• 제목/요약/키워드: a unknown object

검색결과 177건 처리시간 0.024초

모델링 및 시뮬레이션을 활용한 우주 광학 추적 시스템 설계 변수 분석 (Design Variable Analysis of Space Optical Tracking System Using Modeling and Simulation)

  • 현철;장재덕;이호진;김현승
    • 시스템엔지니어링학술지
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    • 제20권1호
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    • pp.76-84
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    • 2024
  • This study investigates the design of an optical observation system for continuously tracking unknown space object targets within the telescope's field of view at a short cycle rate of several to tens of frames per second. Through modeling and integrated simulation by design variables, we aim to identify combinations that satisfy the performance effectiveness scale. The study demonstrates the effectiveness of a model-based simulation analysis approach in rapidly identifying design parameters that meet specific performance requirements. By leveraging numerical models tailored to the desired performance analysis level, the approach provides a robust foundation for decision-making, eliminating reliance on empirical methods or vague estimations.

GrabCut을 이용한 IR 영상 분할 (IR Image Segmentation using GrabCut)

  • 이희열;이은영;구은혜;최일;최병재;류강수;박길흠
    • 한국지능시스템학회논문지
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    • 제21권2호
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    • pp.260-267
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    • 2011
  • 본 논문은 GrabCut 알고리듬을 기반으로 적외선(infrared; IR) 영상에서 물체를 배경으로부터 분할하는 방법을 제안한다. GrabCut 알고리듬은 관심 있는 물체를 둘러싸는 윈도우가 필요하며, 이는 사용자가 설정한다. 그렇지만 이 알고리듬을 영상 시이퀀스에서 물체인식에 적용하려면 윈도우의 로케이션이 자동으로 결정되어야만 한다. 이를 위해서 본 논문에서는 Otsu 알고리듬으로 한 영상에서 관심은 있으나 알져지지 않는 물체를 적당히 분할하고 블랍 해석을 통해 윈도우를 자동으로 로케이션한다. 그랩 컷 일고리듬은 관심있는 물체와 배경의 확률분포를 추정해야한다. 이 경우에 관심 있는 물체의 확률분포는 자동으로 로케이션된 윈도우 내부의 화소들로부터 추정하고, 배경의 확률 분포는 물체의 윈도우를 둘러싸고 면적은 동일한 영역으로부터 추정한다. 다양한 IR 영상에 대한 분할 실험을 통해 제안한 분할 방법이 IR 영상의 분할에 적합함을 보이고, 기존의 IR 영상 분할 방법과의 비교 및 분석을 통해 제안 알고리듬이 우수한 분할 성능을 보임을 증명한다.

가상 평면 기법을 이용한 3차원 기하 정보 획득 알고리즘 (The 3D Geometric Information Acquisition Algorithm using Virtual Plane Method)

  • 박상범;이찬호;오종규;이상훈;한영준;한헌수
    • 제어로봇시스템학회논문지
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    • 제15권11호
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    • pp.1080-1087
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    • 2009
  • This paper presents an algorithm to acquire 3D geometric information using a virtual plane method. The method to measure 3D information on the plane is easy, because it's not concerning value on the z-axis. A plane can be made by arbitrary three points in the 3D space, so the algorithm is able to make a number of virtual planes from feature points on the target object. In this case, these geometric relations between the origin of each virtual plane and the origin of the target object coordinates should be expressed as known homogeneous matrices. To include this idea, the algorithm could induce simple matrix formula which is only concerning unknown geometric relation between the origin of target object and the origin of camera coordinates. Therefore, it's more fast and simple than other methods. For achieving the proposed method, a regular pin-hole camera model and a perspective projection matrix which is defined by a geometric relation between each coordinate system is used. In the final part of this paper, we demonstrate the techniques for a variety of applications, including measurements in industrial parts and known patches images.

