• Title/Summary/Keyword: app development

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The Development of Infant Smart Incubator for Home use (가정용 영유아 스마트 인큐베이터 개발)

  • Eum, Sang-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1325-1330
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    • 2020
  • New-born babies who require special attention medically are admitted often to incubator. Incubators are well equipped to fulfill take care of infants, but they have to hospital and so expensive. This paper proposes a smart incubator that can solve the problem of convenience and cost aspect of these incubators. Developed incubator enables near-field monitoring using Arduino Uno as the main control device and Bluetooth communication. The environment in the incubator measures temperature and humidity using a DHT22 sensor and the sound using a P5510 microphone. If the temperature and humidity data set by the user are lower or higher than the reference value, it is designed to operate the heating pad using the controller or turn on the fan to allow air circulation. The measured values in the incubator are displayed in real time on the user's smartphone monitoring screen and are programmed using app inventor. Developed incubators can help take care of infants at low cost in the home.

Development of Fire Evacuation Guidance System using Characteristics of High Frequency and a Smart Phone (고주파 특성과 스마트폰을 활용한 화재 대피 안내시스템 개발)

  • Jeon, Yu-Jin;Jun, Yeon-Soo;Yeom, Chunho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1376-1383
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    • 2020
  • Although studies on fire evacuation systems are increasing, studies on the evacuation of evacuees in indoor spaces are insufficient. According to the latest research, it has been suggested that the use of high frequency might be effective for identifying the location of evacuees indoors. Accordingly, in this paper, the authors intend to develop evacuation location recognition technology and fire evacuation guidance system using high-frequency and a smartphone. The entire system was developed, including an app server, evacuees location recognition unit, an evacuation route search, an output unit, and a speaker unit based on Wi-Fi communication. The experimental results proved the possibility of the effectiveness of the system in the fire situation data. It is expected that this study could be used as an essential study of a fire evacuation guidance system using high frequency data in case of fire.

Research on the Uses and Gratifications of Tiktok (Douyin short video)

  • Yaqi, Zhou;Lee, Jong-Yoon;Liu, Shanshan
    • International Journal of Contents
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    • v.17 no.1
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    • pp.37-53
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    • 2021
  • With the advent of the 5G era, smart phones and communications network technology have progressed, and mobile short video of people's life can be made, Of the new tools of communication, at present, China's social short video industry has shown rapid development, and the most representative of the short video app is Douyin (international version: Tiktok). Under the background of Uses and Gratifications Theory, this study discusse the relationship between Douyin users' preference degree, use motivation, use satisfaction and attention intention. This study divides the content of Douyin video into 10 categories, selects the form of an online questionnaire survey, uses SPSS software to conduct quantitative analysis of 202 questionnaires after screening, and finally draws the following conclusions: (1) The content preference degree of Douyin short video (the high group and low group) is different in users' use motivation, users' satisfaction degree and users' attention intention. ALL results are within the range of statistical significance.(2) Douyin users' video content preference degree has a positive impact on users' use motivation, users' satisfaction degree, and users' attention intention. (3) Douyin users' motivation has a positive impact on users' satisfaction and user' attention intention. (4) Douyin users' satisfaction degree has a positive impact on users' attention intention. Based on the research results, we suggest that Douyin platform pushes videos according to users' preferences. In addition, as the preference degree has an impact on users' motivation, satisfaction degree and attention intention of using the platform, it is important that the platform's focus should to pay attention to the preference degree of users. Collecting users' preferences at the early stage of users' entering the platform is a good way to learn from, and doing a good job of big data collection and management in the later operation.

Semantic Network of User Experience in Automotive Connectivity Systems: Comparative Analysis of Korean and the US Automakers (전기차 커넥티비티 시스템의 사용자 경험 의미연결망: 한국과 미국의 비교를 중심으로)

  • Choi, Bo-Mi;Lee, Da-Young;Choi, Junho
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.537-544
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    • 2022
  • As the penetration of electric vehicles and development of new models, user experience factors are getting more important in designing connectivity systems for car infotainment services. The primary object of this study is to identify commonalities and differences by comparing user experience factors in the Korean and US electric vehicle markets. This study derived connectivity keywords by text mining the vehicle introduction on the market in each country, and performed centrality, cluster analysis and visualization mapping using the semantic network analysis. As a result, the Korean new electric vehicle connectivity service mainly focused on driving functions such as driving, parking assistance, and charging, while US focused on device connection, convenience function control, app use, entertainment viewing. Based on the analysis, this study presented the practical implications in marketing, system design, and HMI design.

A Study on the Paid Knowledge Platform in China : Focused on Zhihu (중국 유료 지식 플랫폼의 발전현황과 사례분석 : 즈후(知乎)를 중심으로)

  • Lin, Bin;Lim, Young-Hwan;Sim, Jun-Zung;Lee, Yo-Sep
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.623-628
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    • 2021
  • The paid knowledge platforms market is growing rapidly due to the constant demand for high-quality knowledge and a change in the positive perception of paid contents. Among them, the growth of paid knowledge platforms in China is overwhelming. The various paid knowledge platforms have emerged in China over the years, and Zhihu occupies the largest share among them. There have been some studies on paid knowledge platforms in China, but studies centered on Zhihu were relatively insufficient, so I conducted the research on Zhihu. In this paper, the development status of China's paid knowledge platform was investigated, the functions provided to users based on the menu configuration of the Zhihu app were analyzed and the business model of Zhihu was explored. In addition, the features of Zhihu were analyzed. It is expected that this paper will be an important data for research on paid knowledge platform.

