• Title/Summary/Keyword: Zero moment point

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A review on numerical models and controllers for biped locomotion over leveled and uneven terrains

  • Varma, Navaneeth;Jolly, K.G.;Suresh, K.S.
    • Advances in robotics research
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    • v.2 no.2
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    • pp.151-159
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    • 2018
  • The evolution of bipedal robots was the foundation stone for development of Humanoid robots. The highly complex and non-linear dynamic of human walking made it very difficult for researchers to simulate the gait patterns under different conditions. Simple controllers were developed initially using basic mechanics like Linear Inverted Pendulum (LIP) model and later on advanced into complex control systems with dynamic stability with the help of high accuracy feedback systems and efficient real-time optimization algorithms. This paper illustrates a number of significant mathematical models and controllers developed so far in the field of bipeds and humanoids. The key facts and ideas are extracted and categorized in order to describe it in a comprehensible structure.

Walking Pattern Generation for a Biped Robot Using Polynomial Approximation (다항식 근사를 이용한 이족보행 로봇의 보행패턴 생성)

  • Kang, Yun-Seok;Park, Jung-Hun;Yim, Hong-Jae
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.567-572
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    • 2004
  • In this research, a stable walking pattern generation method for a biped robot is presented. A biped robot is considered as constrained multibody system by several kinematic joints. The proposed method is based on the optimized polynomial approximation of the trunk motion along the moving direction. Foot motions can be designed according to the ground condition and walking speed. To minimize the deviation from the desired ZMP, the trunk motion is generated by the fifth order polynomial approximation. Walking simulation for a virtual biped robot is performed to demonstrate the effectiveness and validity of the proposed method. The method can be applied to the biped robot for stable walking pattern generation.

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Design and Implementation of a Bird Type Biped Robot for Entertainment (엔터테인먼트용 조류형 2족 보행 로봇의 설계 및 구현)

  • Kim Dong-Jin;Yu Seung-Hwan;Shen Yun-De;Jang Seung-Ik;Kee Chang-Doo
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.3 s.168
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    • pp.38-45
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    • 2005
  • In this paper, a bird type biped robot for entertainment controlled by R/C servo motors, is built using the embedded RTOS (Real Time Operating System). ${\mu}C/OS-II$ V2.00 is used fur RTOS and the board 80C196KC for main CPU. A control algorithm of R/C servo motors is proposed on ${\mu}C/OS-II's$ preemptive and deterministic property without any extra PWM module. The realized biped robot has 19DOF, that is, 12DOF for both legs, 6DOF for both arms and 1DOF for neck. To verify the proper walking process, ZMP(Zero Moment Point) theory is applied and the simulation has been done by ADAMS.

Experimental Study on Modifiable Walking Pattern Generation for Handling Infeasible Navigational Commands

  • Hong, Young-Dae;Lee, Bumjoo
    • Journal of Electrical Engineering and Technology
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    • v.10 no.6
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    • pp.2368-2375
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    • 2015
  • To accommodate various navigational commands, a humanoid should be able to change its walking motion in real time. Using the modifiable walking pattern generation (MWPG) algorithm, a humanoid can handle dynamic walking commands by changing its walking period, step length, and direction independently. If the humanoid is given a command to perform an infeasible movement, the algorithm substitutes the infeasible command with a feasible one using binary search. The feasible navigational command is subsequently translated into the desired center-of-mass (CM) state. Every sample time CM reference is generated using a zero-moment-point (ZMP) variation scheme. Based on this algorithm, various complex walking patterns can be generated, including backward and sideways walking, without detailed consideration of the feasibility of the navigational commands. In a previous study, the effectiveness of the MWPG algorithm was verified by dynamic simulation. This paper presents experimental results obtained using the small-sized humanoid robot platform DARwIn-OP.

Development of Intelligent Hydraulic Excavator System with Crane Function (크레인 기능 부착 지능형 유압 굴삭기 시스템 개발)

  • Lee, Hong-Seon;Lee, Min-Hee;Lim, Tae-Hyeong;Chun, Se-Young;Yang, Soon-Yong
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.15 no.5
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    • pp.29-36
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    • 2006
  • The hydraulic excavators are mainly applied for excavating, public works, quarrying, etc. In some of the construction site, however, they are used for crane works of relatively light materials, although the crane works by the hydraulic excavators are forbidden by law due to the safety reasons. The major construction equipment companies in forward countries have been developing the new systems, e.g. crane works by the hydraulic excavators, and they are working in the construction site. Therefore, the new system of crane works by the hydraulic excavators should be developed for the domestic construction site in order to prevent the accident. In this paper, the fundamental study and experiment are accomplished for the crane system application on the hydraulic excavators.

Biped Robot Control for Stable Walking (바이패드 로봇의 안정적인 거동을 위한 제어)

  • 김경대;박종형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.311-314
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    • 1995
  • Biped locomotion can be simply modeled as a linear inverted pendulum mode. This model considers only the CG (center of gravity) of the entire system. But in real biped robot systems, the free-leg motion dynamics is not negligible. So if its dynamics is not considered in designing the reference CG motion, it is badly influence to the ZMP(zero moment point) position of the biped robot walking in the sagittal plane. Therefore, we modeled the biped locomotion similar to the linear inverted pendulum mode but considered the predetermined free-leg dynamics. To verify that the proposed biped locomotion is more stable than the linear inverted pendulum mode, we constructed a biped robot simulator and designed a serco controller to track both the reference motion of the free leg and the reference motion of CG of the biped robot using the computed torque control low. And through simulations, we verified that the proposed walking is better in stability than the one based on the linear inverted pendulum mode.

