• Title/Summary/Keyword: a perception experiment

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Gesture Control Gaming for Motoric Post-Stroke Rehabilitation

  • Andi Bese Firdausiah Mansur
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.37-43
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    • 2023
  • The hospital situation, timing, and patient restrictions have become obstacles to an optimum therapy session. The crowdedness of the hospital might lead to a tight schedule and a shorter period of therapy. This condition might strike a post-stroke patient in a dilemma where they need regular treatment to recover their nervous system. In this work, we propose an in-house and uncomplex serious game system that can be used for physical therapy. The Kinect camera is used to capture the depth image stream of a human skeleton. Afterwards, the user might use their hand gesture to control the game. Voice recognition is deployed to ease them with play. Users must complete the given challenge to obtain a more significant outcome from this therapy system. Subjects will use their upper limb and hands to capture the 3D objects with different speeds and positions. The more substantial challenge, speed, and location will be increased and random. Each delegated entity will raise the scores. Afterwards, the scores will be further evaluated to correlate with therapy progress. Users are delighted with the system and eager to use it as their daily exercise. The experimental studies show a comparison between score and difficulty that represent characteristics of user and game. Users tend to quickly adapt to easy and medium levels, while high level requires better focus and proper synchronization between hand and eye to capture the 3D objects. The statistical analysis with a confidence rate(α:0.05) of the usability test shows that the proposed gaming is accessible, even without specialized training. It is not only for therapy but also for fitness because it can be used for body exercise. The result of the experiment is very satisfying. Most users enjoy and familiarize themselves quickly. The evaluation study demonstrates user satisfaction and perception during testing. Future work of the proposed serious game might involve haptic devices to stimulate their physical sensation.

A Study on Visual Merchandising Perceptional Factors of Women's Fashion Brand in Department Stores (백화점 여성 의류브랜드의 비주얼 머천다이징 지각요인에 관한 연구)

  • Kim, Hung-Kyu;Lee, Ji-Soo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.1
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    • pp.27-39
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    • 2010
  • In addition, an intense competition depending on the diversity of consumer demands women's clothing brands show changes in market organization such as diversification of the circulation market and general market depression in this rapidly changing fashion environment. Companies tend to use fashion VMD (a marketing-strategic approach) as a differentiation method to create a fashion brand shop image as brand differentiation becomes difficult due to generalization of techniques. This study analyzes forms and types of VMD recognized by consumers within this marketing communication environment and Q methodology was adapted to analyze the subjective internal order of individuals. First, a set of stimuli that presented the brand name and another without it were prepared (two sets in total) to examine the effects in the presentation of the brand name. Stimulants with the brand name were presented to the subjects by the same method after an experiment through stimuli without the brand name presented. As a result, VMD recognition factors were classified into 4 Q factors in cases of stimuli without brand names and 2 factors in cases of stimuli with brand names. This indicates that among brand functions, the role of simplifying information management and grasping the thoughts of consumers was applied. This study has a practical value of presenting VMD directions of each brand image based on the factors discovered.

A Study on the Face Image to Shape Differences and Make up (얼굴의 형태적 특성과 메이크업에 의한 얼굴 이미지 연구)

  • Song, Mi-Young;Park, Oak-Reon;Lee, Young-Ju
    • Korean Journal of Human Ecology
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    • v.14 no.1
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    • pp.143-153
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    • 2005
  • The purpose of this research is to study face images according to the difference of facial shape and make-up. A variety of face images can be formulated by computer graphic simulation, combining numerously different facial shapes and make-up styles. In order to check out the diverse images by make-up styles, we applied five forms of eye brows, two types of eye shadows, and three lip shapes to the round-shaped face of a model. The question sheet, used with a operational stimulant in the experiment, contained 28 articles, composed of a pair of bi-ended adjective in 7 point scale. Data were analyzed using Varimax perpendicular rotation method, Duncan's Multiple Range Test, and Three-way ANOVA. After comparing various results of make-up application to various face types, we could find that facial shape, eye-brows, eye-shadow, and lip shapes influence interactively on total facial images. As a result of make-up image perception analyses, a factor structure was divided into mildness, modernness, elegance, and sociableness. Speaking of make-up image in terms of those factors, round form make-up style showed the highest level of mildness. Upward and straight style of make-up had the highest of modernness. Elegance level went highest when eye shadow style was round form and lip style was straight. Lastly, an incurve lip make-up style showed the highest of sociableness.

