• Title/Summary/Keyword: a vision system

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The Technique of Human tracking using ultrasonic sensor for Human Tracking of Cooperation robot based Mobile Platform (모바일 플랫폼 기반 협동로봇의 사용자 추종을 위한 초음파 센서 활용 기법)

  • Yum, Seung-Ho;Eom, Su-Hong;Lee, Eung-Hyuk
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.638-648
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    • 2020
  • Currently, the method of user-follwoing in intelligent cooperative robots usually based in vision system and using Lidar is common and have excellent performance. But in the closed space of Corona 19, which spread worldwide in 2020, robots for cooperation with medical staff were insignificant. This is because Medical staff are all wearing protective clothing to prevent virus infection, which is not easy to apply with existing research techniques. Therefore, in order to solve these problems in this paper, the ultrasonic sensor is separated from the transmitting and receiving parts, and based on this, this paper propose that estimating the user's position and can actively follow and cooperate with people. However, the ultrasonic sensors were partially applied by improving the Median filter in order to reduce the error caused by the short circuit in communication between hard reflection and the number of light reflections, and the operation technology was improved by applying the curvature trajectory for smooth operation in a small area. Median filter reduced the error of degree and distance by 70%, vehicle running stability was verified through the training course such as 'S' and '8' in the result.

Anti-stress Effect of Scutellatia baicalensis in SD Rats and ICR Mice

  • Ryu, Jong-Hoon;Tan-Lee, Blendyl Saguan;Jung, Ji-Woong;Ahn, Nam-Yoon;Lee, Seung-Joo;Yu, Gu-Young;Han, Shin-Ha;Lee, Jeong-Hoon;Lee, Geum-Seon;Cheong, Jae-Hoon
    • Biomolecules & Therapeutics
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    • v.12 no.1
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    • pp.34-42
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    • 2004
  • The aim of this study is to investigate anti-stress effect of Scutellaria baicalensis(SB). The experiments were performed with the use of young (9 weeks of age) male rats of SD strain and the male ICR mice (20-25 g) at the time of first treatment with SB. Animals of the normal group were not exposed to any stress and the control group were exposed to stress. The rats of the Ginseng, Diazepam(BZ) and SB supplementary group were orally administered once a day 100 mg of red ginseng extract, 5 mg of BZ or 100 mg of SB extract/kg body weight and they were exposed to stress. The mice of the Ginseng, BZ and SB supplementary group were given water containing 200 mg of red ginseng extract, 10 mg of BZ or SB extract/100 ml potable water and exposed to stress. Animals were given supplements for 7 days without stress, and then were given supplement for 5 days with restraining and electroshock stress. We recorded stress related behavioral changes of the experimental animals by stressing them using the Etho-vision system and measured levels of blood corticosterone and IL-2. SB supplementation partially blocked the stress effect on locomotion in the rats and mice, and also partially blocked stress-induced behavioral changes such as freezing, burrowing, grooming, smelling, and rearing behavior in the rats and smelling, grooming, tailing, and rearing in the mice. in elevated plus maze test, the staying time of the stressed rats and mice in the open area decreased while it increased in the closed area. But these changes also partially were blocked by SB-supplementation. SB-supplementation decreased levels of the blood corticosterone which was increased by stress in the rats but did not significantly increase levels of blood interleukin 2 which was decreased by stress in mice.

A Case Study of Underwater Blasting (수중발파 사례 연구)

  • 정민수;박종호;송영석
    • Explosives and Blasting
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    • v.22 no.3
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    • pp.57-64
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    • 2004
  • There are two major types of underwater blasting at Korea, bridges and harbor construction work. Pier blasting for lay the foundation bridges construction is used dry excavation working (drilling and charging) after pump out water and then fire pump in water that is same as bench blasting. In contrast, underwater blasting for harbor construction and increase of harbor load depth is used to barge with digging equipment that is in oder to drilling on the surface and blasting work(charge, hook-up) under water. Thus, there are need to special concern such as charge method and hook-up method different from tunnel blasting work and bench blasting work. If do not use special concern breaks out dead pressure and mis fire because of there are so many difficult condition such as water pressure, obstruct field of vision. In this study underwater blasting at Busan Harbor Construction have consider with special concern that is plastic pipe charge method used to MegaMITE I and specialized buoy hook- up method make far initial system detonate on the surface used to TLD. The results is designed blast pattern charge per delay effect an inspection of verify between predict velocity and measure velocity. minimized break out mis fire consideration charge method, hook up method. According to result best underwater blasting design is 105mm drilling dia, MeGAMITE II, HiNLL Plus(non electric detonator).

