• Title/Summary/Keyword: and object location

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Design and Implementation of RTLS based on a Spatial DSMS (공간 DSMS 기반 RTLS의 설계 및 구현)

  • Kim, Joung-Joon;Kim, Pan-Gyu;Kim, Dong-Oh;Lee, Ki-Young;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.10 no.4
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    • pp.47-58
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    • 2008
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, a standard specification was required for compatibility and interoperability in various RTLS(Real-Time Locating Systems) according to the development of RTLS to provide location and status information of moving objects using the RFID Tag. For these reasons, the ISO/IEC published the RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and im plemented RTLS based on the spatial DSMS(Data Stream Management Stream) for efficiently managing and searching the incoming data stream of moving objects. The spatial DSMS is an extended system of STREAM(STanford stREam datA Manager) developed by Standford University to make various spatial operations possible. RTLS based on the spatial DSMS uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatial DSMS. Finally, we proved the efficiency of RTLS based on the spatial DSMS by applying it for the staff location management service.

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An Efficient Algorithm for Monitoring Continuous Top-k Queries (연속 Top-k 질의 모니터링을 위한 효율적인 알고리즘)

  • Jang, JaeHee;Jung, HaRim;Kim, YougHee;Kim, Ung-Mo
    • Journal of KIISE
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    • v.43 no.5
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    • pp.590-595
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    • 2016
  • In this study, we propose an efficient method for monitoring continuous top-k queries. In contrast to the conventional top-k queries, the presented top-k query considers both spatial and non-spatial attributes. We proposed a novel main-memory based grid access method, called Bit-Vector Grid Index (BVGI). The proposed method quickly identifies whether the moving objects are included in some of the grid cell by encoding a non-spatial attribute value of the moving object to bit-vector. Experimental simulations demonstrate that the proposed method is several times faster than the previous method and uses considerably less memory.

A Study on Properties of UV-Curing Silver Paste for Touch Panel by Photoinitiator Characteristic (광개시제 특성에 따른 터치 패널용 UV 경화형 Ag 페이스트의 물성 연구)

  • Nam, Su-Yong;Koo, Yong-Hwan;Kim, Sung-Bin
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.2
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    • pp.1-13
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    • 2011
  • The recent spotlight on electronic touch-screen display, a rapid breakthrough in the information society is evolving. Touch panel input device such as a keyboard or mouse without the use of, the on-screen character or a specific location or object on the person's hand touches a particular feature to identify the location of a panel is to be handled. The touch screen on the touch panel is used in the Ag paste is used mostly for low-curable paste. The thermal-curing paste according to the drying process of thermal energy consumption and improve the working environment of organic solvents have problems. In this study, Ag paste used in the non-thermal curing friendly and cost-effective UV curable paste was prepared. Current commercially available thermal-curable binder, was used instead of the flow characteristics of UV-curable oligomers and monomers with functional groups to give a single conductive Ag paste with the addition of a pattern could be formed. Ag paste as a result, thermal-curing adhesive, hardness, resistance and excellent reproduction of fine patterns and was available with screen printing environmentally friendly could see its potential as a patterning technology.

Prototype of Crops Information System based on Ontology and WebGIS (Ontology와 WebGIS 기반 프로토타입 농작물 작황 정보시스템 구축)

  • Lee, Hong-Ro;Baek, Jeong-Hyun;Baek, Jeong-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.3
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    • pp.43-51
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    • 2008
  • In this paper, we present WebGIS techniques that can acquire more information from users who offered information and location of region's crops. So that it can be search the information based on Ontology defining Metadata for understand and control more accurately. And this paper shows how to implement about prototype of crops information system for obtaining information of location. Our object is to offer results Service form search, to analyze question of user and to show the exact geographic information about question of user. So this paper can be provide convenience to users that can be show Semantic WebGIS system.

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Implementation of Location Tracking Sensor Network Using M2M Technology & Cloud Services (M2M 기술과 상용 클라우드 서비스를 이용한 위치추적 센서 네트워크 구현)

  • Kim, Kyung-Shin;Kang, Moon-Sik
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.9
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    • pp.93-102
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    • 2014
  • Sensor networks are utilized in various fields as the useful system that provides the useful information to the user, by storing, processing and analyzing the various data collected from sensors. In construction of such sensor networks, by utilizing cloud PaaS for both communication server and the database server, the cost reduction and stabilization of the system can be achieved. In this paper, UDIPSN (User Decision Information Providing Sensor Network) was implemented to provide the decision information to the users by being treated as a cloud service for the location information of a moving object as well as various sensor data. Finally, we showed that the operation of the proposed system was performed properly.