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Pre-service Elementary Teacher' Knowledge understanding and Teaching-learning type about 'stratum and rock' ('지층과 암석'에 대한 초등 예비 교사의 지식 이해와 교수유형)

  • Lee, Yong-Seob;Kim, Soon-Shik;Lee, Ha-Lyong
    • Journal of the Korean Society of Earth Science Education
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    • v.6 no.1
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    • pp.69-77
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    • 2013
  • The study aims to figure out pre-service elementary teachers' knowledge understanding on 'stratum and rock' as well as teaching-learning types on the same topic. A total of 65 seniors in an advanced science education course at B University of Education joined the research to fulfill the purpose above. With PCK classification framework, the study examined pre-service teachers' knowledge understanding on 'stratum and rock' while it analyzed how the teachers would teach the given topic to students. The results of the study are presented as follows. First, it was observed that the pre-service elementary teachers have a great understanding on 'stratum and rock' that would be taught via a science textbook for elementary fourth graders. However, regarding terms in 'shale and limestone', they appeared to have a relatively short understanding. Second, PCK elements of the pre-service teachers related to 'stratum and rock' were analyzed and according to the results, the teachers would be interested in teaching model selecting in the teaching-learning strategy field while they would be well aware of how important it is for them to perform an experiment in a teaching process. The teachers also appeared to understand that the teacher question can be mutual complementary during class. However, it turned out that the teachers would have a very much low understanding on learners' prior knowledge as they particularly believe that learning could be significantly affected by the learners' perception level as well as their learning interest and motive. Third, the pre-service elementary teachers were told to design teaching plans on 'stratum and rock' so that the study could find out what learning-teaching methods the teachers would adopt to teach the topic. It was learned that the teachers would proceed with the class basically by giving the learners a descriptive explanation on the topic and also by using pictures and drawings to enhance the learners' understanding during the class.

The Mechanism of the Influence of Advanced Selling on Consumer Choice (사전예약을 통한 구매결정이 소비자의 선택에 미치는 영향력의 작동원리에 관한 실증연구)

  • Kim, Kyung-Ho;Lee, Hyoung-Tark;Seo, Heon-Joo
    • Journal of Distribution Science
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    • v.14 no.6
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    • pp.81-87
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    • 2016
  • Purpose - In recent, a research finds that advanced selling can influence a consumer's choice(Kim et al., 2013). Advanced selling is defined as the new product launching strategy which company allows consumers to preorder new product before its release(Chu & Zhang, 2011). Prior researches have focused on the benefits of advanced selling(e.g., information gathering for demand prediction, an advantage for pricing strategy, and so on) for companies using this strategy(Chen, 2001; Chu & Zhang, 2011; Li & Zhang, 2013; Tang et al., 2004; Xie & Shugan, 2009). However, Kim et al.(2013) find it can also influence a consumer's choice. In detail, they suggest that when consumers use advanced selling, they are likely to prefer high-performance options rather than low-price options based on construal level theory(Trope & Liberman, 2003). In this paper, we tried to expand the prior researches for finding the mechanism of the influence of advanced selling on a consumer's choice. The purpose of this research is to test the mediating effect on the influence of advanced selling. Research design, data, and methodology - To find the mechanism of the influence of advanced selling, we designed an experiment for testing mediation effect. we recruited 93 students from a university. We assigned participants into one of two groups using randomization method. The participants with each group were given a scenario describing the sales strategy. Finally, they made a choice between high-performance option and low-price option. Sequentially, they also responded some questions for testing mediation effect. Results - First, we replicated prior research to test the influence of advanced selling. As a result, we could find that consumers prefer the high-performance option when they preorder it to purchase at the time of consumption. Thus, the replication result is the same as prior research. Second, we tested that advanced selling can influence the perception of temporal distance. The results confirmed that consumers perceived longer temporal distance in advanced selling condition(β = 1.575, SE = 0.272, p < 0.001). Third, we predicted that temporal distance can increase the importance of desirable attributes and decrease the importance of feasible attributes. The results suggested that temporal distance decreased significantly the importance of attributes related to feasibility(β = -0.19, SE = 0.07, p < 0.01), however, it had non-significant effect on increasing the importance of desirable attributes. Finally, we used Sobel-test for testing mediation effect, and it confirmed that the importance of feasible attributes had mediating role of the influence of advanced selling(Sobel test statistic = -2.110, SE = 0.111, p < 0.05). Conclusions - In this paper, we tried to find the mechanism of the influence on advanced selling from a consumer's choice. With an experiment, we confirmed that the importance of feasible attributes could mediate the effect on advanced selling. Therefore, we suggested some theoretical and practical contributions from this research. Finally, we discussed research limitations and suggested future research topics.

