• Title/Summary/Keyword: appearance learning

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Relevant Variables of Children's Self-Esteem: Analysis of the Causal Model (아동의 자아존중감 관련변인의 인과모형 분석)

  • Kim, Moon Hae;Kang, Moon Hee
    • Korean Journal of Child Studies
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    • v.20 no.4
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    • pp.195-211
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    • 1999
  • This study investigated developmental trends and sex differences in the relation between children's self-esteem and relevant variables by proposing and testing the causal model. The 763 children who participated in the study were 3rd, 5th, and 7th grade students. Major findings were that physical appearance was the most powerful determinant of self-esteem. Students with high self-esteem were more learning oriented, used more motivational behaviors and had higher academic achievement. The findings from this analysis of the causal model revealed remarkable developmental differentiation and stability.

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Study on Learning Model for Improving Computational Thinking of Early Childhood Education in Domestic Setting

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.133-139
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    • 2018
  • This paper draws attention on the importance of computational thinking, which is being utilized more and more in recent educational environment. Also, it suggests a teaching and learning model for improving computational thinking within early childhood education. With the advent of the Fourth Industrial Revolution, this era demands people to possess integrative thinking and problem-solving skills. As a result, education on computational thinking is done beginning from the early childhood, enabling children to take the leading part in the future digital generation. However, despite the appearance of many education services and products regarding computational thinking, the field lacks evaluation and academic verification. Thus, this study will complement the methodological aspect of computational thinking.

Animal Appearance Recognition using Deep Learning Image Analysis (딥러닝 이미지 분석을 활용한 동물 외형 인식)

  • Park, Jae-Cheol;Hwang, Jeong-Tae;Song, Da-won;Kim, Dong-Jun;Lee, Jun-Pyo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.197-198
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    • 2021
  • 반려동물에 대한 인식변화와 고령화, 저출산 문제로 반려동물을 키우는 사람이 계속해서 증가하고 있다. 하지만 반려동물을 유기하는 경우도 많아져 정부에서는 반려동물 등록제를 시행하여 동물 유기를 예방하고 있다. 그럼에도 불구하고 동물 등록 절차의 번거로움과 부작용 우려로 인해 많은 사람이 등록을 하고 있지 않는 실태이다. 본 논문에서는 딥러닝 이미지 분석을 활용한 동물 외형분석 기술을 제안한다. 제안하는 기술은 동물 이미지에서 특징점 추출을 위해 CNN과 구글에서 제공하는 딥러닝 프레임워크인 텐서플로우(TensorFlow)를 활용하며 동물의 외형을 분석해 동물의 고유한 외형 정보를 얻을 수 있다. 이를 통해 각 개체를 특정할 수 있어 현재 시행되고 있는 동물 등록방법을 대체하여 동물 유기문제 해결에 기여할 것으로 기대한다.

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Prospective Changes of English Digital Textbook Based on the Universal Design for Learning (보편적 학습 설계에 근거한 영어과 디지털 교과서 개선 방안)

  • Kim, Jeong-ryeol
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.674-683
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    • 2015
  • One of the issues with the textbooks pertinent to the current study is whether or not the Universal Design for Learning (UDL) factors have been dealt to satisfy students with different aptitudes in learning the core objectives of the lessons. This study develops a modified version of the UDL analysis criteria from the cross curricular criteria to language teaching and learning and uses it to analyze the sequence of digital English textbooks to investigate the descriptive statistics of the UDL factors in the new textbooks. The result shows that the textbook is designed most favorably to the students with the talent of linguistic aptitude and less favorably to the students with other types of aptitudes. The sequence analysis shows that sentence/word length and appearance of new words are incrementally sequenced as students advance upper grades. However, the syntactic complexity of middle school curves up steeply which is different from the elementary school textbooks. The UDL analysis will provide learning factors to consider when designing digital English textbooks to cover different aptitudinal groups.

Design and Implementation of WBI Courseware Based on Learning Activities for Studying Angle Subject at Elementary School (학습 활동 중심의 초등학교 수학과 각도학습 웹코스웨어의 설계 및 구현)

  • Park, Ung-Kyu;An, Byung-Hong
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.192-200
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    • 2006
  • With the appearance of the Internet and the development of the World Wide Web, web-based education has made individual and selective learning centered on students in cyberspace available at any time and anywhere. In this paper, we design and implement courseware for a web-based 4th-year elementary school mathematics course. In order to make it as student-centered as possible, the courseware adopted learning activities using various Flash animation and design methodology to enhance students' interest to complete all parts of the course. When we gave our WBI courseware to 4th-year elementary school students to use, their achievement in the subject was greater than a group who studied with the traditional course. The results of the question investigation of the experimental group showed a positive reaction and increased educational achievements in the fields of comprehension, interest, convenience and reflection on self-directed learning.

