• Title/Summary/Keyword: application frameworks

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The Impact of the PCA Dimensionality Reduction for CNN based Hyperspectral Image Classification (CNN 기반 초분광 영상 분류를 위한 PCA 차원축소의 영향 분석)

  • Kwak, Taehong;Song, Ahram;Kim, Yongil
    • Korean Journal of Remote Sensing
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    • v.35 no.6_1
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    • pp.959-971
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    • 2019
  • CNN (Convolutional Neural Network) is one representative deep learning algorithm, which can extract high-level spatial and spectral features, and has been applied for hyperspectral image classification. However, one significant drawback behind the application of CNNs in hyperspectral images is the high dimensionality of the data, which increases the training time and processing complexity. To address this problem, several CNN based hyperspectral image classification studies have exploited PCA (Principal Component Analysis) for dimensionality reduction. One limitation to this is that the spectral information of the original image can be lost through PCA. Although it is clear that the use of PCA affects the accuracy and the CNN training time, the impact of PCA for CNN based hyperspectral image classification has been understudied. The purpose of this study is to analyze the quantitative effect of PCA in CNN for hyperspectral image classification. The hyperspectral images were first transformed through PCA and applied into the CNN model by varying the size of the reduced dimensionality. In addition, 2D-CNN and 3D-CNN frameworks were applied to analyze the sensitivity of the PCA with respect to the convolution kernel in the model. Experimental results were evaluated based on classification accuracy, learning time, variance ratio, and training process. The size of the reduced dimensionality was the most efficient when the explained variance ratio recorded 99.7%~99.8%. Since the 3D kernel had higher classification accuracy in the original-CNN than the PCA-CNN in comparison to the 2D-CNN, the results revealed that the dimensionality reduction was relatively less effective in 3D kernel.

Rethinking OTT regulation based on the global OTT market trends and regulation cases (OTT 서비스의 유형과 주요국의 규제 정책에 대한 고찰)

  • Kim, Suwon;Kim, Daewon
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.143-156
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    • 2019
  • Discussion on OTT regulation has become fiercer, as OTT services' impacts on the global and domestic media market have been exponentially growing. In South Korea, it is argued that, on the basis of the similarity between television program and OTT's video content, OTT needs to be regulated in order to protect fair competition and to control sociocultural effects. In many of the discussions, developed countries' cases have been used for supporting OTT regulation. In this paper, we first analyzed the global OTT market trends based on our own categorization of OTT services. then we assessed the validity of the application of the foreign cases in the current OTT regulation debates in Korea. We proposed six OTT types (aggregation, mediation, mediation-aggregation, multi-screen, outlet, and outlet-linear) simultaneously considering service operator' origin, business model, content format, and content delivery. These services have been consistently evolving, and the OTT market has been increasingly competitive especially around content differentiation. Regulators must be wary of hastily introducing competition regulation to the dynamically innovating OTT market. The foreign cases, including the US, EU, the UK, and Japan, hardly seem to be appropriate bases for strengthening OTT regulation. Rather, they were focused more on promoting competition in the domestic media market and enriching the content ecosystem. Therefore, we need to consider revision of the outdated media regulation frameworks instead of fitting OTT under them, and to recognize the priority of securing practical jurisdiction on global service providers before capturing local players into the conventional regulation systems.