단시안 명암강도를 이용한 물체의 3차원 거리측정 (Obtaining 3-D Depth from a Monochrome Shaded Image)

  • Byung Il Kim
    • 전자공학회논문지B
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    • 제29B권7호
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    • pp.52-61
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    • 1992
  • 본 논문은 단시안에 투영된 3차원 물체의 Image에서 측정된 명암강도의 차이를 이용하여 3차원 물체의 절대거리 z 및 형상을 유출하는 수치적인 방법을 연구, 단시안에 의해서도 Camera와 물체사이의 3차원 절대거리가 구해질 수 있음을 보여주고 있다. 기발표된 이론과는 다르게 본 논문에서는 점광원을 이용하여 투영된 명암강도와 3차원 물체의 절대거리 및 형상과의 관계를 물체가 Uniform Lambertian이라는 가정하에서 새로운 관계식으로 정립하였다. 정립된 Non-Linear 관계식은 Smoothness 조건아래 $'Calculus of Variation$'방법을 사용하여 수학적 Algorithm으로 정리되어 Programming 되었고 간단한 실험방법을 이용하여 실제 Data에 적용시켜 그 타당성을 조사하였다.당성을 조사하였다.

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Ordered Reverse k Nearest Neighbor Search via On-demand Broadcast

  • Li, Li;Li, Guohui;Zhou, Quan;Li, Yanhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권11호
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    • pp.3896-3915
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    • 2014
  • The Reverse k Nearest Neighbor (RkNN) query is valuable for finding objects influenced by a specific object and is widely used in both scientific and commercial systems. However, the influence level of each object is unknown, information that is critical for some applications (e.g. target marketing). In this paper, we propose a new query type, Ordered Reverse k Nearest Neighbor (ORkNN), and make efforts to adapt it in an on-demand scenario. An Order-k Voronoi diagram based approach is used to answer ORkNN queries. In particular, for different values of k, we pre-construct only one Voronoi diagram. Algorithms on both the server and the clients are presented. We also present experimental results that suggest our proposed algorithms may have practical applications.

직접선형변환을 이용한 3차원 좌표해석에 관한 연구 (A Study on the Three Dimensional Coordinates Analysis by Direct Linear Transformation)

  • 김감래;이호남
    • 한국측량학회지
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    • 제5권2호
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    • pp.47-55
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    • 1987
  • 본 연구에서는 내부표정요소와 외부표정 요소를 모두 미지수로 취급하는 직접선형변환의 기본식을 유도하여 비반복적으로 직접 후방교회를 실시할 수 있는 알고리즘을 개발 전산화 하였으며, 기존의 입체도화기와 Digitizer를 이용하여 상좌표를 측정하였다. 입체도화기와 Digitizer를 이용한 상좌표 측정 및 직접선형변환의 타당성을 입증하기 위하여 양해석법으로 자료추출을 실시하였으며, 절대좌표에 대한 표준오차를 분석하였다.

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의복(衣服)의 기원(起源)에 대한 연구(硏究) - 선사(先史) 시대(時代)를 중심(中心)으로 - (A Study on the Origin of Clothing)

  • 이란희
    • 복식
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    • 제6권
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    • pp.145-160
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    • 1982
  • Wearing a clothes in human living is very rightful and reasonable things. And it's also the necessaries of living. So now, I want look around about origin of clothes from the prehistorical age, how they start and why they need to wear a clothes. As human culture is unknown origin, human clothes origin is also unknown origin, too. So many different people made unlike story about that, and it is very difficult to say correct birth of clothes. It must be reflection by a time, by a place, by a mankind, until this days, the history of human progress is $2,000,000{\sim}3,000,000$ years. And from after the "Old Adam" man understand what is shame and disgrace, so that made them cover of their private parts, also it is a motive of human clothes. Since after pass a long time, the earth has many changes as it were weather, and for take care of human body from cold, people start make clothes and it's a second object of wearing a clothes. And third object of wearing clothes is after opportunity of development human culture, people desire for an aesthetic sence and for full-fill that feeling they start make a beautiful clothes with accessories and it is motive and a purpose of a human start wear a clothes. So I can say, for origin birth of clothes is 1. Protect of human body. 1) be adapted for different weather and different circumstance. 2) take care self from outside injurg. 2. Decorate for aesthetic sence. 1) Theory of Amulets. 2) Theory of symbolism. 3) Theory of Sex attraction. 4) Aesthetic Theory. 5) Theory of chastity. 6) Multi-theory And material for clothes they made from natural wilds like leaves, fur, skin of wood. skin of fishes and feather etc. But after develop of human knowledge people invent fiber, and use a knitted goods and woven stuff also first of all. They start use those kind that they just cover of their private parts as a belt and astring with leaves and a beast skins. But until this days it's taken big development with human knowledge and most important influence of develop was weather. So modern clothes for present days, must care with. physicology, preservation of health, living activity, dressing, morals, and etiquette etc.