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A Study on the Transitions in the Site Plan of Sangju Confician School (상주향교(尙州鄕校)의 배치형식(配置形式) 변천(變遷)에 관한 연구)

  • Chung, Myung-Sup;Cho, Young-Wha
    • Journal of architectural history
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    • v.13 no.4 s.40
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    • pp.7-18
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    • 2004
  • From the results of an examination of the transition process of the site plan divided into 5 stages based on literature and materials relating to the Sangju Confucian School as well as the construction history, we can see the general transition flow as follows. The arrangement form of Sangju Confucian School shows the structures with both the sacrificial rites function and the learning function in the early period. This shows a large general flow where the form with the learning function structure at the front and sacrificial rites function structure at the back changed to a form where the learning function structure was positioned behind the boarding facilities, after which there was a transformation which left only the learning function (the form where the learning function structure was positioned in front of the boarding facilities). The type where the learning function structure is positioned in front of the boarding facilities is hard to find in the Yeongnam area, also, there are not many examples of the 2 story Myeonglyundang (hall of confucianism teachings) throughout the country Sangju Confucian School which possess the value of rarity is appraised as being a precious material showing another area characteristic in Sangju of the Yeongnam area. Also, during the late Chosun period the scale of the Dongseojae (boarding facility) was reduced and the appearance of Yangsajae can be said to be a typical example of confucian school constructions of late Chosun era.

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The Creation of Outdoor Environmental Education Space at an Elementary School (초등학교 옥외 환경학습공간 조성)

  • 방광자;김기현;박성은
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.6
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    • pp.50-61
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    • 2002
  • As recognition and polices for plans to preserve natural resources and to develop environment-friendly space in school education is developed, not only organization of curriculums related to these is required but also facilities for the education are indispensable. Therefore, this study tries to suggest several standards on matters including kinds and scale of facilities and the introduction of species by facilities required for outdoor teaming spaces for environmental education in the elementary school system. The methods of this study include researching various records related to environmental education in elementary school, researching the present condition of outdoor learning space installed and operating in the existing schools by making an on-the-spot survey, and analyzing appearance frequencies of plants and animals displayed in the text. In addition, the actual conditions of the facility use and management were investigate through a questionnaire, We chose and diagrammed a model of the installed facilities by putting the results together. For analyses the investigated eight schools, were categorized as ‘facilities-arranged type’or ‘connection type with ecological park’. The first type distributed and arranged facilities, including meteorological observatory, rocky park, experience-learning area, ecological pond, animal-breeding farm and field-leaning area into appropriate locations according to the site conditions of the school while the second type created a natural learning place by integrating several facilities and arranging areas such as an animal-breeding farm and experience-learning area into appropriate sites. In this study, essential facilities for outdoor learning are classified into ecological park, experience-loaming area, field loaming area, and for natural learning, meteorological observatory, animal-breeding farm, and greenhouse.

UTAUT Model of Pre-service Teachers for Telepresence Robot-Assisted Learning (원격연결형 로봇보조학습에 대한 예비교사의 통합기술수용모델)

  • Han, Jeong-Hye
    • Journal of Creative Information Culture
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    • v.4 no.2
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    • pp.95-101
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    • 2018
  • As a result of introducing robot assisted learning which utilizes social robots or telepresence robots in language learning or special education, research on technology acceptance model for robot-assisted learning is also being conducted. The unified theory of acceptance and use of technology (UTAUT) model of intelligent robot has been studied, but of tele-operated robot is insufficient. The purpose of this paper is to estimate the UTAUT model by pre-service teachers who experienced telepresence robot-assisted learning that can be done in future school. It is found that the estimated UTAUT model consists of more concise factors than social robots, and the importance of perceived enjoyment is higher. In other words, the pre-service teachers showed significant acceptance of tele-operated robots with enhanced enjoyment composed of its mobility, communication, and touchable appearance of the face and body.

LSTM Network with Tracking Association for Multi-Object Tracking

  • Farhodov, Xurshedjon;Moon, Kwang-Seok;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.23 no.10
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    • pp.1236-1249
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    • 2020
  • In a most recent object tracking research work, applying Convolutional Neural Network and Recurrent Neural Network-based strategies become relevant for resolving the noticeable challenges in it, like, occlusion, motion, object, and camera viewpoint variations, changing several targets, lighting variations. In this paper, the LSTM Network-based Tracking association method has proposed where the technique capable of real-time multi-object tracking by creating one of the useful LSTM networks that associated with tracking, which supports the long term tracking along with solving challenges. The LSTM network is a different neural network defined in Keras as a sequence of layers, where the Sequential classes would be a container for these layers. This purposing network structure builds with the integration of tracking association on Keras neural-network library. The tracking process has been associated with the LSTM Network feature learning output and obtained outstanding real-time detection and tracking performance. In this work, the main focus was learning trackable objects locations, appearance, and motion details, then predicting the feature location of objects on boxes according to their initial position. The performance of the joint object tracking system has shown that the LSTM network is more powerful and capable of working on a real-time multi-object tracking process.

Development of Virtual Classroom for Computer System Architecture based on the Flash ActionScript (플래시 액션스크립트 기반의 컴퓨터 시스템 구조 가상 학습실 개발)

  • Seo Ho-Joon
    • Journal of Engineering Education Research
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    • v.7 no.4
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    • pp.16-21
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    • 2004
  • According to the appearance of various virtual websites using multimedia technologies for engineering education, the internet applications in engineering education have drawn much interests. But unidirectional communication, simple text/image based webpages and tedious learning process without motivation etc. have made the lowering of educational efficiency in cyberspace. Thus, to cope with these difficulties this paper presents a web-based educational Flash movies based on ActionScript language for understanding the principles of the computer system architecture. The proposed Flash movies provides the improved learning methods which can enhance the interests of learners. The results of this paper can be widely used to improve the efficiency of cyberlectures in the cyber university. Several sample Flash movies are illustrated to show the validity of the proposed learning method.