Re-ranking the Results from Two Image Retrieval System in Cooperative Manner (두 영상검색 시스템의 협력적 이용을 통한 재순위화)

  • Hwang, Joong-Won;Kim, Hyunwoo;Kim, Junmo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.7-15
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    • 2014
  • Image retrieval has become a huge part of computer vision and data mining. Although commercial image retrieval systems such as Google show great performances, the improvement on the performances are constantly on demand because of the rapid growth of data on web space. To satisfy the demand, many re-ranking methods, which enhance the performances by reordering retrieved results with independent algorithms, has been proposed. Conventional re-ranking algorithms are based on the assumption that visual patterns are not used on initial image retrieval stage. However, image search engines in present have begun to use the visual and the assumption is required to be reconsidered. Also, though it is possible to suspect that integration of multiple retrieval systems can improve the overall performance, the research on the topic has not been done sufficiently. In this paper, we made the condition that other manner than cooperation cannot improve the ranking result. We evaluate the algorithm on toy model and show that propose module can improve the retrieval results.

Hierarchical Image Segmentation Based on HVS Characteristic for Region-Based Very Low Bit Rate Coding (영역기반 초저속 부호화를 위한 인간 시각 체계에 기반한 계층적 영상 분할)

  • Song, Kun-Woen;Park, Young-Sik;Han, Kyu-Phil;Nam, Jae-Yeal;Ha, Yeong-Ho
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.70-80
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    • 1999
  • In this paper, a new hierarchical image segmentation algorithm based on human visual system(HVS) characteristic is proposed which can efficiently reduce and control transmission information quantity without the degradation of the subjective and objective image quality. It consists of image segmentation based on mathematical morphology and region merging considering HVS characteristic for the pairs of two adjacent regions at each level of the hierarchy. Image segmentation is composed of 3-level hierarchical structure. In the region merging structure of each level, we extract the pairs of two adjacent regions which human vision can't discriminate, and then merge them. The proposed region merging method extracts pairs of two neighbor regions to be merged and performs region merging according to merging priority based on HVS characteristics. The merging priority for each adjacent pair is determined by the proposed merging priority function(MPF). First of all, the highest priority pair is merged. The information control factor is used to regulate the transmission information at each level. The proposed segmentation algorithm can efficiently improve bottleneck problem caused by excessive contour information at region-based very low bit rate coding. And it shows that it is more flexible structure than that of conventional method. In experimental results, though PSNR and the subjective image quality by the proposed algorithm is similar to that of conventional method, the contour information quantity to be transmitted is reduced considerably. Therefore it is an efficient image segmentation algorithm for region-based very low bit rate coding.

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Dynamic Visual Acuity and Dynamic Stereoacuity of Athletes and Nonathletes (운동선수와 대학생 남녀의 동체 시력 및 동적 입체시에 관한 비교 연구)

  • Lee, Min-A;Oh, Jae-Man;Jung, Ju-Hyun
    • Journal of Korean Ophthalmic Optics Society
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    • v.14 no.3
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    • pp.43-49
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    • 2009
  • Purpose: The purpose of this study was to obtain the fundamental data of dynamic visual acuity and dynamic stereoacuity. Methods: The subjects were 20 athletes (high school baseball player) and 40 nonathletes (20 male, 20 female). We assessed static visual acuity, dynamic visual acuity, static stereoacuity and dynamic stereoacuity using rotating mirror projection system and computer program. Results: Three groups had similar static visual acuity and static stereoacuity. On the other hand, the dynamic visual acuity and dynamic stereoacuity showed statistically significant differency. The mean dynamic visual acuity for athletes was 174.80${\pm}$28.70 deg/sec, 137.10${\pm}$16.54 deg/sec for male nonathletes and 111.59${\pm}$15.40 deg/sec for female nonathletes. The mean dynamic stereoacuity for athlets was 234.55${\pm}$19.64, 249.05${\pm}$8.86 for male nonathletes and 247.10${\pm}$14.89 for female nonathletes. The group of athletes had better dynamic visual acuity and dynamic stereoacuity. Conclusions: If the result of this study apply to sports, it will be very useful to improve sports performance.

