• 제목/요약/키워드: and object location

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PTZ Camera Based Multi Event Processing for Intelligent Video Network (지능형 영상네트워크 연계형 PTZ카메라 기반 다중 이벤트처리)

  • Chang, Il-Sik;Ahn, Seong-Je;Park, Gwang-Yeong;Cha, Jae-Sang;Park, Goo-Man
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11A
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    • pp.1066-1072
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    • 2010
  • In this paper we proposed a multi event handling surveillance system using multiple PTZ cameras. One event is assigned to each PTZ camera to detect unusual situation. If a new object appears in the scene while a camera is tracking the old one, it can not handle two objects simultaneously. In the second case that the object moves out of the scene during the tracking, the camera loses the object. In the proposed method, the nearby camera takes the role to trace the new one or detect the lost one in each case. The nearby camera can get the new object location information from old camera and set the seamless event link for the object. Our simulation result shows the continuous camera-to-camera object tracking performance.

A Specification of a Moving Objects Data Model and Query Language over GML (GML 기반의 이동객체 데이터모델 및 질의어 명세)

  • Chung, Warn-Ill;Bae, Hae-Young
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.39-50
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    • 2004
  • GML proposed to offer interoperability of geography information is specifying various dynamic object schema for application in the wireless environment. These GML dynamic object schema supports the expression of moving objects that the position and shape change consecutively over time, so practical use of GML is increased in location-based service that provides various application services based on location information of moving objects. In particular, the conventional query languages about GML have been studied with priority given to the integration of geographic information, the support of spatial operations, and etc. However, it lacks the support for moving objects queries. Therefore, in this paper, we propose the moving objects query language that supports moving objects queries for GML documents by extension of XQuery that is standard in query language. Also, data model, algebra operation and various moving objects operators for the proposed query language are designed, and we apply the proposed query language to tornado government organization system to show that the proposed query language can be used effectively in various location-based service.

A Multiversion-Based Spatiotemporal Indexing Mechanism for the Efficient Location-based Services (효율적인 위치 기반 서비스를 위한 다중 버전 기반의 시공간 색인 기법)

  • 박현규;손진현;김명호
    • Journal of KIISE:Databases
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    • v.30 no.1
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    • pp.41-51
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    • 2003
  • The spatiotemporal database concerns about the time-varying spatial attributes. One of the important research areas is related to the support of various location-based services in motile communication environments. It is known that database systems may be difficult to manage the accurate geometric locations of moving objects due to their continual changes of locations. However, this requirement is necessary in various spatiotemporal applications including mobile communications, traffic control and military command and control (C2) systems. In this paper we propose the $B^{st}$-tree that utilizes the concept of multi-version B-trees. It provides an indexing method (or the historical and future range query Processing on moving object's trajectories. Also we present a dynamic version management algorithm that determines the appropriate version evolution induced by the mobility patterns to keep the query performance. With experiments we .;hi)w that our indexing approach is a viable alternative in this area.

Spatial Analysis to Capture Person Environment Interactions through Spatio-Temporally Extended Topology (시공간적으로 확장된 토폴로지를 이용한 개인 환경간 상호작용 파악 공간 분석)

  • Lee, Byoung-Jae
    • Journal of the Korean Geographical Society
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    • v.47 no.3
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    • pp.426-439
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    • 2012
  • The goal of this study is to propose a new method to capture the qualitative person spatial behavior. Beyond tracking or indexing the change of the location of a person, the changes in the relationships between a person and its environment are considered as the main source for the formal model of this study. Specifically, this paper focuses on the movement behavior of a person near the boundary of a region. To capture the behavior of person near the boundary of regions, a new formal approach for integrating an object's scope of influence is described. Such an object, a spatio-temporally extended point (STEP), is considered here by addressing its scope of influence as potential events or interactions area in conjunction with its location. The formalism presented is based on a topological data model and introduces a 12-intersection model to represent the topological relations between a region and the STEP in 2-dimensional space. From the perspective of STEP concept, a prototype analysis results are provided by using GPS tracking data in real world.

