• 제목/요약/키워드: and motion activity

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Abnormal Crowd Behavior Detection Using Heuristic Search and Motion Awareness

  • Usman, Imran;Albesher, Abdulaziz A.
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.131-139
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    • 2021
  • In current time, anomaly detection is the primary concern of the administrative authorities. Suspicious activity identification is shifting from a human operator to a machine-assisted monitoring in order to assist the human operator and react to an unexpected incident quickly. These automatic surveillance systems face many challenges due to the intrinsic complex characteristics of video sequences and foreground human motion patterns. In this paper, we propose a novel approach to detect anomalous human activity using a hybrid approach of statistical model and Genetic Programming. The feature-set of local motion patterns is generated by a statistical model from the video data in an unsupervised way. This features set is inserted to an enhanced Genetic Programming based classifier to classify normal and abnormal patterns. The experiments are performed using publicly available benchmark datasets under different real-life scenarios. Results show that the proposed methodology is capable to detect and locate the anomalous activity in the real time. The accuracy of the proposed scheme exceeds those of the existing state of the art in term of anomalous activity detection.

움직임 벡터와 GPU를 이용한 인간 활동성 분석 (Analysis of Human Activity Using Motion Vector and GPU)

  • 김선우;최연성
    • 한국전자통신학회논문지
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    • 제9권10호
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    • pp.1095-1102
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    • 2014
  • 본 논문에서는 실시간 감시 시스템에서 인간의 활동성을 분석하기 위하여 움직임 벡터를 사용하며, 고속연산에 GPU를 활용한다. 먼저 가장 중요한 부분인 전경으로부터 적응적 가우시안 혼합기법, 두드러진 움직임을 위한 가중치 차영상 기법, 움직임 벡터를 이용하여 인간이라고 판단되는 블랍을 검출하고, 추출된 움직임 벡터를 이용하여 사람의 활동성을 분석한다. 본 논문에서는 사람의 행동을 크게 {Active, Inactive}, {Position Moving, Fixed Moving}, {Walking, Running}의 세 가지 메타 클래스로 분류하고 인식하였다. 실험을 위해서 약 300개의 상황을 연출하였으며, 약 86%~98% 의 인식률을 보였다. 또한 $1920{\times}1080$ 크기 영상에서 CPU 기반은 4.2초 정도 걸렸는데, GPU 기반에서는 0.4초 이내로 빨라진 결과를 얻었다.

Face and Hand Activity Detection Based on Haar Wavelet and Background Updating Algorithm

  • Shang, Yiting;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제14권8호
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    • pp.992-999
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    • 2011
  • This paper proposed a human body posture recognition program based on haar-like feature and hand activity detection. Its distinguishing features are the combination of face detection and motion detection. Firstly, the program uses the haar-like feature face detection to receive the location of human face. The haar-like feature is provided with the advantages of speed. It means the less amount of calculation the haar-like feature can exclude a large number of interference, and it can discriminate human face more accurately, and achieve the face position. Then the program uses the frame subtraction to achieve the position of human body motion. This method is provided with good performance of the motion detection. Afterwards, the program recognises the human body motion by calculating the relationship of the face position with the position of human body motion contour. By the test, we know that the recognition rate of this algorithm is more than 92%. The results show that, this algorithm can achieve the result quickly, and guarantee the exactitude of the result.

가상현실 루지 시뮬레이터의 동작과 영상정보별 인체 근육활성도 분석 (Muscular Activity Analysis in Lower Limbs from Motion and Visual Information of Luge Simulator based Virtual Reality)

  • 강승록;김의령;김경;봉혁;권대규
    • 한국정밀공학회지
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    • 제32권9호
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    • pp.825-831
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    • 2015
  • In this paper, capture motion and visual information from a virtual reality luge simulator to analyze muscular activity in the lower limbs. The Luge Simulator consists of a motion platform with a pneumatic module for weight distribution. We recruited luge athletes and healthy subjects and made real-time surface EMG measurements to estimate the muscular activity in the lower limbs according to the motion protocol of a simulator, and a test was conducted for each subject. The results indicated that the rectus femoris had the highest muscular activity according to the level of the slope and velocity of the luge. The soleus muscle showed a high level of activity during a turn in the luge according to the direction. We found that the development of a virtual reality sports simulator based on physical reaction results could bring positive effects to optimize reality and human cenesthesia.