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Anti-stress Effect of Pyroligneous Liquid in SD Rats and ICR Mice

  • Kim, Mi Kang;Yu, Gu Yong;Tan-Lee, Blendyl Saguan;Oh, Hyun Jin;Dong, Kyung Woo;Jeong, Seung Hwa;Han, Seong Wook;Cheong, Jae Hoon
    • Biomolecules & Therapeutics
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    • v.11 no.4
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    • pp.249-256
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    • 2003
  • Pyroligneous liquid(PL) is produced by carbonizing Oak in 350-40$0^{\circ}C$. It is traditionally used for treating stress-related disorder, hepatic disease, immune disorder, G-I disorder and inflammatory disease. The aim of this study is to investigate anti-stress effects of PL. The experiments were performed with the use of young(9 weeks of age) male rats of SD strain and the male ICR mice (20-25 g). Animals of the normal group were not exposed to any stress and the control group were exposed to stress. The rats of the Ginseng, diazepam(BZ) and PL supplementary group were orally administered once a day 100 g of Ginseng extract-kg body weight, 5 mg of BZ/kg body weight and 1 ml of PL100 g body weight and then exposed to stress. The mice of the Ginseng, BZ and PL supplementary group were given water containing 100 g of Ginseng extract/100 ml potable water, 5 mg of BZ/kg 100 ml of drinking water and 10 ml of PL/100 ml of drinking water and exposed to stress. Animals were given materials for 7 days after stabilizing them, and then were given supplementary materials for 5 days with stress. They were stressed by immobilization for 30 minutes and then the animals were exposed to electroshocks for 5 minutes. We recorded stress-related behavioral changes of experimental animals by stressing them using the Etho-vision system and measured the levels of corticosterone in blood While stress suppressed locomotor activity of animals, PL-supplementation partially blocked the stress effect of locomotion in rats and mice, and also partially blocked stress-induced behavioral changes such as freezing, burrowing, smelling and rearing activity in rats and freezing, grooming, tailing and rearing in mice. The staying time of stressed rats and mice in open area decreased and in closed area it increased relatively in elevated plus maze test. However, these changes also partially were blocked by PL-supplementation. PL-supplementation decreased levels of blood corticosterone increased by stress in rats. These results suggest that PL protects partially the living organism from stress attack in some cases.

Counting and Localizing Occupants using IR-UWB Radar and Machine Learning

  • Ji, Geonwoo;Lee, Changwon;Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.1-9
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    • 2022
  • Localization systems can be used with various circumstances like measuring population movement and rescue technology, even in security technology (like infiltration detection system). Vision sensors such as camera often used for localization is susceptible with light and temperature, and can cause invasion of privacy. In this paper, we used ultra-wideband radar technology (which is not limited by aforementioned problems) and machine learning techniques to measure the number and location of occupants in other indoor spaces behind the wall. We used four different algorithms and compared their results, including extremely randomized tree for four different situations; detect the number of occupants in a classroom, split the classroom into 28 locations and check the position of occupant, select one out of the 28 locations, divide it into 16 fine-grained locations, and check the position of occupant, and checking the positions of two occupants (existing in different locations). Overall, four algorithms showed good results and we verified that detecting the number and location of occupants are possible with high accuracy using machine learning. Also we have considered the possibility of service expansion using the oneM2M standard platform and expect to develop more service and products if this technology is used in various fields.

Empty Time, Empty Space, and Non(非)-Place in World of Warcraft: The Accumulated Experience and the Recovery in Reality (<월드 오브 워크레프트>(World of Warcraft)의 빈 시간, 빈 공간, 비(非) 장소: 축적된 체험과 실감의 회복)