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Real-time Footstep Planning and Following for Navigation of Humanoid Robots

  • Hong, Young-Dae
    • Journal of Electrical Engineering and Technology
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    • v.10 no.5
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    • pp.2142-2148
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    • 2015
  • This paper proposes novel real-time footstep planning and following methods for the navigation of humanoid robots. A footstep command is defined by a walking direction and step lengths for footstep planning. The walking direction is determined by a uni-vector field navigation method, and the allowable yawing range caused by hardware limitation is considered. The lateral step length is determined to avoid collisions between the two legs while walking. The sagittal step length is modified by a binary search algorithm when collision occurs between the robot body and obstacles in a narrow space. If the robot body still collides with obstacles despite the modification of the sagittal step length, the lateral step length is shifted at the next footstep. For footstep following, a walking pattern generator based on a 3-D linear inverted pendulum model is utilized, which can generate modifiable walking patterns using the zero-moment point variation scheme. Therefore, it enables a humanoid robot to follow the footstep command planned for each footstep. The effectiveness of the proposed method is verified through simulation and experiment.

Real-time Stability Implementation of a Humanoid Robot Using FSR Sensors (FSR 센서를 이용한 휴머노이드 로봇의 보행 간 실시간 안정성 구현)

  • Cho, Hyoung-Rae;Noh, Kyung-Gon;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1971-1972
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    • 2006
  • 본 논문에서는 휴머노이드 로봇의 예기치 않은 불규칙한 지면 환경 하에서 안정성을 확보하기위한 보행 전략을 제시한다. 휴머노이드 로봇의 안정성에 관한 지표로 널리 사용되는 ZMP(Zero Moment Point)나 COG(Center Of Gravity)를 이용한 방법은 많은 양의 연산을 필요로 하고, 주로 외부에서 가해지는 임의의 힘에 대처하는데 초점을 맞추고 있다. 휴머노이드 로봇의 불안정성을 유발하는 또 다른 주요한 원인으로 예기치 못한 지면 환경을 꼽을 수 있는데, 본 논문에서는 이러한 불규칙한 지형을 보행하는 휴머노이드 로봇의 실시간 안정성을 확보하는데 있어 ZMP나 COG가 아닌 지면으로부터의 반발력을 이용한 직관적인 알고리즘을 제시하며, 자체 개발된 휴머노이드 로봇 ISHURO II를 이용한 시뮬레이션으로 제시된 알고리즘을 검증한다.

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An Analytical Walking Pattern Generation for a Biped Robot (이족 보행 로봇을 위한 해석적 보행 패턴 생성)

  • Hong, Seok-Min;Oh, Yong-Hwan;You, Bum-Jae
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1937-1938
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    • 2006
  • 최근 들어 안정적인 보행 패턴 생성을 위해서 많은 방법들이 제안 되고 있다. 대부분의 논문에서 주기적인 보행에 대한 연구는 이루어지고 있으나 첫 보행 구간과 마지막 보행 구간에 대한 분석은 이루어지지 않고 있다. 본 논문은 첫 보행 구간과 마지막 보행 구간에 대한 분석을 통해 기존의 역 진자 모델(Inverted pendulum model)을 기반으로 부드러운 무게 중심의 궤적을 생성하는 해석적 방법을 제안한다. 이를 위해 먼저 정현파 함수를 이용해 영 모멘트 위치(ZMP, Zero Moment Point) 궤적을 설계한다. 영 모멘트 위치 궤적 설계 시 첫 보행 구간과 마지막 보행 구간에 대해 영 모멘트 위치와 무게 중심 간의 비 최소 위상(non-minimum phase) 시스템의 특성을 이용한다. 제안된 방법을 이용하여 주기적인 보행 구간 및 첫 보행 구간과 마지막 보행 구간에서 부드러운 무게 중심 궤적이 생성됨을 시뮬레이션을 통해 구현하여 제안된 방법의 유효성을 보인다.

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Development of adaptive gait algorithm for IWR biped robot (이족보행로보트 IWR을 위한 적응걸음새 알고리즘 개발)

  • 임선호;김진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.113-118
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    • 1993
  • This paper represents mechanical compliance & ZMP(Zero Moment Point) control algorithm for IWR(Inha Walking Robot) system. In case of walking in different environments, a biped walking robot must vary its gait(walking period or step length, etc.) according to the environments. However, most of biped walking robots do not have the capability to change their gaits or need more complex control algorithm, because ZMP cannot be defined in their control algorithm. Therefore new linear type with balancing joint is proposed which is used as an aid in balancing & ZMP control itself. In IWR system, ZMP can be defined by solving differential equations and it does not need to be predefined ZMP trajectory. Furthermore we can input the desired ZMP position. In parallel with the development, we also considered a mechanical compliance for reducing the inverse kinematics, dynamics and the control complexity. It will figure out some powerful adaptation with 3D irregular terrains.

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