Interactive Navigational Structures

  • Czaplewski, Krzysztof;Wisniewski, Zbigniew
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.495-500
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    • 2006
  • Satellite systems for objects positioning appeared indispensable for performing basic tasks of maritime navigation. Navigation, understood as safe and effective conducting a vehicle from one point to another, within a specific physical-geographical environment. [Kopacz, $Urba{\acute{n}}ski$, 1998]. However, the systems have not solved the problem of accessibility to reliable and highly accurate information about a position of an object, especially if surveyed toward on-shore navigational signs or in sea depth. And it's of considerable significance for many navigational tasks, carried out within the frameworks of special works performance and submarine navigation. In addition, positioning precisely the objects other than vessels, while executing hydrographical works, is not always possible with a use of any satellite system. Difficulties with GPS application show up also while positioning such off-lying dangers as wrecks, underwater and aquatic rocks also other naturaland artificial obstacles. It is caused by impossibility of surveyors approaching directly any such object while its positioning. Moreover, determination of vessels positions mutually (mutual geometrical relations) by teams carrying out one common tasks at sea, demands applying the navigational techniques other than the satellite ones. Vessels'staying precisely on specified positions is of special importance in, among the others, the cases as follows: - surveying vessels while carrying out bathymetric works, wire dragging; - special tasks watercraft in course of carrying out scientific research, sea bottom exploration etc. The problems are essential for maritime economy and the Country defence readiness. Resolving them requires applying not only the satellite navigation methods, but also the terrestrial ones. The condition for implementation of the geo-navigation methods is at present the methods development both: in aspects of their techniques and technologies as well as survey data evaluation. Now, the classical geo-navigation comprises procedures, which meet out-of-date accuracy standards. To enable meeting the present-day requirements, the methods should refer to well-recognised and still developed methods of contemporary geodesy. Moreover, in a time of computerization and automation of calculating, it is feasible to create also such software, which could be applied in the integrated navigational systems, allowing carrying out navigation, provided with combinatory systems as well as with the new positioning methods. Whereas, as regards data evaluation, there should be applied the most advanced achievements in that subject; first of all the newest, although theoretically well-recognised estimation methods, including estimation [Hampel et al. 1986; $Wi{\acute{s}}niewski$ 2005; Yang 1997; Yang et al. 1999]. Such approach to the problem consisting in positioning a vehicle in motion and solid objects under observation enables an opportunity of creating dynamic and interactive navigational structures. The main subject of the theoretical suggested in this paper is the Interactive Navigational Structure. In this paper, the Structure will stand for the existing navigational signs systems, any observed solid objects and also vehicles, carrying out navigation (submarines inclusive), which, owing to mutual dependencies, (geometrical and physical) allow to determine coordinates of this new Structure's elements and to correct the already known coordinates of other elements.

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A Study on Geospatial Information Role in Digital Twin (디지털트윈에서 공간정보 역할에 관한 연구)

  • Lee, In-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.268-278
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    • 2021
  • Technologies that are leading the fourth industrial revolution, such as the Internet of Things (IoT), big data, artificial intelligence (AI), and cyber-physical systems (CPS) are developing and generalizing. The demand to improve productivity, economy, safety, etc., is spreading in various industrial fields by applying these technologies. Digital twins are attracting attention as an important technology trend to meet demands and is one of the top 10 tasks of the Korean version of the New Deal. In this study, papers, magazines, reports, and other literature were searched using Google. In order to investigate the contribution or role of geospatial information in the digital twin application, the definition of a digital twin, we investigated technology trends of domestic and foreign companies; the components of digital twins required in manufacturing, plants, and smart cities; and the core techniques for driving a digital twin. In addition, the contributing contents of geospatial information were summarized by searching for a sentence or word linked between geospatial-related keywords (i.e., Geospatial Information, Geospatial data, Location, Map, and Geodata and Digital Twin). As a result of the survey, Geospatial information is not only providing a role as a medium connecting objects, things, people, processes, data, and products, but also providing reliable decision-making support, linkage fusion, location information provision, and frameworks. It was found that it can contribute to maximizing the value of utilization of digital twins.

