• Title/Summary/Keyword: application programming interfaces

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Design and Implementation of TinyOS Supporting Sensor Transparency of Sensor Nodes (센서노드의 센서 투명성을 지원하는 TinyOS의 확장)

  • So, Sun-Sup;Eun, Seong-Bae;Kim, Byung-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.2127-2133
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    • 2010
  • In this paper, we proposed an architecture for supporting sensor transparency in sensor node operating systems, design the standard APIs (Application Programming Interfaces) and sensor device abstraction to provide the sensor transparency and implemented the sensor transparency in the TinyOS, the most well known sensor node operating system. With the proposed sensor node operating system which can support the sensor transparency, application developers can develop the target applications independent to each sensor device by using the standard APIs provided by the sensor node operating system and the sensor device manufacturers also can develop sensor device drivers by using the standard hardware interfaces and HAL (Hardware Adaptation Layer) interfaces independent to the specific hardware platform of sensor nodes.

A Stuedy on the API Development for Efficient Product Design (효율적 제품설계를 위한 API 개발에 관한 연구)

  • Hwang, Jun;Namgung, Suk
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1993.10a
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    • pp.166-170
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    • 1993
  • This paper introduces API(Application Programming Interface) development technology for improving design efficiency which is concerned with special product design environment and development lead time of company's own. Even though most companies commercial CAD/CAM/CAE procucts. For reducing procuct development cycles and improving design efficiency. We have to automatize design processes through the standadizarion and parameterization and develop the specialized utilities as a infrastructure. The proposed API development methodology provides improved automatic 2D,3D modeling procedures and useful user interfaces at a small fraction of the cost and design effort.

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An Aggregate Production Planning for An Optical Instrument Industry

  • Hwang, Hark;Oh, Myung-Joo;Lee, Seong-Beak
    • IE interfaces
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    • v.3 no.1
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    • pp.21-29
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    • 1990
  • This paper presents a linear programming formulation of the aggregate production planning problem for an optical instrument manufacturing company. Taking into account of the various requirements of the company, an L.P model is developed whose objective is to minimize the total cost of production during the planning horizon. The application results and its implications are well understood by the management and expected to be used as a guide line for future production planning.

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An Establishment of the Forecasting System for General Index using Fuzzy Delphi Method (Fuzzy Delpi 법(法)을 이용한 일반 지수 예측 시스템 구축)

  • Kim, Chang-Eun;Choi, Hwan-Seok
    • IE interfaces
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    • v.9 no.1
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    • pp.53-62
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    • 1996
  • The Delphi method is widely used for long and middle range forecasting in management science. It is a method by which the subjective data of experts are made to converge using statistical analysis. The Fuzzy Delphi Method(F.D.M.), anew application of the Delphi method using Triangular Fuzzy Numbers(T.F.N.), can help to predict the uncertainty, synthesize the opinion and calculation of those assumed dissemblance index and fuzzy distance. Furthermore, the programming of the F.D.M. process to feed paper and data back to experts can make them more accurately predict the various information.

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Design and Implementation of MOST Network Service over POSIX (차량용 MOST 네트워크를 위한 POSIX 기반의 Network Service 설계 및 구현)

  • Lee, Mu-Youl;Chung, Sung-Moon;Jin, Hyun-Wook
    • IEMEK Journal of Embedded Systems and Applications
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    • v.5 no.1
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    • pp.23-28
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    • 2010
  • The automotive industry tries to provide infotainment systems to emerging automobiles. Since the infotainment systems require various peripheral devices and network connectivity, legacy operating systems such as Linux and Windows can be much preferred due to its plentiful device drivers and multimedia applications while the operating systems following OSEK standard are used for automotive electronic control units. Thus it is highly desired that the system software supporting infotainment applications can be portable over different legacy operating systems providing unified programming interfaces. The majority of legacy operating systems support POSIX interfaces for application development. MOST is an automotive network standard for infotainment systems. Network Service defines the protocol stacks for MOST control data, which is essential to implement infotainment applications over MOST. In this paper, we suggest a POSIX-based Network Service so that we can utilize legacy device drivers and applications for automotive infotainment systems. We measure the performance of the POSIX-based Network Service and show that its overhead is not significant.

A Solution of the Bicriteria Vehicle Routing Problems with Time Window Constraints (서비스시간대 제약이 존재하는 2기준 차량경로문제 해법에 관한 연구)

  • Hong, Sung-Chul;Park, Yang-Byung
    • IE interfaces
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    • v.11 no.1
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    • pp.183-190
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    • 1998
  • This paper is concerned with the bicriteria vehicle routing problems with time window constraints(BVRPTW). The BVRPTW is to determine the most favorable vehicle routes that minimize the total vehicle travel time and the total customer wait time which are, more often than not, conflicting. We construct a linear goal programming (GP) model for the BVRPTW and propose a heuristic algorithm to relieve a computational burden inherent to the application of the GP model. The heuristic algorithm consists of a parallel insertion method for clustering and a sequential linear goal programming procedure for routing. The results of computational experiments showed that the proposed algorithm finds successfully more favorable solutions than the Potvin an Rousseau's method that is known as a very good heuristic for the VRPs with time window constraints, through the change of target values and the decision maker's goal priority structure.