Comparison of EMG Activity during Horticulture Motion and Rehabilitation Motion of Upper Limb

  • Seong-Kwang Yoo;Seung-Hwa Jung;Jae-Soon Kim;Sun-Jin Jeong;Yong-Ku Kang;Yeo-Jin Jeong;Eun-Ha Yoo;Dae-Sung Park
    • Physical Therapy Rehabilitation Science
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    • 제11권4호
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    • pp.400-408
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    • 2022
  • Objective: The purpose of this study is to compare EMG activity during horticulture motion and upper limb rehabilitation motion, to confirm whether horticulture motion is suitable for upper extremity rehabilitation of hemiparesis. Design: Three-group cross-sectional design. Methods: The 45 subjects were divided into three groups: hemiparesis (n=15), elderly (n=15) and healthy (n=15). We have recorded EMG signals of six upper limb muscles Upper trapezius (UT), Middle deltoid (MD), Anterior deltoid (AD), Biceps brachii (BB), Triceps brachii (TB), Brachioradialis (BR) during horticultural motions and three upper limb rehabilitative motions. The dependent variables were peak EMG, integral EMG, co-contraction ratio. A two-way repeated measures ANOVA was used to compare the horticultural motion and rehabilitation motion of the three groups. Results: The peak EMG was significantly different in MD, AD, BB, TB according to the motion(p<0.05), and the UT, BB were significant differences according to the group(p<0.05). The integral EMG was significantly different in MD, AD, BB, TB, BR according to the motion(p<0.05), and the BB were significant differences according to the group(p<0.05). The co-contraction ratio was significantly different in TB/BB according of the motion, and there was no difference between the groups. Conclusions: As a result of this study, horticultural motion alone was insufficient for upper arm rehabilitation, and horticultural motion alone was insufficient to induce continuous activity of the forearm.

뇌졸중 환자의 상지에서 근육협응 패턴과 관절협응 패턴의 유사성에 관한 연구 (A Study of Symmetry in the Patterns of Muscle Coordination and Interjoint Coordination in the Upper Limb Activity Among Subjects With Stroke)

  • 이정아;신화경;정이정;조상현
    • 한국전문물리치료학회지
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    • 제13권1호
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    • pp.54-60
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    • 2006
  • This study aimed to compare movement patterns of shoulder joints between the right and left symmetry in stroke patients and control subjects. This study proposes use of the voluntary response index (VRI) calculated from quantitative analysis of surface electromyographic (sEMG) and motion data recorded during voluntary movement as a feeding task. The VRI is comprised of two numeric values, one derived from the total muscle activity recorded for the voluntary motor task (magnitude), and the other from the sEMG distribution across the recorded muscles with the similarity index (SI). Five stroke patients and five age-matched healthy controls were recruited. Feeding motion was performed using the provided spoon five times with rests taken on a chair in between tasks. EMG data were digitized and analyzed on the basis of the root mean square (RMS) envelope of activity. The average amplitude of responses was calculated. Responsiveness and clinically meaningful levels of discrimination between stroke patients and control for EMG magnitude and SI were determined. The similarity index of the results from two successive examinations of both sides apart for stroke patients and control subjects were .86 and .95 in motion analysis and .84 and .99 in electromyographic analysis. The SI of sEMG data and motion data was significantly correlated in stroke patients. The data suggest that SI is a sensitive program for comparing and analyzing the symmetry of muscle activity and motion in both sides. This analysis method has a clinical value in grading muscular activity and movement impairment after brain injury.

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Effect of Motion Taping in a Rehabilitation Exercise Program on Quadricep Muscle Activity and WOMAC (Pain, Stiffness, Physical Function) in Elderly People with Knee Osteoarthritis

  • Lee, Young-Hun
    • PNF and Movement
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    • 제18권3호
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    • pp.323-331
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    • 2020
  • Purpose: This study was conducted to determine the effects of motion taping on muscle activity and the WOMAC in a rehabilitation exercise program for elderly women with knee joint osteoarthritis. Methods: The subjects were 28 elderly women aged over 65 years with knee joint osteoarthritis. The subjects were divided into two groups: one experimental and one control group. During the study period, a total of 26 patients completed the experiment, with one drop each from the experimental group and control group. The experimental group applied motion taping and conducted a rehabilitation exercise program. The control group experienced a rehabilitation exercise program without motion taping. The rehabilitation exercise program consisted of warm-up exercises, maximum isometric exercises, the range of motion of the joints, and leg stretching exercises. The intervention was conducted three times a week for six weeks. To investigate the effects of the intervention, muscle activity and the WOMAC were measured. The WOMAC is a tool that can be used to evaluate the pain, stiffness, and physical function of osteoarthritis patients; it has 29 items in three areas. Results: The change in muscle activity according to the intervention showed a statistically significant increase in both the experimental group and control group. The WOMAC also showed statistically significant changes in terms of pain, stiffness, and physical function in both the experimental and control groups. The experimental group showed a greater functional improvement than the control group. Conclusion: For older women with osteoarthritis of the knee, a rehabilitation exercise program is a good intervention. When motion-taping is applied, it is considered to be an intervention program that can be expected to have a better effect on knee joint osteoarthritis.