Proposal of Collaborative Sharing Services and Applications for the Treatment of Children with Developmental Disabilities (발달장애 아동의 치료를 위한 협업 공유 서비스 및 애플리케이션 제안)

  • Han, Ji-won;Kang, Jeannie
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.22-38
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    • 2022
  • Recently, due to the temporary closure and isolation of facilities for developmental disabilities due to the prolonged COVID-19, the pain suffered by consumers is getting worse, and there is no clear solution due to the lack of information on inpatient services. Therefore, there is a need for a service system that can prevent institutional and psychological problems for consumers. The purpose of this study is to provide systematic inpatient treatment guides, post-discharge management, and correct education for children with developmental disabilities and their guardians. After deriving the needs and improvement factors of consumers through domestic service case analysis, we conducted co-creation with end-users using the double diamond methodology. A possible service concept was derived. Accordingly, a collaborative sharing app service was proposed, and the usefulness of the service was confirmed through the usability evaluation and verification of various stakeholders. It is expected that the results of this study will be utilized in the development of an assistance system for the developmental disability ward based on user experience.

Development of Unmanned Payment System based on QR Code optimized for Non-face-to-face (비대면에 최적화된 QR 코드기반 무인 결제 시스템 개발)

  • Kim, Yeon-Woo;Hwang, Seung-Yeon;Shin, Dong-Jin;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.165-170
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    • 2022
  • By reducing time spent outside, a shopping system was developed for middle-aged and elderly people who mainly use neighborhood marts and neighborhood mart managers. The main functions of this app are direct shopping and online shopping, and it was developed using QR code using Zxing library on Android and Kakao Map using Kakao API. In addition, it provides information such as payment statistics and bulletin board posts that members need through recycler view and graphs in an easy-to-read manner. Through this system, members can efficiently manage by reducing fatigue when using the mart through direct purchase using QR code and delivery through map, and reducing manpower wastage as a mart manager. Also, as a mart manager, more consumers will be able to sell more items.

Development of Metacognitive-Based Online Learning Tools Website for Effective Learning (효과적인 학습을 위한 메타인지 기반의 온라인 학습 도구 웹사이트 구축)

  • Lee, Hyun-June;Bean, Gi-Bum;Kim, Eun-Seo;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.351-359
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    • 2022
  • In this paper, this app is an online learning tool web application that helps learners learn efficiently. It discusses how learners can improve their learning efficiency in these three aspects: retrieval practice, systematization, metacognition. Through this web service, learners can proceed with learning with a flash card-based retrieval practice. In this case, a method of managing a flash card in a form similar to a directory-file system using a composite pattern is described. Learners can systematically organize their knowledge by converting flash cards into a mind map. The color of the mind map varies according to the learner's learning progress, and learners can easily recognize what they know and what they do not know through color. In this case, it is proposed to build a deep learning model to improve the accuracy of an algorithm for determining and predicting learning progress.

Implementation of Augmented Reality Website Using Three.js and React (Three JS와 React를 이용한 증강현실 웹사이트 구현)

  • Kim, Seon-hwa;Moon, Sang-Ho;Lee, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.529-531
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    • 2022
  • According to the 2021 Mobile Augmented Reality Market Report by Korea Innovation Foundation, the augmented reality market has been growing recently due to the growth of the mobile augmented reality market along with the development of smartphones. In order to provide augmented reality services to mobile users, it is necessary to create native apps for each device. However, there are problems such as maintenance costs for multi-platform and low accessibility due to app download. Recently, the construction of augmented reality system in a web-based environment by using the WebXR Device API is in progress, but it is judged that the system using the WebXR Device API is still in the research stage. In this paper, a responsive multi-platform environment was built using the WebXR Device API, Three JS, and React, and a function to provide augmented reality service to mobile and web users was implemented. As a result of the experiment, it was confirmed that the interlocking of augmented reality was successfully implemented in a responsive web environment, and look forward to the augmented reality service operating on the web in the future.

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Development of Container House Equipped with Sensing and Environmental Monitoring System Based on Photovoltaic/Diesel Hybrid System (태양광/디젤 하이브리드 시스템 기반 센서 구동 및 환경 모니터링 컨테이너 하우스 개발)

  • Mi-Jeong Park;Jong-Yul Joo;Eung-Kon Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.3
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    • pp.459-464
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    • 2023
  • The mobile house of this article is provided with stand-alone power system that uses photovoltaic energy and enables sensing and environmental monitoring. Excess power generated is stored in lithium batteries, which enable smooth operation of the mobile house even in environment in which solar energy cannot be used. The house has been designed that its systems can be operated continuously by diesel power generation even when photovoltaic energy cannot be generated due to long rainy season or heavy snow. BMS (batter management system) has been constructed for photovoltaic and power management, and monitors the charge/discharge and usage amount of photovoltaic energy. Various sensing data are recorded and transmitted automatically, and the design allows for wireless monitoring by means of computer and smartphone app. The container house proposed in this study enables efficient energy management by performing optimal energy operation in remote areas, parks, event venues, and construction sites where there is no system power source.