The Influences of Career Education Programs Related to the Science on Elementary School Students' Career Choice (과학 관련 진로교육 프로그램이 초등학생의 진로 선택에 미치는 영향)

  • Park, Hyo-Jeong;Shin, Young-Joon
    • Journal of Korean Elementary Science Education
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    • v.33 no.2
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    • pp.380-400
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    • 2014
  • This study investigated the influence of the application of the career education programs related to the science of the elementary school on the career choice. For this study, a total of 32 lessons (4 units) utilizing the career education programs related the science curriculum were developed. The study subjects were 128 students from Y elementary school located in Incheon. A test with regard to the science related career choice and the science related career choice factors was performed before and after the lessons. For more detailed analysis, the experimental group was divided into two groups of female and male students; students who hope and do not hope career in science-related fields. As a result of the performance of career education programs, it showed a significant improvement in the 'science related career choice'. And, it also showed all significant improvements in 'science related major/department, education lecture selection'. It was possible to know that the students who do not wish science related jobs in the future also changed their mind on to the science. In addition, all the subcategories of the 'preference for science learning' area such as 'preference for science subject', 'preference for experiment', 'recognition of science subject availability', 'recognition of the impact of teacher' showed a significant improvement. The 'perception about career related to science' showed a significant improvement on the whole. There was no significant improvement on the whole in 'participation in science related activities'.

A study for chirp signal method & system implementation in the PLC modem with low speed (저속 PLC 모뎀에서의 Chirp 신호 방식과 시스템 구현에 관한 연구)

  • Jeong, Young-Hwa;Sang-Gun Lee
    • The Journal of Information Technology
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    • v.7 no.3
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    • pp.37-45
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    • 2004
  • The representative communication method which is applied in the low-speed power line communication modem with 60bps is single carrier method. It has been used mainly for the control. The single carrier method is very sensitive to a power line communication channel environment. Specially, the severe attenuation of the transmission signal according to the notch characteristics of channel becomes the main cause of communication error. Domestic power line channel environment has this notable feature. In this paper, we implemented the low-speed power line communication system which used the chirp signal method to be strong in notch and noise characteristics. In this research, we proposed the method which transmits 1- '1 Unit symbol Chirp signal' with a 100${\mu}s$ time within 1ms for 1 bit. Also it applied for the Convolution code for an error correction and the Manchester code for a collision perception and an error detection. It used the method which uses the bit correlator for signal detection in the receiver parts. We confirmed that the communication method of the chirp method has a excellent performance compared to single carrier methods with a result of experiment of the low-speed power line communication system with the 60bps.