Fabrication of removable partial denture on scleroderma patient using 3-dimensional intraoral scanner (전신성 피부경화증 환자에서의 3차원 구강스캐너를 이용한 가철성 국소의치 제작 증례)

  • Kim, Ung-Gyu;Han, Jung-Suk;Yoon, Hyung-In;Yeo, In-Sung Luke
    • The Journal of Korean Academy of Prosthodontics
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    • v.59 no.1
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    • pp.116-125
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    • 2021
  • A three-dimensional (3D) intraoral scanner, which is one of the major developments in digital dentistry, is widely used in fixed prosthodontics. The application of intraoral scanner is now increasing in removable prosthodontics. Sclerotic change induced by scleroderma causes the limitation of mouth opening and multiple loss of the teeth. Conventional prosthodontic procedures are challenging for patients with this disease. This study showed a case of digital approach to the removable prosthodontic treatment of a patient who had the scleroderma and the consequent microstomia. At the provisional stage, the optical impression of patient's oral structures was digitally obtained. Using a 3D printer, the provisional dentures were fabricated. After extraction of hopeless tooth, the definitive digital impression was taken and the metal frameworks were fabricated, based on the data acquired from the impression. The definitive removable partial dentures were completed and delivered to the patient, who was satisfied with the prostheses.

Analysis of User's Continuous Utilization of Social Apps Using the Model of Gamification (게이미피케이션 모델을 이용한 사용자의 소셜 앱 지속 활용도 분석)

  • Gu, Xue-ping;Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.315-325
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    • 2021
  • The value and importance of Gamification has intensified as the way Gamification is applied to social networking applications has added to users' interest and involvement to the product. Gamification entails the adoption of gaming techniques and modes of thinking in non-gaming domains to elicit user engagement. To this end, the paper draws on Gamification's analytical model, Octalysis, with the aim of identifying user loyalty of the three major Chinese social networking applications and extracting their characteristics. In this regard, the first task in the advancement of the study is to establish an understanding of the components and characteristics of Gamification within the context of available examples. Next, a questionnaire survey covering China's three dominant social applications, WeChat, QQ, and Xiaohongshu, is administered and their user loyalty is examined through Octalysis's eight analytical frameworks. By virtue of analysis, the results demonstrate that the three elements of game mechanics, Point, Badge, and Leadboard, which are external to the game, fail to sustain the user loyalty, but are merely a means to an end. Only by including a combination of social application features, contents and user needs can Gamification considerations be maximized to ensure that users are subjectively engaged with the product.

Development of Drawing Processing Tool Program and Establishment Strategy of 3D Underground Structures based on Standardized Drawings (표준도 기반의 3차원 지하구조물 구축 방안 및 도면가공 툴 프로그램 개발)

  • LEE, Min-Kyu;HAN, Sang-Hoon;KIM, Sung-Su
    • Journal of the Korean Association of Geographic Information Studies
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    • v.24 no.4
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    • pp.1-25
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    • 2021
  • In order to respond and prevent underground safety accidents, the Korean government has been preparing a submitting completion drawing web system project for converting the current manual-based 3D Underground Geospatial Map construction and its update system to an automation-based 3D underground information construction. However, research on standard drawings required for the automatic update of 3D underground structures is insufficient, so detailed research is needed. In this research paper, a standard map-based 3D underground structure construction plan was presented for the six types of underground structures constituting the 3D Underground Geospatial Map, enabling rapid and accurate drawing data creation and systematically 3D underground structure drawing data could be managed. In addition, we developed a 3D construction drawing tool that can be used in underground information practice so that ordinary CAD program users can easily produce processing drawings. The results derived from this paper are expected to be major reference materials for the establishment of standard frameworks and practical application guidelines for the construction of 3D underground structures in the future.

Interaction Design Framework for Idea Generation of Smart Products (스마트 제품 아이디어 발상을 위한 인터랙션 디자인 프레임웍 제안)

  • Choi, Jung Min
    • Korea Science and Art Forum
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    • v.30
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    • pp.453-464
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    • 2017
  • With the development of IT technology, various smart products and services have been spread in our daily life, providing users with convenience and emotional satisfaction. Particularly, input and output technologies, sensor technologies, and intelligent system technologies have offered new opportunities for diverse interaction patterns and new user experiences. This research started from the interest in the idea generation of product designers who need to combine various technological aspects with users' needs. The goal of this research is to propose an interaction design framework which can be used in an idea generation stage. To do so, first, the concept and characteristics of smart products were studied through literature reviews, and the interaction technologies, including input/output modality and context-aware technologies, were also investigated. Then, the frameworks that have been proposed in the deisgn fields were reviewed. This paper finally proposed the interaction design framework and explained its application to the idea generation, using several case studies. The proposed framework consists of four categories: product components, context-awareness elements, information input elements, and feedback output elements. Each of these are divided into several sub-categories, focused on users' needs. Sub-categories includes some elements of interaction, and each of the elements is explained with an existing smart product/system. The paper also describes how the proposed framework would be used in the idea generation process, using some design ideation examples. In the future study, more various concept ideas will be proposed through some elaborated case studies, and the framework is expected to be verified in terms of its possibility as an idea generation tool.