The analysis of Lower Limb Muscle Activity and Motion Analysis according to Normal Foot and Flatfoot during Walking

  • Yoon, Jung-Gyu;Yoo, Kyung-Tae;Lee, Ji-Hong;Park, Jae-Min;Min, Kyung-Ok;Choi, Jung-Hyun
    • 국제물리치료학회지
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    • 제3권1호
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    • pp.364-369
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    • 2012
  • The purpose of this study was to analyze lower limb muscle activity and 3D motion analysis according to change foot arch height during walking. We selected 9 young and healthy people who have been normal foot. And we selected 7 young and healthy people who have been flatfoot. So, people were divided into 2 groups and walked platform during 2 minutes twice for checked by 3D motion analysis. These data were characterized by EMG measurements of three muscles( tibialis anterior, medial and lateral gastrocnemius) while they were walking. The collected data were analyzed by Independent t test using the SPSS statistics program(Ver 12.0). In foot arch change, there were no significant difference in three muscles 3D motion analysis also found that there were no significant difference in joint angles. In this study was to analyze lower limb muscle activity and 3D motion analysis according to change foot arch, but there were no significant difference in 6 muscles neither joint angles.

태권도 발차기 동작 시 숙련도에 따른 체간과 하지근육의 근 활성도 비교 (Comparison of Trunk and Lower Limb Muscle Activities on Kicking Motion in Elite and Non-elite Taekwondo Athletes)

  • 황시영;신윤아;이준희
    • 한국체육학회지인문사회과학편
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    • 제54권1호
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    • pp.515-525
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    • 2015
  • 이 연구는 태권도학과 시범단 8명과 일반학생 8명을 대상자로 선정을 하여 태권도 발차기 동작 시 숙련도에 따른 체간과 하지근육의 근 활성도 비교를 목적으로 실시되었다. 태권도 앞차기, 돌개차기, 뒤후려차기 동작 시 이용되는 주요근육을 표면근전도를 이용하여, 무릎을 들어올리는 동작(P1)과 발을 차는 동작(P2)구간별로 근 활성도를 비교분석하여 다음과 같은 결론을 얻었다. 앞차기 동작 시에는 비숙련자들은 체간의 하부복직근의 활성도와 차는발의 대퇴이두근 및 지지발의 내측광근 및 외측비복근의 활성도가 숙련자보다 높고, 허리세움근 2개의 근활성도는 낮은 것으로 나타났다. 돌개차기(턴차기) 동작 시 회전동작에서는 숙련자들의 대퇴이두근과 척추근의 활성도가 비숙련자보다 높고, 차는동작에서는 하지 근 활성도는 대퇴이두근의 활성도가 높게 나타났다. 뒤후려차기 동작 시 비숙련자들의 차는발 외측비복근과 지지발의 대퇴근육 3개의 근 활성도가 숙련자보다 높게 나타났다. 이상의 결과를 종합해 보면, 숙련자들은 회전동작에서 체간을 사용하며 빠르게 회전하고 차는 발의 근 활성도가 높지 않지만, 비숙련자들은 차는발과 지지발에 근 활성도가 높게 나타났으며, 이는 차는 동작에서 균형을 유지하기 위하여 체간근육보다는 하지에 힘이 들어가 비효율적인 동작을 하는 것으로 나타났다.

Field Test of Automated Activity Classification Using Acceleration Signals from a Wristband

  • Gong, Yue;Seo, JoonOh
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.443-452
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    • 2020
  • Worker's awkward postures and unreasonable physical load can be corrected by monitoring construction activities, thereby increasing the safety and productivity of construction workers and projects. However, manual identification is time-consuming and contains high human variance. In this regard, an automated activity recognition system based on inertial measurement unit can help in rapidly and precisely collecting motion data. With the acceleration data, the machine learning algorithm will be used to train classifiers for automatically categorizing activities. However, input acceleration data are extracted either from designed experiments or simple construction work in previous studies. Thus, collected data series are discontinuous and activity categories are insufficient for real construction circumstances. This study aims to collect acceleration data during long-term continuous work in a construction project and validate the feasibility of activity recognition algorithm with the continuous motion data. The data collection covers two different workers performing formwork at the same site. An accelerator, as well as portable camera, is attached to the worker during the entire working session for simultaneously recording motion data and working activity. The supervised machine learning-based models are trained to classify activity in hierarchical levels, which reaches a 96.9% testing accuracy of recognizing rest and work and 85.6% testing accuracy of identifying stationary, traveling, and rebar installation actions.

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