Development of CCTV Cooperation Tracking System for Real-Time Crime Monitoring (실시간 범죄 모니터링을 위한 CCTV 협업 추적시스템 개발 연구)

  • Choi, Woo-Chul;Na, Joon-Yeop
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.546-554
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    • 2019
  • Typically, closed-circuit television (CCTV) monitoring is mainly used for post-processes (i.e. to provide evidence after an incident has occurred), but by using a streaming video feed, machine-based learning, and advanced image recognition techniques, current technology can be extended to respond to crimes or reports of missing persons in real time. The multi-CCTV cooperation technique developed in this study is a program model that delivers similarity information about a suspect (or moving object) extracted via CCTV at one location and sent to a monitoring agent to track the selected suspect or object when he, she, or it moves out of range to another CCTV camera. To improve the operating efficiency of local government CCTV control centers, we describe here the partial automation of a CCTV control system that currently relies upon monitoring by human agents. We envisage an integrated crime prevention service, which incorporates the cooperative CCTV network suggested in this study and that can easily be experienced by citizens in ways such as determining a precise individual location in real time and providing a crime prevention service linked to smartphones and/or crime prevention/safety information.

Deep Learning Acoustic Non-line-of-Sight Object Detection (음향신호를 활용한 딥러닝 기반 비가시 영역 객체 탐지)

  • Ui-Hyeon Shin;Kwangsu Kim
    • Journal of Intelligence and Information Systems
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    • v.29 no.1
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    • pp.233-247
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    • 2023
  • Recently, research on detecting objects in hidden spaces beyond the direct line-of-sight of observers has received attention. Most studies use optical equipment that utilizes the directional of light, but sound that has both diffraction and directional is also suitable for non-line-of-sight(NLOS) research. In this paper, we propose a novel method of detecting objects in non-line-of-sight (NLOS) areas using acoustic signals in the audible frequency range. We developed a deep learning model that extracts information from the NLOS area by inputting only acoustic signals and predicts the properties and location of hidden objects. Additionally, for the training and evaluation of the deep learning model, we collected data by varying the signal transmission and reception location for a total of 11 objects. We show that the deep learning model demonstrates outstanding performance in detecting objects in the NLOS area using acoustic signals. We observed that the performance decreases as the distance between the signal collection location and the reflecting wall, and the performance improves through the combination of signals collected from multiple locations. Finally, we propose the optimal conditions for detecting objects in the NLOS area using acoustic signals.

How Language Locates Events

  • 남승호
    • Korean Journal of Cognitive Science
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    • v.10 no.1
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    • pp.45-55
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    • 1999
  • This paper argues that the basic modes of spatial cognition can be best identified in terms of argument/participant location, and shows that natural language uses‘simple’types of semantic denotations to encode spatial cognition, and further notes that spatial expressions should be interpreted not as locating an event/state as a whole but as locating arguments/participants of the event. The ways of locating events/states are identified in terms of argument orientation(AO), Which indicates semantic patterns of linkiarticipant location. and shows that natural langrage uses ng locatives to specific arguments. Four patterns of argument orientation described here reveal substantial modes of spatial cognition. and the AO patterns are mostly determined by the semantic classes of English verbs combining with locative expressions, i.e., by the event type of the predicate. As for the denotational constraint of locatives, the paper concludes that semantic denotations of locative PPs are restricted to the intersecting functions mapping relations to relations.

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Comparison of Algorithms to find Continuous k-nearest Neighbors to be Appropriate under Gaming Environments (게임 환경에 적합한 연속적인 k-개의 이웃 객체 찾기 알고리즘 비교 분석)

  • Lee, Jae Moon
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.47-54
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    • 2013
  • In general, algorithms to find continuous k-nearest neighbors has been researched on the location based services monitoring periodically the moving objects such as vehicles and mobile phone. Those researches assume the environment that the number of query points is much less than that of moving objects and the query points are not moved but fixed. In gaming environments, cases to find k-nearest neighbors are when computing the next movement considering the neighbors such as flocking, crowd and robot simulations. Thus, every moving object becomes a query point so that the number of query point is same to that of moving objects and the query points are also moving. In this paper, we analyze the performance of the existing algorithms focused on location based services how they operate under the gaming environments.

Evaluation of the Use of Inertial Navigation Systems to Improve the Accuracy of Object Navigation

  • Iasechko, Maksym;Shelukhin, Oleksandr;Maranov, Alexandr;Lukianenko, Serhii;Basarab, Oleksandr;Hutchenko, Oleh
    • International Journal of Computer Science & Network Security
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    • v.21 no.3
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    • pp.71-75
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    • 2021
  • The article discusses the dead reckoning of the traveled path based on the analysis of the video data stream coming from the optoelectronic surveillance devices; the use of relief data makes it possible to partially compensate for the shortcomings of the first method. Using the overlap of the photo-video data stream, the terrain is restored. Comparison with a digital terrain model allows the location of the aircraft to be determined; the use of digital images of the terrain also allows you to determine the coordinates of the location and orientation by comparing the current view information. This method provides high accuracy in determining the absolute coordinates even in the absence of relief. It also allows you to find the absolute position of the camera, even when its approximate coordinates are not known at all.