Internalization of Constructivistic Science Teaching of Science Teachers Participating in a Collaborative Program Between Teachers and Researchers (교사-연구자간 협력적 연수 프로그램에 참여한 과학 교사의 구성주의적 수업에 대한 내면화 과정)

  • Lee, Eun-Jin;Kim, Chan-Jong;Lee, Sun-Kyung;Jang, Shin-Ho;Kwon, Hong-Jin;Yu, Eun-Jeong
    • Journal of The Korean Association For Science Education
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    • v.27 no.9
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    • pp.854-869
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    • 2007
  • In this study, we investigated secondary science teachers' internalization of constructivistic science teaching who participated in a collaborative program between teachers and researchers designed by researchers according to constructivist views. The program consisted of lecture, workshop, and small group activities. New trends in science education and framework for science teaching were introduced during lectures, and understanding about the framework were deepened by analyzing school science classes recorded during workshops. In small group activities, participating teachers and researchers cooperated to design science lesson plans using science teaching frameworks. Five secondary science teachers participated in collaborative workshops. Collaborative programs were video-taped. Semi-structured interviews were conducted before and after workshops. All data recorded were transcribed and analyzed. In the process of internalization, participating teachers attended on different parts. Various and discernable factors such as there own background, beliefs, values, and school context produced tensions with or facilitated internalization of constructivistic science teaching. Teaching experiences and student understanding affected teachers' lesson planning activities. Teachers also showed different understandings on inquiry, application, and model from the framework, and they interpret those concepts in the framework based on their prior understanding. They perceived that too much content should be dealt within relatively limited time. Therefore, they tended to separate science class into two parts when developing science lessons: explaining science content by lecture and science laboratory as a constructivistic activity. The results of the study provide meaningful implications to the constructivist teacher education and professional development.

Performance Evaluation Criteria for the Sustainable Operation of Community Facilities in Urban Regeneration (도시재생 공동이용시설의 지속적인 운영을 위한 평가지표 제안)

  • Jung-Eun Lee;Soung-Eun Park;Yunmi Park
    • Land and Housing Review
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    • v.15 no.3
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    • pp.79-95
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    • 2024
  • Over the past decade, urban regeneration projects have been actively promoted nationwide in South Korea, leading to the establishment of numerous community facilities aimed at fostering community engagement and revitalization. Recently, the need for diagnostic tools to provide appropriate support and guidance for the sustainable operation of these facilities has been increasingly emphasized. However, a comprehensive manual or nationwide standard approach remains lacking. As such, this study aims to propose evaluation criteria and their application methods for the periodic operational assessment of those facilities. First, through a review of previous studies, candidate indicators were identified. After that, preliminary indicators and frameworks were determined through expert consultations, followed by surveys conducted with 65 experts to finalize the evaluation indicators. The survey results highlighted the importance of 'Value Creation (VC)' and 'Operation Management (OM)' as key aspects of facility evaluation. In assessing VC, key factors include enhancing community vitality, strengthening local capacity, providing tailored functions for the community, and contributing to the local economy. In constructing OM, the focus lies on operational system, financial management, operational personnel, and economic viability and sustainability. This study proposes an evaluation framework that includes the final evaluation indicators and available data sources for each indicator, and a pilot test was conducted to verify its applicability. Moreover, the study suggests directions for utilizing the evaluation criteria and methods for applying indicators tailored to the characteristics of individual facilities.