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A Continuous Range Query Processing of Reciprocal Moving Objects (상호 이동성을 갖는 이동 객체의 연속 범위 질의 처리)

  • Choi, Kil-Seong;Seo, Sang-Seok;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.285-290
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    • 2004
  • Processing the continuous queries which perform the identical query in given time interval is required because of the continuous change of location of the moving object. Thus the continuous query may cause loads to the server or network and take the cost of processing time because the continuous query is performed in server as the moving object's location changes. In this paper, we propose the query processing technique to perform the continuous range query that is a sort of continuous query effectively The proposed query processing technique predicts the query result and the validity of query answer to perform the continuous query for reciprocal moving object. And it enables to process effectively the query that moves dynamically.

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Comparison of Fire Detection Performance according to the Number of Bounding Boxes for YOLOv5 (YOLOv5 학습 시 바운딩 박스 개수에 따른 화재 탐지 성능 비교)

  • Sung, YoungA;Yi, Hyoun-Sup;Jang, Si-Woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.50-53
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    • 2022
  • In order to detect an object in yolv5, a process of annotating location information on an existing image is required when learning an image. The most representative method is to draw a bounding box on an image to store location information as meta information. However, if the boundary of the object is ambiguous, it will be difficult to make a bounding box. A representative example would be to classify parts that are not fire and parts that are fire. Therefore, in this paper, images of 100 samples judged to have caught fire were learned by varying the number of boxes. The results showed better fire detection performance in the model where the bounding box was trained by annotating it with three boxes by segmenting it slightly more than annotating it with one box by holding the edge as large as possible during annotating it with one box.

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Design and Implementation of Robustness Distributed RTLS in Dense Environment (밀집 환경에 적합한 신뢰성 있는 분산형 RTLS 시스템의 설계 및 구현)

  • Jang, Hyun-Sung;Choi, Hoon;Jung, Yeon-Su;Baek, Yun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.287-295
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    • 2010
  • RTLS used to track the location of object or person in real time. However, if there are a lot of tags and readers, the conventional single RTLS server may fail to estimate location of tags. And if the server cannot receive the tags signal due to pass-loss or NLOS from more than three readers, the server fail to estimate location of tags. In this paper, we propose a special reader which embeds RTLS location engine for distributed RTLS. And by using multi-directional antenna, alleviating multi-path effect and allowing estimate tag's location only using two readers. We also implement the system, we can reduce server packet 16times and get the all results of location estimate in single second. We achieved the location error within 1m.

A Study on the Location Error Measurement to Resolve the Problem of Weak Signal Areas for Satellite Navigation System (위성항법시스템기반의 도심지역 음영해소를 위한 위치오차 측정에 관한 연구)

  • Park, Chi-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.10
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    • pp.13-19
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    • 2011
  • This study is to explore the causes for weak signal areas and suggest solutions for the problem of weak signal areas through the experiments for location error of satellite navigation system depending on the characteristics of locations. For kinematic point positioning, a moving object can have different number of satellite navigation systems available depending on its location. It has to receive location data from at least four satellite navigation systems for precise point positioning. However, drastic urbanization and poor surroundings have caused greater location error and weak signal areas. To reduce location error and remove the occurrence of weak signal areas, it is necessary to verify the characteristics of metropolitan surroundings. Therefore, experiments were conducted to measure location error and discover the causes for the occurrence of weak signal areas in metropolitan area, residential area, woods, ocean area, and open ground. In addition, this study suggests a point positioning algorithm with high precision suitable for local surroundings and an algorithm to remove weak signal areas.