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Security Improvement of File System Filter Driver in Windows Embedded OS

  • Seong, Yeon Sang;Cho, Chaeho;Jun, Young Pyo;Won, Yoojae
    • Journal of Information Processing Systems
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    • 제17권4호
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    • pp.834-850
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    • 2021
  • IT security companies have been releasing file system filter driver security solutions based on the whitelist, which are being used by several enterprises in the relevant industries. However, in February 2019, a whitelist vulnerability was discovered in Microsoft Edge browser, which allows malicious code to be executed unknown to users. If a hacker had inserted a program that executed malicious code into the whitelist, it would have resulted in considerable damage. File system filter driver security solutions based on the whitelist are discretionary access control (DAC) models. Hence, the whitelist is vulnerable because it only considers the target subject to be accessed, without taking into account the access rights of the file target object. In this study, we propose an industrial device security system for Windows to address this vulnerability, which improves the security of the security policy by determining not only the access rights of the subject but also those of the object through the application of the mandatory access control (MAC) policy in the Windows industrial operating system. The access control method does not base the security policy on the whitelist; instead, by investigating the setting of the security policy not only for the subject but also the object, we propose a method that provides improved stability, compared to the conventional whitelist method.

Coordinated control of two arms using fuzzy inference

  • Kim, Moon-Ju;Park, Min-Kee;Ji, Seung-Hwan;Kim, Seung-Woo;Park, Mignon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1994년도 Proceedings of the Korea Automatic Control Conference, 9th (KACC) ; Taejeon, Korea; 17-20 Oct. 1994
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    • pp.263-266
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    • 1994
  • Recently, complicated and dexterous tasks with two or more arms are needed in ninny robot manipulator applications which can not be accomplished with one manipulator. In general, when two arms manipulate an object, tile dynamics of the arms and the object should be considered simultaneously. In order to control the force of tile arms, we can use various control schemes based upon dynamic modeling. But, there are difficulties in solving inverse dynamics equations, and the environment where a manipulator performs various tasks is usually unknown, and we can not describe a model precisely, for instances, the effect of the joint flexibility, and the friction between the arm and the object. Therefore, in this paper, we suggest a new force control method employing fuzzy inference without solving dynamic equations. Fuzzy inference rules and parameters are designed and adjusted with the automatic fuzzy modeling method using the Hough transform and gradient descent method.

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스테레오 기법을 적용한 3차원 물체인식 시스템 (Three-Dimensional Object Recognition System Using Shape from Stereo Algorithm)

  • 허윤석;홍봉화
    • 정보학연구
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    • 제7권4호
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    • pp.1-8
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    • 2004
  • 3차원 영상의 깊이 정보는 3차원 물체를 2차원 스크린에 투사시킴에 의해 손실될 수 있다. 만약 깊이 정보가 재저장되고 3차원 물체 인식을 우해 사용된다면 더 효율적인 인식시스템을 만들 수 있다. 이 정보는 재 저장하기 위하여 스테레오 알고리즘으로부터 형상을 이용한다. 본 논문에서는 3차원 Hough 변환 영역을 3차원 물체 표현에 채택하여 3차원 물체 인식시스템을 제안한다. 본 시스템은 정합 시간 감소를 위하여 물체의 이동 벡터와 미지의 입력 영상을 8진 트리 구조로 이루어진 기준 영상과 비교하여 정합 단계를 이용한다. 8진 트리 구조 코드는 3차원 물체의 형태 기반에 사용되었다. 모의실험 결과 제안된 3차원 물체 인식 시스템은 만족할 수 있는 성능을 보였다.

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