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Development of an EMS Thoracic Support Harness for Upper Posture Correction (상부 자세 교정을 위한 EMS 흉추 보호대 개발)

  • Minsuk kim;Jinhee Park;Jooyong Kim
    • Journal of Fashion Business
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    • v.28 no.5
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    • pp.50-67
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    • 2024
  • This study developed a thoracic support harness designed to contract the lower trapezius muscle through electrical muscle stimulation (EMS) applied to the subscapularis region. Fifteen female office workers in their 30s who were diagnosed with forward head posture syndrome (FHP) participated in experiments evaluating stiffness and rigidity of the upper trapezius muscle. The experiment measured FHP Angle (FHPA), Neck Flexion Angle (NFA), Neck Extension Angle (NEA), Neck Rotation Angle (NRA), and Visual Analog Scale (VAS) for pain perception and comfort. Participants were divided into four groups (A, B, C, D) for sequential testing. Group A served as control, Group B performed upper trapezius stretching (UTS), Group C received EMS to stimulate weakened lower trapezius muscle. Group D underwent both UTS and EMS concurrently. After intervention, cervical angles and VAS scores were compared between groups. Statistical analysis using t-tests revealed significant differences between Group A and Group B, C, or D. ANOVA was used to test mean differences among groups, followed by Tukey-Kramer post-hoc tests to identify specific group differences. Results indicated that stretching or EMS alone had limited effects, while a combination of stretching and EMS showed significant benefits. The comfort level of the harness was rated at an average of 3.86 with a standard deviation of 2.38

Content-Based Image Retrieval using RBF Neural Network (RBF 신경망을 이용한 내용 기반 영상 검색)

  • Lee, Hyoung-K;Yoo, Suk-I
    • Journal of KIISE:Software and Applications
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    • v.29 no.3
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    • pp.145-155
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    • 2002
  • In content-based image retrieval (CBIR), most conventional approaches assume a linear relationship between different features and require users themselves to assign the appropriate weights to each feature. However, the linear relationship assumed between the features is too restricted to accurately represent high-level concepts and the intricacies of human perception. In this paper, a neural network-based image retrieval (NNIR) model is proposed. It has been developed based on a human-computer interaction approach to CBIR using a radial basis function network (RBFN). By using the RBFN, this approach determines the nonlinear relationship between features and it allows the user to select an initial query image and search incrementally the target images via relevance feedback so that more accurate similarity comparison between images can be supported. The experiment was performed to calculate the level of recall and precision based on a database that contains 1,015 images and consists of 145 classes. The experimental results showed that the recall and level of the proposed approach were 93.45% and 80.61% respectively, which is superior than precision the existing approaches such as the linearly combining approach, the rank-based method, and the backpropagation algorithm-based method.

A Study on the Practical Use of Human Alertness for Flight Safety Program (비행안전 프로그램으로서의 생체 활성도 활용방안 연구)

  • Lee, Dal-Ho;Choe, Seung-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.3
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    • pp.13-22
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    • 1998
  • Aircraft and the three-dimensional environment in which they operate are not user-friendly for human beings. As a result, maintaining the proficiencies necessary to safely and efficiently fly an airplane are difficult, and costly. The physiological and emotional status of the human element remains crucial in maintaining safe performance by all crew members. In the study of Hagiwara et al.(1993). they called the physiological and emotional status of the human element into the human alertness or physiological activity and stress, fatigue, circadian rhythm, alcohol. smoking, and self-medication are known the major factors that deteriorate the human alertness. Accordingly. this paper deals with the quantitative and objective performance test based on tracking error and reaction time by means of the new computer test program into which the perception-motion system of human beings is applied. Throughout this experiment using performance test, the results suggest that performance capability in state of sleep deprivation 2 hours and alcoholic 0.05~0.06% in blood were more impaired than one in a normal state, and they further showed statistically significant differences between them, which were influenced by impairment factors of body regulation and pilot's grade. We also obtained the prediction value and the 95% confidence interval of tracking error and reaction time at the normal state for the purpose of distinguishing performance capability between the normal state and the abnormal state. And it is expected that the evaluation of human alertness using performance test will be applied to the quantitative assessment of an each pilot's realistic consciousness/attention, and will lead a flight commander to the accurate decision of mission approval prior to a flight.

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