The Method of Real-Time Location Information Service by using GPS and OpenAPI for Cost-cutting (비용 절감을 위한 GPS와 OpenAPI을 이용한 실시간 위치정보 서비스 방안)

  • Youn, Jae-Hong;Kim, Eun-Seok;Hur, Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.902-905
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    • 2008
  • With development of internet, location-based service (LBS) is getting more interest in wire and wireless network, and many studies are in progress to provide various services such as GIS and GPS technique related to this. Today positioning and information providing service is accomplished by mobile communication companies' chasing the cell or building unique GIS system, but there is a lot of building-cost that must be endured to define boundary of collecting precise location information from chasing Cell and provide unique location information service. In this paper, it desires to make the database of location information with using GPS, relatively precise satellite positioning system, to cut the cost of building location information service, and to present service models such as children's positioning service that is to reduce the cost of building GIS by using Web Open API and provide location information of discrete object in real-time.

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Annotation Method based on Face Area for Efficient Interactive Video Authoring (효과적인 인터랙티브 비디오 저작을 위한 얼굴영역 기반의 어노테이션 방법)

  • Yoon, Ui Nyoung;Ga, Myeong Hyeon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.21 no.1
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    • pp.83-98
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    • 2015
  • Many TV viewers use mainly portal sites in order to retrieve information related to broadcast while watching TV. However retrieving information that people wanted needs a lot of time to retrieve the information because current internet presents too much information which is not required. Consequentially, this process can't satisfy users who want to consume information immediately. Interactive video is being actively investigated to solve this problem. An interactive video provides clickable objects, areas or hotspots to interact with users. When users click object on the interactive video, they can see additional information, related to video, instantly. The following shows the three basic procedures to make an interactive video using interactive video authoring tool: (1) Create an augmented object; (2) Set an object's area and time to be displayed on the video; (3) Set an interactive action which is related to pages or hyperlink; However users who use existing authoring tools such as Popcorn Maker and Zentrick spend a lot of time in step (2). If users use wireWAX then they can save sufficient time to set object's location and time to be displayed because wireWAX uses vision based annotation method. But they need to wait for time to detect and track object. Therefore, it is required to reduce the process time in step (2) using benefits of manual annotation method and vision-based annotation method effectively. This paper proposes a novel annotation method allows annotator to easily annotate based on face area. For proposing new annotation method, this paper presents two steps: pre-processing step and annotation step. The pre-processing is necessary because system detects shots for users who want to find contents of video easily. Pre-processing step is as follow: 1) Extract shots using color histogram based shot boundary detection method from frames of video; 2) Make shot clusters using similarities of shots and aligns as shot sequences; and 3) Detect and track faces from all shots of shot sequence metadata and save into the shot sequence metadata with each shot. After pre-processing, user can annotates object as follow: 1) Annotator selects a shot sequence, and then selects keyframe of shot in the shot sequence; 2) Annotator annotates objects on the relative position of the actor's face on the selected keyframe. Then same objects will be annotated automatically until the end of shot sequence which has detected face area; and 3) User assigns additional information to the annotated object. In addition, this paper designs the feedback model in order to compensate the defects which are wrong aligned shots, wrong detected faces problem and inaccurate location problem might occur after object annotation. Furthermore, users can use interpolation method to interpolate position of objects which is deleted by feedback. After feedback user can save annotated object data to the interactive object metadata. Finally, this paper shows interactive video authoring system implemented for verifying performance of proposed annotation method which uses presented models. In the experiment presents analysis of object annotation time, and user evaluation. First, result of object annotation average time shows our proposed tool is 2 times faster than existing authoring tools for object annotation. Sometimes, annotation time of proposed tool took longer than existing authoring tools, because wrong shots are detected in the pre-processing. The usefulness and convenience of the system were measured through the user evaluation which was aimed at users who have experienced in interactive video authoring system. Recruited 19 experts evaluates of 11 questions which is out of CSUQ(Computer System Usability Questionnaire). CSUQ is designed by IBM for evaluating system. Through the user evaluation, showed that proposed tool is useful for authoring interactive video than about 10% of the other interactive video authoring systems.