)

  • An, Seung-Heon;Lee, Je-Hoon
    • Journal of the Korean Society of Physical Medicine
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    • v.5 no.3
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    • pp.341-350
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    • 2010
  • Purpose : To provide information and data about the physical therapy service for planning future Olympic and other mass gatherings. Methods : To document the injuries sustained during the 2008 Beijing Olympic Games in a sample of patients visiting the physical therapy department of the Korean Olympic Committee. Athletes visited the physical therapy department in 2008 Beijing Olympic Korean delegation from 1 August through 22 August. Results : The sex ratio of athletes who visited physical therapy room was male 27.5%, female 72.5% and that number of case sports were higher Handball (26.2%), hockey (15.8%), archery (10.4%). The most prevalent injury of body parts was shoulder (15.1%), followed by the lumbar(14.2%), and the cervical spine (10.5%). Treatment modality had manual therapy(891), electrical therapy (584), ultrasound (461) and the number of taping were handball (47.8%), hocky (23.8%), judo (8.2%). Ankle (31.4%) was the most body parts of taping. Conclusion : Physical therapy in sport as a professional sports event to get their players to injury prevention and treatment. These results can be of help to optimize the strategies to prevent injuries and to treatment the injured athletes.

Development of a Tangible Snowboard Training Simulator based on Virtual Reality (가상현실 기반의 체감형 스노우보드 시뮬레이터 개발)

  • Park, Changhoon
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.87-94
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    • 2014
  • In recent years, there has been an increasing interest in tangible sports simulators with the success of golf simulator. The main purpose of this study is to develop a tangible snowboard simulator for the beginner using virtual reality technology. This paper proposes an interactive virtual coach and high fidelity virtual environment for snowboard training. The virtual coach offers an intuitive guidance and personalized coaching feedback about the 5 fundamental riding skills. The virtual training environment uses the stereoscopic display system and motion platform to create more realistic training situation. We expect virtual reality will be used as a training aids in many sports such as taekwondo, baseball, archery and so on.

Influences of Suanbo Spa Festival Evaluation on Visitors' Recommend Intentions (수안보 온천축제의 평가가 추천의도에 미치는 영향)

  • Chung, Hyun-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.191-198
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    • 2007
  • The main purpose of the study is to figure out visitors' intentions for the Suanbo Spa Festival after they participated the events, programs offered from the Suanbo Festival organization. The visitors were also asked to evaluate contents, images, and convenience facilities of the festival. The study found that only visitors over 60s of age positively evaluate the festival, therefore, products such as traditional tea-making, herb-massage will attract old aged group. The findings suggests that event image and convenient facilities have impact on tourists' responses and intentions to their neighbors. The result of the study also recommend traditional participations such as horseback-riding, GaMa-riding, Korean traditional archery shooting to be added to the participating program.

Effects of Exercise Intensity on Hand Steadiness (운동 강도가 손 안정성에 미치는 영향)

  • Han, Seung Jo;Kim, Sun-Uk;Koo, Kyo Chan
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.36 no.1
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    • pp.1-7
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    • 2013
  • This study is aimed to investigate the association between anaerobic-aerobic exercise intensity and hand steadiness. Hand steadiness is the decisive contributor to affecting the job performance just as in the rifle shooting and archery in sports and the microscope-related jobs requiring hand steadiness in industries. In anaerobic exercise condition hand steadiness is measured through hand steadiness tester having 9 different diameter holes after each subject exerts 25%, 50%, 75%, and 100% of maximum back strength. In aerobic exercise occasion it is evaluated at each time heart rate reaches 115%, 130%, and 145% of reference heart rate measured in no task condition after they do jumping jack. The results indicate that an increased intensity in both types of exercise reduces hand steadiness, but hand steadiness at 25% of maximum back strength and 115% of reference heart rate is rather greater than at no exercise. Just as the relation between cognitive stress and job performance has upside-down U form, so does the association of physical loading to hand steadiness, which means that a little exercise tends to improve hand steadiness in comparison with no exercise.