  • Song, Kyong-Won
    • Cartoon and Animation Studies
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    • s.19
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    • pp.127-143
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    • 2010
  • The purpose of this study is to aesthetically approach a game, which was popular at home, through microscopic analysis on World of Warcraft. World of Warcraft(hereunder called WOW), which improved a game method of MMORPG that had been popular conventionally at home, from several angles, is suggesting new paradigm of MMORPG game. This study aims to propose new vision on game analysis by approaching this new method from the perspective of player. For this, it divided WOW into shift method, instruction implementation method, and communication configuration method, and analyzed this, respectively, by introducing a concept of empty time, empty space, and non-place, which was borrowed from Zygmunt Bauman's "Liquid Modernity". WOW's shifting method rather extends empty time, that is, the waiting time, contrary to the conventional MMORPG, which used a method of removing. Instead of maximally reducing boring, which becomes disturbance of a game, it is what overwhelmingly enlarges time that needs to be waited, thereby being what induces a sense of time, which a player experiences daily life, to the inside of a game. WOW's instruction implementation method offers one of hugely single map instead of zone-system necessary for map loading in the discontinued form. This minutely implements even a greatly insignificant place in playing a game, thereby stirring up a sense of travel, which explores there in reality. Finally, WOW's community configuration method makes a hunting-targeted group clear, which added a concept of hunting called the raid to the existing gild system. The raid, which is a large party of being bound to the inside of Instant Dungeon, clearly gives a performance role to each of party members, thereby allowing the identity in character to be connected directly to the identity of player. Through this, the player filled the suggested 'space' with experience, thereby being able to change it into 'place' that is significant to an individual.

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A Study on the establishment of IoT management process in terms of business according to Paradigm Shift (패러다임 전환에 의한 기업 측면의 IoT 경영 프로세스 구축방안 연구)

  • Jeong, Min-Eui;Yu, Song-Jin
    • Journal of Intelligence and Information Systems
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    • v.21 no.2
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    • pp.151-171
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    • 2015
  • This study examined the concepts of the Internet of Things(IoT), the major issue and IoT trend in the domestic and international market. also reviewed the advent of IoT era which caused a 'Paradigm Shift'. This study proposed a solution for the appropriate corresponding strategy in terms of Enterprise. Global competition began in the IoT market. So, Businesses to be competitive and responsive, the government's efforts, as well as the efforts of companies themselves is needed. In particular, in order to cope with the dynamic environment appropriately, faster and more efficient strategy is required. In other words, proposed a management strategy that can respond the IoT competitive era on tipping point through the vision of paradigm shift. We forecasted and proposed the emergence of paradigm shift through a comparative analysis of past management paradigm and IoT management paradigm as follow; I) Knowledge & learning oriented management, II) Technology & innovation oriented management, III) Demand driven management, IV) Global collaboration management. The Knowledge & learning oriented management paradigm is expected to be a new management paradigm due to the development of IT technology development and information processing technology. In addition to the rapid development such as IT infrastructure and processing of data, storage, knowledge sharing and learning has become more important. Currently Hardware-oriented management paradigm will be changed to the software-oriented paradigm. In particular, the software and platform market is a key component of the IoT ecosystem, has been estimated to be led by Technology & innovation oriented management. In 2011, Gartner announced the concept of "Demand-Driven Value Networks(DDVN)", DDVN emphasizes value of the whole of the network. Therefore, Demand driven management paradigm is creating demand for advanced process, not the process corresponding to the demand simply. Global collaboration management paradigm create the value creation through the fusion between technology, between countries, between industries. In particular, cooperation between enterprises that has financial resources and brand power and venture companies with creative ideas and technical will generate positive synergies. Through this, The large enterprises and small companies that can be win-win environment would be built. Cope with the a paradigm shift and to establish a management strategy of Enterprise process, this study utilized the 'RTE cyclone model' which proposed by Gartner. RTE concept consists of three stages, Lead, Operate, Manage. The Lead stage is utilizing capital to strengthen the business competitiveness. This stages has the goal of linking to external stimuli strategy development, also Execute the business strategy of the company for capital and investment activities and environmental changes. Manege stage is to respond appropriately to threats and internalize the goals of the enterprise. Operate stage proceeds to action for increasing the efficiency of the services across the enterprise, also achieve the integration and simplification of the process, with real-time data capture. RTE(Real Time Enterprise) concept has the value for practical use with the management strategy. Appropriately applied in this study, we propose a 'IoT-RTE Cyclone model' which emphasizes the agility of the enterprise. In addition, based on the real-time monitoring, analysis, act through IT and IoT technology. 'IoT-RTE Cyclone model' that could integrate the business processes of the enterprise each sector and support the overall service. therefore the model be used as an effective response strategy for Enterprise. In particular, IoT-RTE Cyclone Model is to respond to external events, waste elements are removed according to the process is repeated. Therefore, it is possible to model the operation of the process more efficient and agile. This IoT-RTE Cyclone Model can be used as an effective response strategy of the enterprise in terms of IoT era of rapidly changing because it supports the overall service of the enterprise. When this model leverages a collaborative system among enterprises it expects breakthrough cost savings through competitiveness, global lead time, minimizing duplication.