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A Study on Software Security Vulnerability Detection Using Coding Standard Searching Technique (코딩 표준 검색 기법을 이용한 소프트웨어 보안 취약성 검출에 관한 연구)

  • Jang, Young-Su
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.5
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    • pp.973-983
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    • 2019
  • The importance of information security has been increasingly emphasized at the national, organizational, and individual levels due to the widespread adoption of software applications. High-safety software, which includes embedded software, should run without errors, similar to software used in the airline and nuclear energy sectors. Software development techniques in the above sectors are now being used to improve software security in other fields. Secure coding, in particular, is a concept encompassing defensive programming and is capable of improving software security. In this paper, we propose a software security vulnerability detection method using an improved coding standard searching technique. Public static analysis tools were used to assess software security and to classify the commands that induce vulnerability. Software security can be enhanced by detecting Application Programming Interfaces (APIs) and patterns that can induce vulnerability.

Developing Tool of Distributed Application Program Based on Distributed Object Group Framework (분산객체그룹 프레임워크 기반 분산응용 프로그램 개발 도구)

  • Lim Jeong-Taek;Shin Chang-Sun;Joo Su-Chong
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.71-83
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    • 2005
  • In this paper, we developed the Distributed Programming Developing Tool(DPDT) which can make distributed application program efficiency based on the distributed object group framework supporting group management and dynamic binding for object resources requested from clients on distributed systems. The distributed object group framework we constructed provides not only the group register/withdraw, the access right and the name/property services for server objects from a point of view of group management services, but also dynamic binding, replicated object supporting, load balance, and federation among the object groups from a point of view of the supporting services of distributed application, When developing distributed application, by using our tool, server programming developer implements objects in each server system, next registers the properties to need for service provision to the object group. Client programming developer can also develop client program easily by obtaining the access right for the object or the object group and using the properties of objects with the access right permitted to the client. For providing above application developing environment in this paper. we described the definition of object group, the architecture of the distributed object group framework which our tool supports, and its functionalities, then specified the 3 GUI environments of DPDT implemented for providing efficient interfaces between the distributed object group and distributed applications. Finally, by using the DPDT, we showed the group register/withdraw and the access right grant procedure of objects which are server programs, the developing process of client program, and the executing results of the distributed application developed.

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Modeling Service based on XML Schema for MPEG Multimedia Middleware

  • Hendry Hendry;Kim Mun-Churl
    • Korea Multimedia Society
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    • v.10 no.1
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    • pp.114-128
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    • 2006
  • Recently MPEG (Moving Picture Experts Group) has started a new standardization activity called MPEG Multimedia Middleware (M3W). The M3W supports multimedia applications Independent of hardware and software such as operating systems so that the portability and interoperability of multimedia applications are greatly improved. In doing so, the M3W adopts the concept of a service-based middleware. The M3W standardizes a set of multimedia Application Programming Interfaces (APIs) and their implementations can be pro vided by third parties In the form of services. In this paper, we introduce the usage of XML metadata in describing the standard multimedia APIs and third party's services and also we explain the role of the XML Schema within the M3W in providing transparent access from application to the M3W services.

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Developing a Visual Programming Language-based Three-dimensional Virtual Reality Authoring Tool to Compose Virtual Interior Space (실내공간구성을 위한 시각 프로그래밍 언어 기반 3차원 가상현실 저작도구 개발에 관한 연구)

  • Park Hyeon-Soo;Park Sungjun;Kim Jee-in;Park Jae Wan
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.254-261
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    • 2005
  • This paper presents an attempt to develop a visual programming language-based 3D virtual reality authoring tool intended to compose virtual interior space. The rapid development of digital technology and the wide spread of the Intenet have expanded the different uses of virtual reality in a number of applications ranging from interior design to building maintenance. In particular, the construction of cyber spaces based on existing interior spaces is becoming increasingly important. Current research, however, remains at the level of converting 3D models into virtual reality models, despite practitioners' needs for structural space models. Moreover, commercial tools to build virtual reality space have the disadvantage of targeting people who have professional knowledge of computer programs and computer graphics. Accordingly, the 3D virtual reality authoring tool developed in this research - called the VESL system - enables virtual and structural space to be easily composed using intuitive and interactive visual interfaces, which are based on visual programming techniques. The VESL system also provides an XML based semantic description of interior space, to be used to describe interior space information. We anticipate that the virtual reality spaces composed by this system will be of considerable use in the fields of architecture and interior design. Further research issues identified at the end of the research include developing a converter/filter for transforming Internet virtual reality standard language, or VRML, and evaluating the application of the system for practical use.